{"title":"Board Games - BGG Golden Geek","description":"","products":[{"product_id":"undaunted-north-africa","title":"Undaunted: North Africa","description":"\u003cp\u003eThe North African Campaign has begun.\u003c\/p\u003e\n\u003cp\u003ePlayers can take control of the British Army's Long Range Desert Group and operate behind enemy lines. And other will command the formidable Italian forces opposing them.\u003cbr\u003e\nPlayers lead their sides through a varied series of missions. As casualties mount, wounded units leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theatre.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2\u003cbr\u003e\nTime: 45-60 Minutes\u003cbr\u003e\nAge: 14+\u003c\/p\u003e\n","brand":"Osprey Games","offers":[{"title":"Default Title","offer_id":56046943961466,"sku":"ZBG-7318","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Undaunted-North-Africa.jpg?v=1760968815"},{"product_id":"wavelength","title":"Wavelength","description":"\u003cp\u003ePlayer Count: 2-12 players\u003c\/p\u003e\n\u003cp\u003eTime: 30-45 mins\u003c\/p\u003e\n\u003cp\u003eAge: 14+\u003c\/p\u003e\n\u003csection class=\"block-section\" style=\"box-sizing: border-box; flex-shrink: 0; width: 1140px; max-width: 100%; padding: 20px 0px 50px; margin-top: 0px; color: #414042; font-family: Quicksand, sans-serif;\"\u003eWavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team â€” the Psychic â€” knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the \"cold\" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps \"salad\"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!\u003c\/section\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046947172730,"sku":"ZBG-WAV01","price":22.39,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-WAV01_FRONT.jpg?v=1760968828"},{"product_id":"the-crew","title":"The Crew","description":"\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eThe Crew: Quest for Planet Nine is a trick taking adventure through space. You and your crew members will work together to battle through challenges of increasing difficulty to try and find the mysterious Planet Nine. As a team you will have to beat each of the 50 scenarios in order to claim to be the very best crew in space.\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eEach round you will read the snippet of story from the scenario booklet which will introduce the rules for that scenario. These will alter the win requirements for each game as well as altering the in game rules slightly too. As you continue in the campaign, you will find the challenges get harder and harder to complete. You will have certain players being required to win tricks containing specific cards. The challenge comes from the fact that you cannot speak about the cards you have, so you must try to deduce how best to win tricks in the right order to complete the challenge. \u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eThis game shines best at 3 or more players, however with the use of a dummy player, the two-player version is still a blast to play through. This presents a new challenge as some of the information is already available face up between you, but 9 cards are also hidden face down and must be revealed as the game progresses. If you enjoy trick taking games and fancy a scenario based challenge then you simply cannot go wrong with The Crew.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eDo you think you're going to enjoy playing The Crew: Quest for Planet Nine? Well why don't you go all out and check out The Crew: Mission Deep Sea as well to add to your 'The Crew' collection?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIn the box; \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e1 Commander Token\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e4 rocket cards\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e36 colour cards\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e36 challenge cards\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e1 rule and scenario book\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e1 punchboard of communication and task tokens\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e\u003cstrong\u003ePlayer Count\u003c\/strong\u003e: 2-5\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e\u003cstrong\u003eTime\u003c\/strong\u003e : 10 minutes per scenario\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003e\u003cstrong\u003eAge\u003c\/strong\u003e : 10+\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003ePlayer count: 2-5 Time: 20 minutes Age rating: 10+\u003c\/p\u003e\n","brand":"Spiral Galaxy","offers":[{"title":"Default Title","offer_id":56046947336570,"sku":"Z-THKO-691868","price":12.15,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Crew.jpg?v=1760968829"},{"product_id":"crossroads-forgotten-waters","title":"Crossroads: Forgotten Waters","description":"\u003cp\u003eGrab yer cutlass and yer rum, me hearties - we're heading into Forgotten Waters! Have you ever dreamed of playing a half-board game, half-pirate RPG? Then you're in luck: Forgotten Waters is the game for you! Players start by creating their pirate character sheet. They'll have their own backstory and asymmetrical player powers. Over time, you can improve your pirate stats, which see you get better at certain buccaneer skills! There's five different scenarios to play in Forgotten Waters. Each has a modular set-up, too. There's a range of ship roles you can play in the game, along with the individual and common team goals. There's more replay-ability here than you can shake a hook at! Forgotten Waters is a fantastic addition to the 'Crossroads' titles by Plaid Hat Games. The 