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Zatu Review Summary

Zatu Score

90%

Rating

Artwork
star star star star star
Complexity
star star star star star
Replayability
star star star star star
Interaction
star star star star star
Component Quality
star star star star star



TAG TEAM

How does a developer follow up one of the greatest board game releases of the last five years without simply treading water? This was the task Scorpion Masque had on their hands with their 2025 release Tag Team, following on from one of my favourite games of all time Sky Team. Unlike in Sky Team however, this time you’re not plucky pilots working together to land a plane, but legends and heroes battling against one another for epic victory over your opponent. Clearly inspired by arcade fighting games of old like Tekken and Street Fighter, Tag Team brings those 1v1 fighters to the tabletop as you pair up two combatants to go head to head in an auto battler, in combination with one of my favourite game mechanics deck building for a truly epic clash of heroic proportions. After the success of Sky Team, and other fantastic games from Scorpion Masque like Decrypto and Turing Machine, Tag Team was one of the releases this year I was most hyped about, and couldn’t wait to get into battle. But was this auto battler an automatic victory, or did it simply crash and burn on its way to the ring?

Tag Me In

Tag Team is a very straightforward battle, with the first steps simply being drafting two characters from the 12 different unique fighters that come in the box.

TAG TEAM

How does a developer follow up one of the greatest board game releases of the last five years without simply treading water? This was the task Scorpion Masque had on their hands with their 2025 release Tag Team, following on from one of my favourite games of all time Sky Team. Unlike in Sky Team however, this time you’re not plucky pilots working together to land a plane, but legends and heroes battling against one another for epic victory over your opponent. Clearly inspired by arcade fighting games of old like Tekken and Street Fighter, Tag Team brings those 1v1 fighters to the tabletop as you pair up two combatants to go head to head in an auto battler, in combination with one of my favourite game mechanics deck building for a truly epic clash of heroic proportions. After the success of Sky Team, and other fantastic games from Scorpion Masque like Decrypto and Turing Machine, Tag Team was one of the releases this year I was most hyped about, and couldn’t wait to get into battle. But was this auto battler an automatic victory, or did it simply crash and burn on its way to the ring?

Tag Me In

Tag Team is a very straightforward battle, with the first steps simply being drafting two characters from the 12 different unique fighters that come in the box.

Once you have done this, you take the starter cards from both characters, mash together and shuffle their decks, and finally choose the order of the two starter cards you want to play first. Be careful though, as your first decision in the game happens immediately, which card starts, as you can never again change the order of these cards.

Your opponent does the same, and you both reveal your cards at the same time one after the another, trying to do damage or block the opposing fighter. Once a round is done and all cards revealed, you get to add in one further card from the deck you previously shuffled, strategically adding it into your deck where it can cause the biggest problem for your opponent.

Rounds continue like this where you build up your deck, trying to remember as well the order of your opponents cards, and finally hoping to knock out one of the fighters on your opponent’s team first to win the game.

The cards can do attacks, blocks, and special actions associated with the particular hero in question, with all the characters in the game playing differently, varying in complexity and tactics. Games are quick, over in 10-15 minutes just like an arcade fighting game, and you can then just go again with the same fighters or try a new combo of combatants.

And ultimately my immediate impression of the game was, Scorpion Masque, you have smashed it again. As I think Tag Team is a winner in every sense of the word.

A Perfect Combo

I have now done many games of Tag Team and tried out every single character in the box, and thus far its only improved my experience of the game.

As stated before all of the 12 characters are properly distinctive. The fact that rather than a 1v1 fight you get to do 2 vs 2 and combine two different characters, allows for every match to feel different. Combinations emerge that are incredible when they come off, and the battles even if only 5 or 10 minutes long become epic clashes of play styles and powers.

There is so much replayability in a relatively small box, and you will want to just keep having one more fight every time you get it to the table. It generates that feeling of putting one more pound coin into the arcade machine for another go so well, that it goes against my usual preference of preferring bigger, more prolonged strategic battles from my board games.

Over time you genuinely get better at the game as well. As you grow more accustomed and familiar with how each fighter plays, you will soon understand their strengths and weaknesses, how they complement other characters, how they can counter your opponents. You will learn where to place your cards in the deck to create an auto fighting death machine, you will figure out how to best balance the need for defence as well as attack, and how to get the most out of your characters special abilities.

