{"title":"Decision Games","description":null,"products":[{"product_id":"lucky-forward-the-lorraine-campaign","title":"Lucky Forward: The Lorraine Campaign","description":"\u003cp\u003eLucky Forward: Patton's Third Army in Lorraine (6 Sep-13 Dec 1944). This game would present Third Army's Fall 1944 offensive to just before the Germans launch their Ardennes Offensive further north. The battles of Metz, Fort Driant, and the German counteroffensive attempt against Patton using the new German Panzer Brigades would all be here. Smaller scenarios would allow the players to game smaller periods of time in each of the four months making up the campaign. The game would mate to Wacht am Rhein (2012), allowing more options for both simulations. 4 maps, 16 counter sheets\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56046775435642,"sku":"ZBG-DCG1034","price":203.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Lucky-Forward-The-Lorraine-Campaign.jpg?v=1760967294"},{"product_id":"corrupt-bargain-the-1824-presidential-election","title":"Corrupt Bargain: The 1824 Presidential Election","description":"\u003cp\u003eEach player represents one of the major Candidates (Adams, Clay, Crawford or Jackson) and their campaign organization in the 1824 Federal Election and seeks to become the next President of the United States. Through strategic alliances, campaigning, and back room politics, the players seek to win the election. The election is won outright by obtaining a majority of the Electoral College votes. If no candidate obtains a majority in the Electoral College, than the election goes to the House of Representatives where the candidate with the most states wins. Thus players must balance campaigning for the popular vote with seeking political influence. Because the game can be played by two, three, or four-players, the strategy and play changes dramatically depending on the number of players. Games can generally be played in 60-90 minutes.\u003c\/p\u003e\n\u003cp\u003eMounted game board of the United States in 1824, 200 cards including 80 event cards describing the various events during the election and the time period. Like Bleeding Kansas, the game mechanics are simple but tactical card play and strategic plans are plentiful. The game can also be played as a 2 or 3-player game, each with different strategies and potential paths to victory.\u003c\/p\u003e\n\u003cp\u003eContents\u003cbr\u003e\n- One 17x22\" Mounted Game Board\u003cbr\u003e\n- 80 Event Cards\u003cbr\u003e\n- 40 Politician Cards\u003cbr\u003e\n- 40 Populace Cards\u003cbr\u003e\n- 25 State Cards\u003cbr\u003e\n- 332 Tokens\u003cbr\u003e\n- Rules Booklet\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56046779564410,"sku":"ZBG-DCG1908","price":51.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Corrupt-Bargain-The-1824-Presidential-Election.jpg?v=1760967306"},{"product_id":"world-at-war-issue-92-narvil-1940","title":"World at War Issue #92 (Narvil 1940)","description":"\u003cp\u003eNarvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander's view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. Narvik models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German.\u003c\/p\u003e\n\u003cp\u003eEach hex on the map represents 1.5 miles or 2.4km. Each game turn represents one week. Units of maneuver are platoons to battalions representing from 50 to 1000 men. Air units represent a variable number of sorties.\u003c\/p\u003e\n\u003cp\u003e22 x 34 inch map 176 5\/8 inch counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56048414425466,"sku":"ZBG-DCGWAW92","price":34.75,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/World-at-War-Issue-92-Narvil-1940.jpg?v=1760977665"},{"product_id":"world-at-war-issue-88-kesselring","title":"World at War Issue #88 (Kesselring)","description":"\u003cp\u003eWar Comes Early (WCE) is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech German one and into the realm of a major war. The game is restricted to covering the hypothetical war's first six weeks in October and the first half of November. That is because none of the participants had the logistical wherewithal to to go on fighting longer than that without a pause to resupply.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56048630727034,"sku":"ZBG-DCGWAW88","price":47.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/World-at-War-Issue-88-Kesselring.jpg?v=1760978572"},{"product_id":"strategy-tactics-issue-334-rio-grande-war","title":"Strategy \u0026 Tactics Issue #334 (Rio Grande War)","description":"\u003cp\u003eRio Grande War is a two-player wargame on a hypothetical war between the United States and the Empire of Mexico following the American Civil War. The assumption is that France's Napoleon III decided to back up Maximilian with the French army to maintain his power in Mexico, and the US responded with an invasion. At stake: the fate of North America!\u003c\/p\u003e\n\u003cp\u003eOne side commands the Imperial forces (Maximilian and his French allies), and the other the Allies (US and Mexican Republic). The central game mechanism is Action Points (AP). AP are a quantification of each sides command and logistical capabilities. Players expend AP to recruit units and conduct various military operations. Each hex on the map represents 45 miles. Each game turn (GT) represents one to two months. Combat units represent divisions, brigades, regiments, and groups of partisans\/bandits. Infantry and cavalry units include attached artillery, pioneer and logistic support. Leaders represent an inspirational to competent commander plus whatever troops they bring to the field.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map \u0026amp; 176 counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049014505850,"sku":"ZBG-DCGST334","price":42.