{"title":"Wargames","description":null,"products":[{"product_id":"undaunted-north-africa","title":"Undaunted: North Africa","description":"\u003cp\u003eThe North African Campaign has begun.\u003c\/p\u003e\n\u003cp\u003ePlayers can take control of the British Army's Long Range Desert Group and operate behind enemy lines. And other will command the formidable Italian forces opposing them.\u003cbr\u003e\nPlayers lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2\u003cbr\u003e\nTime: 45-60 Minutes\u003cbr\u003e\nAge: 14+\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56046943961466,"sku":"ZBG-7318","price":25.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Undaunted-North-Africa.jpg?v=1760968815"},{"product_id":"next-war-korea","title":"Next War: Korea","description":"\u003cp\u003eSixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all.\u003c\/p\u003e\n\u003cp\u003eFrom Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean People's Army surges across the Demilitarized Zone and penetrates deep into South Korea.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046946189690,"sku":"ZBG-GMT120619","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Next-War-Korea.jpg?v=1760968824"},{"product_id":"agents-of-mayhem-pride-of-babylon","title":"Agents Of Mayhem: Pride Of Babylon","description":"\u003cp\u003eBased on the Volition Deep Silver video game, Agents of Mayhem: Pride of Babylon is a competitive 32mm scale miniatures game that pits the evil LEGION (the League of Evil Gentlemen Intent on Obliterating Nations) against the more heroic, but potentially just as chaotic and destructive MAYHEM (Multinational Agency for Hunting Evil Masterminds).\u003c\/p\u003e\n\u003cp\u003eThe game is played out on a map featuring multistory, modular buildings that can be destroyed and altered as the battle rages on. Miniatures combat itself is asymmetric, as the LEGION player runs an entire army of diverse and fearsome robots, dark matter powers, giant golems, and doomsday devices, while the MAYHEM player gets to build a team of three elite specialized agents, and give them unique upgrades to build on their individual strengths and shared synergies.\u003c\/p\u003e\n\u003cp\u003eThe game features a procedural campaign, which has the MAYHEM player keeping their agents' progress and upgrades through a series of missions, while the LEGION player deploys more fearsome and dangerous squads of troopers. Choices made, victories and defeats, and buildings and blocks damaged and destroyed in combat will affect later missions and ensure that every campaign plays out differently.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046947697018,"sku":"ZBG-AYG1000","price":54.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Agents-Of-Mayhem-Pride-Of-Babylon.jpg?v=1760968830"},{"product_id":"napoleon-saga-waterloo","title":"Napoleon Saga: Waterloo","description":"\u003cp\u003eYou are the Emperor Napoleon or the Duke of Wellington and you will strive to rout the opposing Army by eliminating enemy units and achieving secret objectives. Use your Infantry, Cavalry and Artillery to drive back the first line of your opponent, outflank him to attack his reserve and break his army's morale.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046949728634,"sku":"ZBG-NSCB01","price":34.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Napoleon-Saga-Waterloo.jpg?v=1760968839"},{"product_id":"europe-divided","title":"Europe Divided","description":"\u003cp\u003eEurope Divided - a game of an expansionist Europe, a resurgent Russia, and a new Cold War The end of the Cold War ushered in a new age of European expansion. Central and Eastern Europe had emerged from dictatorships and wanted to consolidate their democracies. They sought European integration to ensure they would not fall back into the Russian sphere of influence. Russia - a shell of its former power as the Soviet Union - could do nothing to slow the European expansion. But then things changed. Oil prices increased, bolstering Russia's economy. Putin came to power, and despite political discontent in Russia, his popularity remained strong. In 2008, war broke out between Russia and the NATO-aspirant, former Soviet country of Georgia. Russia's resurgence had begun, exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine. In the game, you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. Europe is powerful and rich, but bureaucratic and slow to react. Russia lacks Europe's resources, but can respond rapidly. Players score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. They can also score victory points by bringing key historical events to fruition. Gameplay is rich with history and includes today's potential flashpoints, but it features a fast-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain financial resources, and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence, creating tension between seeking to expand and overreaching. Will the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.\u003c\/p\u003e\n","brand":"PHALANX","offers":[{"title":"Default Title","offer_id":56046949892474,"sku":"ZBG-PPHAEURO01","price":38.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Europe-Divided.jpg?v=1760968839"},{"product_id":"1989-dawn-of-freedom","title":"1989: Dawn of Freedom","description":"\u003cp\u003eOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\u003cbr\u003e\nThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046949990778,"sku":"ZBG-GMT120220","price":53.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/1989-Dawn-of-Freedom.jpg?v=1760968841"},{"product_id":"labyrinth-the-forever-war","title":"Labyrinth: The Forever War","description":"\u003cp\u003eThe second expansion to the acclaimed game Labyrinth. It is a card-driven expansion simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950646138,"sku":"ZBG-GMT1918","price":26.