{"title":"Arabian","description":null,"products":[{"product_id":"marrakech","title":"Marrakech","description":"\u003cp\u003eThe rug market in Marrakesh square is on tenterhooks, the best salesperson will soon be named. Each salesperson tries to have the highest number of rugs visible at the end of the game while also amassing the biggest fortune.\u003c\/p\u003e\n\u003cp\u003eThe player with the biggest fortune (worked out by adding together the number of visible rugs and the amount of money held by each salesperson) wins.\u003c\/p\u003e\n","brand":"Hachette Board Games","offers":[{"title":"Default Title","offer_id":56046947139962,"sku":"ZVR-6044","price":28.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZVR-6044.jpg?v=1760968828"},{"product_id":"inventors-of-the-south-tigris","title":"Inventors of the South Tigris","description":"\u003cp\u003eInventors of the South Tigris is set during the height of the Abbasid\u003cbr\u003e\nCaliphate, circa 850 AD. Over the past decades, Baghdad has become home to\u003cbr\u003e\nthousands of mathematicians, astronomers, chemists, and physicians. As\u003cbr\u003e\ninspired innovators, players are eager to develop clever contraptions to impress\u003cbr\u003e\ntheir peers. Will your ingenious devices adorn the House of Wisdom, or are they\u003cbr\u003e\ndestined for dust and decay?\u003cbr\u003e\nThe aim of Inventors of the South Tigris is to be the player with the most\u003cbr\u003e\nVictory Points (VP) at the game's end. Points are primarily gained by Inventing,\u003cbr\u003e\nBuilding, Testing, and Publishing Devices. Players can also score points by\u003cbr\u003e\ntraining their Craftspeople, developing their Workshops, Researching, and\u003cbr\u003e\nInfluencing the 3 scientific Guilds.\u003c\/p\u003e\n","brand":"Renengade Game Studios","offers":[{"title":"Default Title","offer_id":56047679013242,"sku":"ZBF-RGS02743","price":47.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBF-RGS02743.jpg?v=1760974720"},{"product_id":"scholars-of-the-south-tigris","title":"Scholars of the South Tigris","description":"\u003cp\u003eScholars of the South Tigris is a new stand-alone game in the South Tigris trilogy set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.\u003c\/p\u003e\n\u003cp\u003eNumber of Players: 1-4\u003cbr\u003e\nFor Ages: 14+\u003cbr\u003e\nPlaying Time: 60-90 min\u003cbr\u003e\nGame Type: Dice Bag-Building, Strategy\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048378184058,"sku":"ZBG-RGS02616","price":48.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Scholars-of-the-South-Tigris.jpg?v=1760977521"},{"product_id":"the-bazaars-of-ubar","title":"The Bazaars of Ubar","description":"\u003cp\u003eThe Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! \u003c\/p\u003e\n\u003cp\u003eDuring setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. \u003c\/p\u003e\n\u003cp\u003eAfter taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. \u003c\/p\u003e\n\u003cp\u003eWhen a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. \u003c\/p\u003e\n\u003cp\u003eWhen all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048402956666,"sku":"ZBG-GFG65632","price":24.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Bazaars-of-Ubar-1.jpg?v=1760977605"},{"product_id":"crescent-moon","title":"Crescent Moon","description":"\u003cp\u003eAs the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance has been upset. As one of many rival powers in the region, you now have the opportunity to alter the course of history and seize power for yourself. The ambitious Sultan sits in a golden palace, presiding over great works of architecture. The secretive Murshid works to covertly undermine the central authorities through an expansive network of agents. The wandering tribes of the Nomad aim to sow discord in order to secure employment for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep across the land, chasing after promises of plunder. And, in the face of chaos and uncertainty, the Caliph aims to preserve order through military might. Will you successfully navigate this web of rivalries and rise to prominence, or will you squabble with your lesser adversaries and fade into obscurity?Crescent Moon is an area control game for four or five players. Take on the role of one of five radically asymmetric characters, each with their own objectives to fulfil, unique actions to utilise, and game-changing special powers to employ. Build symbiotic relationships with your allies, undermine your rivals, and choose your friends and enemies wisely in this cut-throat game of power and politics.Number of players: 4-5Ages: 14+Play time: 150-180 minutesComponents: 59 Custom Wooden Pieces, 5 Player Booklets, 82 Cards, 62 Wooden Discs, 16 Hexes, 5 Cloth Bags, 196 Tokens\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56049021354362,"sku":"ZOS-9781472850072","price":55.2,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Crescent-Moon.jpg?v=1760980180"},{"product_id":"almadi","title":"Almadi","description":"\u003cp\u003eBy the end of the 1001st night, the sultan Shahryar wishes to build the new realm of Almadi to honor the intelligence and wisdom of his wife Sheherazade. As the sultan's advisor, you are the architect of this great work. Design a thriving territory with sumptuous palaces, fresh oases, opulent markets and majestic caravans. Skillfully arrange the landscapes and use their effects to turn your work into a great success!