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Botswana Review

Illustrated cover for "Botswana" features a stylized elephant and giraffe against a vibrant yellow and orange background, evoking adventure.

A Tiny Game Full of Quietly Mean Decisions 

Some games feel bigger than they actually are. 

You open the box for Botswana, see a small stack of cards and animal tokens, and assume you more or less understand what you’re getting into. Simple set collection. Maybe something light to fill twenty minutes before the “main game” comes out. 

Then someone drops a “0” elephant card right before scoring and wipes out half the table’s plans. 

That’s usually when the people realise what Botswana actually is. 

Underneath the clean rules and friendly animal theme sits a surprisingly sharp little game about timing, reading people, and trying not to reveal too much too early. Like a lot of Reiner Knizia games, it feels almost suspiciously simple at first. Then a few rounds pass and you start noticing how much is happening inside those tiny decisions.  

 

The Whole Game Fits Into One Sentence 

On your turn, you: play a card to one animal row, and then take any animal token from any pile.  

That’s it. 

The card you play changes the current value of that animal type. The animal you take is what you’ll eventually score. Importantly, those two things do not have to match. You can raise the value of lions while quietly collecting giraffes the entire round.  

And because every animal only has cards numbered 0–5, the values swing constantly. 

A stack worth five points per animal one turn can suddenly become worthless the next. 

The tension is there almost immediately. 

 

Everyone Is Watching Everyone Else 

What I love about Botswana is how quickly players stop looking at their own cards and start looking at each other. 

Someone takes elephants twice in a row and suddenly the whole table starts paying attention to elephants. A player confidently boosts giraffes to five points and instantly regrets making their intentions obvious. Someone else keeps collecting hippos while acting completely uninterested in them. 

And because information is public once cards are played, the table slowly becomes this awkward little psychological standoff where everyone is trying to look less invested than they actually are. 

You can feel players trying not to reveal too much. 

Which, ironically, usually reveals quite a lot. 

 

The End of the Round Is the Entire Game 

The smartest thing Botswana does is tie the end of the round to the animal rows. 

As soon as any one animal has all six cards played to it, the round ends immediately. Doesn’t matter what everyone else was planning. Doesn’t matter if players were “setting up” for something bigger. The game just stops.  

That creates this brilliant low-level panic toward the end of every round. 

You start counting cards mentally. You glance at rows that are almost full. You realise someone could end the game right now if they wanted to. 

And suddenly every decision feels slightly urgent. 

Do you grab one more valuable animal before scoring? 
Do you tank the value of something another player clearly wants? 
Do you trigger the end before someone else gets another turn? 

The game just quietly lets the pressure build on its own. 

 

Mean in a Very Funny Way 

Botswana has that classic Knizia quality where the interaction feels clean and brutal at the same time. 

You aren’t directly attacking anyone. You’re simply… ahhh  changing the market in a way that happens to completely destroy their plans. 

And because values can swing so dramatically, players become emotionally attached to animal piles much faster than they expect. 

Someone spends an entire round collecting elephants because they’re sitting comfortably at five points each. Then another player casually drops the elephant “1” right before the round ends and suddenly everyone at the table reacts like a betrayal just occurred. 

Technically, all that happened was a card got played. 

Emotionally, it feels much bigger than that. 

 

It’s Faster Than People Expect 

One thing I appreciated after a few plays is how little downtime the game creates. 

Turns are quick because the decision space is small, but the consequences of those decisions stick around. So even when it isn’t your turn, you’re paying attention to what people are collecting, which cards are still missing, and whether someone looks ready to force the round to end. 

The game keeps moving, but the table stays engaged the whole time. 

That balance is harder to pull off than it looks. 

 

The New Edition Helps a Lot 

The newer production does a great job making the game feel more inviting than older versions ever did. 

The chunky animal pieces are genuinely satisfying to collect, and the artwork gives the game a warmth that fits the table experience nicely.  

Which is funny, because underneath all that friendly presentation is a surprisingly nasty little scoring game. 

 

Final Thoughts 

Botswana is one of those games that becomes more interesting the more attention people pay to each other. 

The rules stay simple almost the entire time. There’s no hidden complexity waiting underneath the surface. What changes is the way players behave once they realise how much influence timing and perception actually have over the scoring. 

By the final round, everyone is watching each other a little too closely, pretending they don’t care about certain animals while absolutely caring about them. 

And that’s where the game really comes alive. 

Not because the system gets more complicated, but because the people around the table do. 

 

Snapshot 

Overall Rating 

85 / 100 

Sub-Ratings (Out of 5) 

  • Artwork: 5/5  

  • Complexity: 2/5  

  • Replayability: 3/5  

  • Player Interaction: 5/5  

  • Component Quality: 4/5 

 

What I Loved 

  • Tiny ruleset with a surprising amount of tension  

  • Constant table psychology and bluffing  

  • Brilliant round-ending pressure  

  • Fast turns with almost no downtime  

 

What Fell Flat 

  • Luck of the card draw still matters  

  • Best moments depend heavily on player interaction  

  • Some groups may find the sabotage too mean  

Zatu Review Summary

Le Botswana

Le Botswana

€29,15

Zatu Games
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