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Players start by creating their pirate character sheet. They'll have their own backstory and asymmetrical player powers. Over time, you can improve your pirate stats, which see you get better at certain buccaneer skills! There's five different scenarios to play in Forgotten Waters. Each has a modular set-up, too. There's a range of ship roles you can play in the game, along with the individual and common team goals. There's more replay-ability here than you can shake a hook at! Forgotten Waters is a fantastic addition to the 'Crossroads' titles by Plaid Hat Games. The 'Crossroads' element of this game will feel familiar to those who have played Dead of Winter. In that game, players read from a Crossroads card and if said event triggered during a player's turn. In Forgotten Waters, this deck of cards is now an app, with voice actors narrating the action. The player picks from a range of choices, and the action continues. 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It's a risk\/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.\u003c\/p\u003e\n\u003cp\u003eManage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish on this thrilling week at sea.\u003c\/p\u003e\n\u003cp\u003eSOLO MODE:\u003cbr\u003e\nIn the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!\u003c\/p\u003e\n","brand":"Tettix Games","offers":[{"title":"Default Title","offer_id":56047526609274,"sku":"ZSPG-TTCDR001","price":48.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/DEEP-REGRETS-11.png?v=1760974089"},{"product_id":"lying-pirates-the-race-for-the-pirate-throne-deluxe-edition","title":"Lying Pirates: the Race For the Pirate Throne - Deluxe Edition","description":"\u003cp\u003eLying Pirates is a first to finish fast-paced dice game for 2-6 players\u003c\/p\u003e\n\u003cp\u003eYou are the captain of your ship and the dice you have is your crew.\u003c\/p\u003e\n\u003cp\u003eThe game plays in a number of rounds where every round consists of three phases. 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Play these strategically to attack opponents and defend or upgrade your crew.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047583822202,"sku":"ZBRI-NPGLPKS01EN","price":87.45,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Lying-Pirates-the-Race-For-the-Pirate-Throne-Deluxe-Edition.jpg?v=1760974330"},{"product_id":"reef-project","title":"Reef Project","description":"\u003cp\u003eDespite covering less than 1% of the ocean floor, coral reefs are estimated to be home to about 25% of all marine species. Unfortunately, these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues, resulting in coral bleaching. 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The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. \u003c\/p\u003e\n\u003cp\u003eAs the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF\/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE \"jeep carriers\" arrive, the \"Black Pit\" in the center of the Atlantic remains a high threat area. \u003c\/p\u003e\n\u003cp\u003ePlayers will find it highly challenging to minimize convoy losses and keep them to an acceptable level. \u003c\/p\u003e\n\u003cp\u003ePlayers may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. \u003c\/p\u003e\n\u003cp\u003eThese ships include:\u003cbr\u003e\nB\/C\/D\/E Classes DE\u003cbr\u003e\nF Class DE\u003cbr\u003e\nH Class DE\u003cbr\u003e\nV\u0026amp;W Class DE\u003cbr\u003e\nTown Class DE (American Lend Lease)\u003cbr\u003e\nRiver Class FF\u003cbr\u003e\nFlower Class Corvettes\u003cbr\u003e\nGameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once your initial Escort Group is set up, play proceeds by rolling for a convoy and escorting it across the Atlantic. Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. 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Explore the map and cross paths with ships from different nations, such as Spain, Holland, France, England, as well as dangerous pirates and privateers. You will have the option to choose which of these nations you will ally with, obtaining unique advantages in the game. But that's not all! Have you ever considered becoming a real pirate? With the Captain's Journal, you have the opportunity to sign a privateer's patent with a specific nation and become a privateer loyal to that nation. 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You must balance your finances to optimize the various actions provided by the different gods, with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five, increasing the variety of actions available:\u003c\/p\u003e\n\u003cp\u003eAres allows the movement of player armies and the building of fortresses.\u003cbr\u003e\nPoseidon allows players to move their navies and build ports.\u003cbr\u003e\nZeus allows his followers to hire priests and build temples.\u003cbr\u003e\nAthena provides her worshipers with philosophers and universities.