'Crossroads' element of this game will feel familiar to those who have played Dead of Winter. In that game, players read from a Crossroads card and if said event triggered during a player's turn. In Forgotten Waters, this deck of cards is now an app, with voice actors narrating the action. The player picks from a range of choices, and the action continues. There's consequences to your decisions!Gameplay involves you deciding which (numbered) tiles to sail into. These trigger the Crossroad options. The game also comes with a book with different locations, corresponding to your decisions. Each one has worker placement spots, which entice players to explore or speak to the captain. But also you have to consider things like: how will you feed the crew? Forgotten Waters offers a magical sweet spot between strategy and a roleplaying game. It encourages silliness, laughter, as well as interaction with a colourful, fun-filled world. A pirate's life for ye? Yar!Player Count: 3-7 playersTime: 120-240 minutesAge: 14+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56046949925242,"sku":"ZBG-PH2900","price":49.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Crossroads-Forgotten-Waters.jpg?v=1760968840"},{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003eImperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavour.\u003c\/p\u003e\n\u003cp\u003eImperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honour its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theatre can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950842746,"sku":"ZBG-GMT2001","price":51.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Imperial-Struggle.jpg?v=1760968844"},{"product_id":"wyrmspan","title":"Wyrmspan","description":"\u003cp\u003eEmbark on a journey as an amateur dracologist in Wyrmspan, a world adorned with dragons! Your newfound passion leads you to unearth a concealed labyrinth on your land, the perfect haven for these creatures to rest.\u003c\/p\u003e\n\u003cp\u003eIn the game, your task is to construct a sanctuary that accommodates dragons of various shapes and sizes. Commencing with three excavated spaces in your Crimson Cavern, Golden Grotto, and Amethyst Abyss, your sanctuary evolves throughout the game. The goal is to entice dragons to dwell in these spaces, unleashing potent abilities and earning the favour of the Dragon Guild!\u003c\/p\u003e\n\u003cp\u003eComponents include rulebooks for both multiplayer and solo play, a dragon fact book to deepen your knowledge, player mats, adventurer meeples, and guild tokens. The game boasts a rich array of dragon and cave cards, dragon guilds, speckled egg tokens, objective tiles, shiny cardboard coins, quick-start cards, and an Automa solo mode for solo adventurers. The  components come together in a compact yet weighty box, Prepare for an unforgettable journey into the skies of Wyrmspan!\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-5\u003c\/p\u003e\n\u003cp\u003ePlay Time: 90mins\u003c\/p\u003e\n\u003cp\u003eAge: 14+\u003c\/p\u003e\n","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":56048257892730,"sku":"ZSTONE-WYRMSPAN","price":43.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Wyrmspan.jpg?v=1760977030"},{"product_id":"clank-catacombs","title":"Clank! Catacombs","description":"\u003cp\u003eDeck- building adventure meets tile- laying in the newest incarnation of Clank!\u003c\/p\u003e\n\u003cp\u003eThe catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.\u003c\/p\u003e\n\u003cp\u003eEach trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.\u003c\/p\u003e\n\u003cp\u003eFind your fortune (and escape the dragon!) in Clank! Catacombs.\u003c\/p\u003e\n\u003cp\u003ePlayers: 2-4\u003c\/p\u003e\n\u003cp\u003ePlaying Time: 45-90 mins\u003c\/p\u003e\n\u003cp\u003eAge: 13+\u003c\/p\u003e\n","brand":"Direwolf","offers":[{"title":"Default Title","offer_id":56048656613754,"sku":"ZBG-DWD02006","price":46.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Clank-Catacombs.jpg?v=1760978673"},{"product_id":"final-girl-core-box","title":"Final Girl Core Box","description":"\u003cp\u003ePlaying on a famous horror movie trope, Final Girl is a solitaire-only game that puts the player in the shoes of a female protagonist who must kill the slasher if she wants to survive.\u003c\/p\u003e\n\u003cp\u003eThe Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer\/location combinations you can experience!\u003c\/p\u003e\n\u003cp\u003eIn game terms, Final Girl shares similarities with Hostage Negotiator, but with some key differences that change it up, including a game board to track locations and character movement. You can choose from multiple characters when picking someone to play and multiple killers when picking someone to play against. Killers and locations each have their own specific terror cards that will be shuffled together to create a unique experience with various combinations of scenarios for you to play!