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Issue-334-Rio-Grande-War.jpg?v=1760980158"},{"product_id":"strategy-tactics-quarterly-17-napoleons-art-of-battle","title":"Strategy \u0026 Tactics Quarterly 17: Napoleon's Art of Battle","description":"\u003cp\u003eNapoleon's Art of Battle: System or Genius? The rise of Napoleon Bonaparte to the French throne stemmed from a series of battlefield victories over the armies of every European dynasty. Those battles were sought by Napoleon after careful planning and maneuver to give him the edge on the contested field. This work examines the nature of that process, both in the weeks and days leading to the collision and the hours during which it was brought to fulfillment.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049015619962,"sku":"ZBG-DCGSTQ17","price":17.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGSTQ17.jpg?v=1760980161"},{"product_id":"world-at-war-issue-82-watch-on-the-oder-january-1945","title":"World at War Issue #82 (Watch on the Oder: January 1945)","description":"\u003cp\u003eWatch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides' orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles. The map runs from the Oder River on the west to the Riga-Pinsk line on the east. Units are German corps and Soviet armies. The turn sequence is I-Go-U-Go, but both players decide if their force will move and fight or fight and move. Playing time is about three hours, and is easily adapted for solitaire play. Complexity is low-medium. The German has to strike hard and fast at the beginning in order to weaken the inevitable Soviet counteroffensive.\u003c\/p\u003e\n\u003cp\u003eComponents: 22x34 inch map, 128 die-cut counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049015751034,"sku":"ZBG-DCGWAW82","price":33.65,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/World-at-War-Issue-82-Watch-on-the-Oder-January-1945.jpg?v=1760980162"},{"product_id":"strategy-tactics-issue-333-operation-unthinkable","title":"Strategy \u0026 Tactics Issue #333 (Operation: Unthinkable)","description":"\u003cp\u003eOperation Unthinkable is a two player alternative history wargame intended to investigate the strategic parameters that would have been in place during the first month of operations had the Anglo-Allies and Soviets gone to war against each other starting on or about July 1945. The map illustrates the militarily significant terrain found in and around this portion of Germany in 1945 when portrayed at this scale. Each hex on the map represents five miles (8 km) from side to opposite side. The Soviet units of maneuver are corps or corps equivalents (western division equivalents). Those on the Allied side are mostly divisions, along with a separate brigades and regiments. The rules abstractly represent air power with the presumption that the Allies would have unchallengeable air supremacy. Each full game turn represents half a week of real time.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map \u0026amp; 228 counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049016209786,"sku":"ZBG-DCGST333","price":56.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Issue-333-Operation-Unthinkable.jpg?v=1760980164"},{"product_id":"strategy-tactics-issue-332-thirty-years-war-battles","title":"Strategy \u0026 Tactics Issue #332 (Thirty Years War Battles)","description":"\u003cp\u003eThirty Years War Battles is a grand tactical two player system for simulating battles in Europe during the first half of the 17th century. Each game in the system is based on one of the major battles of the 30 Years War. Each battle has its own map, special rules and counters representing the military formations which participated in the original action. The rules model the overall effects of the weapons and tactics of the great era of pike and shot, and include combat, leadership and morale. Players command armies of infantry, cavalry and artillery, each with their own special capabilities, as well as the great leaders who took the field in this era. Each hex on the map represents 150-200 meters. Each game turn (GT) represents 45 minutes to one hour. Most cavalry and infantry units represent one or two regiments or battalions. Each combat strength point represents 75 to 150 men, depending on the quality of the army and assignment of light guns to the unit. Each artillery unit represents four to six heavy or medium guns.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map \u0026amp; 176 counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049072308602,"sku":"ZBG-DCG-ST332","price":33.55,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Issue-332-Thity-Years-War-Battles.jpg?v=1760980414"},{"product_id":"strategy-tactics-quarterly-16-next-war-china","title":"Strategy \u0026 Tactics Quarterly #16: Next War - China","description":"\u003cp\u003eChina has been expanding its reach economically, politically, and militarily. The US remains its chief adversary on every level, but what strategies will be most effective in containing the burgeoning superpower? China's long history gives it a wealth of political-military principles to direct its likely moves; the failure to understand them could doom its opposition. This is an examination of the potential for war, and of its disparate battlefields in the air, on land, at and under the sea, in space, and in the digital world.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049073619322,"sku":"ZBG-DCGSTQ16","price":13.55,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGSTQ16.jpg?v=1760980418"},{"product_id":"modern-war-55-objective-hamburg","title":"Modern War #55 (Objective: Hamburg)","description":"\u003cp\u003eObjective Hamburg is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that time frame the Warsaw Pact achieved a possible decisive \"correlation of forces\" between their militaries and those of the West.