{"title":"Conquest","description":null,"products":[{"product_id":"drums-of-war-conquest-board-game","title":"Drums Of War: Conquest Board Game","description":"\u003cp\u003eLife is a temporary lapse, we are eternal. Our horde increases with the bodies of our enemies. We do not rest, we do not surrender, we are the Death.' \u003c\/p\u003e\n\u003cp\u003eZarokk's words as he watches the advance of his hordes of Raiders across the fields of Albea. \u003c\/p\u003e\n\u003cp\u003eDwarves and Risen clash in Drums of War: Conquest Board Game. \u003c\/p\u003e\n\u003cp\u003eEach side is different in this fantasy world in which two Heroes fight for control of the battlefield. \u003c\/p\u003e\n\u003cp\u003ePikemen, musketeers, golems and the rest of the troops of the dwarven army will face reborns, fallen, chimeras and the great horde of the Risen with agile, fast and full of strategy games. \u003c\/p\u003e\n\u003cp\u003eHurry up, your army is waiting for its leader, the Drums of War are beating.\u003c\/p\u003e\n","brand":"Eclipse Editorial","offers":[{"title":"Default Title","offer_id":56047128609146,"sku":"ZSPG-DRADW002","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Drums-Of-War-Conquest-Board-Game.jpg?v=1760972446"},{"product_id":"conquest-princess","title":"Conquest Princess","description":"\u003cp\u003eA galaxy in danger! Fashion tyrant Mu-gahgah steps up her invasion. \u003c\/p\u003e\n\u003cp\u003eThe Intergalactic Armed Response Agency, or TIARA, is our brave new hope. Warriors suit up for battle, facing the worst classic space problems: space invaders, giant mecha-monsters, and the dreaded Mu-gahgah. \u003c\/p\u003e\n\u003cp\u003ePrepare for battle – Fashion is Power! \u003c\/p\u003e\n\u003cp\u003eConquest Princess: Fashion is Power is a 1-4 player cooperative bag-building board game. A single fate bag determines your fate. Manipulate probability to complete your mission. \u003c\/p\u003e\n\u003cp\u003ePlayers take turns spending action coins on: moving, shooting, and engaging.\u003cbr\u003e\nMove – your agents, tokens, or obstacles\u003cbr\u003e\nShoot – fire with any personal weapon.\u003cbr\u003e\nEngage – activate special placement powers \u003c\/p\u003e\n\u003cp\u003ePlayers in each game must complete their assigned mission before they run out of energy or the timeline resets.\u003c\/p\u003e\n","brand":"Flight in the Box","offers":[{"title":"Default Title","offer_id":56047362048378,"sku":"ZBG-ATGFB070","price":69.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Conquest-Princess.jpg?v=1760973433"},{"product_id":"pathfinder-dice-conquest","title":"Pathfinder Dice Conquest","description":"\u003cp\u003eFace a gauntlet of iconic Pathfinder monsters, either solo or with up to 3 friends, using a set of 7 polyhedral dice as your weapons! Use the included set, or any of your favorite standard sets! It's perfect for travel, as all you need is dice and the deck of cards! \u003c\/p\u003e\n\u003cp\u003eEach round you'll roll the dice, and take turns placing them on monsters, doing damage equal to the die's value. Defeat it by doing damage equal to or greater than its health, using your character's abilities and items to increase the damage! \u003c\/p\u003e\n\u003cp\u003eMany monsters will have special requirements, like the Jinkin, who must be defeated with seven damage EXACTLY! Or the Hydra, who must be defeated before it re-grows its head! Defeat one of three randomly-determined bosses at the bottom of the deck for your heroes to stand triumphant and win the game! \u003c\/p\u003e\n\u003cp\u003ePick among 6 unique characters to play, and to make things more challenging, add in advanced spell cards! \u003c\/p\u003e\n\u003cp\u003eThe game box features a window showing off the eye-catching purple and gold dice included with the game! \u003c\/p\u003e\n\u003cp\u003eContents: \u003c\/p\u003e\n\u003cp\u003e7 Polyhedral Dice\u003cbr\u003e\n23 Creature cards\u003cbr\u003e\n3 Boss cards\u003cbr\u003e\n6 Hero cards\u003cbr\u003e\n8 Spell cards\u003cbr\u003e\n4 Health Tracker cards\u003cbr\u003e\n4 Player Aid cards\u003cbr\u003e\n5 Tokens\u003cbr\u003e\n1 rulebook\u003c\/p\u003e\n","brand":"WizKids","offers":[{"title":"Default Title","offer_id":56047419851130,"sku":"ZBG-WZK87522","price":15.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pathfinder-Dice-Conquest.jpg?v=1760973687"},{"product_id":"japanese-conquest-of-burma-1942","title":"Japanese Conquest of Burma 1942","description":"\u003cp\u003eThis book provides a fascinating exploration of the Japanese conquest of Burma, as the Allied forces were forced back in disarray to India and China. \u003c\/p\u003e\n\u003cp\u003eThe Japanese invasion of Burma in January 1942 marked the beginning of the single longest campaign of World War II. In the Burmese jungles, the battle-hardened, highly trained and lightly equipped Imperial Japanese Army quickly proved itself a vastly superior fighting force in clashes against the British, Indian and Gurkha troops that formed Burma Army and Chinese nationalist forces deployed in eastern Burma. \u003c\/p\u003e\n\u003cp\u003eThis superbly illustrated book narrates Burma Corps' epic fighting retreat northwards, carried out mostly in contact with the enemy and across hundreds of miles of highly malarial and extremely difficult terrain, to safety in India. Among the battles covered are the disaster at the Sittang Bridge on 22 February 1942 (where 17th Indian Division was all but destroyed), the fall of Rangoon in March 1942 and the clashes at Yenangyaung, Monywa and Shwegyin. The performance of the opposing commanders and forces is also examined in detail, highlighting the success of Japanese aggressive light infantry tactics, which ruthlessly exploited the cover and concealment provided by the jungle to outflank, bypass and encircle their bewildered enemy.