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Labyrinth-The-Forever-War.jpg?v=1760968843"},{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003eImperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavour.\u003c\/p\u003e\n\u003cp\u003eImperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honour its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theatre can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950842746,"sku":"ZBG-GMT2001","price":53.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Imperial-Struggle.jpg?v=1760968844"},{"product_id":"star-wars-legion-vital-assets-pack","title":"Star Wars: Legion: Vital Assets Pack","description":"\u003cp\u003eThe battles of the Star Wars galaxy are rarely fought simply to gain new territory. No matter if they fight in the Clone Wars or the Galactic Civil War, the soldiers of these conflicts are called to serve in many types of missions, from tense hostage exchanges to payload deliveries to bombing runs. Wherever the battle rages, this pack adds new options to expand the scope of your Star Wars: Legion games. With sixteen finely sculpted battlefield objective miniatures as well as new battle, hostage, and supply cards, this expansion contains everything you need to enhance your battlefield and add new dimensions to your battles in a galaxy far, far away.\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56046951137658,"sku":"ZBG-FFGSWL65","price":30.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Star-Wars-Legion-Vital-Assets-Pack.jpg?v=1760968845"},{"product_id":"eclipse-2nd-dawn-for-the-galaxy","title":"Eclipse: 2nd Dawn for the Galaxy","description":"\u003cp\u003eEclipse: 2nd Dawn for the GalaxyThis massive box of goodness is a new version of the much loved 4X game Eclipse. Starting off with a basic fleet of ships and a unique race of aliens (or the blander humans), you will forge your way across the galaxy, exploring new locations and upgrading your technology to create a unique faction.Games like Eclipse can often be a daunting prospect to play, but here there are a lot of things to help. Firstly is some brilliant use of the GameTrayz. These specifically designed plastic insert trays not only store the game and keep everything protected, but also act to speed up set up time drastically. In fact you will be up and running in now time at all. Each player with have their own tray and lid which have practical functions for tracking certain stats within the game. During the game you'll be taking discs from your player mat and add them to the action you have taken. The more discs you use, however, the more money you will have to pay in upkeep. You will track money, science and materials on those helpful player boards\/trays. The lids of these also store your other stats that need tracking and the trays themselves hold your other pieces like spare ships.You will also have a card player mat to keep your upgrades and tech in order, and also remind you or your unique power. Battles are a combination of tech and dice rolls and will be played out against AI and the other players. There will be ample opportunity to as you explore the galaxy and encounter opportunities to do something good, something bad or a little bit of both!Eclipse is an epic game in every sense of the word offering a space opera in one sitting. It will create adventure and story that will live on with you and your friends, until the next one!Players: 2-6â€¨Time: 60-200 minsâ€¨Age: 14+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046952022394,"sku":"ZBG-ASMECL021","price":92.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Eclipse-2nd-Dawn-for-the-Galaxy.jpg?v=1760968846"},{"product_id":"catan-legend-to-the-conquerors-cities-and-knights-scenario","title":"Catan: Legend to the Conquerors (Cities and Knights Scenario)","description":"\u003cp\u003eAfter CATAN - Legend of the Sea Robbers, Klaus and Benjamin Teuber designed another legend for the popular CATAN - Cities \u0026amp; Knights Expansion. Three exciting chapters tell about the impending downfall of Catan by foreign conquerors and offer the most advanced Catan connoisseurs many new and challenging game elements.\u003c\/p\u003e\n\u003cp\u003e The additional game elements require deep strategic thinking and provide the most intense challenge designed to date. The CATAN base game and the extension CATAN - Cities \u0026amp; Knights are required for this expansion. A feast for all strategy fans!\u003c\/p\u003e\n\u003cp\u003e A detailed insight into the game is provided by a series of blog posts, which Klaus Teuber wrote personally and will be published in the coming weeks prior to the release of the game in English.\u003c\/p\u003e\n\u003cp\u003e Contents: 24 landscape fields, 9 frame parts, 2 chapter boards, 8 building boards, 16 building markers, 5 trading tiles, 15 number chips, 32 wine chips, 32 amber chips, 52 game pieces, 1 directional die, 38 progress cards, 24 overview cards, 10 zip bags, 1 label sheet, 1 set of instructions\u003c\/p\u003e\n","brand":"Catan Studios","offers":[{"title":"Default Title","offer_id":56046952448378,"sku":"ZBG-CN3175","price":35.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Catan-Legend-to-the-Conquerors-Cities-and-Knights-Scenario.jpg?v=1760968848"},{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cp\u003eOn November 11th, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy), were hosted by President George Clemenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003cbr\u003e\n Versailles 1919, created by designers Mark Herman and Geoff Engelstein, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. Hovering in the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzman create a Zionist state? Work with TE Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003cbr\u003e\n As France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his 14 points that set global expectations soaring, ultimately ending in disappointment when the US does not join the League of Nations.