\u003c\/p\u003e\n\u003cp\u003eThis game is the fifth and final volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or combined with other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049159668090,"sku":"ZBG-DCGMW55","price":32.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Modern-War-55-Objective-Hamburg.jpg?v=1760980803"},{"product_id":"strategy-tactics-quarterly-9-american-revolution","title":"Strategy \u0026 Tactics Quarterly #9: American Revolution","description":"\u003cp\u003eAmerican Revolution: Britain was the superpower of the day in the last half of the eighteenth century: her navy the equal of any two others; possessed of rich colonies in North America, the Caribbean, India, and the Far East; with a merchant fleet carrying the wealth of nations across every ocean. All was not as stable as it could be. The British citizens of North America, among the world's wealthiest and healthiest peoples just beginning the subjugation of a continent, resented what they saw as the heavy hand of the mother country. In just a few years petitions turned to violence and finally to rebellion. The empire turned to crush the uprising, and on paper should have had little trouble doing so. The combination of great distance and colonial determination blunted British efforts, and the rebellion grew into a long war, with former British antagonists waiting in the wings for an opportunity to pounce. Patrick S. Baker examines the course of this war in great detail, with maps and images aplenty, to explain how a contest seemingly so one-sided could reach its unexpected end.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049473487226,"sku":"ZBG-DCGSTQ9","price":11.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Quarterly-9-American-Revolution.jpg?v=1760982145"},{"product_id":"strategy-tactics-quarterly-13-gettysburg","title":"Strategy \u0026 Tactics Quarterly #13: Gettysburg","description":"\u003cp\u003eGettysburg: High Tide or Desperate Gamble? Gettysburg (1-3 July 1863) has achieved near-legendary status among Civil War aficionado and non-history buff alike. The story covers not three days but three months, involving decision-making at the highest governmental levels as well as action by quick-thinking individuals on the battlefield. Christopher Perello takes another plunge into these deep waters, examining how the campaign and battle came about, how they progressed as they did, and how one or both might have turned out differently.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049473913210,"sku":"ZBG-DCGSTQ13","price":13.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Quarterly-13-Gettysburg.jpg?v=1760982146"},{"product_id":"battle-for-germany-deluxe-edition","title":"Battle for Germany Deluxe Edition","description":"\u003cp\u003eThis is be an update of the several previous editions.\u003c\/p\u003e\n\u003cp\u003eIt retains the original map, counters, and rules with a graphic update and enlargement to a full-size game board and larger counters.\u003c\/p\u003e\n\u003cp\u003eNew content includes optional rules and counters from the 1995 DG edition and various MOVES articles and other sources (as the counter limit allows).\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049474437498,"sku":"ZBG-DCG3003","price":48.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Battle-for-Germany-Deluxe-Edition.jpg?v=1760982148"},{"product_id":"strategy-tactics-quarterly-12-dreadnoughts","title":"Strategy \u0026 Tactics Quarterly #12: Dreadnoughts","description":"\u003cp\u003eDreadnoughts - Big-Gun Era of Naval Warfare: Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. Though only a single major dreadnought battle was ever fought, at Jutland in 1916, the race continued after the Great War. The sheer expense drove the leading naval powers to the conference table to limit the size of ships and fleets, providing an opening for pariah nations, the soon-to-be Axis, to leap ahead in battleship design, only to be overtaken by greater Allied shipbuilding capacity and the maturation of the aircraft carrier.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049476141434,"sku":"ZBG-DCGSTQ12","price":13.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strategy-Tactics-Quarterly-12-Dreadnoughts.jpg?v=1760982154"},{"product_id":"tannenberg-the-introductory-game","title":"Tannenberg: The Introductory Game","description":"\u003cp\u003eTannenberg: The Introductory Game is a perfect game for learning basic wargaming concepts. The game uses the same basic rules used in an entire series on the battles and campaigns of the World Wars. Learning this simple game prepares you for playing games on almost every battle and every campaign of the Der Weltkrieg series.\u003c\/p\u003e\n\u003cp\u003eThe Historical Background\u003cbr\u003e\nTannenberg - The Introductory Game covers the Russian invasion of German East Prussia in 1914, and the subsequent German counter thrusts.\u003c\/p\u003e\n\u003cp\u003eThe Russians plan to invade Germany from two directions at once, trapping the Germans in the middle. The Russians vastly outnumbered their foes, as the bulk of the German army is invading France at the onset of war. The Germans plan to conduct a fighting withdraw from East Prussia, but their commanding General panics.\u003c\/p\u003e\n\u003cp\u003eIt's up to you to determine the outcome. 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The historical objective was to regain control of the Suez Canal and potentially remove Egypt's President Nasser. Your mission is to achieve those objectives while avoiding the political debacle that marred the actual event.\u003c\/p\u003e\n\u003cp\u003eThe game uses the Cold War Blitz series rules, a solitaire game system. You command the allied units, and have a deck of cards to enhance your unit capabilities. A second deck of cards, drawn randomly one at a time, controls Egyptian (OPFOR) activities. Combat is resolved with a quasi-tactical system with opposing units firing at one another. The game ends after the last turn, but you control when that is through the judicious play of your cards (the OPFOR cards can affect it too).