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56047798649210,"sku":"ZOS-9781472849731","price":11.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Japanese-Conquest-of-Burma-1942.jpg?v=1760975217"},{"product_id":"candy-conquest","title":"Candy Conquest","description":"\u003cp\u003eAn exhilarating twist on in-a-row classic games, Candy Conquest will have you stacking, strategizing and outmaneuvering opponents in your quest for victory. Place your vibrant shapes strategically on the board or stack them atop your opponents' pieces, causing their shapes to magically disappear. But watch out! Your rivals are ready to block your path to triumph, turning the game into a thrilling test of wits. The careful planning and critical thinking required make Candy Conquest an excellent choice for classroom games or at-home educational board games for kids. With simple rules and easy-to-learn gameplay, this family board game appeals to both seasoned gamers and those new to the world of board games. Will you be the first player to skillfully connect four of your own shapes in a row and indulge in the sweet taste of success? Satisfy your craving for thrilling family fun with this classic board game for kids! 2-4 players.\u003c\/p\u003e\n\u003cp\u003e- A twist on traditional in-a-row games, Candy Conquest challenges players to strategically stack their vibrant shapes on the board while outmaneuvering opponents.\u003cbr\u003e\n- Develop strategic thinking, sharpen problem-solving skills while fostering critical thinking and decision-making abilities.\u003cbr\u003e\n- Includes 96 game pieces, 1 gameboard and rules.\u003c\/p\u003e\n","brand":"Mindware","offers":[{"title":"Default Title","offer_id":56048018719098,"sku":"TCS-CSGCANDY","price":19.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Candy-Conquest.jpg?v=1760976079"},{"product_id":"conqueror-final-conquest","title":"Conqueror: Final Conquest","description":"\u003cp\u003eNothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world's most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? \u003c\/p\u003e\n\u003cp\u003eConqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56048077799802,"sku":"ZBG-QUCACER202301","price":32.25,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Conqueror-Final-Conquest.jpg?v=1760976318"},{"product_id":"downfall-conquest-of-the-third-reich-1942-1945","title":"Downfall: Conquest of the Third Reich, 1942-1945","description":"\u003cp\u003eDownfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions: \u003c\/p\u003e\n\u003cp\u003eThe Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).\u003cbr\u003e\nThe Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht). \u003c\/p\u003e\n\u003cp\u003eGameplay is driven by Downfall's innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns. \u003c\/p\u003e\n\u003cp\u003eOrder chits include operational orders used to move units and initiate combat and general orders for recruitment, mechanization, partisan warfare, logistics, and strategic warfare. \u003c\/p\u003e\n\u003cp\u003eStrategic event cards drive game mechanics such as air support, supply checks, reinforcements, upgrades, and the distribution of Action Cards. \u003c\/p\u003e\n\u003cp\u003eAction cards represent capabilities unique to each faction and can be played to augment orders or gain advantages in combat. \u003c\/p\u003e\n\u003cp\u003eDownfall begins at the high-water mark of Axis expansion in November 1942 and ends in May 1945 at Germany's surrender. The players control land units, air units, partisans, fleets, and submarines in this titanic struggle. With both players in command of factions on opposite fronts, each is constantly challenged to launch offensives and conduct desperate defenses. On the east front, the greatest land war in history sweeps from Stalingrad to Berlin; in the west, land warfare, naval operations, amphibious invasions, and strategic warfare combine in the quest for victory. \u003c\/p\u003e\n\u003cp\u003eChad Jensen researched and experimented with Downfall over a ten-year period, taking inspiration from classic strategic WWII games and incorporating ideas from his Fighting Formations initiative system to arrive at the four-faction, two-front design approach. John Butterfield has picked up the design where Chad left off, bringing it to completion.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048137404794,"sku":"ZBG-GMT2311","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Downfall-Conquest-of-the-Third-Reich-1942-1945.jpg?v=1760976569"},{"product_id":"campaigns-of-the-norman-conquest","title":"Campaigns of the Norman Conquest","description":"\u003cp\u003eThis book provides a full introduction to the Norman Conquest, an event which resulted in dramatic changes to the nation's aristocracy, church and administration. It brought a new language and cultural influences and revolutionised military architecture with the introduction of the castle. This profound impact was not brought about as the result of a single battle and it took a five-year war for William to establish control over his new kingdom. The campaigns are studied in detail, with maps showing how William's energy and strategic intelligence enabled him to defeat his formidable opponents and create a new order.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048167125370,"sku":"ZOS-9781841762289","price":10.