\u003cbr\u003e\n Versailles 1919 introduces a new card bidding mechanic, where you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play Versailles 1919 and relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046953693562,"sku":"ZBG-GMT2004","price":73.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Versailles-1919.jpg?v=1760968850"},{"product_id":"meltwater-board-game","title":"Meltwater Board Game","description":"\u003cp\u003e\"Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.\" ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 \u003c\/p\u003e\n\u003cp\u003e19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. \u003c\/p\u003e\n\u003cp\u003eIn Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent's survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together. \u003c\/p\u003e\n\u003cp\u003eIn the end, there is only either submission or annihilation, and whatever world is left.\u003c\/p\u003e\n","brand":"Capstone Games","offers":[{"title":"Default Title","offer_id":56047225143674,"sku":"ZSPG-CAPMW01","price":28.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Meltwater-Board-Game.jpg?v=1760972863"},{"product_id":"eldfall-chronicles-two-player-starter-set-empire-of-soga-vs-helian-league","title":"Eldfall Chronicles Two-Player Starter Set: Empire of Soga vs Helian League","description":"\u003cp\u003eTwo great rivals vie for the throne among all the factionsthe virtuous and ambitious Helian League and the stalwart and dauntless Empire of Soga. 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Try to build up your influence on the most powerful Empires, and let them fight with frigates, ships of the line, infantry, and artillery, all to your personal favor!\u003c\/p\u003e\n","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":56047332098426,"sku":"ZSPG-PDV5016","price":47.4,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/7-Empires.jpg?v=1760973294"},{"product_id":"tiny-epic-game-of-thrones","title":"Tiny Epic: Game of Thrones","description":"\u003cp\u003ePrepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne.\u003c\/p\u003e\n\u003cp\u003eAs you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?\u003c\/p\u003e\n\u003cp\u003eIn Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn.\u003c\/p\u003e\n\u003cp\u003eFurthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!\u003c\/p\u003e\n","brand":"USA-OPOLY","offers":[{"title":"Default Title","offer_id":56047332819322,"sku":"ZBG-USOHB104859","price":24.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tiny-Epic-Game-of-Thrones.jpg?v=1760973297"},{"product_id":"bolt-action-starter-set","title":"Bolt Action Starter Set","description":"\u003cp\u003eWage World War II on your tabletop! \u003c\/p\u003e\n\u003cp\u003eThe Bolt Action Introductory Set guides you through your very first steps into the world of tabletop wargaming, and welcomes you to the world of Bolt Action, the ultimate World War Two wargame! Designed specifically to introduce the fundamentals of the hobby in fun, simple steps, youll learn how to assemble and paint your first models, play your first games, and introduces you to the wider world of Bolt Action. \u003c\/p\u003e\n\u003cp\u003eInside the box, youll discover finely detailed, plastic miniatures  tough German Grenadiers and fearless US Rangers  and a double-sided battle mat with plastic scenery to set the stage for your games. The included Bolt Action Field Manual takes you through every stage of the hobby with simple, easy-to-follow instructions. Learn how to build your new models, then take them straight into the action! Through a series of fun, introductory missions, youll familiarise yourself with the key mechanics of Bolt Action. 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Enjoy!\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047367029114,"sku":"ZBG-GMT2401MM","price":19.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/France-40-Mounted-Map-1.jpg?v=1760973453"},{"product_id":"escape-from-stalingrad-z-box-set","title":"Escape from Stalingrad Z BOX Set","description":"\u003cp\u003eWelcome to Escape from Stalingrad Z a game of grim history as seen through the cracked lens of the supernatural. \u003c\/p\u003e\n\u003cp\u003eEscape from Stalingrad Z is a 1 to 3 player solo\/coop\/versus narrative campaign game of tactical combat set in the horrific zombie plague of World War II. It has many features that separate it from most miniatures games. \u003c\/p\u003e\n\u003cp\u003eThe game takes just 1 minute to set up, has a very compact play area (basically one open book), takes 20 to 40 minutes to play each scenario and is designed with a story matrix making it a true \"Move your own adventure. \u003c\/p\u003e\n\u003cp\u003eContents: \u003c\/p\u003e\n\u003cp\u003e1x Rulebook\u003cbr\u003e\n1x Scenario Book with over 40 Scenarios\u003cbr\u003e\n1x Folder with Player Aid\u003cbr\u003e\n19x Zombie Markers\u003cbr\u003e\n8x Character Markers\u003cbr\u003e\n6x Dooers\u003cbr\u003e\nPlay and Terrain Markers\u003cbr\u003e\n3x 12-Sided Dice\u003cbr\u003e\n33x Plastic Standee Bases\u003cbr\u003e\n19x Zombie Standees\u003cbr\u003e\n8x Character Standee20+ Resin Hex Markers\u003cbr\u003e\n30x Weapon and Gear Markers\u003c\/p\u003e\n","brand":"Raybox","offers":[{"title":"Default Title","offer_id":56047411528058,"sku":"PIGD-PU-EFSZ101","price":36.