\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e\n- Level: Brigade\u003cbr\u003e\n- Hex: 14.5 miles per inch\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630609786,"sku":"ZBG-DCG1717","price":10.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mini-Game-Series-Suez-56-1.jpg?v=1760982822"},{"product_id":"mini-game-series-caesars-war","title":"Mini Game Series: Caesar's War","description":"\u003cp\u003eMarch with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia.\u003c\/p\u003e\n\u003cp\u003eIn Caesar's War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes.\u003c\/p\u003e\n\u003cp\u003eCombat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.\u003c\/p\u003e\n\u003cp\u003eGame Contents:\u003cbr\u003e\n- 11 x 17\" map\u003cbr\u003e\n- 40 die-cut counters\u003cbr\u003e\n- 18 cards\u003cbr\u003e\n- Four page rule booklet\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630642554,"sku":"ZBG-DCG1701","price":10.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mini-Game-Series-Caesars-War-1.jpg?v=1760982822"},{"product_id":"flying-circus-rpg","title":"Flying Circus RPG","description":"\u003cp\u003eFlying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki.\u003c\/p\u003e\n\u003cp\u003eIn the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are the brave pilots of the Flying Circuses, indepedent mercenary companies known for the bright and unique liveries of their salvaged aircraft. No mission is too bold, no monster too big, no foe too dangerous... if you can afford it.\u003c\/p\u003e\n\u003cp\u003eFlying Circus uses a unique system for air combat, eschewing top-down maps and treating Altitude and Air Speed as currency to be spent in daring and realistic dogfights. Climb to gain the advantage, dive to regain speed, pull your plane into dizzying turns to get on their tail. But you also face realistic limitations, as your engine burns out, your wings crack and break, and you lose consciousness in a high-G turn.\u003c\/p\u003e\n\u003cp\u003eIn addition to the powerful air combat engine, Flying Circus has robust systems for battles and daring escapes on foot, for pilots to blow off steam in between missions, and for the financial and social aspects of running the company. Pilots always live on the edge: between excess and stress, between riches and ruin, between victory in the skies and impact with the ground.\u003c\/p\u003e\n\u003cp\u003eFlying Circus features ten unique playbooks, with both strong hooks to get started immediately and considerable framework for customization and progression over the course of a long campaign. The playbooks also come packed with 48 unique aircraft, both historical and fantastical, to populate your games, as well as a variety of threats, mission prompts, advanced rules, and GM advice.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630708090,"sku":"ZBG-DCG1509","price":17.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Flying-Circus-RPG-1.jpg?v=1760982822"},{"product_id":"d-day-at-tarawa","title":"D-Day at Tarawa","description":"\u003cp\u003eBased on John Butterfield's groundbreaking D-Day at Omaha Beach system, this solitaire game presents the critical days of fighting at platoon and company scale. You command the invading American forces against dug-in Japanese defenders, which are controlled by the game system. Tarawa covers the landings on Betio Island in November 1943, and the operations of the US 2nd Marine and 27th Infantry Divisions to clear it -- the first heavily contested landing of the Pacific War. The battle for the tiny Island raged for four days and, when it was finally over, fewer than 200 of the 5,000 Japanese defenders remained alive. One map, two counter-sheets and 55 cards.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630806394,"sku":"ZBG-DCG1025","price":54.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/D-Day-at-Tarawa-1.jpg?v=1760982823"},{"product_id":"mini-game-series-long-range-desert-group","title":"Mini Game Series: Long Range Desert Group","description":"\u003cp\u003eLong Range Desert Group (LRDG) is a solitaire game covering small-scale British operations against the Axis forces in North Africa. The player has to carry out one of four missions, or string all four together in a campaign game.\u003c\/p\u003e\n\u003cp\u003eLRDG uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points.\u003c\/p\u003e\n\u003cp\u003eSkills:\u003cbr\u003e\nLevel: Company-Battalion\u003cbr\u003e\nHex: 75 miles per inch\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630904698,"sku":"ZBG-DCG1714","price":10.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mini-Game-Series-Long-Range-Desert-Group-1.jpg?v=1760982823"},{"product_id":"axis-empires-totaler-krieg","title":"Axis Empires: Totaler Krieg!","description":"\u003cp\u003eThis game stretches from the fjords of Narvik to the sands at El Alamein, from the gates of Moscow to the sandy beaches of Normandy, from the Spanish Civil War to the last days in Berlin and everything in between. No game tells the story of World War II in Europe like Totaler Krieg!\u003c\/p\u003e\n\u003cp\u003eThis new edition of our popular Krieg! game is still the same highly playable, unpredictable and enjoyable experience it always has been. What's new is a design and graphic update and expansion to give you more options -- especially if you want to explore the critical pre-war period from 1937 to 1939. What if the Republicans had won the Spanish Civil War? What if Germany and Russia hadn't signed their Non-Aggression Pact? What if France had modernized its army instead of building the Maginot Line? All of these options are literally in the cards that form the strategies of the three factions -- Axis, Soviet Allies, and Western Allies.