\u003c\/p\u003e\n\u003cp\u003ePlayers: 1\u003c\/p\u003e\n\u003cp\u003ePlaying Time: 20-60 Min\u003c\/p\u003e\n\u003cp\u003eAge: 14+\u003c\/p\u003e","brand":"Van Ryder Games","offers":[{"title":"Default Title","offer_id":56049030594938,"sku":"ZBG-VRGFG000","price":17.74,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-VRGFG000.jpg?v=1760980237"},{"product_id":"ark-nova","title":"Ark Nova","description":"\u003cp\u003eArk Nova from Capstone Games and Feuerland provides you with the opportunity to create a modern Zoo by building pens, populating them with all types of endangered and non-endangered animals, build attractions and rides, gain sponsorships, partner up with other zoos from across the world and finally release animals back into the wild using clever conservation programs. \u003c\/p\u003e\n\u003cp\u003eTo do this the game uses several different mechanisms and cleverly combines them to provide 1 to 4 players with a 90 to 150 minute game. The game includes 1 larger central gameboard, 1 association board, 8 double sided player mats, 255 playing cards, 129 wooden pieces, and more than 250 cardboard tokens and tiles. \u003c\/p\u003e\n\u003cp\u003eEach card used in this game is unique and may provide you with opportunities to improve your zoo's reputation, income, or conservation ranking. The games end is triggered when one players conservation marker goes past their income marker which is travelling in the opposite direction. \u003c\/p\u003e\n\u003cp\u003eOn a players turn they have 5 different actions they can take by using their player cards. However, depending on where the players card is below their player mat will determine how strong their action is. Once a card has been used it goes back to the first position (weakest) and all of the other cards move up to take a stronger position. Careful planning is required to get the most out of all of the possible action cards.\u003c\/p\u003e\n\u003cp\u003eThe Build action allows you to construct an empty enclosure in your Zoo ready to be populated by an animal. The stronger the position of this card will allow you to build bigger enclosures. \u003c\/p\u003e\n\u003cp\u003eThe Animal Action allows you to place new animals in your empty enclosures. You can even play two animals if this card is in the strongest position. \u003c\/p\u003e\n\u003cp\u003eThe Cards action allows you to draw new cards into your hand. \u003c\/p\u003e\n\u003cp\u003eThe Sponsorship card allows you to take on new sponsors who might provide more income, discounts on certain animals etc and other very useful benefits. These sponsors have requirements for the strength of your sponsor card. \u003c\/p\u003e\n\u003cp\u003eThe Association card allows you to send one of your workers to the Association Board which could provide you with partnership opportunities with Zoos from different continents, the assistance of universities, and the ability to complete conservation projects and score big points. \u003c\/p\u003e\n\u003cp\u003eAll of these cards can be upgraded during the game providing even better options for when to use them. You can also unlock more workers to send to the Association Board. \u003c\/p\u003e\n\u003cp\u003eAs you cover over certain areas on your player mats with enclosures, rides etc you will unlock one time bonuses. You can also build kiosks and pavilions to increase your income levels. \u003c\/p\u003e\n\u003cp\u003eA game for players who like to have a lot to manage at any given point but also for players who have always wanted to build a Zoo the way you want it to be built. 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Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.\u003c\/p\u003e\n\u003cp\u003eIf a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.\u003c\/p\u003e\n\u003cp\u003eIn Oath, there are no fancy production tricks, app-assisted mechanisms, or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-6\u003cbr\u003e\nTime: 45-150 Minutes\u003cbr\u003e\nAge: 10+\u003c\/p\u003e\n","brand":"Leder","offers":[{"title":"Default Title","offer_id":56049189814650,"sku":"ZWCS-LED03000","price":79.57,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Oath-Chronicles-of-Empire-and-ExileOath-Chronicles-of-Empire-and-Exile-InsideOath-Chronicles-of-Empire-and-Exile-Back.jpg?v=1760980916"},{"product_id":"arkham-horror-the-card-game-revised-core-set","title":"Arkham Horror: The Card Game - Revised Core Set","description":"\u003cp\u003eThe boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all...With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG's core set is the perfect way for someone to dive into the game. The box comes with everything you need to get your Arkham campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos. There is a reason why Arkham Horror: The Card Game has captivated players for almost five whole years!\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56049203478906,"sku":"ZBG-FFGAHC60","price":55.2,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-FFGAHC60_FRONT.jpg?v=1760980976"},{"product_id":"cascadia","title":"Cascadia","description":"\u003cp\u003eCascadia is a beautiful strategy board game in which players compete to create the most harmonious ecosystem. Match rivers, prairies, wetlands, forests, and mountains and populate them with different wildlife species. Each species has its own unique traits to consider, such as its ecosystem, its spatial requirements, and its connections to other animals.\u003c\/p\u003e\n\u003cp\u003eSimple to learn, but hard to master - Cascadia is a dual-layer puzzle. There are a variety of goals that you can mix and match, creating a brand-new experience every time you play. Explore hundreds of unique puzzles and build beautiful terrain maps in competitive, solo, and family modes.\u003c\/p\u003e\n\u003cp\u003eThe solo mode of Cascadia elegantly replicates the 2-player experience, taking the drafting mechanics and turning them into a cascading market. Choose your pieces carefully, as the available options will change each turn. Solo mode plays quickly, and succeeds in being a relaxing, easy to learn experience. It presents suitably challenging puzzles for the player to overcome without the need to score for any AI players.