\u003cbr\u003e\nApollo increases the income of his worshipers.\u003cbr\u003e\nHera provides mercenaries to enforce your troops during battle.\u003cbr\u003e\nPlayers now use landscape tiles to assemble the modular game board during set-up, allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game, offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. 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Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing, then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and\u003cbr\u003e\ncontinue to make the best conservas in the world!\u003c\/p\u003e\n\u003cp\u003eIn each game of Conservas, you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag, taking some back to your facility for tinning while leaving others at sea to breed.\u003c\/p\u003e\n\u003cp\u003eIn order to win, you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives, and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. 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As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! \u003c\/p\u003e\n\u003cp\u003eThe aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game's end. Points are gained by constructing various Ships and Buildings. 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Multi-use cards offer options as the battle unfolds and card bonuses reward smart play.\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048075309434,"sku":"ZBG-TABRMA300","price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Seas-of-Havoc.jpg?v=1760976310"},{"product_id":"windward-1st-edition-upgrade-kit-with-complete-component-sets","title":"Windward 1st Edition Upgrade Kit with Complete Component Sets","description":"\u003cp\u003eBASE GAME REQUIRED.\u003c\/p\u003e\n\u003cp\u003eIn Windward, your goal is to become the most notorious captain on the gaseous planet of Celus. 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When the lead Action Card reaches the Starting Space again, the countdown marker moves down one space, and play continues. \u003c\/p\u003e\n\u003cp\u003eThe game of Shipyard ends when the countdown marker reaches the finish space. (It can also end early if the players run out of Ship Cards.) Bonus points are scored for Government Contracts, and the player with the most points wins. \u003c\/p\u003e\n\u003cp\u003eThe game lasts about 30 minutes per player.\u003c\/p\u003e\n","brand":"Pegasus","offers":[{"title":"Default Title","offer_id":56048279814522,"sku":"ZPG-DLG08017","price":53.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Shipyard-Second-Edition.jpg?v=1760977130"},{"product_id":"nautilus-island","title":"Nautilus Island","description":"\u003cp\u003eIn Nautilus Island, you are shipwrecked on a mysterious and deserted volcanic island. In the wake of a storm, you come across a grounded and\u003cbr\u003e\nabandoned submarine: The Nautilus. 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Once a player leads a single card for the first trick, all other players must play a card of the same suit, if possible. If a player can't play on suit, they can play a card of any color - but after they do this, all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two).\u003c\/p\u003e\n\u003cp\u003eOnce all players have played to the trick, you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied, then the highest card counts as the winner.\u003c\/p\u003e\n\u003cp\u003eYou play several rounds until someone reaches the target number of tricks taken. 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The most fun you will ever have while learning coding!\u003c\/p\u003e\n","brand":"Coiled Spring","offers":[{"title":"Default Title","offer_id":56048539107706,"sku":"TCS-CSGPOTATO","price":21.25,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Potato-Pirates.jpg?v=1760978185"},{"product_id":"crossing-oceans","title":"Crossing Oceans","description":"\u003cp\u003eFeaturing fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes.\u003c\/p\u003e\n\u003cp\u003eBuild yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.\u003c\/p\u003e\n\u003cp\u003eCrossing Oceans picks up the theme and some elements of the 2017 board game Transatlantic, composing an entirely new game on a large historical map.\u003c\/p\u003e\n\u003cp\u003eDuring their turn, a player can put a ship on the board or take a contract, use contracts in three different ways (optional), and choose an action on the rondel.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56048622961018,"sku":"ZBG-RGGRIO635","price":61.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Crossing-Oceans.jpg?v=1760978525"},{"product_id":"aquanauts","title":"Aquanauts","description":"\u003cp\u003eIn Aquanauts, players take the role of deep sea researchers scouring the depths of the darkest reaches of the ocean for insights into life beneath the waves.