Hasbro - the name behind household classics like Candy Land, Monopoly, and Scrabble - has revealed an unusual new addition to its portfolio. But this isn’t a release heading to store shelves. Instead, it’s an internal experience designed to shape the company’s next generation of leaders.
A Board Game for the Boardroom
Dubbed Toy Tycoon, the game is a role-playing strategy experience created specifically for selected Hasbro employees. Participants step into the role of CEO for the day, navigating the complex realities of running a global toy company.
From deciding whether to invest in electronic games or plush toys, to weighing the value of major licences like Marvel or Pokémon, players are faced with the same kinds of high-stakes decisions that shape the real industry.
According to Chris Cocks, the concept draws heavily from strategic gameplay. A long-time fan of Dungeons & Dragons, Cocks has described the role of a CEO as being remarkably similar to navigating a complex strategy game - balancing risk, resources, and long-term planning.
Learning Through Play
Before taking their seats at the table, participants undergo an intensive crash course in business fundamentals and the toy industry, led by Hasbro’s senior leadership team. From there, Toy Tycoon unfolds over the course of a full day, with each round representing a year in the life of their company.
Guided by a game master, players must manage everything from production levels and innovation budgets to investor expectations and hiring decisions. As the game progresses, new challenges emerge - rising costs, shifting market demand, and the constant pressure to adapt.
The experience is designed to mirror the unpredictability of real-world business. A single misstep can cost players their market position, while smart investments and strategic pivots can quickly turn fortunes around.
Competition, Collaboration, and Insight
Played in teams, Toy Tycoon encourages both competition and collaboration. Players vie for market dominance across categories such as collectibles, plush, and action figures, while also competing to secure top talent and valuable licences.
Success is ultimately measured by market capitalisation, with teams aiming to build the most valuable and resilient business by the end of the game.
Beyond the competitive element, the exercise offers participants a rare opportunity to reflect on their own decision-making styles - how they approach risk, respond to setbacks, and balance ambition with caution.
A Different Kind of Game Night
While Toy Tycoon isn’t destined for retail release, it highlights the growing influence of board game design beyond entertainment alone. By blending immersive gameplay with real-world strategy, Hasbro has created a tool that is as educational as it is engaging.