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Campaigns-of-the-Norman-Conquest.jpg?v=1760976677"},{"product_id":"henry-v-and-the-conquest-of-france-1416-53","title":"Henry V and the Conquest of France 1416-53","description":"\u003cp\u003eThis book details the English army that Henry V led back into France in 1417 to conquer Normandy and again take the war to the French. In 1422 Henry died, and was succeeded by the nine-month-old Henry VI: by 1429 English fortunes were in decline, but more than 20 years of warfare would pass before the English were driven from France. This period of the war is often ignored in preference to the battles of Crecy, Poitiers and Agincourt but in fact is the decisive phase of the conflict. This title examines the army that fought these campaigns in detail looking at its composition, organisation, equipment and weaponry.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048210706810,"sku":"ZOS-9781855326996","price":9.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Henry-V-and-the-Conquest-of-France-1416_E2_80_9353.jpg?v=1760976843"},{"product_id":"armies-of-the-muslim-conquest","title":"Armies of the Muslim Conquest","description":"\u003cp\u003eThe dramatic eruption of the Arab peoples from Arabia after their adoption of the Muslim faith in the 7th century remains one of the most extraordinary events in world history. By the end of that century they ruled a state that stretched from the Atlantic to India, from southern Arabia to Central Asia, covering an area far greater than that of the Roman Empire. Therefore warfare, at least among the nomadic bedouin, was a normal aspect of life. Complemented by numerous illustrations, including eight full page colour plates by Angus McBride, this detailed text by David Nicolle tells the real story of the armies of the Muslim conquest.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048211493242,"sku":"ZOS-9781855322790","price":9.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Armies-of-the-Muslim-Conquest.jpg?v=1760976846"},{"product_id":"the-great-islamic-conquests-ad-632-750","title":"The Great Islamic Conquests AD 632-750","description":"\u003cp\u003eFew centuries in world history have had such a profound and long-lasting impact as the first hundred years of Islamic history. In this book, David Nicolle examines the extensive Islamic conquests between AD 632 and 750. These years saw the religion and culture of Islam erupt from the Arabian Peninsula and spread across an area far larger than that of the Roman Empire. The effects of this rapid expansion were to shape European affairs for centuries to come. This book examines the social and military history of the period, describing how and why the Islamic expansion was so successful.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048222011770,"sku":"ZOS-9781846032738","price":10.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Great-Islamic-Conquests-AD-632_E2_80_93750.jpg?v=1760976904"},{"product_id":"genghis-khan-the-mongol-conquests-1190-1400","title":"Genghis Khan \u0026 the Mongol Conquests 1190-1400","description":"\u003cp\u003eThe history of the Mongol conquests is a catalogue of superlatives. No army in the world has ever conquered so much territory, and few armies have provoked such terror as the Mongol hordes. So vast was the extent of the Mongol Empire that the samurai of Japan and the Teutonic Knights of Prussia had each fought the same enemy while being unaware of each other's existence. This book provides a concise yet thorough account of the Mongol conquests, including the rise of Genghis Khan and the unification of the tribes with up to date information on campaign logistics, tactics and horse breeding.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048222110074,"sku":"ZOS-9781841765235","price":10.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Genghis-Khan-the-Mongol-Conquests-1190_E2_80_931400.jpg?v=1760976904"},{"product_id":"the-conquest-of-saxony-ad-782-785","title":"The Conquest of Saxony AD 782-785","description":"\u003cp\u003eCharlemagne's conquest of the Saxons was the hardest fought and most protracted of his wars; it involved 18 campaigns spread across 33 years, a great deal of lower-level fighting and the harshest final peace settlement that Charlemagne ever imposed upon a defeated foe. Rapidly taking on the character of a religious conquest from its outset, it also became the most important of all Charlemagne's wars for the future direction and character of European history and began the long process of uniting the German-speaking peoples. With extensive photographs, full colour artworks, maps and bird's-eye-views, this volume unravels the initial stages of a convoluted sequence of events that led to the conquest of the Saxons and ultimately Charlemagne's consolidation of Saxony into the greater Carolingian Empire.\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56048241934714,"sku":"ZOS-9781782008255","price":12.05,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Conquest-of-Saxony-AD-782_E2_80_93785.jpg?v=1760976972"},{"product_id":"norman-conquests-men-of-iron-volume-v","title":"Norman Conquests: Men of Iron Volume V","description":"\u003cp\u003eThe Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were Crusaders, they were Kings, they were princes, and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes, Kings, and princes that fought from horseback. \u003c\/p\u003e\n\u003cp\u003eHow many games include a battle with a Papal army? Very few, so Norman Conquests visits Italy and the Norman Count of Apulia fighting with, and capturing, the Pope. Stretching the definition to include the Norwegian King Harald (III) Hardrada (undoubtedly a northman) and his invasion of England allows us to include all three battles for the throne of England in 1066, including the most famous Norman William the Conqueror and his invasion of England. Next we catch up with two sons of William I, the Duke of Normandy and the King of England, feuding over his lands years after his death. We end with the Baron's War between William I's great-great-great-grandson Henry III and his barons who were led by Simon de Montfort.