\u003c\/p\u003e\n\u003cp\u003eYou'll share a research base at the bottom of the ocean with your rivals, as well as set up your own laboratory systems to extract the right samples.\u003c\/p\u003e\n\u003cp\u003eAfter coordinating your robotic assistants and your specialist Aquanaut to extract the best from the labs, you'll send your findings to the surface to cash in on the fame of publishing a paper of your findings - but be careful, your rivals are also trying to do the same thing! Plan your research carefully and get to the surface first.\u003c\/p\u003e\n\u003cp\u003eAquanauts features an accessible engine building and resource management puzzle wrapped in a worker placement system, providing a great introduction to euro style gaming as well as giving an entertaining experience to veteran gamers who want to explore the deep ocean.\u003c\/p\u003e\n","brand":"Inside the Box Board Games","offers":[{"title":"Default Title","offer_id":56048644555130,"sku":"ZBG-INSAQA-CORE","price":34.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Aquanauts.jpg?v=1760978620"},{"product_id":"plunder-a-pirates-life","title":"Plunder: A Pirate's Life","description":"\u003cp\u003eAdventure and riches await any swashbuckler brave enough to take the helm and command a fleet. Wage war against rival captains. Build and upgrade your ships with masts and cannons to increase speed and firepower. Conquer islands and exploit the land to gain valuable resources. Navigate dangerous waters and avoid the ever-wandering storm. Are you ruthless enough to prevail? Do you seek gold and infamy? If ruling the seas is your ambition, it's time to unleash your inner pirate. It's time to plunder!\u003c\/p\u003e\n\u003cp\u003ePlunder: A Pirate's Life is a competitive, strategy-based gateway game played on a modular ocean map. The goal is to gain ten Plunder Points. Plunder points are obtained by conquering islands, sinking enemy ships, and burying treasure. On your turn, draw one Resource card for each island you own. Trade and manage your resources (wood, iron, rum, gold) to build and upgrade your fleet using miniatures and pegs. Ships sail the open map via roll and move. Battle enemy ships and conquer islands via dice combat. Game also features team play.\u003c\/p\u003e\n","brand":"Lost Boy Entertainment","offers":[{"title":"Default Title","offer_id":56048692494714,"sku":"ZBG-KCS01","price":52.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Plunder-A-Pirates-Life.jpg?v=1760978823"},{"product_id":"pax-viking","title":"Pax Viking","description":"\u003cp\u003ePax Viking is a strategic, historical game about the lesser know Vikings that traveled eastwards. These adventurers and explorers primarily came from Sweden and were for most parts merchants and skillful opportunists when it came to the use of both shining silver and sharpened steel.\u003c\/p\u003e\n","brand":"Ion Games","offers":[{"title":"Default Title","offer_id":56048697737594,"sku":"ZION-PAX-VIKING","price":66.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pax-Viking.jpg?v=1760978840"},{"product_id":"vendel-to-viking","title":"Vendel to Viking","description":"\u003cp\u003eVendel to Viking is the first board game being launched in the partnership between World Book and Ion Game Design. For more than 100 years, World Book has been the world's premier reference source, and stands for trust and expansive knowledge covering almost every subject imaginable.\u003c\/p\u003e\n","brand":"Ion Games","offers":[{"title":"Default Title","offer_id":56048700588410,"sku":"ZION-VENVIK","price":77.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Vendel-to-Viking.jpg?v=1760978850"},{"product_id":"traders-of-osaka","title":"Traders of Osaka","description":"\u003cp\u003eIn Traders of Carthage, players are merchants who are attempting to ship four different types of goods from Alexandria to Carthage. Players affect how quickly or slowly the ships move and can trigger pirate raids that may cost their opponents their goods. (Traders of Osaka moves the gameplay to a new continent and era, with players now trying to deliver cargo from Osaka to Edo, but otherwise gameplay remains the same.)\u003c\/p\u003e\n\u003cp\u003eThe game has a small board that shows the route the ships will follow, marking safe ports and dangerous waters. The board also has two spaces for the draw pile and discard pile and shows where the Market and Farm cards are laid out. The game also contains a deck of cards that have multiple uses, 48 achievement tokens for when goods are sold, four ship pieces to mark how far the ships have sailed, four trader pieces to indicate a player's scoring pile, four reservation pieces for players to mark cards they wish to purchase or take on a later round and a rulebook.\u003c\/p\u003e\n\u003cp\u003eThe game is a set collection game at its core. Players are attempting to collect sets of goods that will allow them to collect cards that will be worth points at the end of the game.