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Escape-from-Stalingrad-Z-BOX-Set.jpg?v=1760973642"},{"product_id":"mega-empires-the-east","title":"Mega Empires: The East","description":"\u003cp\u003eMega Empires: The East is a stand-alone game the Mega Empires line, a new intricate board game designed for 3 to 9 players, immersing participants in the rise and development of ancient civilizations over a span of 8000 years, set in a different part of the world. Players will guide their civilizations from the Middle East to India, focusing on territorial expansion, cultural and technological advancement, trade, diplomacy, and overcoming various calamities. The main goal is to gain the most victory points by trading commodities and developing advancements strategically, showcasing each civilization's prosperity and influence. \u003c\/p\u003e\n\u003cp\u003eWhile playable as a standalone game, Mega Empires: The East can also be integrated with Mega Empires: The West allowing for games with up to 18 players or smaller scenarios with just 3 or 4 players, including both basic and expert rules and components. This flexibility ensures that the game can cater to different group sizes and preferences, appealing to both casual and seasoned gamers. \u003c\/p\u003e\n\u003cp\u003eThe game includes a comprehensive tutorial rulebook to assist new players in learning the mechanics, and it features additional rules and components for smaller games of 3-4 players, which are also compatible with Mega Empires: The West. Various scenarios are provided for different game lengths, ensuring a diverse and endlessly replayable game experience.\u003c\/p\u003e\n","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":56047419982202,"sku":"ZBG-AREMEEM002","price":102.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mega-Empires-The-East.jpg?v=1760973687"},{"product_id":"stuka-leader-core-game","title":"Stuka Leader: Core Game","description":"\u003cp\u003eStuka Leader is based on Corsair Leader and Zero Leader, expanding gameplay from the previous games. You are in command of a German aerial squadron in Europe in World War Two, with aircraft including the Messerschmitt Me 109 and Me 262, Heinkel He 111, Focke-Wulf Fw 190, and the eponymous Junkers Ju 87 Stuka. You will need to select the right mix of pilots and aircraft under your command in order to carry out the different types of missions. Each aircraft has its advantages and disadvantages. This game also expands additional aspects of German operations such as fuel barrels, wounds, and bail outs. There is also a new campaign sheet and tactical display, which will present a different feel to the well-established Leader gameplay.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047485452666,"sku":"ZBG-DVV162","price":90.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Stuka-Leader-Core-Game.jpg?v=1760973925"},{"product_id":"impera","title":"Impera","description":"\u003cp\u003eImpera is a game of world domination and empire building. 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Through three replayable story missions, you must exploit the specialties of your chosen agents to uncover information, enlist allies, and obtain weaponry. Engage occupying forces on tactical encounter maps, where careless positioning could cost your agents' lives. Remember, no plan survives contact with the enemy. And time is running out.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047520776570,"sku":"ZOS-9781472858740","price":29.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/War-Story-Occupied-France.jpg?v=1760974072"},{"product_id":"operation-barclay","title":"Operation Barclay","description":"\u003cp\u003eOperation Barclay is a two-player game of low\/medium complexity about the intelligence war between the Allies and their Abwehr counterparts in the Mediterranean theater in 1942-1943.\u003c\/p\u003e\n\u003cp\u003eWith the Axis powers ejected from North Africa, there was debate as to where the Allies might strike next. At Casablanca (January 14-24, 1943), Roosevelt and Churchill agreed the next target: Operation Husky, the invasion of Sicily, would begin July 9 1943 - but there was a problem. The Axis powers suspected Sicily would be the target, and knew there were deception activities in motion to attempt to mislead them about what they already knew.\u003c\/p\u003e\n\u003cp\u003eOn top of this, with Operation Husky already planned for early July, there was little time for Allied intelligence to work with. In these six months, Allied intelligence had to create sufficient disinformation to persuade their intelligence counterparts, the Abwehr, that the primary attack and a suspected secondary attack would be aimed elsewhere within the Mediterranean. This essential intelligence operation was dubbed \"Operation Barclay\".\u003c\/p\u003e\n\u003cp\u003eOperation Barclay puts players in the shoes of competing military intelligence directors who are attempting to mask or learn the truth about the Allied invasion plans for 1943. The Abwehr must attempt to learn where the Allies intend to land next. The London Controlling Section (LCS), the core intelligence agency responsible for Allied intelligence, must prevent the Abwehr from discovering the truth.\u003c\/p\u003e\n\u003cp\u003eThe LCS player uses a variable set-up, placing tiles face down to establish where amongst the five geo-strategic options in the Mediterranean a primary and a secondary offensive will occur. Over the course of the six game months, the Abwehr player attempts to win sufficient evidence tokens to be able to turn enough of these tiles face-up to reveal where the Allied offensives will come. Every evidence token the LCS player wins prevents another tile from being revealed.