Skip to content

Buy 3, get 3% off - use code ZATU3

Buy 5, get 5% off - use code ZATU5

Country/region

Language

Cart

Robin Hood Interview with Martyn Poole

Ah! Martyn Poole. One of our own. His game design for Robin Hood and the Merry Men has been picked up by Final Frontier Games and is looking very promising indeed. Ahead of the planned Kickstarter release in February, I pepper him with questions…

I love Robin Hood and I remember playing Stone Age and Champions of Midgard and realising that a worker placement game set in the world of Robin Hood would be amazing. However, the first time I got ideas down on paper and in prototype form, it was very different to what it is today.

The theme for sure, I wanted to make a TRUE Robin Hood game that felt thematic. I like Sheriff of Nottingham but to me it’s not very thematic. When I first reached out to Final Frontier, myself and Toni looked over my first ideas and we changed almost everything. We tested everyday changing things and adapting it.

Being 1000’s of miles apart (they are from Macedonia), Skype was our best friend. Knowing that they did well with Cavern Tavern and that the campaign for Rise to Nobility was going very well, I listened and learnt at every opportunity – and the things I have learnt are priceless.

Good question, I am confident in my own ability but would I have got this game to a stage comparable, in the same time frame? No is the answer, yes, I can’t say it’s all my own idea, but the help and the things I have learnt has not only made the game better but it’s made me a better designer.

This was the first time Final Frontier had collaborated too, so both parties learnt a lot during this development. In fact, they will be looking for more designers to pitch mid to heavy euro games to them soon, so I guess its been a success on that front too.

Meeting amazing people is the obvious answer but aside from that I have visited Philadelphia, Essen, and Italy already since joining this industry full time. I still get a buzz when I help arrange reviews for an indie project and I see people comment ‘Backed’. There is no better felling than helping a publisher get backers and a gamer find games they will enjoy.

I have a lot of ideas, ideas are the easy part. Now I am in this industry full time I have 101 things to do each day and design is sadly not one of them. Depending on what the future holds I would love to do another game based on this lore, who knows maybe an expansion….

For me it’s to get your ideas down on paper. We all have that moment when we think of something and then we either forget or it’s on our mind so much we can’t think of anything else. At the beginning of Robin Hood and The Merry Men I had a few hundred sentences of ideas in a word doc. If I hadn’t of written them down I would have exploded.

So there you have it! Proof you can go from writing for Zatu Games to becoming a board game designer! Why not join the writing team today?

Zatu Games
Write for us - Write for us -
Zatu Games

Join us today to receive exclusive discounts, get your hands on all the new releases and much more! Find out more about our blog & how to become a member of the blogging team below.

Find out more