\u003c\/p\u003e\n\u003cp\u003eIf you are playing with children, or you wish to simplify the gameplay for yourself or other players, the game includes variant scoring. There are two extra options, presented as an easy mode and an intermediate mode. The easy mode makes each animal score in a similar way, reducing the number of scoring conditions the player must learn. Intermediate mode increases the challenge of the spatial puzzle, without adding complex scoring conditions.\u003c\/p\u003e\n\u003cp\u003eCascadia is an accessible game that offers challenges suitable for all gamers, with approachable gameplay and strategic depth. It's a great choice whether you're searching for gateway games or in-depth strategy. You will find a great mix of long-term strategy and short-term tactics available as you work to solve each new puzzle. The team behind Cascadia knows that gamers love sharing their hobby and have worked hard to make Cascadia the perfect game to do just that.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-4\u003cbr\u003e\nTime: 30-45 minutes\u003cbr\u003e\nAge: 10+\u003c\/p\u003e\n","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":56049372103034,"sku":"ZBG-AEG7098","price":31.84,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/CascadiaCascadia-BackCascadia-Inside.jpg?v=1760981716"},{"product_id":"the-crew-mission-deep-sea","title":"The Crew: Mission Deep Sea","description":"\u003cp\u003e\" The Crew: Mission Deep Sea The first Crew came out of no where to blow gamers away and win awards. Combining the classic genre of trick taking with a space theme and co-op twist it won over critics and gamers alike. Now it's back for round two. Tricking taking is a fairly simple mechanic itself. Hearts or Whist are probably the most famous games to use it. The first player will play a card and the suit of this card is the lead suit and every other player must follow the lead suit if they can. The highest card played of the lead suit takes the trick (cards). Sometimes these rules are tweaked with the introduction of trump cards that always win the trick whether they are the lead car or not. The Crew turned took the idea of trick taking and turned it into a co-op game set in space. With limited communication players had to try and win tricks in certain orders, with certain players winning certain tricks or both and more! It proved to be a tense game of trying to work together, never quite knowing if the card you were about to play would make or break the round. With 50 scenarios to play through that changed the rules of communication and what tricks were needed to win. The Crew: Mission Deep Sea keeps the same tense game play but moves the setting under the oceans and adds some new kinks to its repertoire. Communication is similarly limited to the first game but you can expect more twists and turns in gameplay to keep things tense. Another thing carried over from the first game (2nd Edition) is the artwork on the suit cards forming a panoramic scene. Grab your breathing apparatus and dive in! Player count: 2-5 Time: 20 minutes Age rating: 10+\"\u003c\/p\u003e\n","brand":"Thames \u0026 Kosmos","offers":[{"title":"Default Title","offer_id":56049471455610,"sku":"Z-THKO-691869","price":11.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Crew-Mission-Deep-Sea-3.jpg?v=1760982137"},{"product_id":"wingspan-oceania-expansion","title":"Wingspan: Oceania Expansion","description":"\u003cp\u003eWho doesn't love Wingspan? It has won so many awards, and has been a fan favourite since the day it was released.\u003c\/p\u003e\n\u003cp\u003eIt really is fair to say Wingspan took the board gaming world by storm. A combination of hype and solid gameplay to back it up and excellent components. Coming from first time designer Elizabeth Hargrave it is a stunningly confident debut.\u003c\/p\u003e\n\u003cp\u003eThe game sees you collecting various birds and playing them to one of three habitats on your player board. Birds are represented by a huge stack of cards each of which is unique in terms of bird and art. The powers are quite varied too, but some are different takes on the same idea. On your turn you can either activate on of the three habitats and potentially all the birds in it, or playing a new bird.\u003c\/p\u003e\n\u003cp\u003ePlaying a bird will cost food and potentially eggs, and in someways is the most essential yet boring turn you can take. That is because the real joy of Wingspan is in the combinations you can string together in each of your three habitats. As you add birds to these habitats the base action of that habitat becomes more powerful. When you take that action (feed, lay eggs, or draw more birds) you also activate every bird in that habitat, making for delicious combos!\u003c\/p\u003e\n\u003cp\u003eAs the game progresses and you combos get bigger, you will have less actions to activate these combos making gameplay quicker than most other engine building games. The Oceania expansion adds in new yellow eggs, 95 more birds that can be shuffled in with all your other birds, more bonus cards and new player boards for even more variety. With this and the European Expansion you Wingspan games will never play out the same way twice!\u003c\/p\u003e\n\u003cp\u003eThe Oceania expansion adds that little something that you never really knew you needed.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-5 players\u003c\/p\u003e\n\u003cp\u003eTime: 40-70 mins\u003c\/p\u003e\n\u003cp\u003eAge: 10+\u003c\/p\u003e\n","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":56049599709562,"sku":"ZBG-STM903","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Wingspan-Oceania-Expansion.jpg?v=1760982693"},{"product_id":"so-clover","title":"So Clover!","description":"\u003cp\u003ePlayer Count: 3-6\u003cbr\u003e\nTime: 30 Minutes\u003cbr\u003e\nAge: 10+\u003c\/p\u003e\n\u003cp\u003eSo Clover! is a cooperative word-association game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. Then work together to try to figure out each player's Keywords. At the end of the game, add up your score according to how many Keywords you found and write it in the Record of Legends. Try to beat your high score each game!