I recently got my hands on a brand new one to try out. It wasn’t originally on my radar, but the sound of it caught my attention nonetheless: Chaos at the Farm. While it naturally supports two players, we actually took this one for a spin with three. What immediately caught my eye was the fact that it includes both a cooperative mode and a competitive mode right out of the box.
In broad strokes, the goal is straightforward: each turn you roll a die and try to hustle your adorable little animals safely back to their designated pastures. You move the number of spaces rolled, and you aren’t allowed to touch your opponents' critters. Naturally, we went straight for the competitive mode because the missus loves nothing more than handing me my bacon on a silver platter. The first person to shepherd all four of their livestock safely home wins the day.
Nitty Gritty Stuff
Now, obviously there’s a bit more to it than that, my little farmers. The board is divided into five fields surrounding a central hub packed with fences. Your animals can’t jump over a fence, but you can shift one out of the way—provided you have an animal positioned on either side of it. However, moving a fence takes your entire action, meaning your turn is instantly over.
There is also a fence symbol on the die, which lets you move a barrier as well. But that means no mooooove for you this round (sorry, couldn't resist).
You can also cut straight through the very centre of the board, but only if the way isn't blocked by a barrier—and that's where all the fences start off! Another kicker is that movement is strictly one-way, and you must move an animal the full value rolled on the die. It gave me real flashes of old-school Frustration (if your memory stretches back that far).
The remaining face on the die is a moon. In the co-op mode, rolling the moon ticks down the timer toward a collective defeat, but in competitive play, it simply acts as a good old-fashioned "lose your turn."
I’ll admit I was a bit apprehensive after flicking through the rulebook, worrying it might be a touch too childish for me, the missus, and our mate. But honestly? It packed a fair bit more tactical bite than I anticipated.
Tips and Tricks
There isn’t a massive catalogue of pro tips for this one, I’m afraid, but here’s how to stay ahead of the herd:
Weaponise the Woodwork: Shift the fences strategically to box in your opponents and bottle up their lanes, and pray they don't return the favour. At one point, both exits to our mate's field were completely barricaded, forcing him to take the long detour through the central hub just to get his final horse home. It was proper funny to watch him sweat.
Watch Your Stepping Stones: Don't forget that you can only manually move a fence if you've got an animal stationed on either side of it. Plan your herd's positioning early so you don't trap yourself behind your own obstacle.
Likes & Dislikes
Likes: Vibrant Presentation: The bold colours pop off the table, and the animal miniatures feel surprisingly chunky and tactile. Breeze to Learn: Super easy to pick up, zero rulebook headaches, and you can be up and running within ten minutes flat. Table-Friendly Footprint: The board is cleverly laid out and compact enough that it won't hog your entire dining table. That Bouffant Cow: The cow illustration on the board sports an absolute belter of a bouffant hairstyle, which I genuinely adore. Pure style.
Dislikes: Almost Too Gentle: It’s so simple and streamlined that there isn’t really anything to get genuinely cross about. It does exactly what it says on the tin.
Final Verdict
Chaos at the Farm is unapologetically aimed at a younger audience, and I already know my nephew is going to absolutely love it. That said, thanks to the sneaky fence-blocking mechanics, it still works well enough as an easy-going laugh with friends—or as a gentle wind-down when you’ve had one too many bevies to tackle a brain-burner. For family game night or the young 'uns, this one is an absolute winner!