\u003c\/p\u003e\n\u003cp\u003ePlayers build the Almadi realm in front of them by arranging the different Landscape types to the right of their starting tile. During their turn, each player chooses a Landscape tile from one of the rows on the central board and places it in the row with the same number in their realm. By placing this tile, the player can activate the effects of adjacent tiles.\u003c\/p\u003e\n\u003cp\u003eAt the end of the game, players score points based on the landscape layout in their realm, the number of rubies collected, the activation of certain effects and the royal objectives they have completed. They also score points if they have used the characters.\u003c\/p\u003e\n\u003cp\u003eThe player who scores the most points at the end of the game will be the winner.\u003c\/p\u003e\n","brand":"Hachette","offers":[{"title":"Default Title","offer_id":56049061265786,"sku":"ZHAC-FUALM-EN","price":23.9,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Almadi.jpg?v=1760980353"},{"product_id":"merchants-of-araby","title":"Merchants of Araby","description":"\u003cp\u003eBecome the wealthiest merchant prince or princess in all of Araby by establishing an entourage of merchants and allies, teaching virtues, summoning djinni, negotiating frequently, and making successful caravan investments.\u003c\/p\u003e\n\u003cp\u003eObjective\u003cbr\u003e\nBe the player with the most coins at the end of the game.\u003c\/p\u003e\n\u003cp\u003eDuring your turn perform actions such as playing cards, tasking merchants, Starting a caravan, and negotiating with your opponents.\u003cbr\u003e\nThese Actions may be taken multiple times and in any order you choose.\u003c\/p\u003e\n\u003cp\u003eProducts are usually generated by tasking Merchants in your entourage.\u003cbr\u003e\nMagical Djinn cards may be played on any turn.\u003cbr\u003e\nThe Ally cards in your entourage assit your Merchants in a variety of ways.\u003cbr\u003e\nVirtue cards activate immediately for an instant bonus to you and often to an opponent of your choosing.\u003c\/p\u003e\n\u003cp\u003eCaravan cards are the primary source of earning coins and negotiation in the game. The main revenue generating devices in the game are the caravan cards, each representing a journey to a distant city in Araby to sell valuable products. Player participation, bandits, and market fluctuations will affect each caravan's payout.\u003cbr\u003e\nEach product space on the caravan card may hold one camel token which represents a particular product generated specifically for the caravan.\u003cbr\u003e\nAdd camels to caravans by tasking merchants, playing a djinn card, or negotiate with another player to generate a product for you by tasking their merchant or djinn.\u003cbr\u003e\nAn opponent may not add a camel to your caravan without negotiating for your permission.\u003cbr\u003e\nWhen your turn ends, your caravan becomes locked to you and you may not add more of your camels to it unless the active player grants you permission to do so through some negotiation.\u003cbr\u003e\nYour caravan is never locked to opponents wishing to place camels on it, but they always have to negotiate for your permission to do so.\u003c\/p\u003e\n\u003cp\u003eYour caravans depart at the start of your next turn.\u003cbr\u003e\nWhen they do, watch out for bandits out to steal your goods! Bandits favor the most choice products so the more lucrative your camel placement, the more likely it will be hit by bandits.\u003c\/p\u003e\n\u003cp\u003eNegotiation is Key\u003cbr\u003e\nSimply stated, everything is negotiable for everything. Players may trade gold for camel placement, cards for products, actions for promised actions, camel placement for ally tasking, cards from entourage to entourage, cards from hand to hand, something for nothing. The list is nearly endless. If you can strike a deal with another player for any game resource or action, then feel free to do so.\u003c\/p\u003e\n\u003cp\u003eYour entourage is refreshed at the beginning and the end of each of your turns so that you have the option of tasking them on other player turns.\u003c\/p\u003e\n\u003cp\u003eGame End\u003cbr\u003e\nThe game ends after the fourth round as each round represents one season of a year.\u003cbr\u003e\nThe player with the most total coins is declared the winner!\u003c\/p\u003e\n","brand":"Daily Magic Games","offers":[{"title":"Default Title","offer_id":56049129816442,"sku":"ZBG-DMGMOA001","price":6.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Merchants-of-Araby.jpg?v=1760980664"},{"product_id":"camel-up-off-season","title":"Camel Up: Off Season","description":"\u003cp\u003eIn Camel Up: Off Season, each of the 3-5 players has their own caravan of four camels that can carry goods, with the camels being able to carry 3, 4, 5, and 6 goods. Goods come in four types - carpets, vases, dates, and (non-date) fruit - and these goods will be available at markets, with one more market in play than the number of players. Each double-sided market indicates how many face-up and face-down cards are placed there, in addition to the special power of that market.