\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049612685690,"sku":"ZBG-REPSC01EN","price":16.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/20220225-ZBG-REPSC01EN_FRONT.jpg?v=1760982750"},{"product_id":"dune-imperium","title":"Dune: Imperium","description":"\u003cp\u003eDune: Imperium\u003c\/p\u003e\n\u003cp\u003eDune Imperium is a new game based in the universe Frank Herbert created and coming back to the big screens soon. There is already one Dune game - the reprint of the well regarded older title simply named Dune, but Imperium brings a new experience to the tabletop.\u003c\/p\u003e\n\u003cp\u003eEach player will take control of a leader of one of the Great Houses and use a combination of deck building and worker placement. Each player starts with a deck of cards, that they can improve during the game. These cards have a few functions. First you cannot place a worker without using a card. Each card will have one or more symbols related to areas of the board. To place a worker in one of the spots in that area you will need to play a card with a matching symbol.\u003c\/p\u003e\n\u003cp\u003eSome of these cards also have bonus icons which will give you extra actions or resources. You hand limit is 5 but the most workers you will have is three so you will also have at least two cards left. Thankfully the bottom of some cards contains more actions that trigger when you reveal the rest of your hand gaining all the actions on the bottom of your unused cards. You are free too do this before you have placed workers and use all your cards for this.\u003c\/p\u003e\n\u003cp\u003eDuring the course of a round you will be gaining resources, and also deploying troops to the conflict zone or your barracks for future conflicts. Each troop is worth two military strength and this can be improved further through unused cards.\u003c\/p\u003e\n\u003cp\u003eThe game play is really smooth with a bot used in two and one player games that is really easy to use. In fact one player simulates a multiplayer game really well. Dune Imperium is already being called the game of 2020 and with the smooth mix of worker placement and deck building it is easy to see why.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.board-game.co.uk\/wp-content\/uploads\/2022\/05\/Dune_Imperium_Rule_Book.pdf\" target=\"_blank\" rel=\"noopener\"\u003eDune: Imperium Rulebook\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1-4\u003cbr\u003e\n\u003cstrong\u003eTime:\u003c\/strong\u003e 60-120 mins\u003cbr\u003e\n\u003cstrong\u003eAge:\u003c\/strong\u003e 14+\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630314874,"sku":"ZBG-DWD01000","price":40.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DWD01000_FRONT.jpg?v=1760982821"},{"product_id":"sleeping-gods","title":"Sleeping Gods","description":"\u003cp\u003e\"Are the stars unfamiliar here?\" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. \"This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home.\"\u003c\/p\u003e\n\u003cp\u003eInÂ Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, theÂ Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!\u003c\/p\u003e\n\u003cp\u003eWelcome to a vast world. Your journey starts now.\u003c\/p\u003e\n\u003cp\u003ePlayers: 1-4\u003c\/p\u003e\n\u003cp\u003ePlaying Time: 60-1200 Min\u003c\/p\u003e\n\u003cp\u003eAge: 13+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049649123706,"sku":"ZBG-RVM023","price":80.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Sleeping-GodsSleeping-Gods-InsideSleeping-Gods-Back.jpg?v=1760982903"},{"product_id":"on-mars-kickstarter-edition","title":"On Mars - Kickstarter Edition","description":"\u003cp\u003eIn 2037, the first settlers arrived on Mars! The base camp was already settled and now, during the next fifty years, a group of very brave people from private space exploration companies are establishing a major colony ruled by a terrestrial organization, the D.O.M.E. (Department of Operations for Mars Exploration).\u003cbr\u003e\nAs a chief astronaut from a private space exploration company, you want to be a pioneer in developing the biggest, most advanced colony on Mars, achieving the D.O.M.E. mission goals as well as your company's hidden agenda. By bringing in and managing settlers, you can explore, mine, build, power, and upgrade buildings. You will lead the construction and assembly of greenhouse farms, water compounds, Oâ‚‚ factories, power generators, and mines. The goal of humanity on this new planet is to learn how to value water, air and the the things we need to live more than money - and in the end, become a self-sufficient colony independent of any terrestrial organization. Do you dare to take part in mankind's next biggest conquest?\u003cbr\u003e\nOn Mars is played in turns using different phases:\u003cbr\u003e\nPlayers decide which D.O.M.E. goals will be part of the game, how the new settlers from earth will be distributed through the different colonies, and which community buildings and materials Earth needs to authorize and provide.\u003cbr\u003e\nPlayers will have available to everyone a limited set of actions they can take in their turn and the raw materials sent from Earth.\u003cbr\u003e\nIn turn order, players take one action, but they need to plan carefully; builds consume power and a second building may not be placed before a generator is upgraded.