Let's get the obvious issue out of the way: there is no such thing as a good kitty. Don't even kid yourselves. No, I am NOT anti-cat. I've had three of the wee rascals, and I can confirm that the concept of ‘Good Kitty’ is the human imagination working in overdrive. When they look at you cutely and purr, they’re not being good, they’re waiting for the next opportunity to eat that chicken in your sandwich, or to leave a poo in a mystery part of the living room (you can smell it but you can’t find it), or to lie on your pillow and leave before you see, knowing how bad you’ll sneeze when you lie down. Good Kitties? Yeah, right? Still, gotta love ‘em. Rascals. Anyhoo…
Good Kitties is a cooperative strategy game where you play as mischievous house cats bent on taking control of the house while your humans sleep. In each mission, you'll move through the house collecting supplies, building inventive contraptions, and using those contraptions to complete your mission objectives before the humans wake up. Feel like a cat as you wiggle to increase your attack power, scratch the furniture to gain supplies, and make a ruckus as you zoom through the house.
Along the way, you'll need to catch mice, both to power up your cats and to keep those sneaky mice from completing their own secret plot inside the walls. You'll also need to evade the pesky dog, who's always trying to disrupt your plans. Better yet, maybe you can find a way to blame the dog for the mess you left behind...
Good Kitties comes with 6 escalating missions that can be played in order or standalone, plus content to mix up your missions each time you play. Start with simple missions to destroy houseplants, and advance towards impressive feats like creating pocket dimensions to hide in. Every mission comes in its own tuckbox, with custom tokens and fun new rules.
I've had the pleasure of testing a prototype version of Good Kitties, involving the first three missions, and it is tremendous fun. The dog is nimble enough to be a constant threat, and someone always needs to be thinking how to distract him. The mice are a threat of their own, but also a reward – if they steal precious items they will hinder your progress, but catch enough of them and you can expand your kitty abilities. The objectives are varied and interesting, and every play feels like a challenge. This is an odd comparison, but it feels like Horrified when the game is precariously balanced and could go one way or another. I’ve got to recommend this one to co-op fans. If you trust me, head to this crowdfunding page to find out more.
About the author:
Steve is currently a freelance board game blogger, but often dreams of life as a pirate, or as a ghost herder in the Lake District, or as an evil estate agent who sells haunted houses for his own dark pleasure. Instead of figuring out how to do these jobs in real life like a normal lunatic, he tries to write about them instead, and releases the resultant books upon the unsuspecting world via famous digital bookstores. More books are bound to follow. He’s also been seen within the pages of Tabletop Gaming Magazine. Find this peculiar entity here.