\u003c\/p\u003e\n\u003cp\u003eTo win evidence tokens, players build hands of five cards to take tricks, similar to poker. While having the best hand will secure two evidence tokens, correctly betting after each player reveals the first three cards of each hand on who will have the best five-card hand is worth three evidence tokens. 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The mechanics are worker placement, bag building, and area control\/ tower defense. \u003c\/p\u003e\n\u003cp\u003eYou play as the commander of the Norwegian forces during the three stages of the game. \u003c\/p\u003e\n\u003cp\u003e1. Mobilization- Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege. \u003c\/p\u003e\n\u003cp\u003e2. 1st attack- The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies. \u003c\/p\u003e\n\u003cp\u003e3. Siege- The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047608627578,"sku":"ZSPG-TOMHOH01","price":40.35,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Halls-Of-Hegra-Board-Game.jpg?v=1760974426"},{"product_id":"nexus-ops-board-game-third-edition","title":"Nexus Ops Board Game: Third Edition","description":"\u003cp\u003eNexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool \"glow\" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points. \u003c\/p\u003e\n\u003cp\u003eUnits are composed of various alien races and have stats similar to those used in the Axis \u0026amp; Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game. \u003c\/p\u003e\n\u003cp\u003eThe Third Edition implements minor quality-of-life upgrades to provide a modern, high-quality gaming experience for fans, plus a complete visual refresh.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047608856954,"sku":"ZSPG-RGS02712","price":51.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Nexus-Ops-Board-Game-Third-Edition.jpg?v=1760974427"},{"product_id":"atlantic-sentinels-north-atlantic-convoy-escort-1942-43","title":"Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43","description":"\u003cp\u003eAtlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks.\u003cbr\u003e\nYou are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.\u003cbr\u003e\nYour mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat - 1942 to early 1943. \u003c\/p\u003e\n\u003cp\u003eAtlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. \u003c\/p\u003e\n\u003cp\u003eAs the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF\/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. 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Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. 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Some of these skills need to be activated; meaning only one of them can be used in an engagement, while others are inherent to the units. \u003c\/p\u003e\n\u003cp\u003eLeadership is represented in the game by the figure of the General. A General's token represent his HQ and its own escort. 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Players gain victory points for each castle or tower fortified with their pieces: 3 points for a home castle (2 points in the solo game), 2 points for a neutral castle, and 1 point for a tower. If at any time during the game a Sancho has 10 or more victory points, they win a major victory. If no player achieves this during the game, the Sancho with the most victory points after the last card is played wins a minor victory.\u003c\/p\u003e\n\u003cp\u003eThe game is played in rounds. Each player has a turn during each round. At the start of the round, the commander for the round plays a card from their hand. This card indicates the number of command points (CPs) from 1 to 3 that the commander uses during the round, and it also describes the actions that each other player must take on their turn, if possible. The game ends either at any point when a Sancho has 10 or more victory points, or after the final card from all players' hands has been resolved.\u003c\/p\u003e\n","brand":"Naylor Games","offers":[{"title":"Default Title","offer_id":56048050372986,"sku":"ZBG-NAY3SEN","price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/War-of-the-3-Sanchos-1065-67.jpg?v=1760976219"},{"product_id":"cuba-the-splendid-little-war-2nd-edition","title":"Cuba: The Splendid Little War (2nd Edition)","description":"\u003cp\u003eCuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence. \u003c\/p\u003e\n\u003cp\u003eGameplay represents the main insurgency and counterinsurgency operations that took place, and players must make key strategic decisions to achieve their objectives while balancing their resources and preventing their opponent from doing the same. \u003c\/p\u003e\n\u003cp\u003eThere are event cards that help and hinder both players; disease, ambushes, assassinations, and the reactions of the American press and government. Steamships, railroads, telegraphs were all common, but there were no radios, almost no automobiles, and no airplanes, just like in the U.S.. Newspapers and magazines were the cutting edge of media, so print was \"king.\" \u003c\/p\u003e\n\u003cp\u003eAs the Spanish, can you maintain control of the island, keep the economy going, and keep the U.S. claws out of the island? Or, as the Cubans, can you take control of the island, and stand your independence over the U.S. annexionist plans? Play Cuba: The Splendid Little War and find out!\u003c\/p\u003e\n","brand":"Victory Point Games","offers":[{"title":"Default Title","offer_id":56048075637114,"sku":"ZBG-TABVPG4003EN","price":33.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cuba-The-Splendid-Little-War-2nd-Edition.jpg?v=1760976310"},{"product_id":"purple-haze","title":"Purple Haze","description":"\u003cp\u003ePurple Haze is an immersive story-creation cooperative game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967. \u003c\/p\u003e\n\u003cp\u003eYou lead a squad of Marines through the dense jungles, flooded rice paddies, and straw-thatched and bamboo villages of this verdant but war-wracked country. 