\u003c\/p\u003e\n\u003cp\u003eDuring the game, the cards can be used to represent goods when laid out in front of players, to represent gold to purchase goods when played from their hands or urns which players will use to protect goods from pirates. Deciding how to use the cards and when is the basis of playing the game.\u003c\/p\u003e\n\u003cp\u003eOn a player's turn, they can do one of three things: Buy Goods, Get Coins or Reserve a Card.\u003c\/p\u003e\n\u003cp\u003eBuying goods has the player buying cards from the Market. There will be a number of cards laid out, face up, in the Market. Each card has a gold value in the corners and indicates how much a card is worth (either 2, 3 or 5). When a player buys goods, they must buy all the cards in the Market, using cards in hand to pay. If a player cannot afford the whole Market, they cannot do this action. Any cards purchased this way are laid out, face up, in front of the player. These goods are now aboard the ship of the matching color. Then the player moves each matching ship either 1 or 2 spaces towards Carthage (1 space if 1 card of that color was purchased, 2 spaces if 2 or more cards were purchased). If a ship moves onto Carthage, a payout occurs and pirates attack (this will be explained in detail later). If the Market is bought out or if the current player can't take or buy market cards (due to reservation pieces), the cards in the Farm (3 face up cards) are moved to the market. 2 cards are drawn from the draw pile and are added to the Market. Then 3 new cards are drawn for the Farm and are placed face up.\u003c\/p\u003e\n\u003cp\u003eGetting coins has the player taking a single card from the Market and placing it in his hand. That card is now money, its value indicated by the gold value in the corners. This is the only way players can increase the amount of money they have.\u003c\/p\u003e\n\u003cp\u003eReserving a card has the player placing their Reservation piece on a card in the Market or in the Farm. This card is now unavailable to all other players. The Reservation piece is now committed to that card and can't be taken back until the owning player acquires the reserved card either as money or as a good. The owning player may take the card on his next turn or leave it, assuming there is another legal play he can do.\u003c\/p\u003e\n\u003cp\u003eAfter taking his turn, the next player takes his action, and so on until the game ends.\u003c\/p\u003e\n\u003cp\u003eIf a payout occurs, each player that has goods on that ship takes part. First the players count how many of that colored good they have. Then they look at the value of the goods and determine which has the highest value. They take that value and multiply it by the number of cards in the set, rounding up to the nearest 5 or 10. For example, if a player has 3 yellow goods and the highest value is 3, they would multiply 3 by 3 to get 9, then round up to 10. The player then takes that value and divides by 5. The result indicates how many cards of that set the player keeps. Keeping with the example, the player would divide 10 by 5 to get a result of 2. This means the player keeps 2 out of the 3 cards from the set. Players keep the lowest valued card first and work their way up until they have the reached their limit. These cards are placed face down near the players with their trader piece on the pile, indicating this is their scoring pile. At the end of the game each card in the scoring pile is worth 1 point. This procedure is completed for each ship that reached Carthage. Then those ships are moved back to Alexandria, ready for another voyage. Each player that had a payout then takes 1 achievement token for each color they scored (not each card they scored).\u003c\/p\u003e\n\u003cp\u003eWhen during a payout, any player that scores and has matching achievement tokens to the scored goods, will add the amount of tokens they have to the highest value card in the set. They then figure out how many cards they keep. For example, if a player has 3 blue cards with the highest value being 5. The player also has two blue tokens. The player would add 2 (for his tokens) to 5 for a value of 7. Then he would multiply 7 by 3, getting 21 and round up to 25. After dividing 25 by 5, the player can keep 5 cards. If a player gets to keep more cards than in the set, as in this example, they keep the entire set and draw cards from the top of the draw pile to make up the difference. 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Because a Captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer!\u003c\/p\u003e\n\u003cp\u003eAll the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labour for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.\u003c\/p\u003e\n\u003cp\u003eCaptain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded - then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.