\u003cbr\u003e\nLast, all the Colony parameters are adjusted.\u003cbr\u003e\nActions may be to build buildings, rovers or ships; to produce; to buy or sell resources; to explore; and to research. Actions take the form of worker placement, cards in buildings, scientists tokens, or tech tiles. All actions have an energy cost, so upgrading the generators and the existing power grid is very important. At the same time, most of the buildings need ore to be built, plus energy, people, and Oâ‚‚ to run. Settlers need food, water, and shelter to be able to survive. Food, water, and Oâ‚‚ needs to be stored. If you can't store enough resources, the population will not grow...\u003cbr\u003e\nKickstarter version: will contain all Stretch Goals unlocked during the KS campaign of Eagle Gryphon Games. Special KS price during the campaign.\u003c\/p\u003e\n","brand":"Kickstarters Only","offers":[{"title":"Default Title","offer_id":56049682678138,"sku":"ZKS-102253","price":114.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/On-Mars-Kickstarter-Edition.jpg?v=1760983018"},{"product_id":"under-falling-skies","title":"Under Falling Skies","description":"\u003cp\u003eUnder Falling SkiesUnder Falling Skies is a solo game that started life as nine card print and play on the Board Game Geek forums. This retail release sees major upgrades to the gameplay as it breaks free of the print and play restrictions. Setting the game up instantly brings space invaders to mind as you have five columns which alien invaders will move down towards the surface of the earth. You are the commander of an underground bunker and will issue orders via dice placement that not only powers your actions but also the speed at which the standard invader ships move. The motherships advance is more predictable moving one space down at the end of a turn - unless you cause it too move more!Your underground facility starts off small but can be expanded as the game goes on, offering more options and better versions of them. At the start of a turn you will roll all five dice, three silver and two white, before placing a dice into the room you wish to use. Each column can only hold one die and after you have placed it you must move any ships in that column the value shown on the die placed. â€¨If you placed a white dice you may reroll the other dice before placing more. Rooms will allow you to gain power, shoot down ships, hinder their movement and research the aliens. This last one is important because it is how to win the game. The central decision of which dice to place where and when is pleasingly difficult. You are always aware of the sacrifices you are taking so even when you are getting what you need, it's painful to advance the alien ships, knowing if you'd been less greedy you might have been better off. To keep things interesting there are various boards including to increase the difficulty and a four chapter campaign featuring new mechanics and gameplay options. Under Falling Skies is a great package, and one that will win over most people to solo games. Players: 1â€¨Time: 20-40 minsâ€¨Age: 12+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049708695930,"sku":"ZBG-CGE00058","price":24.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Under-Falling-Skies.jpg?v=1760983150"},{"product_id":"gloomhaven-jaws-of-the-lion","title":"Gloomhaven: Jaws of the Lion","description":"\u003cp\u003eLike its famous predecessor, Gloomhaven: Jaws of the Lion is a dungeon crawler where players work together as a group of mercenaries, the titular Jaws of the Lion, to complete increasingly difficult scenarios. Anyone who has played a fantasy computer game, or D\u0026amp;D, will recognise the format: Enter the lair of increasingly tougher monsters, fight them, loot treasure and defeat the Boss. In addition to the usual skull-bashing and spell-slinging chaos that you would expect from a fantasy game, Gloomhaven added an ingenious element of hand management to the mix. This means that players need to carefully manage their dwindling action cards and items or risk defeat through exhaustion before the scenario ends. Some actions are quicker than others and some are one use \"big hitters\" which need to be deployed sparingly. Other actions are reliant on specific Elements being present in the\u003c\/p\u003e\n\u003cp\u003eatmosphere to be more effective, leading to interesting synergies to be discovered with your teammates. It's a puzzle that needs a combination of strategy, cunning and a little bit of luck. There is also a healthy dose of competition thrown into the cooperative mix as players earn more experience from gold they pick up along the way and have their own individual secret goals which may not always benefit the mission at hand. It's a heady mix of theme and strategy which has helped Gloomhaven retain the position of number one game on Board Game Geek since ts release in 2016. In Jaws of the Lion, this winning system remains the backbone of the game, but has been streamlined to ease new players into the world and help the action flow better than in the original game. Players of Gloomhaven will immediately notice some differences in Jaws that are designed to help beginners find their feet quickly. Firstly, all four characters in Jaws feel strong and interesting from the very first scenario. Meaning that when you start playing, you feel like your character is a hero- in-waiting rather than an elderly relative in danger of collapsing if a skeleton warrior sneezes on you. Secondly, the first five scenarios are tutorials designed to introduce players gradually to the rules and themes of the game. By level five they will know all of the mechanics within the scenarios and also how to level up characters, purchase items and improve their chances of survival next time. Thirdly, the rules themselves are pared down from the main game meaning there is less Upkeep involved. Trickier elements such as Summoning and rolling modifiers have been removed to make gameplay feel more like an adventure, and less like a bookkeeping exercise when the enemies are piling on.