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048273031546,"sku":"ZBG-GMT2319","price":59.55,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Norman-Conquests-Men-of-Iron-Volume-V.jpg?v=1760977083"},{"product_id":"a-war-of-whispers-conquests-and-treasures","title":"A War of Whispers Conquests and Treasures","description":"\u003cp\u003eAn expansion pack including the 10 Conquest and 10 Treasure cards. Conquest Cards represent a unique event that takes place. The effects of the Conquest card take place as soon as the card is drawn. Treasure cards act as wild cards when playing another empire card. EXPANSION CONTENT, REQUIRES A WAR OF WHISPERS BASE GAME TO PLAY\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048314909050,"sku":"TTC-TT-AWOWCAT","price":9.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-War-of-Whispers-Conquests-and-Treasures.jpg?v=1760977274"},{"product_id":"black-library-conquest-unbound-stories-from-the-realms","title":"Black Library - Conquest Unbound: Stories From The Realms","description":"\u003cp\u003eIf you prefer your short stories Warhammer Age of Sigmar themed, this will be right up your street. The 21 stories by 15 different authors feature tales from each of the Grand Alliances, meaning there is something for you, whoever your favourite is.\u003c\/p\u003e\n","brand":"Games Workshop","offers":[{"title":"Default Title","offer_id":56048631218554,"sku":"GWS-60100281313","price":9.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Black-Library-Conquest-Unbound-Stories-From-The-Realms.jpg?v=1760978574"},{"product_id":"conquest-victor","title":"Conquest \/ Victor","description":"\u003cp\u003eThe Conquest brings explosive ordnance aplenty with its powerful main guns that can send enemies flying with Crit Devastation. Meanwhile, its secondary batteries can pummel enemies with multiple AOE ranged attacks or put down Creeping Barrage AOE templates that inflict POW 10 blast damage rolls on any model entering or ending within them. Backed by two P+S 22 fists, there's little that can weather the full onslaught of this marvel of Khadoran engineering.\u003c\/p\u003e\n","brand":"Privateer Press","offers":[{"title":"Default Title","offer_id":56048899424634,"sku":"ZWCS-PIP33109","price":85.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Conquest-Victor.jpg?v=1760979673"},{"product_id":"dice-conquest","title":"Dice Conquest","description":"\u003cp\u003eDice Conquest is a strategic and challenging co-op adventure, with just a set of dice and a deck of cards!\u003c\/p\u003e\n\u003cp\u003eTake on a gauntlet of terrifying monsters either solo or in a group of up to 4 classic fantasy characters, with a set of 7 included polyhedral dice as your weapons! Can you survive long enough to defeat the mighty dragon Kalterstorm?\u003c\/p\u003e\n\u003cp\u003eEach round you'll draw three new monster cards, joining any leftover from the last round. Then, a player rolls all available dice, and players begin their turns. On your turn, you place any available die on a monster (with one chance to reroll), doing that die's value amount of damage. If the value matches your character's critical hit number, you get to use your special ability too! If the total damage is greater than that monster's health, you defeat the monster, collect an item (if any), and move the dice back into the pool.\u003c\/p\u003e\n\u003cp\u003eBut it's not always so simple! Many monsters have special requirements, like the Ogre who must be defeated before you can even target other creatures! Or the Gremlin, who can only be defeated with three damage EXACTLY!\u003c\/p\u003e\n\u003cp\u003eIt includes 8 Hero cards to try in different combinations as you attempt to survive to the end. Once you do, you can mix in more and more of the included Trap cards for an added challenge!\u003c\/p\u003e\n\u003cp\u003eAges: 10+\u003cbr\u003e\nPlayers: 1-4\u003cbr\u003e\nGame Length: 30 minutes\u003c\/p\u003e\n","brand":"WizKids","offers":[{"title":"Default Title","offer_id":56049022665082,"sku":"ZBG-WZK87510","price":16.75,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Dice-Conquest.jpg?v=1760980185"},{"product_id":"conquest-and-consequence","title":"Conquest and Consequence","description":"\u003cp\u003eConquest and Consequence brings the Triumph \u0026amp; Tragedy system to the Pacific\/East Asia theater during the same 1936-1945 time period. Like T\u0026amp;T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:\u003c\/p\u003e\n\u003cp\u003eMilitarist Japan, the first Asian power to modernize, which seeks to replace the European colonial empires in East Asia with a true \"all-Asian\" empire, with itself as the natural leader.\u003cbr\u003e\nThe Communist Soviet faction, which is comprised of the Siberian USSR and the Red Chinese revolutionaries.\u003cbr\u003e\nThe Capitalist USA faction, which consists of the United States, the British Empire, and the struggling regime of Nationalist China.\u003cbr\u003e\nThe game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in T\u0026amp;T) has the early initiative due to its well-prepared military. Will it:\u003c\/p\u003e\n\u003cp\u003eMove south into China?