\u003c\/p\u003e\n","brand":"Matagot SARL","offers":[{"title":"Default Title","offer_id":56048854237562,"sku":"ZBG-MTGMATSONAR","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-MTGMATSONAR-1.jpg?v=1760979502"},{"product_id":"into-the-blue","title":"Into the Blue","description":"\u003cp\u003eIn Into the Blue, you take on the role of a team of divers who are seeking mysterious treasures hidden underwater, but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches.\u003c\/p\u003e\n\u003cp\u003eOn a turn, you roll the six dice up to three times, keeping and re-rolling dice as you wish, to simulate a dive. Dice show the numbers 1-5 and a treasure chest, and when you stop rolling, you place shells one of the levels that you reached. If, for example, you rolled 1-1-2-3-5-5, you place two shells on level 1, one shell on level 2, or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest, then you grab one of the five random treasure chests, which are worth 5-8 points, then take another turn. If you don't roll a 1, then you don't place any shells at all!\u003c\/p\u003e\n\u003cp\u003eWhen the fifth chest has been claimed, the game ends immediately. Alternatively, when someone places their last shell, each other player takes one final turn. On each of the five levels, whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token, and in a game with 4-5 players, the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest, and whoever has the highest score wins.\u003c\/p\u003e\n","brand":"Funnyfox","offers":[{"title":"Default Title","offer_id":56048972792186,"sku":"ZHACGAM-FUINT","price":17.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Into-the-Blue.jpg?v=1760979966"},{"product_id":"pacific-war-the-struggle-against-japan-1941-1945","title":"Pacific War: The Struggle Against Japan, 1941-1945","description":"\u003cp\u003eFrom Designer Mark Herman:\u003cbr\u003e\nIn 1985, Victory Games published Pacific War. Reviewers at the time (for example, Fred Hellferich in his Fire and Movement review) felt this design set the standard for an operational\/ strategic simulation of this globe spanning conflict. Over the last 35 years this game's reputation has grown, with several failed efforts to get it back into print. Now that this design has finally come home (to GMT Games), I am here to tell you that this is the end of that publishing journey.\u003c\/p\u003e\n\u003cp\u003ePacific War is a Strategic wargame that takes you from the attack on Pearl Harbor to the climatic summer of 1945... from Australia to China... from Burma to Hawaii... from the defense of Wake Island through the invasion of Guadalcanal culminating in the desperate battles to defend the Japanese Home Islands.\u003c\/p\u003e\n\u003cp\u003eFor the first time in a Pacific Theater game, size, subtlety, and ease of play has come together in a game of sharp action and historical accuracy.\u003c\/p\u003e\n\u003cp\u003ePlayers can become familiar with the layered Pacific War systems in the solitaire Engagement scenarios, then fight their way through increasingly panoramic Battle, Campaign, and Strategic two player and multi-player Scenarios. As they learn the game's basic maneuver and combat systems, they will then layer on more advanced systems for Strategic bombing, submarine attacks on merchant shipping, search and detection, amphibious assaults, and extensive Operations driven by their command decisions.\u003c\/p\u003e\n\u003cp\u003ePacific War is a source of limitless challenge and excitement for anyone ever fascinated with the fury and vastness of the Pacific War.\u003c\/p\u003e\n\u003cp\u003ePacific War is also a time machine back to the halcyon days of the monster game. However, despite what you may have heard, Pacific War is NOT a monster game, but rather an operational World War II air-land-sea game system that lets you fight EVERY Pacific battle and campaign of significance. The original game came with 21 scenarios. This new edition will add at least half a dozen more. The game gains its monster game reputation from the fact that in order to fight all of these campaigns, you need a large number of counters (over 2000) that represent individual capital ships, cruiser divisions, destroyer squadrons, aircraft groups, and land units ranging from battalions to divisions to corps, with all units individually rated based on their historic performance.\u003c\/p\u003e\n\u003cp\u003eThe game map is an equal area map (two mounted maps) which is the grandfather of the Empire of the Sun map. Each hex is 100 miles and covers the entire Pacific from Hawaii to India and Alaska to Australia. The game will also come with a separate map focused on the Solomon Islands where many of the interesting and balanced scenarios occur. What made Victory Games' Pacific War unique in 1985 remains true in GMT's 2022 edition. The design integrates strategic\/operational intelligence into a telescoping time mechanic that allows campaigns to progress in a logical asymmetric flow, accompanied by tense game play. Pacific War is a deep historical simulation, so if this is not what you are looking for in a new purchase, please read no further. So, how is this level of simulation achieved?