\u003c\/p\u003e\n\u003cp\u003ePerhaps the biggest improvement, however, is in the physical layout of the game. Jaws does away with the multiple map tiles that make Gloomhaven, and many other dungeon crawler games for that matter, so fiddly to set up and instead uses the scenario books themselves as a playing board. Turn to the correct page, put your models on the start spaces and you are pretty much ready to go. Additional features are still required, such as removable terrain, and enemy standees, but it makes set up and tear down very straightforward.\u003c\/p\u003e\n\u003cp\u003eJaws of the Lion is still a big game and will require a time commitment from players to get the most out of it, as with all \"Legacy\" games. However, it can be played solo or by up to four players and the difficulty scales easily to each different player count, changing the number and toughness of monsters during the setup, so if a player needs to dip out of the game at points, the others can still complete the campaign.\u003c\/p\u003e\n\u003cp\u003eJaws is a smaller box than Gloomhaven but is still packed with different components, feature tiles, enemy card decks, standees and secret boxes yet it doesn't feel overwhelming. Instead, it all adds a sense of genuine anticipation to the Campaign. As for the Story in the game, this has also been streamlined, stripping away the often confusing, branching quests within quests that could make Gloomhaven a headache to follow. Jaws of the Lion concentrates on moving players along with the story rather than encouraging exploration for the sake of it, but what you lose in freedom is gained in urgency and impetus to see how the story unfolds. Which is how an adventure should feel. Jaws of the Lion is still challenging, although you can increase the difficulty level at any time if ever it feels too easy, but is never a slog to get through. Reaching the end of the game is a realistic goal but still a genuine achievement. For anyone who has ever considered getting into Gloomhaven, or just wondered what the fuss is about, Jaws of a Lion is a must-buy. 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In order to do so you will be transmuting mere metals into pure gold, performing experiments, and inventing artifacts to finally achieve everlasting greatness.\u003c\/p\u003e\n\u003cp\u003e Trismegistus: The Ultimate Formula is played over three rounds during which you will draft exactly three dice. By expertly utilizing the potency of your drafted die, you will be able to transmute precious materials, collect alchemical essences, purchase and activate artifacts, and perform experiments that will progress you along four mastery tracks. You will also build a secret hand of publication cards which - together with the value of your experiments, the completed formulas of your Philosopher's Stone, and your collected gold - will determine your final score in victory points and, perhaps, make you the greatest alchemist, someone able to rival Hermes Trismegistus himself!\u003c\/p\u003e\n\u003cp\u003e The game features custom dice, the sides of which represent alchemical materials. At the beginning of each round, the dice are rolled and grouped by their respective types. On your turn, you must either draft a new die or utilize the untapped potency of a previously drafted die. Based on the material associated with your chosen die, you will be able to collect certain essences in addition to the material to which the die is keyed. Additionally, the color of the die will determine which types of transmutations you can perform, refining raw materials and increasing your mastery of the elements.\u003c\/p\u003e\n\u003cp\u003e Acquire precious artifacts in order to maximize the effects of your transmutations. Conduct experiments. Increase your knowledge and expertise and discover the ultimate formula!\u003c\/p\u003e\n\u003cp\u003e The game includes a solo mode by DÃivid Turczi and Nick Shaw.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049836261754,"sku":"ZBG-BND0044","price":42.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Trismegistus-the-Ultimate-Formula.jpg?v=1760983715"},{"product_id":"century-golem-edition-eastern-mountains","title":"Century: Golem Edition - Eastern Mountains","description":"\u003cp\u003eAfter the roaring success of Emerson Matsuuchi's Century trilogy, Century: Golem Edition became a huge hit. It was a parallel option to the original Century: Spice Road, with a Manga-style art theme. Century: Eastern Wonders became the second game in the Century series of games. Century: Golem Edition Eastern Mountains is the second, therefore, in this Golem trilogy! Century: Golem Edition Eastern Mountains takes place in Carvania, home to the golems. In this game, you'll look to claim and trade crystals using a pick-up-and-deliver mechanism. The first player to complete four orders ends the game, and most points wins! Instead of spice cubes in Eastern Wonders (ginger, chilli, tea and cloves), here you deal in beautiful shiny crystals. Instead of a modular archipelago of islands, it takes place on a modular mountain range. Like Eastern Wonders, waiting on the four corners are specific crystal orders. If you can traverse your cart to these locations and pay in said crystals, you earn