\u003c\/p\u003e\n\u003cp\u003eAt the start of a round, players bid to see who selects goods first from a market, with the bidding rules being set by the back of the topmost goods card in the deck. Whoever wins the bid pays their money to the bank, while everyone else keeps their coins. (Coins are victory points, so you might not want to throw away too many of them!)\u003c\/p\u003e\n\u003cp\u003eThe winning bidder chooses a market, uses the power of that market (if they wish), then takes all of the goods from that market, flips them face up (if needed), then loads the goods on their camels. A camel can hold goods of only one type, and if a goods type is on a camel, then you must continue placing that good on the same camel. Each camel has a goods limit, however, and if you exceed that limit, then you must throw away all of that type of good.\u003c\/p\u003e\n\u003cp\u003eEach other player in clockwise order then chooses an unchosen market, optionally uses its power, and collects and loads its goods. Each player then has the option of selling goods from at most one camel, with each type of goods paying out in different ways:\u003c\/p\u003e\n\u003cp\u003eDates: Cards show 1-4 dates, and the more you sell at once, the more money you receive.\u003cbr\u003e\nCarpets: Cards come in six colors, and you can't sell the same color twice in a batch. Again, the more you sell at once, the better.\u003cbr\u003e\nVases: Cards come in three types (with some overlap), and you can sell only one shape at a time\u003cbr\u003e\nFruit: Cards come in four types worth different amounts, and you can sell only the lowest-valued fruit.\u003cbr\u003e\nPlace a 1 coin on the unchosen market, flip all the other markets, refill those markets with cards, then start the next round. When the deck runs out, complete one more round - selling once from each of your camels - then whoever has the most money wins.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049463296378,"sku":"ZBG-PBGPZG20090EN","price":25.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Camel-Up-Off-Season.jpg?v=1760982114"},{"product_id":"rulebenders","title":"Rulebenders","description":"\u003cp\u003eEmbark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies and more in Rulebenders, a time-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!\u003c\/p\u003e\n\u003cp\u003eIn the game, players choose a number of themes out of the available six, changing the character of each round as the game progresses. Players fight for control over the different rules aspects of the game, bending the rules of the game to their advantage. You have to use your wits in this unique game where the rules change as you play.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049472668026,"sku":"ZBG-GABPAR04","price":10.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Rulebenders.jpg?v=1760982141"},{"product_id":"merv-the-heart-of-the-silk-road","title":"Merv: The Heart of the Silk Road","description":"\u003cp\u003eYou may not have heard of Merv as a city... but once, it was the most thriving metropolis in the world. Now Merv sits in ruins, faded away due to the destruction of its great dam after a Mongol invasion. But in Merv: The Heart of the Silk Road, 1-4 players compete during the 12th century, in the city's heyday. You're vying for wealth and power in this gateway city between the east and the west. Merv: The Heart of the Silk Road is one of the latest designs from Osprey Games and Fabio Lopiano. (Sound familiar? Lopiano's also designed other superb Euro-style games such as Calimala, and Rugusa.) Merv too, is a medium-weight Euro-style strategy game, and it's interactive as it is pretty. Ian O'Toole's artwork oozes class, as we've come to expect.In Merv, your turn consists of moving around the city's 5x5 grid, and picking to activate a tile along that row\/column. You can construct permanent buildings in this location, acting as a game-long investments. Because later on, if you - or, fingers crossed, your opponents - trigger the row\/column with your building in it, this tile pays out again!There's lots of things to chase. Gaining Favours helps you spend them to score points in the Palace. Placing servants in the Palace itself strengthens this! Deploying Soldiers helps you gain influence in the city, fulfil better contracts, and collect more spices. Claiming Caravansary cards aids towards set collection. Claiming scrolls in the Library provide unique boons. You can buy goods in the Marketplace. Donating goods to the Mosque provides additional boons. But, instead, you might want to build a wall around the city...At the end of the second and third round of the game, the Mongols invade Merv! And that's bad news if there are no walls to prevent them entering. You don't want to lose any of your precious buildings! Will you thrive within the glorious city of Merv? Or will these invaders tear down the businesses you worked hard to create?Player Count: 1-4 PlayersTime: 90 minutesAge: 14+\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56049704829306,"sku":"ZBG-OSP2411","price":33.