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In this game, you'll play as either the Royalists or Parliamentarians, two opposing factions vying for political, economic and religious control of England. The game is based on the classic card game German Whist, but with a few twists - you'll be able to play with leaders and assets that represent key actors of the first English Civil War. With strategic play and a bit of luck, you can lead your faction to victory and secure your place in history.\u003cbr\u003e\nTaking place in the mid-17th century, the first English Civil War was a time of great political and social upheaval. The conflict pitted the supporters of King Charles I against the supporters of Parliament, who sought to limit the monarch's power and establish a more democratic government. As you play \"A Very Civil Whist\", you'll experience the tension and drama of this critical period in English history. Will you be able to rally your troops and secure victory for your faction? Or will you fall to your opponent and be consigned to the dustbin of history? The fate of England rests in your hands!\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048077373818,"sku":"ZBG-PHAAVCW","price":23.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-Very-Civil-Whist.jpg?v=1760976317"},{"product_id":"conqueror-final-conquest","title":"Conqueror: Final Conquest","description":"\u003cp\u003eNothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world's most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? \u003c\/p\u003e\n\u003cp\u003eConqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048077799802,"sku":"ZBG-QUCACER202301","price":32.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Conqueror-Final-Conquest.jpg?v=1760976318"},{"product_id":"company-of-heroes-okw-player-set","title":"Company of Heroes: OKW Player Set","description":"\u003cp\u003eOKW: Plan the best locations for your forward spawning buildings, weighing the risk versus reward. Your early infantry can deal with any situation even though you lack weapon teams. 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In teams, or as individuals, players will maneuver units and battle for control points to collect manpower, munitions and fuel. Players spend these resources to construct new buildings, purchase units and upgrade abilities, eventually unlocking the powerful end-game units of their nation. \u003c\/p\u003e\n\u003cp\u003eThe Second Edition of the Company of Heroes Board Game introduces extensive improvements to gameplay, tactical choices, unit balance, faction differentiation, mission parameters and more. \u003c\/p\u003e\n\u003cp\u003eMore Units - Bigger Battles: 2nd edition adjusts unit and building costs, resource generation and other mechanics to allow for more units to be purchased, fielded and used over the course of the battle. \u003c\/p\u003e\n\u003cp\u003eCommunity Feedback: After thousands of games and feedback from the player community, the 2nd Edition further tweaked and balanced units, factions and commanders to a high polish. These changes were incorporated with an eye towards emphasizing faction identity and distinction.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048078225786,"sku":"ZBG-BCGCH001","price":117.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Company-of-Heroes-2nd-Edition-Core-Set.jpg?v=1760976320"},{"product_id":"panzer-north-africa","title":"Panzer North Africa","description":"\u003cp\u003ePanzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and re-fight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series. \u003c\/p\u003e\n\u003cp\u003eContains rules for solo play, Italian, British and German units, and 32 scenarios. \u003c\/p\u003e\n\u003cp\u003eThe game system is designed for small unit actions from platoon to battalion-sized formations. Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7\/8\" double-sided counter representing a single unit. The 5\/8\" double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons. The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus diecut map terrain overlays to further customize your engagement maps. The game features a streamlined chit-based command system that moves the action along at a brisk pace. The game includes solitaire scenarios. \u003c\/p\u003e\n\u003cp\u003ePanzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:\u003cbr\u003e\nVehicles - 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire\u003cbr\u003e\nVarious ammunition types, e.g., AP, APCR, HEAT, HE\u003cbr\u003e\nSighting Effects, e.g., dust, sun blinding, and heat haze\u003cbr\u003e\nOverwatch fire\u003cbr\u003e\nRate-of-fire\u003cbr\u003e\nIndirect fire, both on and off map\u003cbr\u003e\nHand-to-hand combat\u003cbr\u003e\nClose assault\u003cbr\u003e\nTroop quality\u003cbr\u003e\nCommand control\u003cbr\u003e\nLeaders\u003cbr\u003e\nUnit cohesion\u003cbr\u003e\nMorale\u003cbr\u003e\nSmoke Effects\u003cbr\u003e\nMines\u003cbr\u003e\nObstruction\u003cbr\u003e\nBogging\u003cbr\u003e\nAir-to-ground and anti-aircraft combat\u003cbr\u003e\nCOMPONENTS\u003cbr\u003e\n6 double-sided geomorphic mapboards, 12 mapboards in total\u003cbr\u003e\n8 x 7\/8\" and 5\/8\" counter sheets\u003cbr\u003e\n49 double-sided full-color 5\" x 4\" data cards\u003cbr\u003e\n45 diecut Map terrain overlays\u003cbr\u003e\nModular full-color Rulebook with Basic \u0026amp; Advanced Rules\u003cbr\u003e\nModular full-color Rulebook with Optional Rules and Solitaire Rules sections\u003cbr\u003e\nTwo Scenario playbooks and solitaire scenario playbook - 32 scenarios included\u003cbr\u003e\nTO\u0026amp;E reference book\u003cbr\u003e\nFour double-sided Player Aid