\u003c\/p\u003e\n\u003cp\u003eDuring each monthly turn you bid command points (logistics) to determine initiative (offensive player), with the high bid then activating and launching their forces toward their objectives. Secretly, your opponent (reaction player) determines the operational intelligence level and their potential to intercept the offensive. As the offensive develops, it comes within range of enemy air and submarine forces that tactically attempt to detect the oncoming attack. The reaction player decides how to defeat the attack based on the intersection of tactical and operational intelligence coupled with available forces and logistics.\u003c\/p\u003e\n\u003cp\u003eThis entire sequence is set within a telescoping time scale (days to hours) that has naval units seamlessly accelerate (from 12 to 30+ knots), searches seek out the enemy, carriers launch air strikes, combat air patrols defend, culminating with torpedo and dive bomber attacks on individual naval targets. At its core, Pacific War's game systems allows you to fight detailed carrier strikes (sequential and simultaneous) with night surface naval actions (float planes, gunfire and torpedo salvos) integrated with large scale ground offensives on the Asian mainland (e.g., Malaya, Burma, and China) and of course amphibious invasions (e.g., Java, Guadalcanal, and Leyte). If you are looking for a detailed and interactive operational simulation of the War in the Pacific, this is the game for you!\u003c\/p\u003e\n\u003cp\u003eBack in 1985, Pacific War was designed by a 31-year-old creating his most ambitious effort to date. I was a full-time game designer (like now) with my 2-year-old daughter (now 37) sitting on my lap (now reserved for granddaughters). Over the last 35 years I have continued to study and research this topic, culminating in 2005 with the design of Empire of the Sun for GMT Games. I am now applying this lifetime of research and experience back into this final edition of Pacific War.\u003c\/p\u003e\n\u003cp\u003eSo, what will change in the new version? The structure and feel of the design will be unchanged, so if you played it in your youth, you already know how to play. That said, a devoted number of players have been playing this game for 35 years and I have incorporated the best of their feedback into this new and final edition for this title. I am going over each scenario and updating them with information that I did not have available back in 1985. For example, I now have several Japanese translations of their official records that were only published in the last few years. Toward this end, I am adding at least six new campaign and strategic scenarios, so you can experience the entire panorama of the war in a long afternoon .\u003c\/p\u003e\n\u003cp\u003eThe key question that I consider when buying a new game is will it hit the table? The owners and reviewers who created the game's reputation were excited that Pacific War had a layered set of scenarios that incorporated fifteen-minute solitaire learning engagements, two hour battles (such as Coral Sea and Santa Cruz that were used in a decade of tournaments), two to eight hour Campaigns (such as Malaya, Guadalcanal and Breaking the Bismarck barrier), and of course the Strategic scenarios that cover the entire war from a single year to the entire war. Will you ever play the entire war? It's unlikely (to date I have only done it three times). However, Pacific War is an operational level game and the Campaign scenarios are the heart and soul of this game system. Most play in an afternoon to completion. So, will it hit the table? Only you can answer that question, but from a time and learning perspective this game will support any time commitment you wish to make, to include the 100+ hour Strategic Scenario.\u003c\/p\u003e\n\u003cp\u003eThe other question that was not asked back in 1985, but to many is important in 2022 is \"does Pacific War have a solitaire 'Bot system?\" The answer is no, with an explanation. The only game decision that cannot reasonably be made is the Operations bidding mechanic and the original game included a solitaire bidding mechanic which will be retained. I will look to see if there are any other similar decisions, such as surface action range bids that I have already added. Thereafter, you will need to play both sides. Due to the history and the game system you will likely not notice as you experience the war's narrative unfold before you. So, although Pacific War will not have a 'Bot (not even sure how to do that with over 25 scenarios), the game will handle all the interactive bids decisions. If you want a full-blown solitaire opponent, this is not the game for you. \u003c\/p\u003e\n\u003cp\u003eWith all of this hype I want to be straight with all perspective buyers of this new edition. If you are looking for a light and airy historically-themed game, please do not buy this game. I do not want to disappoint anyone, so read my lips: if you want a light wargame, do not buy this game.