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Merv-The-Heart-of-the-Silk-Road.jpg?v=1760983137"},{"product_id":"amul","title":"Amul","description":"\u003cp\u003eThe city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.\u003c\/p\u003e\n\u003cp\u003eAmul, originally announced as Silk Road, is a card game of bustling bazaars for up to eight aspiring merchants. In Amul, each player is a striving merchant, competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay, keeping all players constantly engaged.\u003c\/p\u003e\n\u003cp\u003eDraft cards from the market to collect goods and valuables, hire guards, assemble caravans, and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring, while others must be in your hand for optimal end game scoring.\u003c\/p\u003e\n\u003cp\u003eAmul features fast and engaging gameplay, as well as beautiful artwork.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049874829690,"sku":"ZBG-LAU048","price":20.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Amul.jpg?v=1760983876"},{"product_id":"camel-up-2nd-edition","title":"Camel Up 2nd Edition","description":"\u003cp\u003eLadies and gentlemen: start your... camels? Camel Up was one of the most crazy racing games you could buy, full of exciting twists and turns. This is a second edition from eggertspiel of the original 2014 game. It retains all the fabulous fun from the base game, and provides some cool extras, too! What cool extras, you ask? As well as new artwork, there's engraved dice, an improved, sturdy pyramid design as well as extra modules. Camel Up might feature a camel race, but it's not strictly a racing game. It's more of a betting game, where up to eight players aim to make as much money at the races as possible. The race is one lap around the pyramid, with five coloured camels participating. The pyramid itself is like a dice cup, with each camel having a corresponding d6 die (faces numbered 1-3, twice).On a player's turn, they can do one of a few different actions. They can shake the pyramid and release one die, moving that colour camel said spaces forward. If camels share a spot on the racetrack, they sit on top of one another. If a camel's die gets revealed, they move and carry any other camels sitting on top of them, too. Place an oasis or a desert to impact the racetrack. Help or hinder your favourite camel!Why? Because players can bet on which camel they think will lead the race at the end of the 'leg'. (A leg equates to once all camel dice have come out of the shaker.) Or, players can also place bets on which camel they think will win or lose, outright. The stakes pay out better the earlier you gamble. The second edition of Camel Up also provides two rogue camels that race in the opposite direction. They could end up carrying other camels the wrong way around the track! Camel Up is one of the most fun and entertaining family games on the market today. Player Count: 3-8 playersTime: 30-45 minutesAge: 8+\u003c\/p\u003e\n","brand":"Pegasus Spiele","offers":[{"title":"Default Title","offer_id":56050079203706,"sku":"ZBG-PBGESG50120EN","price":33.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Camel-Up-2nd-Edition.jpg?v=1760984719"},{"product_id":"targi","title":"Targi","description":"\u003cp\u003eUnlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the 'Imascheren' (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards. Gameplay: The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples. The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards. The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP). The winner at the end of the game is the player with the most victory points.\u003c\/p\u003e\n","brand":"Thames \u0026 Kosmos","offers":[{"title":"Default Title","offer_id":56050094899578,"sku":"ZBG-691479","price":15.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Targi.jpg?v=1760984760"},{"product_id":"mokka-und-bakschisch-istanbul-exp","title":"Mokka und Bakschisch: Istanbul exp","description":"\u003cp\u003eSelling precious fabrics, the finest of spices, and the freshest of fruits in Istanbul was very good for business. But now the customers at the bazaar have discovered a new delicacy: coffee! As the cunning merchant you are, you sense the fortune you can make by selling the tasty bean. To overcome these new challenges in Mokka und Bakschisch: Istanbul, you will need more help than just that of your assistants. Luckily, for a baksheesh, the guests at the tavern are willing to take a little side job. Also, at the guild hall, you can find the valuable help you need. The first expansion for Istanbul, the 2014 Kennerspiel des Jahres, Istanbul: Mocha \u0026amp; Baksheesh brings four new places, more interaction between the players, and new ways to gain the coveted rubies. The Bazaar favourite of all gaming enthusiasts just got a little more attractive. Ages 10+ 2 - 5 Players40 - 60min Playing Time\u003c\/p\u003e\n","brand":"Pegasus Press","offers":[{"title":"Default Title","offer_id":56050146312570,"sku":"ZBG-PEG55116G","price":12.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mokka-und-Bakschisch-Istanbul-exp.jpg?v=1760985007"}],"url":"https:\/\/zatu.com\/en-ie\/collections\/arabian.oembed","provider":"Zatu Games","version":"1.0","type":"link"}