Premise
After a day of fighting the Unhallowed, the deadly and powerful enemies that threaten the Kingdom your heroes reside within, your party are set to camp for the night. Huddled around the fire, exchanging stories and sharing food, they rest their weary bones.
As with any wise adventuring party, the decision is made to Set a Watch to ensure the safety of your fellow travellers. We wouldn’t want any unwanted surprises waking us in the night now, would we?
So rest your head, fearless adventurer, but not for long, as a conspiracy is set to resurrect those terrible enemies you slayed not hours before, and only you can stop them.
The Game
Form up your team of 1-4 players to Set a Watch. Across nine different locations, work with your team to vanquish hordes of evil creatures before the acolytes can break the seals and unleash the Unhallowed. With each new location, one adventurer must be selected to rest in the camp, taking advantage of the actions available. The remaining party will use their unique abilities and dice to fight the creatures attempting to attack the camp.
Creatures will have special abilities that make their place within the firing line crucial to the outcome of the battle, and so it will be up to your team to ensure that these creatures are taken care of in a timely manner.
Keep the campfire burning as you Set a Watch, or the creatures will take over, and it will be a fight to the death in the darkness.
This is a beautifully compact board game. With the box incorporating the board (think Final Girl), Set a Watch makes a fantastic on-the-go game for friends and family. From the humble cleric to the watchful ranger, the powerful warrior and the intuitive beast master, these characters lend way to old-school Dungeons and Dragons that will please traditional fans.
Set a Watch took a long time to prepare. The instructions were complicated to work through and became confusing and difficult to understand. The instructions could be made a lot clearer for first-time players. That being said, by the time that I had begun
playing and got one round in with my party, the gameplay was easier to pick up, and the experience became a lot more enjoyable after this.
Once I got the hang of the game, I enjoyed playing my character. I felt at home within the world of Set a Watch. It was easy to lose a couple of hours while playing this game, and the gameplay itself felt risky and intense during the battles. There were several close calls where things could have gone very wrong for my party had we not carefully planned our strategy; the co-operation made the gameplay in Set a Watch fulfilling and interesting.
I cannot wait to step back into the world of Set a Watch and try out a different character.