\u003cbr\u003e\nTake the \"Northern Road\" into resource-rich east Siberia (as favored by the army)?\u003cbr\u003e\nPursue the \"Southern Road\" to the oil-rich Dutch East Indies advocated by its navy?\u003cbr\u003e\nOr bide its time, seeking a better position via diplomatic arrangements with neutrals including independent Chinese warlord states?\u003cbr\u003e\nJapanese aggression in China will likely irritate the sleeping giant that is the USA, but it is far away across the wide Pacific, and Japan has special naval abilities that allow it to compete at sea.\u003c\/p\u003e\n\u003cp\u003eThe Red Chinese have just completed their Long March and re-established their base in inland Shaansi, far from areas of Japanese (or Capitalist) interest. The Red Chinese are very weak militarily but have a secret weapon: Partisans. These are non-military \"political\" organizations (represented on-map with cardboard counters) that are difficult to eradicate, multiply if ignored, and can be converted into military units when desired (this being ill-advised without sufficient concentration). The Soviet Union, also acutely aware of Japanese expansionism, is desperately fortifying eastern Siberia, which is otherwise thinly defended. Nationalist China is aware of the Japanese threat but must also deal with the internal Communist threat. The United States is disarmed, disinterested, and distracted by the Great Depression. The British Empire is woefully under-defended and overconfident. The USA alliance must build up its economy while somehow improving the military capabilities of the British Empire, Nationalist China, and itself.\u003cbr\u003e\nThe game combines the Pacific naval war and the land war in Asia (including the Chinese Civil War), both equally weighing upon victory. 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Who is the haunted loner called Wraith? Can the New Mutants' Warlock free Nova? And what are Ultron and the Phalanx really after? Collecting: Nova (2007) 1-12, Nova Annual (2007) 1, Annhilation: Conquest Prologue (2007) 1, Annihilation: Conquest - Starlord (2007) 1-4, Annihilation: Conquest - Quasar (2007) 1-4, Annihilation: Conquest - Wraith (2007) 1-4, Annihilation: Conquest (2007) 1-6, Annihilation Saga (2007)\u003c\/p\u003e\n","brand":"Turnaround Publishing","offers":[{"title":"Default Title","offer_id":56049483874682,"sku":"ZTP-9781302929091","price":66.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Annihilation-Conquest-Omnibus-Hardback.jpg?v=1760982202"},{"product_id":"catacombs-conquest","title":"Catacombs Conquest","description":"\u003cp\u003eCatacombs Conquest is a standalone, introductory title to get players acquainted with the Catacombs world and its dexterity game system. 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In this partly card-driven, partly procedural game -a brand-new design from Jon Southard - one to five players each control a group of conquistadors, trying to discover and loot the civilizations of the Americas and end up with the most gold and power.\u003c\/p\u003e\n\u003cp\u003eA game of The Conquistadors begins with the outline of Central and South America as known in 1520. Your first task will be to seek out and discover the great Indian cities and empires -- which may appear in their historical locations, or in quite different places. Once you discover where the cities and empires are, it is time to gather gold. You might battle and plunder the Indians, or your best plan may be to attempt diplomacy and enlist them as allies -- especially if you have an Indian interpreter in your expedition. Like Francisco Pizarro, you might try a Sudden Shock Attack to capture a native king and extort a fat ransom. Always you must be sure to keep the Governor happy, or he may issue a warrant for your arrest. Beware of native uprisings, painted warriors, and poisoned darts around the next corner, and watch out for defection in your own ranks. If you fall behind in the race for gold, you might try to descend the Amazon or discover the Fountain of Youth. And when you are really in a tight place, perhaps you can appeal to Mano de Dios (the Hand of God) to bail you out.\u003c\/p\u003e\n\u003cp\u003eThe Conquistadors is playable by from 1 to 5 players, with an introductory Basic Game, a more involved Standard Game, and some optional rules. 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Other players will stop at nothing to keep you from collecting carrots and taking the win, in this hilarious game that is full of spoofs, parodies and hysterical references.\u003c\/p\u003e\n\u003cp\u003eConquest will have you plotting your strategy (not to mention your revenge), managing your resources, crossing your fingers, bartering with the enemy and doing whatever it takes to claim the Magic Carrot and win the game! In this wacky adventure, all is fair in carrots and war!\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049640505722,"sku":"ZBG-UPR40611","price":32.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Killer-Bunnies-Conquest-Adventure.jpg?v=1760982854"},{"product_id":"hero-realms-journeys-conquest","title":"Hero Realms: Journeys - Conquest","description":"\u003cp\u003eThe Conquest pack contain 6 new quest cards and 6 new relic cards. 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Human mages have long been considered the weakest practitioners of the Art on EÃa, their essence associated with Creation as much as Destruction with each of the elements, traditionally associated with Balance, equally represented. Without a serious imbalance, such as that present within the Dweghom, the power a human can channel without assistance is severely limited. This is not to say that a fully trained Chapter Mage is not capable of turning the course of a battle, merely that he will do so through the opportune application of power at the right time, rather than through the overwhelming application of power on the battlefield the way a Dweghom Pyromancer might.