\u003c\/p\u003e\n\u003cp\u003eBest of all, Totaler Krieg! can be linked with its new Pacific companion game, Axis Empires: Dai Senso!, to play the joint Axis Empires scenario, an eye-opening global look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n\u003cp\u003eTotaler Krieg means Total War in German. In the game, play moves from Pre-War (where players mobilize their forces and engage in diplomacy) to Limited War (when open conflict begins) to Total War -- at that point, it's all-out warfare to achieve victory!\u003c\/p\u003e\n\u003cp\u003eIncludes:\u003cbr\u003e\nTwo 22 x 34 inch maps\u003cbr\u003e\n840 counters on three countersheets\u003cbr\u003e\n200 cards\u003cbr\u003e\nA 64-page rulebook\u003cbr\u003e\nA 24-page scenario book\u003cbr\u003e\nPlay aids and force pool displays\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631035770,"sku":"ZBG-DCG1022","price":95.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Axis-Empires-Totaler-Krieg-1.jpg?v=1760982823"},{"product_id":"strategy-tactics-quarterly-11-thirty-years-war","title":"Strategy \u0026 Tactics Quarterly 11: Thirty Years' War","description":"\u003cp\u003eThirty Years War - Violent Birth of Modern Europe: Modern Europe is the product of the gradual evolution of political, economic, and social institutions, interspersed with cataclysmic events as the old order resisted change. The early seventeenth century saw one of the worst. The Thirty Years' War of 1618-1648 tore through central Europe, depopulating large tracts of Germany, while subsidiary fights erupted on the high seas, in the Americas, and in the Far East. It melded the last of the Catholic-Protestant wars and the first stirrings of nationalism to ongoing dynastic struggles for European hegemony. Joseph Miranda brings his incisive writing to bear on this complicated story, aided by a profusion of colorful maps, to identify its major threads.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049649385850,"sku":"ZBG-DCGSTQ11","price":13.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGSTQ11.jpg?v=1760982904"},{"product_id":"world-at-war-issue-77-winter-war","title":"World at War Issue #77 (Winter War)","description":"\u003cp\u003eWinter War is a two player operational level wargame covering the Soviet invasion of Finland over the Winter of 1939-40. The Soviets initially expected a quick victory. However, the Finns, under the leadership of Carl Gustav Mannerheim, resisted and outmaneuvered the more ponderous Red Army forces. The game system is based on the asymmetrical situation of the campaign. The Soviets have a preponderance of forces. The Finns have superior tactics and the knowledge of the terrain. Both sides must exploit their advantages to be victorious. The game has special rules to represent all these differences, e.g. unit breakdowns, special forces and Finnish \"motti\" tactics. Each hex on the map represents circa 21 miles. Each turn of play represents ten days. Ground units represent detachments, battalions, regiments, brigades, divisions and corps. Aircraft units represent the number of sorties to accomplish a mission.\u003c\/p\u003e\n\u003cp\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049649811834,"sku":"ZBG-DCGWAW77","price":30.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGWAW77.jpg?v=1760982905"},{"product_id":"modern-war-53-objective-kassel","title":"Modern War #53 (Objective Kassel)","description":"\u003cp\u003eObjective Kassel is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe the Warsaw Pact achieved a possible decisive \"correlation of forces\" between their militaries and those of the West.\u003c\/p\u003e\n\u003cp\u003eThis game is the fourth volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map on one sheet \u0026amp; 280 counters\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049649910138,"sku":"ZBG-DCGMW53","price":32.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGMW53.jpg?v=1760982906"},{"product_id":"world-at-war-issue-78-drive-on-suez","title":"World at War Issue #78 (Drive on Suez)","description":"\u003cp\u003eDrive on Suez is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal. The game system plays the Allied Middle East Command (MEC). The game begins immediately following the PAA capture of Tobruk in June 1942 and continues through to the time of the August battle of Alam el Halfa. Your goal is to seize strategic objectives such as major cities in the Nile Delta and the Suez Canal. You will have to deal with a wide variety of situations, from battling against fierce counterattacks to figuring out ways to extend your lines of supply. While Suez is a solitaire game, multiple players can play as the PAA team, making decisions by consensus, or each managing operations along one of the Routes of Advance. Each turn can represent any amount of time from two days of intense combat to two weeks of refitting and reorganizing. The map scale is approximately 45 km to the inch. Ground combat units represent everything from battalions to divisions. Air units represent two to six groups.\u003c\/p\u003e\n\u003cp\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049650008442,"sku":"ZBG-DCGWAW78","price":28.25,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGWAW78.jpg?v=1760982906"},{"product_id":"world-at-war-issue-73-spring-awakening","title":"World at War Issue #73 (Spring Awakening)","description":"\u003cp\u003eSpring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts. Each side is divided into two sub-commands. For the Axis, this includes the Nord Armee Kommando and Sud Armee Kommando, for the Soviets, the Third Ukrainian and parts of Second Ukrainian Fronts, as well as a Bulgarian army and a Yugoslav corps. The scenario starts on 6 March 1945 (the opening of Spring Awakening) and carries through to 16 April (following the Soviet capture of Vienna). Each game turn represents one week of operations. Each hex is 18 kilometers across. Most ground units are corps, representing two to five divisions.