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Zatu Review Summary

Zatu Score

89%

Rating

Artwork
star star star star star
Complexity
star star star star star
Replayability
star star star star star
Interaction
star star star star star
Component Quality
star star star star star



Illustrated game cover for 'Mini Rails: Road to Eltonburg' featuring stylized text over a vibrant map with colorful landscapes and buildings

When I first saw this, I read Road to Edinburgh. I was so excited. All I could think about was Makars, but nope. I read that wrong. The game art is super cute, and if you want to play something like Irish Gauge or Ticket to Ride without the time commitment, this is it! I’m a sucker for a game that distils a massive genre into a sleek experience, and this one manages to do it in about 30 minutes! Plus, my wife didn’t hate it, so I can play train games again.

Mini Rails Road to Eltonburg is published by Moaideas Game Design and it is designed by Mark Gerrits. The game is beautifully illustrated by Scott Hartman and Steve Tse. It plays 1-5 players. The solo and two-player experience requires an AI bot (I’m not a big fan of those), but we did play it with the bot and at two, and enjoyed both experiences. I do feel that the game shines at 3+ players.

Unboxing the Eltonburg Glow-Up

This is a reprint of Mini Rails. No idea how the original looked, but Moaideas brought the
countryside of Eltonburg to life with vivid colors and chunky pieces. What’s in the box?

Illustrated game cover for 'Mini Rails: Road to Eltonburg' featuring stylized text over a vibrant map with colorful landscapes and buildings

When I first saw this, I read Road to Edinburgh. I was so excited. All I could think about was Makars, but nope. I read that wrong. The game art is super cute, and if you want to play something like Irish Gauge or Ticket to Ride without the time commitment, this is it! I’m a sucker for a game that distils a massive genre into a sleek experience, and this one manages to do it in about 30 minutes! Plus, my wife didn’t hate it, so I can play train games again.

Mini Rails Road to Eltonburg is published by Moaideas Game Design and it is designed by Mark Gerrits. The game is beautifully illustrated by Scott Hartman and Steve Tse. It plays 1-5 players. The solo and two-player experience requires an AI bot (I’m not a big fan of those), but we did play it with the bot and at two, and enjoyed both experiences. I do feel that the game shines at 3+ players.

Unboxing the Eltonburg Glow-Up

This is a reprint of Mini Rails. No idea how the original looked, but Moaideas brought the
countryside of Eltonburg to life with vivid colors and chunky pieces. What’s in the box?

  • Rulebook with the last page being a game summary
  • Game Board that contains 7 map tiles to randomize the map
  • Boards: 5 players, 1 central market
  • Player action tiles: 2 per player, one for buying shares one for building tracks
  • Chunky meeples:
    -  trains in six colors called company tracks, how many are placed in the game will
    vary based on number of players
    - two meeples per player
  • 1 Cloth Bag: you draw the trains from here
  •  AI Bot cards for solo and two-player games

How it Plays

The game plays in six rounds, and your goal is to be the ultimate Railroad Tycoon by having the most profit. Each round, you’ll take these two actions in any order:

  • Buy Shares: grab a train meeple from the market and put it on your board at the zero space
  • Build Tracks: take a train and place it on the map adjacent to its color. This changes the value of everyone's shares in that company based on the terrain, ranging from 3 to 5 points

Final Scoring: The status of a color determines which side of your profit board counts:

  • If a color is TAXED: This is your safety net. You ignore the negative side of your board for that color and only score the positive points
  • If a color is UNTAXED: This is the danger zone. You lose all your positive points for that color and are stuck only scoring the negative values!

Total up all the values remaining on your personal board and highest score wins

This is a picture of my first game (my board is on the left), and even though I did not have
anything that could be taxed negatively, I lost because I focused on green trains and they were never taxed, so they didn’t get to score. I scored 1 point while my wife scored 10 points

Pros

  • Quick turns
  • Chunky pieces
  • Easy to learn and play
  • Language Independent
  • Nice art and components
  • Taxation strategy is genius
  • Luck and strategy balanced
  • Fast game with not much downtime
  • I just love pulling things out of a bag

Considerations

  • Cutthroat Vibes: this isn't multiplayer solitaire! Every train counts and it can determine whether your best stock will or will not score
  • Two-Player Tweak: while it officially includes a solo and two-player mode, I do not like
  • AI Bot rules. We tried a head to head duel without the added rules and the game worked just fine

Bottom Line:

Mini Rails is a 30-minute masterclass in efficiency. It’s strategic, beautiful, and manages to feel light yet heavyweight all at once. This game distils a typically heavy commitment into a perfect appetizer experience. Plus, the tactile satisfaction of bag drafting is a major win!

For train lovers:

● Want something faster on the luckier side? Check out Express Cross from Playte
● Same brain power? Try Railroad Ink, but be warned: it can occasionally cause some serious analysis paralysis!
● Similar but longer? There is always Ticket to Ride, but this really feels like a streamlined version of Irish Gauge

About the Author:

Coty is a board game blogger, reviewer, and accidental LEGO art collector. When she’s not testing rulebooks or trying to beat her wife at two-player games, she’s playing ice hockey. Follow her adventures on Instagram or read more at KaCo Plays

Zatu Review Summary

Zatu Score

89%

Rating

Artwork
star star star star star
Complexity
star star star star star
Replayability
star star star star star
Interaction
star star star star star
Component Quality
star star star star star

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