\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n 1 Resin miniature\u003cbr\u003e\n 1 27mm plastic base\u003cbr\u003e\n 1 Command card\u003c\/p\u003e\n","brand":"Para Bellum","offers":[{"title":"Default Title","offer_id":56049849336186,"sku":"ZBG-PBW7222","price":17.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PBW7222.jpg?v=1760983777"},{"product_id":"conquest-the-last-argument-of-kings-spires-biomancer-expansion","title":"Conquest: The Last Argument of Kings Spires Biomancer Expansion","description":"\u003cp\u003eTo look upon a Biomancer is to look upon Biomancy itself. These are the favored agents of the Directorate, and the full resources of their twisted genius are at their disposal. Everything about them-from their clothing to the menagerie that follows them, even their very bodies-are the direct product of a Biomantic process.\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n 1 Resin miniature\u003cbr\u003e\n 1 27mm plastic base\u003cbr\u003e\n 1 Command card\u003c\/p\u003e\n","brand":"Para Bellum","offers":[{"title":"Default Title","offer_id":56049849663866,"sku":"ZBG-PBW7111","price":17.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PBW7111.jpg?v=1760983778"},{"product_id":"conquest-the-last-argument-of-kings-hundred-kingdoms-noble-lord-expansion","title":"Conquest: The Last Argument of Kings Hundred Kingdoms Noble Lord Expansion","description":"\u003cp\u003eWhatever the specifics, few question that many a nobles right to command does not derive simply from the blood coursing through their veins. The prestigious martial tradition of the Hundred Kingdoms demands leaders whose men believe in them, whose training and experience foster confidence, and whose skill demands admiration. A Noble Lord who issues orders can reasonably expect their men to storm the battlement; one who leads from the front knows their men would brave the gates of hell.\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n 1 Resin miniature\u003cbr\u003e\n 1 27mm plastic base\u003cbr\u003e\n 1 Command card\u003c\/p\u003e\n","brand":"Para Bellum","offers":[{"title":"Default Title","offer_id":56049850319226,"sku":"ZBG-PBW7223","price":17.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PBW7223.jpg?v=1760983781"},{"product_id":"l5r-lcg-campaigns-of-conquest-dynasty-pack","title":"L5R LCG - Campaigns of Conquest Dynasty Pack","description":"\u003cp\u003eAs the next piece of the Dominion cycle, this Dynasty Pack leans into the biggest themes of the cycle, boasting three dynasty deck events and nine cards with the new rally keyword. New cards for each of the seven Great Clans enhance their deckbuilding options, while a new Lion stronghold invites Lion Clan players to explore a new type of deck centered on your Bushi. Can you safeguard the future of the Emerald Empire and uphold your clans honor?\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56049869029754,"sku":"ZBG-FFGL5C32","price":11.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/L5R-LCG-Campaigns-of-Conquest-Dynasty-Pack-1.jpg?v=1760983854"},{"product_id":"the-last-argument-of-kings-spires-brute-drones-expansion-conquest","title":"The Last Argument of Kings: Spires Brute Drones Expansion - Conquest","description":"\u003cp\u003e\"It punched my horse. It punched my charging horse.\"\u003cbr\u003e\n- Sir Antonus von Konigstadt\u003c\/p\u003e\n\u003cp\u003eUnlike the elegant Biomantic processes and techniques used in the development of creations like the Marksman Clone, the Brute Drone reflects the callous disregard the Spires have for the suffering of their creations. Selected from the least imperfect of the force grown drones they employ as cannon fodder, the prospective Brutes are carried off and subjected to a ruthlessly efficient testing process, to see if their bodies can survive the stress of transformation. Those who fail this test are left fit for little else but biomass recycling.\u003c\/p\u003e\n\u003cp\u003eFor those that survive, this invasive procedure ends with the prospective clones being sealed in the massive armor which they will wear for the rest of their lives, short as those may be. They are lowered, armor and all, into a vat with hyper aggressive muscle and bone augmentation agents. Coupled with hormonal growth treatments, the result is impressive, if limited. Body mass can triple in as little as two months of immersion, but the pain and trauma of the process severely impairs the already limited mental faculties of the drones.\u003c\/p\u003e\n\u003cp\u003eThe massive armors they are immersed with are soon filled out completely, stunting further growth and provoking increasing amounts of pain on the nascent Brutes. Once the pain is intense enough to overcome the sedating agents added to the vat mixture, the Brute is considered fully grown and decanted, before its mad thrashings harm the rest of the batch. The process could be far more compassionate and effective, but time and practice have shown this to be the most resource efficient method to develop these front line shock troops. The monstrously high fail rate amongst the menial drones is more than compensated for by the tremendously reduced cost and oversight.