\u003c\/p\u003e\n\u003cp\u003eComponents: 22x34 inch map, 176 die-cut counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049695490426,"sku":"ZBG-DCGWAW73","price":28.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGWAW73-1.jpg?v=1760983082"},{"product_id":"modern-war-49-objective-munich","title":"Modern War #49 (Objective Munich)","description":"\u003cp\u003eObjective Munich is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe the Warsaw Pact achieved a possible decisive \"correlation of forces\" between their militaries and those of the West.\u003c\/p\u003e\n\u003cp\u003eThis game is the second volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map on one sheet \u0026amp; 280 counters\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049696047482,"sku":"ZBG-DCGMW49","price":32.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGMW49.jpg?v=1760983085"},{"product_id":"modern-war-51-objective-frankfurt","title":"Modern War #51 (Objective Frankfurt)","description":"\u003cp\u003eObjective Frankfurt is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that time frame the Warsaw Pact achieved a possible decisive \"correlation of forces\" between their militaries and those of the West.\u003c\/p\u003e\n\u003cp\u003eThis game is the third volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map on one sheet \u0026amp; 280 counters\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56049696014714,"sku":"ZBG-DCGMW51","price":32.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DCGMW51.jpg?v=1760983085"},{"product_id":"modern-war-47-objective-nuremberg","title":"Modern War #47 (Objective Nuremberg)","description":"\u003cp\u003eObjective Nuremberg is the fi rst volume of what will grow to be a series of games, the 7 Days to the Rhine series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the series, with the eventual goal being a mega-monster game covering the geographic entirety of this war across the whole East German and Czechoslovakian border areas. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact uses regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare are represented abstractly, with counters and rules showing the effects of one side or the other gaining temporary superiority within those sub-realms of confl ict. Each day is made up of one nighttime and two daylight turns.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049740382586,"sku":"ZBG-DCGMW47","price":32.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Modern-War-47-Objective-Nuremberg.jpg?v=1760983300"},{"product_id":"world-at-war-issue-69-breakout-first-panzer-army","title":"World at War Issue #69 (Breakout: First Panzer Army)","description":"\u003cp\u003eBreakout: First Panzer Army is a two player game that allows players to examine the operational challenges in the battles between the Soviet and German Armies in the northwest Ukraine in March and April 1944, leading to 1st Panzer Army Pocket. Most units are represented as corps-sized units with German garrison units represented as regiments or brigades. Each combat unit displays several types of information: nationality and type, organizational size, attack factor, defense factor, historical identifi cation and substitute counter status. Each full turn represents three days. Each hex on the map represents 4.2 miles (6.8 km).\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n - One 22 x 34 inch map\u003cbr\u003e\n - 176 counters\u003cbr\u003e\n - Magazine with historical background\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049825448314,"sku":"ZBG-DCGWAW69","price":27.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/World-at-War-Issue-69-Breakout-First-Panzer-Army.jpg?v=1760983660"},{"product_id":"strat-tact-issue-314","title":"Strat. \u0026 Tact. Issue #314","description":"\u003cp\u003eBalkan Gambit is a wargame exploring the alternative-historical premise that the Allied powers have chosen to invade southern Europe via Greece, Albania, and Yugoslavia in the latter half of World War II. Nothing like this actually happened, though the Allies went to great lengths to convince the Axis powers that such plans were intended in order to mislead them as to their true intentions. Some Allied strategists and leaders, including Winston Churchill, believed that an invasion of Europe via the Balkans was a legitimate and war-winning activity.\u003c\/p\u003e\n\u003cp\u003e Each hex on the map equals about 20 miles. Each game turn represents 2-5 days, depending on the scenario chosen and the weather currently in effect. Every ground unit represents a division, division-equivalent, or brigade of about 5,000 to 20,000 men and\/or 50 to 350 armored fighting vehicles.\u003c\/p\u003e\n\u003cp\u003e Components: One 22\" x 34\" map \u0026amp; 280 counters\u003c\/p\u003e\n\u003cp\u003e Scale:\u003cbr\u003e\n Players: 2\u003cbr\u003e\n Level: Brigade\/Division\u003cbr\u003e\n Hex: 20 Miles (30 km).\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049922015610,"sku":"ZBG-DCG-ST314","price":29.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strat.-Tact.-Issue-314.jpg?v=1760984110"},{"product_id":"strat-tact-issue-310","title":"Strat. \u0026 Tact. Issue #310","description":"\u003cp\u003eThe American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations.\u003c\/p\u003e\n\u003cp\u003eDuring each quarterly turns, players recruit additional forces, then conduct a pair of impulses. During each impulse, each player moves forces and fight battles. Movement rates are high, but enemy forces can react by retreating, blocking further movement, or counterattacking. Battles are decided by a combination of good leaders and relative strength. The Confederacy starts with a decided advantage in leadership. Union leaders appear only after fighting battles: the Union player may have to lose a few battles to get the leaders needed to win the war.\u003c\/p\u003e\n\u003cp\u003eComponents: One 22\" x 34\" map \u0026amp; 280 counters\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56050098471290,"sku":"ZBG-DCG-ST310","price":18.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strat.-Tact.-Issue-310.jpg?v=1760984794"},{"product_id":"hurtgen-hells-forest","title":"Hurtgen: Hell's Forest","description":"\u003cp\u003eHURTGEN: Hell?s Forest is a grand-tactical simulation of that enormous campaign.The 2,240 counters in the game represent almost every formation, at company and battalion levels, which fought in the battle, including US, German, British, and even Belgian units.Infantry, armor, anti-tank, reconnaissance, engineer, assault gun, howitzer, rocket, parachute, ranger, glider, and headquarters units are all fully represented in the counter-mix.The two map sections are an accurate representation of the battle area and were compiled from 1944 German staff maps and 1943-1944 US Army map sources..\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050105844090,"sku":"ZBG-DCG1020","price":95.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Hurtgen-Hells-Forest.jpg?v=1760984823"},{"product_id":"axis-empires-dai-senso","title":"Axis Empires: Dai Senso","description":"\u003cp\u003eThis game stretches from the border clashes at Marco Polo Bridge and Nomonhan to the titanic battles of Midway, Guadalcanal and Leyte, to the firestorms of Tokyo, Hiroshima and Nagasaki and everything in between. No game tells the story of World War II in Asia and the Pacific like Dai Senso! Dai Senso! takes the playable, unpredictable and enjoyable Krieg! system used for World War II in Europe and adapts it to tell the story of Japan's struggle from a unique perspective. Most other Pacific wargames focus on the operational aspects of the 1941-45 war. DS starts in 1937 for a true strategic experience from the beginning of World War II in Asia. As the leader of imperial Japan, and seeking complete domination (\"hakko ichiu\"), will you strike at China or Russia or the British Empire or the United States? Whichever you choose, you must eventually face the grim struggle of total war. All of these options are literally in the cards that form the strategy for the major powers. Best of all, Dai Senso! can be played linked with its new European companion game, Totaler Krieg!, to play the joint Axis Empires scenario, a global eye opening look at all of World War II. The fate of the world is in your hands!\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050106007930,"sku":"ZBG-DCG1023","price":118.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Axis-Empires-Dai-Senso.jpg?v=1760984822"},{"product_id":"wellingtons-victory","title":"Wellington's Victory","description":"\u003cp\u003eWellington's Victory is a grand tactical simulation of the Battle of Waterloo which ocurred on June 18, 1815 at a minor crossroads south of Brussels, Belgium. The game enables Players to recreate the decisive encounter between history's two most renowned commanders, Sir Arthur Wellesley, Duke of Wellington and Napoleon Bonaparte, Emperor of France.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050107384186,"sku":"ZBG-DCG3033","price":150.05,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Wellingtons-Victory.jpg?v=1760984828"},{"product_id":"onus-rome-vs-carthage","title":"ONUS! Rome vs Carthage","description":"\u003cp\u003eHave you ever dreamed of commanding a powerful army? Have you ever imagined leading troops, which included elephants over the Pyrenees and the Alps to try to conquer Rome? Have you enjoyed a good historical novel dated on the old Republic of Rome, and you would like to travel to that time? ONUS! Rome Vs Carthage is a war game similar to miniatures games in which both sides fight an ancient battle. The game is mainly based on the II Punic war, although battles from III to I B.C centuries can be also simulated. The game concept combines both, orders and events cards, that makes each game different and each combat becomes unpredictable and thrilling. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm) Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated, meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General's token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters. Both, Hannibal and Scipio, two well-known Generals are included in the game with their unique set of bonuses! Also, Heroes, Veterans and Elite units take part in Onus! In more detail, ONUS! Rome Vs Carthage is played in turns, composed by six different phases each: 1. Activation of Units: in this phase, the active player can play any number of Order cards from his hand, stating what units are going to be used during the turn. 2. Movement and Charges: in this phase, the active player may move all those units activated in the previous phase. Those units finishing their movement in contact with enemy units, may Charge against them. 3. Range Attack: those active units able to carry out Ranged Attacks and which haven't moved or executed a Reduced Movement may shoot enemies within its maximum range. Also, special units like Skirmirsher have this skill, thus they may want to use this ability. 4. Skirmishers: units having these specific skill can harass enemy units, provided they haven't spent all their movement points. 5. Combat: All engagements are resolved in this phase, being the active player the one choosing the order of combats. 6. Flee Movement: units fleeing continue their movement if Morale checks fail.