{"product_id":"a-world-at-war-4th-print","title":"A World at War 4th Print","description":"\u003cp\u003eFirst published by GMT in 2003, A World at War is a grand strategy game based on the award-winning Advanced Third Reich\/Empire of the Rising Sun gaming system. A World at War simulates the military, economic, political, diplomatic, research, and production aspects of the Second World War and lets the players find out for themselves what might have happened if:\u003cbr\u003e\nGermany had tried to execute Sea Lion, the invasion of Britain.\u003cbr\u003e\nAdmiral Raeders Mediterranean strategy had been adopted and the British position in the Middle East had crumbled.\u003cbr\u003e\nRussia had been prepared for the German attack.\u003cbr\u003e\nGeneral Winter had not come to the aid of the hard-pressed Russian armies in late 1941.\u003cbr\u003e\nThe European Axis and Japan had cooperated in implementing a strategy aimed at destroying the Western Allied lines of communication in the Indian Ocean.\u003cbr\u003e\nThe Battle of the Atlantic had been won by Germany.\u003cbr\u003e\nWar had broken out between Russia and Japan in 1941 or 1942.\u003cbr\u003e\nJapan had avoided disaster at Midway in 1942 and instead invaded Australia or India.\u003cbr\u003e\nJapan had knocked China out of the war.\u003cbr\u003e\nthe U.S had mobilized more armor units and fewer air units, or more infantry and less armor, or...\u003cbr\u003e\nthe Western Allies had tried Churchill's Balkan strategy\u003cbr\u003e\nthe Western Allies had tried to invade France in 1943 or earlier, leaving Italy for later.\u003cbr\u003e\nthe Western Allies had failed to develop the atomic bombbut Germany had.\u003cbr\u003e\nthe Western Allies had developed jets or rockets.\u003cbr\u003e\nYOU had been in command.\u003cbr\u003e\nA World at War continued the evolution of the Advanced Third Reich\/Empire of the Rising Sun game system, refining and clarifying the rules in every area of the game. Five years of design and relentless playtesting resulted in a polished, proven game, which includes the following innovations:\u003cbr\u003e\nNamed ships, allowing players to sink (or lose!) the Bismarck, Yamato, New Jersey, and other famous ships\u003cbr\u003e\nNaval construction rules which allow major powers to build the navy they think will suit their strategic requirements\u003cbr\u003e\nMobilization rules which allow major powers to tailor their army and air force pools to meet their needsprovided they anticipate them accurately\u003cbr\u003e\nOil rules which force the Axis to worry about their inadequate oil reserves even when victory is within their graspalthough Britain and Russia can have cause for concern as well!\u003cbr\u003e\nSimplified diplomatic rules which allow minor countries to align themselves with various major powers\u003cbr\u003e\nMore intuitive Combat Results and Attrition Tables\u003cbr\u003e\nAdditional terrain on both the European and Pacific mapboards\u003cbr\u003e\nThe second edition of A World at War adds clarifications and refinements based on thousands of games played since 2003, based on contributions from hundreds of A World at War players (the A World at War Yahoo discussion list alone had recorded nearly 60,000 posts since A World at War was first published). Changes include:\u003cbr\u003e\nnew counters for beach defenses, partial supply, and island group control\u003cbr\u003e\nrevised counters based on feedback from A World at War players\u003cbr\u003e\nrules changes to mitigate the effects of bad luck, especially early in the game, leaving it to the players themselves to ruin their positions\u003cbr\u003e\nimproved submarine warfare and strategic bombing rules\u003cbr\u003e\nmore realistic raider and naval combat rules\u003cbr\u003e\nmore realistic implementation of the big three high technology research projects: jets, advanced submarines, and rockets\u003cbr\u003e\nincreased balance between the western, Mediterranean, and eastern fronts\u003cbr\u003e\nrefined strategic balance in Russia, so that Russian survival is a challenge in most gamesunless Germany doesnt invade Russia at all...\u003cbr\u003e\ngraduated economic growth rates and a link between Germanys conquests and its construction rate, so that an Axis Fortress Europe strategy is as risky as any other\u003cbr\u003e\nmodified atomic research rules which preclude ahistorically early atomic bombs, while still leaving open the possibility of a German bomb\u003cbr\u003e\nan enhanced Japanese Resistance Table, with Japan getting credit for expansion beyond its historical achievements\u003cbr\u003e\nA World at War contains a dozen scenarios, ranging from the introductory Battle of the Atlantic and Barbarossa scenarios up to European and Pacific Campaign Games. But dedicated gamers will be hard-pressed to resist testing their luck, skill, and especially their nerves by taking on the entire war in the full-fledged Campaign Game. \u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e\n2,800 Full-color Die-cut Counters\u003cbr\u003e\nFour 22\" x 30\" Full-color Mapsheets\u003cbr\u003e\n12 Player Aid Cards\u003cbr\u003e\nOne 196-page Rulebook\u003cbr\u003e\nOne 72-page Status Sheet Booklet\u003cbr\u003e\nOne 24-page Research and Diplomacy Booklet\u003cbr\u003e\nOne 24-page Scenario Booklet\u003cbr\u003e\nEight 6-sided Dice\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047305949562,"sku":"ZBG-GMT030324","price":205.58,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-World-at-War-4th-Print.jpg?v=1760973179","url":"https:\/\/zatu.com\/en-ie\/products\/a-world-at-war-4th-print","provider":"Zatu Games","version":"1.0","type":"link"}