\u003c\/p\u003e\n\u003cp\u003eI am very excited that I am finally going to get this game back into print. But, like Admiral Picard in the new series, this is my last try to \"make it so.\" Also, understand that this is likely a one and done print run - my final word on this design. I do not expect to walk this path again, so if enough of you are interested in owning Pacific War, I'll give you my best effort to make it a purchase that rewards you with hours of enjoyable and challenging game play. As you might imagine, as I prepare a game this big for the publication process, I have no doubt about what I will be doing for the remainder of my shelter in place phase. Feel free to reach out to me online if you have any questions. - Mark Herman, April 2020.\u003c\/p\u003e\n\u003cp\u003eGAME CONTENTS\u003cbr\u003e\n- 4 inch box\u003cbr\u003e\n- 3 rulebooks\u003cbr\u003e\n- 2 22 x 34 inch mounted maps\u003cbr\u003e\n- 1 cardboard scenario map\u003cbr\u003e\n- 9 counter sheets\u003cbr\u003e\n- 1 pad of 24 Replacement Record Sheets\u003cbr\u003e\n- 1 8.5 x 22 Operations Display\u003cbr\u003e\n- 1 11 x 34 Japanese Display Sheet\u003cbr\u003e\n- 1 11 x 34 Allied Display Sheet\u003cbr\u003e\n- 1 11 x 34 Japanese Screen\u003cbr\u003e\n- 1 11 x 34 Allied Screen\u003cbr\u003e\n- Baggies\u003cbr\u003e\n- 2 ten-sided dice\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048986030458,"sku":"ZBG-GMT2114","price":96.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pacific-War-The-Struggle-Against-Japan-1941-1945Pacific-War-The-Struggle-Against-Japan-1941-1945-Back-2.jpg?v=1760980029"},{"product_id":"the-guild-of-merchant-explorers","title":"The Guild of Merchant Explorers","description":"\u003cp\u003eThe Queen has sent out a call to The Guild of Merchant Explorers, asking brave adventurers to voyage to all corners of the kingdom of Tigome.\u003c\/p\u003e\n\u003cp\u003eWhile the kingdom is flourishing, its maps have not been updated in some time and its great cities have lost contact with one another.\u003c\/p\u003e\n\u003cp\u003eWith your team of explorers, you will journey over rough seas, majestic mountains, vast deserts, and lush grasslands to establish trade routes between cities, climb far-seeing discovery towers, and visit new villages that have emerged.\u003c\/p\u003e\n\u003cp\u003eIn The Guild of Merchant Explorers, each player starts with one city on their personal map board.\u003c\/p\u003e\n\u003cp\u003eShuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure - which gives you special placement capabilities - and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.\u003c\/p\u003e\n\u003cp\u003eAt the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.\u003c\/p\u003e\n\u003cp\u003eThe Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.\u003c\/p\u003e\n","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":56049038655866,"sku":"ZBG-AEG7102","price":41.05,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Guild-of-Merchant-Explorers.jpg?v=1760980252"},{"product_id":"varuna-demeter-2","title":"Varuna \/ Demeter 2","description":"\u003cp\u003eVaruna is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier games Ganymede and Demeter.\u003c\/p\u003e\n\u003cp\u003eAs a scientist, you just boarded a ship departing from Ganymede to Varuna, an oceanic moon.\u003c\/p\u003e\n\u003cp\u003eThe goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their oceanic environment.\u003c\/p\u003e\n","brand":"Hachette","offers":[{"title":"Default Title","offer_id":56049060872570,"sku":"ZHAC-SWVAR","price":17.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Varuna-Demeter-2.jpg?v=1760980352"},{"product_id":"danger-in-the-deep","title":"Danger in the Deep","description":"\u003cp\u003eUsing all your secret agent training, you need to navigate your way through the deserted sub, crack the shutdown code, disable the warheads, and locate the enemy agent. All in two hours!\u003c\/p\u003e\n\u003cp\u003eThere are 14 interactive and interlinked puzzles, and the detailed instructions, helpful hints and easy-to-follow game format ensure that both novices and experts are guaranteed an immersive, high octane experience.\u003c\/p\u003e\n\u003cp\u003eLet the countdown begin!\u003c\/p\u003e\n","brand":"Professor Puzzle","offers":[{"title":"Default Title","offer_id":56049078075770,"sku":"ZPROF-ES6817","price":13.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Danger-in-the-Deep.jpg?v=1760980434"}],"url":"https:\/\/zatu.com\/en-ie\/collections\/nautical.oembed","provider":"Zatu Games","version":"1.0","type":"link"}