Disclaimer: I purchased the game myself, and the opinions expressed in the review are completely my own.
Overview: From BGG
You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all.
In each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the 12 Rivers.
Once all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake.
Along the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first.
To score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins.
Rules, Setup, Theme & Gameplay:
Setting up the board isn’t that difficult, you simply fold back the backdrop and pop the two cardboard support ‘legs’ into the slots and it’s done.
You lay out 6 new villager tiles at the start of each round, and 6 cards get dealt to each player, with the rest of the cards put on the table to make selections from in the form of a 3 card market from which you can select or from the top of the deck when your action instructs you to do so.As these cards are your ‘currency’ to place tiles in certain areas of the rivers and use for their printed ability they become increasingly more important as you move through each turn and round.
The game revolves around you placing one of your 3 tiles in certain slots on the board, either on a river to block / stop the flow of coloured pearls, or in the village slots to take new villagers into your player area, onto which you will be placing the coloured pearls you collect, after first putting them onto your own Alpaca, which transports the pearls to your villagers at the end of each turn.
The higher you wish to place a blocking tile costs you more cards with that being 3, 2 1 0 card cost, and then +1 card slot and a single slot at the ‘lake’ which if anyone goes here and pears make it all the way down then the player takes any and all they can take / fit onto their Alpaca at the time of collection, which can be very lucrative or a complete bust, and both of these happened in the 2 games we played.
There are also fairy tokens put out onto parts of the board, which if you collect can be kept and played for their ability at the appropriate time to give you bonus actions or used in place of a card as a cost to place a tile, or totally ignore the cost of a tile placement.
The pearl area at the top of each river is randomly replenished at the start of each round, and when released they ‘flow’ down the rivers and are stopped at the points the players have played their blocking tiles. Players get to select one (or more if tokens / cards allow) pearls then they remove their tile and the pearls continue their trip down river to the next blocking tile and so on until all players have taken all they can / are allowed to.
Any left in the lake area remain there for the next round.
Filling up your villager cards will give you end game points, as well as points for each different coloured pearl on your villagers, and any special bonus cards you may have acquired.
The player with the most points wins, with tied players sharing the victory.
Artwork and Components:
The quality of the components, artwork and the board itself are top quality, especially for the cost of the game, which was less than £40 at the UKGE a couple of months back (2026).
The game is very colourful and looks great on the table.
The Good:
Everything about this game was good, from the production quality to the gameplay and the table presence.
The Other:
The only thing I’d have liked would have been a solo mode.
Final Thoughts:
If you’re looking for a nice looking game you can play with the family, where the rules are easy to learn and teach then this might just be for you, and is a game for new gamers and more experienced alike. 12 Rivers, a game about collection of pearls in rivers, is in my opinion an absolute gem.