\u003c\/p\u003e\n\u003cp\u003eTowering well over two meters, with most specimens touching the three meter mark, Brute Drones are a towering mass of vat grown muscle and aggression. Their skin, where it can be seen beneath the ichor soaked bandages they bear, is a ravaged mass of scar tissue and subdermal bone deposits. Their armor is literally sealed onto their bodies, held in place by alchemically treated cartouches that establish Lineage ownership, lot number and enhancement date of the particular drone.\u003c\/p\u003e\n\u003cp\u003eOn the battlefield, Brute Drones are little more than living battering rams. As a result, they are always deployed in conjunction with a Pheromancer, whose powerful pheromonal commands are the only thing that can cut through the haze of pain and rage that clouds their mind.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e\n- 3 Brute Drones with cavalry stands\u003cbr\u003e\n- 1 Digital command card\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049873289594,"sku":"ZBG-PBW1111","price":31.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Last-Argument-of-Kings-Spires-Brute-Drones-Expansion-Conquest.jpg?v=1760983870"},{"product_id":"the-last-argument-of-kings-hundred-kingdoms-steel-legion-expansion-conquest","title":"The Last Argument of Kings: Hundred Kingdoms Steel Legion Expansion - Conquest","description":"\u003cp\u003e\"Forget their training. Forget their armor, their weapons and the fact your best were trained by their worst. Just remember one thing, dear cousin; when the Steel Legion moves, Kings fall.\"\u003cbr\u003e\n - Duke Anghelus, now King Anghelus I of Munlin\u003c\/p\u003e\n\u003cp\u003e Upon the death of Otto IV, there were six Imperial legions in the field: the Gilded Legion, the Legion of Steel, the Adamantine Legion, the Legion of Ash, the Legion of Smoke and the Argent Legion. In the chaos that followed, all but two of these were disbanded by order of the Imperial Conclave. The only remnants left today of these once mighty institutions are the War Colleges in Argem.\u003c\/p\u003e\n\u003cp\u003e The survival of the Gilded Legion was ensured by their critical role in safeguarding the sovereignty and independence of the Imperial Mint. The Steel Legion, on the other hand, survived by the simple expedient of refusing to disband. They pitched camp within the Klaean Fields of Argem and issued an ultimatum: they answered only to the Emperor. Until an Emperor sat on the Hollow Throne once more, they would serve the Empire. Despite the threats and condemnations by members of the Conclave, none were foolish enough to challenge their position. Before things could escalate, the Conclave agreed to establish the Office of the Imperial Chamberlain and the Steel Legion has since guaranteed the sanctity of Argem, the Imperial Capital, and the Office of the Imperial Chamberlain.\u003c\/p\u003e\n\u003cp\u003e The Steel Legion is one of the oldest fighting forces in the Tellian Empire. Taking its name from the storied legions of the old Dominion and tracing its origins to the very first professional armies the Emperor fielded, only the Orders can claim a more storied or glorious past. When the Steel Legion took upon themselves the role of custodians of the Empire and guarantors of the Chamberlain, they forsook their traditional weaponry and armed themselves with great swords, traditionally the ceremonial weapon of the Adamantine Legion, the Emperors now defunct bodyguard. With this act, the Steel Legion became the last surviving link between the glorious military history of the Armatellum dynasty and the Hundred Kingdoms today. \u003c\/p\u003e\n\u003cp\u003e In the absence of an Emperor, the Steel Legion is the single most prosperous and powerful mercenary company in the Empire. They sell their services widely, but only to those families that are waging war outside the Empire or who have a casus belli recognized by the Imperial Conclave. Their wealth is supplemented by a standing contract with the office of the Imperial Chamberlain to protect Argem from all aggressors. The nobles view this contract as little more than artifice, a mechanism for the Office of the Chamberlain to support one of the strongest and staunchest allies of the Imperial mandate behind a veneer of neutrality. To this day, no Noble House has been willing to directly challenge the Steel Legion on these, or any other, grounds.\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n - 12 Steel Legion with 3 infantry stands\u003cbr\u003e\n - 1 Digital command card\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049874665850,"sku":"ZBG-PBW2221","price":28.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Last-Argument-of-Kings-Hundred-Kingdoms-Steel-Legion-Expansion-Conquest.jpg?v=1760983875"},{"product_id":"the-last-argument-of-kings-spires-abomination-expansion-conquest","title":"The Last Argument of Kings: Spires Abomination Expansion - Conquest","description":"\u003cp\u003e\"we lost the sky as it stepped over us, crashing through half the squad. And that sound! At first, I thought it was the men but... I-it whimpered, Sire. It whimpered as it slaughtered. My captain, a veteran of ten years, soiled himself.\"\u003c\/p\u003e\n\u003cp\u003e Abominations loom several man heights over the head of even the tallest mortal. Their gore slicked limbs spider out from its bulbous, distended abdomen and thorax. They are instruments of pure mayhem on the battlefield, scuttling forwards and reaping a bloody toll with their scythe like appendages, leaving only bloody ruin behind them. Survivors speak of a keening whine, just on the verge of hearing that pervades their memories, a sound that registers deeper than the cries of their fallen comrades. This is the only sound an Abomination can make, the only sound it is allowed to make: a keening howl to convey the depth of their misery and torment.