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These two new party games have just landed in the US

Illustration of a board game called "Who's Next?" featuring a stylized performer with a mustache, yellow jacket, and microphone. Cards with bold designs. Energetic and playful tone.

One game is about running a cult. The other is about trying not to lose the beat in front of your friends.

Don't Panic Games has expanded its North American catalogue with two new releases, Sacrifice 666 and Who's Next?, both of which are available now in hobby game stores across the US.

The Paris-based publisher has been steadily bringing more of its titles to English-speaking audiences, and these latest additions couldn't be much more different from one another!

Cults, Chaos and Dark Rituals

If your game group enjoys a little controlled chaos, Sacrifice 666 might catch your eye.

Box cover of "Sacrifice 666" features a cartoon grim reaper reading a book with evil faces. Background is a chaotic mix of monsters. Bold, vibrant colors create a spooky, humorous tone.

Players take on the role of rival cult leaders competing to complete dark rituals before their opponents. The goal is deceptively simple: get the value of cards on your altar to exactly 6 or -6 and successfully complete a six-second prayer to your chosen dark lord.

Of course, everyone else at the table is trying to stop you.

Adding to the madness are a cast of bizarre characters, each with their own disruptive abilities. From zombies to eldritch creatures and altar-swapping troublemakers, the game leans heavily into dark humour and unpredictable moments.

Can You Keep the Beat?

At the other end of the spectrum is Who's Next?, a musical party game that sounds far easier than it actually is.

Players become members of a band, passing actions around the table in rhythm while trying to avoid mistakes. Miss your cue, freeze under pressure or play out of sequence and you'll earn a Wrong Note.

The player with the fewest mistakes by the end of the concert takes the win.

What makes Who's Next? particularly interesting is its progressive difficulty system. New rule layers can be added as players become more confident, helping the game stay fresh over multiple sessions.

Two Very Different Experiences

While both games aim for quick, social gameplay, they approach it from completely different angles.

One is packed with sabotage, strange characters and over-the-top rituals. The other challenges players to stay focused while the pressure steadily ramps up around the table.

For anyone looking to add something new to their next game night, Don't Panic Games has certainly delivered a pair of conversation starters!

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