In my first game as Bodvar and Wong Fei-Hung I only really choose cards to get Bodvar to turn into his bear form as quickly as possible, which left him defenceless and Wong Fei-Hung useless. Instead I should have shown patience, let Wong keep Bodvar alive with his power manipulation and healing while Bodvar slowly rages and builds himself to his stronger form.

The Golem works perfectly as a tank shield with an aggressive attacker like Mordred, The Wild Bunch can be played so that they become almost immortal when paired with the right characters, there is just so much to it and you might think of combinations that haven’t even crossed my mind about how to play two fighters together.

The battles are very short and sweet but within them is so much tactical play that every match feels properly special, with Tag Team in this humble board game bloggers opinion being the ultimate replayable game. In itself it’s a perfect combination of games like Unmatched and Smash Up, with a little bit of Colt Express programming in there, but I think it improves on other games of its ilk for its ability to hook you in to repeat plays again and again until you feel like you’ve mastered every characters quirk.

Judge a Game by its Box

In all my reviews I will usually have a section dedicated to artwork, and its because I feel it is so important for a board game to bring their theme to life to draw people in to play it and to make your game feel unique. Tag Team excels at this. They say don’t judge a book by its cover but the box Tag Team comes in simply cannot be passed without wanting to have a little look inside. The beautifully shiny colours of yellow, red and blue pops out, with the different fighters taking centre stage with a grand design on the front cover.

And in a game where its USP is making every fighter feel different, the art for each character helps to achieve this before you’ve even played a game. In particular I love the character models for Shango, Mephisto and Maman Brijit, but each character has a different style and look that will appeal to you. Like any good arcade fighting game, you will soon have a favourite, a main, that you will want to perfect, and often it’s the style of the art and the design that will first draw you in to a character, before you get into any of the nitty gritty tactics and combos of how they play. Tag Team is a beautiful game, with a box that I know I could always get someone interested to play with me, before revealing the incredible gameplay that can be found within.

Final Thoughts

Tag Team managed to scratch an itch in my board game collection that I didn’t even know was there, and have truly loved my time with it. Even writing about it here makes me want to get a game of it going as soon as possible!

I would say its potentially not for everyone, the battles are really short and can end very abruptly. If you’re playing against an experienced player you might find you get beaten very quickly and this might feel a little unfair, and some of the characters do feel a lot weaker than others, at least until you’ve got your head around how some of them play. (Bodvar why is your health so bloody low!).

It rewards repeat plays but this might be a detriment to someone who doesn’t want to have to keep playing something in order to better understand it and get the most out of the game. The rulebook as well, while I appreciate its attempt to keep it fairly light and breezy, does have some notable gaps so occasional stops in play to rule check on the internet can be frustrating, especially for a newer game where something might not have been covered online yet.

As such while I might think it’s the ultimate replayable game, others might find that after two quick defeats they want to move onto something larger in scale, whether that’s something like Unmatched which generally plays for a bit longer and feels more balanced no matter people’s skill level, or Kelp which is a fantastic asymmetric two player game of a shark chasing down an octopus, which does an amazing job of within one board game having two characters play totally differently, while creating a fair matchup that you can enjoy the push/pull of over its roughly one hour game time. Or perhaps you just prefer two player co-ops like Sky Team which has you working together rather than trying to destroy one another. For me though I have loved every play of Tag Team, whether I have been victorious or ceremoniously battered within 5 minutes. I think it’s a game ripe for expansions, which would add even greater variety if you did feel that after repeated plays you had seen what each character can do, and I will certainly be keeping my eye on Zatu for any news on an expansion!

You’re enjoyment and opinion of this game will simply be down to your preference on mechanics and whether you think this game is perfect for repeated plays or over too quickly to enjoy. But if you love a two player head to head game, or a game with lots of different characters and ways to play, or even adore old school arcade fighters, and want to learn how to truly master a board game, then Tag Team is perfect for you. For myself, it might be my favourite game of 2025, and an instant favourite in my ever expanding collection of board games.


About the Author:

Paul Websell is a freelance contributor for Zatu who spends his time either playing board and video games or talking about them. While he’s not on social media, you can view his other blogs right here on Zatu!

Zatu Review Summary

Zatu Score

90%

Rating

Artwork
star star star star star
Complexity
star star star star star
Replayability
star star star star star
Interaction
star star star star star
Component Quality
star star star star star

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