Dimension 20 is switching things up for its next season - and for the first time, it’s teaming up with an external publisher to do it.
Best known for its Dungeons & Dragons 5th Edition campaigns (with the occasional detour into systems like Kids on Bikes and Kids on Broomsticks), the actual-play series is now collaborating with White Wolf to bring Vampire: The Masquerade to the table.
The new season, titled City Council of Darkness, leans fully into gothic roleplay - with a twist.
Vampires, but make it local government
Game Master Brennan Lee Mulligan returns to lead the campaign, this time guiding a group of outcast vampires who’ve been shipped off to an unlikely posting: a small town called Purpee, Oregon.
With a population of just 18,000, it’s barely big enough to justify its own supernatural power structure - but that’s exactly the problem. The players are tasked with establishing control, managing rivalries, and navigating undead politics in a place where blending in isn’t exactly easy.
According to the official setup, the campaign mixes classic vampire drama with everyday absurdity - think zoning disputes, bake sales, and bloodlust all competing for attention.
A fresh spin on a familiar format
Moving away from sprawling fantasy settings into a more grounded (and awkward) environment gives this season a very different feel. Instead of hiding in crowded cities full of shadows and strangers, these vampires are stuck somewhere everyone knows everyone - and that makes secrecy a lot harder to maintain.
It’s a strong “fish out of water” setup, and one that opens the door for both comedy and tension. Without the usual urban safety net - dark alleys, packed nightclubs, anonymous crowds - players will have to get creative about how they survive and scheme.
Between supernatural politics and small-town life, it’s shaping up to be one of Dimension 20’s more offbeat seasons - and a notable step forward in how the show collaborates with the wider tabletop space.