\u003c\/p\u003e\n\u003cp\u003e Abominations were not originally intended to serve as organic war engines. They were an advanced and cruel form of punishment, devised on a whim by the Sovereign. Ensconced deep within an Abomination lies the body of an Exile who has betrayed his trust or breached the most sacrosanct of Spire laws. Despite significant effort, even the Sovereigns most ardent opponents have not been able to come up with a more cruel punishment and have adopted this cruel torture for their worst enemies.\u003c\/p\u003e\n\u003cp\u003e Invasive cerebral procedures impairs the cognitive function of the condemned, as chemical and hormonal treatments are applied to make them lose control of their Life-Binding gifts and forcibly bond them to a lower organism. Multiple organisms were proposed and tried but the humble ant was ultimately preferred. While more gruesome examples could be made, it was found that those Abominations bonded to other species were too intractable or self-destructive. The ants instinctive hierarchical physiology somehow makes it more susceptible to Pheromonic command, forcing the body to respond to orders while allowing compromised psyche trapped within the hellish amalgam only enough control to wail its anguish even while enacting the will of its tormentors.\u003c\/p\u003e\n\u003cp\u003e Contents:\u003cbr\u003e\n - 1 Abomination with 1 monster stand\u003cbr\u003e\n - 1 Digital command card\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049875485050,"sku":"ZBG-PBW1112","price":38.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Last-Argument-of-Kings-Spires-Abomination-Expansion-Conquest.jpg?v=1760983878"},{"product_id":"conquest-the-last-argument-of-kings-two-player-starter-set","title":"Conquest: The Last Argument of Kings, Two-Player Starter Set","description":"\u003cp\u003eMore than six centuries have passed since the Fall changed EÃa. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains...\u003c\/p\u003e\n\u003cp\u003eGrab a friend and dive into the world of Conquest: The Last Argument of Kings! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest.\u003c\/p\u003e\n\u003cp\u003ePlease note- Miniatures are supplied unpainted, preparation and assembly may be required.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049894424954,"sku":"ZBG-PBW1001","price":65.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Conquest-The-Last-Argument-of-Kings-Two-Player-Starter-Set.jpg?v=1760983968"},{"product_id":"warhammer-40000-urban-conquest-eng","title":"Warhammer 40000: Urban Conquest (Eng)","description":"\u003cp\u003eIn a galaxy in which every planet is a bitterly contested war zone, cities make for the bloodiest of battlefields. Armies manoeuvre amidst the blasted ruins in claustrophobic and lethal environments. Death lurks in every window and waits around every corner.\u003c\/p\u003e\n\u003cp\u003e Urban Conquest gives you everything you need to play thrilling campaigns of city-wide combat. Build your own metropolitan warscape with the cards provided, then participate in intense linked campaigns where you'll battle to hold key strategic locations, each providing unique benefits to your forces. 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Now, he will lead the Necrons to restore their dynasties and renew their dominion over the entire galaxy. Journey once more into the treacherous jungles of Nectavus VI with Searching for Truth, the fourth War Pack in the Death World cycle for Warhammer 40,000: Conquest! Like the other War Packs of the Death World cycle, this expansion focuses on the new Deep Strike keyword, offering plenty of new cards that you can play facedown, only revealing them when it's most advantageous to you. Elite units continue to gain power, and a new Necron warlord invites you to reap the rewards of repairing your warriors and keeping your armies fully operational. 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Now, as the Necrons ascend and swell their armies with slaves, all the Traxis sector will learn to fear these mechanical terrors. Legions of Death introduces the Necrons as a new playable faction for Warhammer 40,000: Conquest. Two new warlords lead the Necron forces in the Traxis sector, and new mechanics evoke the theme of a Necron invasion whenever you lead them into battle. As the Necrons, you can enslave the peoples of the galaxy, filling your deck with units from other factions that are forced to fight alongside you. 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Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet. Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet's assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game. Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you'll want to build your deck around your warlord to take full advantage of his strengths - and cover his weaknesses, as defeating the opponent's warlord is another way to victory.\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56050209882490,"sku":"ZBG-FFGWHK01","price":37.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Warhammer-40000-Conquest-LCG.jpg?v=1760985320"},{"product_id":"apocalypse-conquest-of-planet-earth","title":"Apocalypse: Conquest of Planet Earth","description":"\u003cp\u003eConquest of Planet Earth Expansion The Apocalypse Expansion for Conquest of Planet Earth sees the battle for Earth continue, escalating in scale as more Alien species are dispatched to the planet to take on the growing resistance of the stubborn Human defenders. 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