\u003c\/p\u003e\n","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":56050108399994,"sku":"ZBG-BNW-ONGVP01","price":24.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ONUS-ROME-VS-CARTHAGE.jpg?v=1760984831"},{"product_id":"clans-caledonia-premium-version","title":"Clans of Caledonia Premium Version","description":"\u003cp\u003eClans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: 1. Players' turns 2. Production phase 3. Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. 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The coalition commanders knew they had to approach cautiously. Napoleon had previously defeated each of those nations' armies, and had demonstrated a remarkable ability to overcome unfavorable odds. At Leipzig, however, Napoleon was heavily outnumbered, and the princes of Europe realized there might never be a better chance to vanquish him and finally end the Napoleonic Wars..\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050144870778,"sku":"ZBG-DCG1603","price":21.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Leipzig-Folio-Series.jpg?v=1760985001"},{"product_id":"d-day-at-peleliu-15-september-1944","title":"D-Day at Peleliu: 15 September 1944","description":"\u003cp\u003eD-Day at Peleliu focuses on the landings by the US 1st Marine Division in September 1944, and the bitter two-day struggle to capture the airfield on the southern end of the island. A longer campaign scenario allows the player to extend the action to the rugged terrain of \"Bloody Nose Ridge.\" Opposed by the reinforced Japanese 14th Infantry Division, the battle resulted in the highest US casualty rate of any in the Pacific war. Like D-Day at Omaha Beach, D-Day at Peleliu features landing hazards, variable enemy positions, fields of fire encoded onto the map, US weapon types versus Japanese defensive preparations, and a random-event-driven narrative. Plus new features unique to the Pacific Theater, such as: US naval and aerial bombardment, flamethrowers, offshore reefs and defensive positions, Japanese tank attacks, tunnel network movement and Banzai charges. 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Since 1953, the Korean peninsula has remained devoid of open war, though only South Korea has prospered during that time. In contrast, North Korea has become isolated, bankrupt and confrontational. Indeed, as the North Korean economy continues to implode, and more starvation ensues, it's conceivable a desperate North Korea could resort to war to try to avoid its own final collapse.\u003c\/p\u003e\n\u003cp\u003eDMZ: The Next Korean War utilises the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turns. From artillery to helicopter gunships, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single armour brigade, for example — perhaps with close air support — could be tasked to assault a lone enemy infantry corps defending an airbase. 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The Israelis were therefore badly outnumbered, but were quickly reinforced by reservists (much sooner than the Syrians had anticipated). More significantly, the Israeli Air Force appeared overhead to impede the Syrian assault. However, the Syrians' surface-to-air missile batteries proved at least partially effective against those aircraft. Thus, among other things, the battle for the Golan would test the pre-eminence of air support against the ascendancy of the SAM.\u003c\/p\u003e\n\u003cp\u003eGolan utilizes the new Fire \u0026amp; Movement combat system that's designed so players can augment their units with \"support fire\" during the course of the turn. From artillery to air strikes, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. But Golan also introduces a new element to the battlefield: surface to air missiles. The Syrians fielded numerous SAM batteries during their advance, downing many Israeli jets and compelling that air force to implement new tactics. A single armour battalion, for example - perhaps supported by air support - could be tasked to assault a lone enemy commando brigade defending a fort. As that attack gets underway, though, the air support may find itself under fire from a mobile SAM battery. More support will be necessary to take the fort, but assets are limited.\u003c\/p\u003e\n\u003cp\u003eIn Golan the attritional design of the new Combat Results Table simulates the true nature of modern warfare. Units are typically two-sided formations that can incur casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the Yom Kippur War. Winning is thus a matter of manoeuvre, firepower and asset management.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050196021626,"sku":"ZBG-DCG1615","price":24.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Golan-Folio-Series.jpg?v=1760985246"},{"product_id":"tannenberg-ww1-battles-folio-series","title":"Tannenberg: WW1 battles Folio Series","description":"\u003cp\u003eFolio game of the opening moves on the eastern front in World War I.Germany's small eastern army is able to take advantage of their interior lines \u0026amp; railroads to mass quickly and thus defeat in detail 2 lumbering Russian armies.This game focuses on action on the southern portion of East Prussia.Uses the Fire \u0026amp; Movement game system with hidden movment \u0026amp; fire support at time of combat.Artillery support is depicted as inflexible, and must be supplied to be used. 3mi\/hex, Brig level, 100 counters.\u003c\/p\u003e\n","brand":"Decision Games","offers":[{"title":"Default Title","offer_id":56050202902906,"sku":"ZBG-DCG1632","price":15.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tannenberg-WW1-battles-Folio-Series.jpg?v=1760985272"},{"product_id":"wacht-am-rhein","title":"Wacht am Rhein","description":"\u003cp\u003eWacht am Rhein, the Battle of the Bulge, is a grand-tactical simulation of that enormous battle. 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