Cards\u003cbr\u003e\nFour ten-sided dice\u003cbr\u003e\n3\" Box\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048079503738,"sku":"ZBG-GMT2301","price":124.55,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Panzer-North-Africa.jpg?v=1760976324"},{"product_id":"vijayanagara-the-deccan-empires-of-medieval-india-1290-1398","title":"Vijayanagara: The Deccan Empires of Medieval India, 1290-1398","description":"\u003cp\u003eGathering at the monastery of Sringeri in Karnataka, the Sangama brothers have anticipated the ebb of Delhi’s authority in the Deccan and the crumbling of the Hoysala kingdom. From these ashes will rise Vijayanagara, “City of Victory,” which will ascend to take its place among the great empires of the medieval world. Meanwhile, the Bahmani Amirs have established their own kingdom, one which will rival Vijayanagara in strength and culture for decades to come. And in the mountains to the northwest, Mongol hordes are gathering, their eyes fixed upon Delhi from above.\u003c\/p\u003e\n\u003cp\u003eVijayanagara: The Deccan Empires of Medieval India, 1290-1398 depicts the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods, for 1-3 players.\u003c\/p\u003e\n\u003cp\u003eVijayanagara is the first game in the new Irregular Conflicts Series. with gameplay inspired by GMT’s COIN system, players will take on the asymmetric roles of the Delhi Sultanate, the Bahmani Kingdom, and the Vijayanagara Empire, navigating event cards and unique action menus as they contest to write themselves into medieval Indian history. Players will rally local amirs and rajas to their cause, construct epic temples, forts, and qasbahs, and battle for supremacy over the Deccan plateau.\u003c\/p\u003e\n\u003cp\u003eHighlights\u003cbr\u003e\n1. A sweeping, century-long narrative and numerous epic events.\u003cbr\u003e\n2. Playtime ~90 minutes.\u003cbr\u003e\n3. Three asymmetric Factions with different strengths and abilities.\u003cbr\u003e\n4. A fourth non-player Faction (Mongols) operated by the Bahmani and Vijayanagara players.\u003cbr\u003e\n5. A new battle-resolution system with strength-dependent risk mitigation.\u003c\/p\u003e\n\u003cp\u003eVijayanagara is intended for players new to asymmetric wargames and veteran COIN players alike. The factions have distinct capabilities and each is faced with different strategic decisions, offering a very high degree of replayability. The game is streamlined: all player actions and most rules are visible on the table on player aids and cards.\u003c\/p\u003e\n\u003cp\u003eGameplay and turn order is organized around a deck of unique event cards. With each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to begin life anew, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers.\u003c\/p\u003e\n\u003cp\u003eSample Cards for Vijayanagara (Please note that these are prototype images, not final art)\u003c\/p\u003e\n\u003cp\u003eHistorical Background\u003cbr\u003e\nIt is 1290, and the Indian subcontinent is dominated by the Delhi Sultanate, its influence stretching from the mountains in the north to modern-day Madras in the southern peninsula. Wealthy kingdoms beyond the Vindhya range and deep into the Deccan plateau have caught the eyes of Delhi for generations, and governors have been sent out to the southern provinces to impose the Sultan’s demands of tribute. The Sultan’s quest for riches comes with some urgency; ever-looming is the threat of Mongol incursions from the northwestern frontier, requiring the continual purchase of foreign war-horses from Central Asia and the payment of troops.\u003c\/p\u003e\n\u003cp\u003eBut grand schemes of foreign conquest, currency blunders, and a disastrous attempt to move the capital from Delhi to Devagiri are laying bare its weaknesses under Sultan Muhammad bin Tughlaq. Rebellions are starting to spread throughout the south in the Deccan, to the west in Gujarat, and to the east in Bengal. Desperately needed tributary payments are falling into arrears, requiring forceful reminders from a royal army which is expensive to maintain.\u003c\/p\u003e\n\u003cp\u003eBy 1347 with the Sultanate’s might subsiding, two independent kingdoms have formed on opposite sides of the Krishna river in the Deccan plateau. Once-loyal governors forced by the Sultan to relocate from Delhi have conspired to form an independent Sultanate, the Bahmani Kingdom. Further south, the Sangama brothers have rallied Rajas across the land and founded the Vijayanagara Empire.\u003c\/p\u003e\n\u003cp\u003eAlthough the oppressive tribute demands from Delhi have been cast aside, there remain fierce contests for important economic hubs, Goa and other port cities to the west, and the lush, fertile Raichur Doab between the Krishna and Tungabhadra rivers. Nayakas, warrior kings emerging from the embers of the Kakatiya dynasty, are aiding the Bahmani Kingdom in some contests of power and the Vijayanagara Empire in others. But the Sultanate may still have the power to reassert its control in this region, if it can balance its many pressing challenges.\u003c\/p\u003e\n\u003cp\u003eThe survival of each upstart kingdom will depend on its origin stories becoming infused with cult mythologies present in the region for centuries. One such origin story, the myth of the “Hare and the Hounds,” is even shared by both the Bahmani and Vijayanagara kingdoms. The narratives which are emerging from these early steps away from the Delhi Sultanate’s grasp, the foundational myths of these regional rivals, are beginning to spread throughout the land and into the spoken history.\u003c\/p\u003e\n\u003cp\u003eThe Factions\u003c\/p\u003e\n\u003cp\u003eThe Delhi Sultanate - “A totalitarian regime nears its twilight”\u003cbr\u003e\nThe Sultanate player must confront the constant threat of the Mongols, who are amassing in the mountains, advancing closer to Delhi, and plundering along the way, while strategically ceding control in some provinces and reasserting it elsewhere in a rebellious south. The player will send governors and troops to strategic locations, politically manipulate obedient Amirs and Rajas and attack rebelling ones, and demand tribute from its tributary regions. They will construct fearsome Qasbahs, conscript troops, and carry out epic campaigns to impose their will on the nascent southern kingdoms.\u003c\/p\u003e\n\u003cp\u003eThe Bahmani Kingdom - “Cultural center draws great minds from afar”\u003cbr\u003e\nThe Bahmani player is in the role of the ruler of the Bahmani Kingdom and its Amirs (commanders). Some of Delhi’s governors are exploiting their autonomy and distance from Delhi. Many will go on to rebel— ruling small kingdoms with their own armies, they will form or join the Bahmanis. Leaning on a network of other elite nobles and governors, they will conspire and simultaneously declare an entire Province to be an independent state, cutting off the tribute to Delhi completely.\u003c\/p\u003e\n\u003cp\u003eThe Bahmani player will spread its Foundational Myths, growing its potential pool of allies, including other governors and Rajas who now see the wind blowing towards an ascendant Bahmani Kingdom. They will enjoy the benefits of a growing culture, attract great minds from afar, construct powerful Forts, and exploit their substantial military advantages both against raids from Delhi to the north and their Vijayanagara rivals to the south.\u003c\/p\u003e\n\u003cp\u003eThe Vijayanagara Empire - “Lords of the Eastern and Western Oceans”\u003cbr\u003e\nWith the Delhi Sultanate receding from the southernmost reaches of the Indian subcontinent, Rajas further south see their own opportunity to form independent kingdoms and cast off their tributary relationship to Delhi. Like the Amirs to the north, the Rajas rule over small kingdoms and maintain their own armies, identifying one after another with the Vijayanagara Empire. And like the Amirs, the oppression of Delhi is motivating well-timed rebellions.\u003c\/p\u003e\n\u003cp\u003eVijayanagara’s assertion of authority is based on the weaving of its origin story into a variety of interconnected cult mythologies present in the region for centuries. The spread of these stories, aided by successes against rival powers, will attract the loyalty of powerful families like the Nayaka warrior kings. The Vijayanagara player will make key alliances with other Rajas and Nayakas in the region who will raise the Vijayanagara flag, and they will construct awe-inspiring temples which rise as great symbols of sovereignty, focal points which will enhance economic development and draw other Rajas into the fold.\u003c\/p\u003e\n\u003cp\u003eMongol Invaders - “A threat emerges from the mountain passes”\u003cbr\u003e\nA fourth non-player faction also features in the game: Mongol Invaders. The actions of the Mongols are guided through temporary strategic dialogues with the Bahmani Kingdom and Vijayanagara Empire, natural potential allies given their strong commercial presence in the Indian Ocean, and a shared enemy in Delhi. 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To this end, each player controls two factions: \u003c\/p\u003e\n\u003cp\u003eThe Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).\u003cbr\u003e\nThe Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht). \u003c\/p\u003e\n\u003cp\u003eGameplay is driven by Downfall's innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. 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Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: it's time to choose your side.\u003c\/p\u003e\n\u003cp\u003eUndaunted: Callisto is a standalone game in the Undaunted series, adapting the core gameplay of previous games to a new science fiction setting. Play across a stunningly illustrated map in two-player, four-player, and solo game modes. 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All legal and ethical practices of course-or so we were told. \u003c\/p\u003e\n\u003cp\u003eAfter the hurricane's catastrophic cascade of water and wind abated, the island was crippled: all power was lost, there was much structural damage throughout, and the path to the mainland via the Great South Bay suspension bridge was rendered impassable. Due to a perfect confluence of unpredictable factors, the lab's super-secret and highly experimental cylinders ruptured. The entire facility was inundated with a horrific lethal mixture of chemicals resulting in the deaths and disfigurement of hundreds of personnel who were taking shelter from the storm within the main containment facilities. \u003c\/p\u003e\n\u003cp\u003eBut the true horror was yet to come-these \"deaths\" were only temporary incapacitations. The poor souls who succumbed to the toxins were somehow revived by the bizarre mixture of chemicals, returning to \"life\" as monstrously altered mutations. In retrospect, we refer to these reanimated creatures as \"Horrors\" because-well honestly, what else could we possibly call them? The Horrors almost instantaneously evolved into vicious killing abominations that overwhelmed the survivors located in and near the main P.I.R.L. complex. After \"The Pearl\" was subsumed, there was only one place left to go to sate the voracious appetites of these re-born killers...a \"human buffet\" known as Greenport.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048271753594,"sku":"ZBG-GMT2318","price":88.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Plum-Island-Horror.jpg?v=1760977079"}],"url":"https:\/\/zatu.com\/en-us\/collections\/wargames.oembed?page=6","provider":"Zatu Games","version":"1.0","type":"link"}