big points. Whenever orders get completed, a new one replaces it from a stack. Each mountain tile offers a different trade deal. Trading occurs like in Spice Road (and like in Century: Golem Edition). Players have a board with space for 10 crystals that they can hold at any one time. On a player's turn, they can move their cart to an adjacent mountain to partake in the trade there. They can haul their cart further this turn, but they have to drop off a crystal per mountain they skip. These dropped crystals can get gobbled up other players who visit that mountain on a later turn. To trade at these mountains, you must build an outpost there. First to reach that mountain builds there for free. Future players to reach that mountain have to pay crystals to build an outpost, so it's even more of a race. Build on four different crystal mountains and unlock your choice of points and bonuses. Century: Golem Edition - Eastern Mountains combines with its predecessor, Century: Golem Edition. 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You are ready to begin!\u003c\/p\u003e\n\u003cp\u003eAll the dice are rolled and that player chooses three and checks off or marks on the numbers of the corresponding coloured dice. All other players now chose from the remaining dice one number to apply to their sheet.\u003c\/p\u003e\n\u003cp\u003ePlay then passes on clockwise and continues until all the rounds have been played. This differs according to player count.\u003c\/p\u003e\n\u003cp\u003eSo, what happens with the different coloured dice?\u003c\/p\u003e\n\u003cp\u003eTake the yellow and choose which number in the yellow grid to check off. The blue is the same, but it can only be marked off when totalled with the \"wild\" white die.\u003c\/p\u003e\n\u003cp\u003eMark off green, if it is higher than the last number, resetting at five. Orange allows you to write in which ever number is rolled, and the same goes for purple as long it's higher than the last number written, this resets at six.\u003c\/p\u003e\n\u003cp\u003eSpecial Abilities are unlocked when marking off or filling numbers. These can help you achieve more, and are brilliantly satisfying when they link, and trigger each other.\u003c\/p\u003e\n\u003cp\u003eThere is so much to do in Ganz Schon Clever. As a result, careful planning is needed in order to get the most out of each go, although not everything will be accomplished by the game end! 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Of course, when times are hard, you may need to fill it up with rat tails, but what they don't know...\u003c\/p\u003e\n\u003cp\u003eThe main mechanics at play are focused around bag building, and deciding how far to push your luck. Each round you will draw ingredients from your bag and add them to your cauldron player board, starting at the middle and spiralling outwards. Each ingredient is numbered 1-4, and that's how many spaces the ingredient moves around the cauldron. Your bag starts with lots of white ingredients in and one green and one orange. The trick is that if the total value of the white ingredients totals more than seven, your cauldron explodes, and you bust.\u003c\/p\u003e\n\u003cp\u003eThe further around the cauldron you get, the more victory points and spending power you receive. You can choose to buy up to two new ingredients of different colours at the end of the round. Not only do they not explode your cauldron, but they also give you access to special powers. These powers are colour-specific but for each colour, there are four different powers, with you choosing one each game or going with the suggested set-ups.\u003c\/p\u003e\n\u003cp\u003eIf you explode, you cannot choose to use your money and take victory points, but must instead take only one. The powers of the ingredients give you plenty of options for avoiding explosions by mitigating the dreaded white ingredients but this is a luck-based game and sometimes you are just going to draw all your white ingredients in a row.\u003c\/p\u003e\n\u003cp\u003eQuacks of Quedlinburg has tons of variety, a great catch-up mechanic and is just plain old fun. Thanks to the ingredient powers, there is plenty of variety. The Herb Witches and The Alchemists expansions add even more. 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It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.\u003c\/p\u003e\n\u003cp\u003eYou are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). 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Instead of gaining three coins, they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it's covered. (Should a fifth tile be placed, for example, it's placed on top of the first tile played.) At the end of the game, players receive points based on how many tiles they played.\u003c\/p\u003e\n\u003cp\u003e In the second half of 7 Wonders: Babel, one of five age specific great project cards is randomly revealed at the start of each age, and a number of tokens are placed on it, based on the number of players. This card imposes a tax on players who want to play cards of a certain color. When a player pays this tax, he takes one of the tokens from this law card. 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While the exact nature of the episodes and modules will remain a mystery (most of these components are in 5 secret tuckboxes and on 6 punchboards), the components in this expansion include a detailed episodic guidebook, 13 plastic miniatures, 62 wooden tokens, 2 custom dice, 25 tiles, and 100+ cardboard tokens.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049987780986,"sku":"ZBG-STM637","price":45.75,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Scythe-The-Rise-of-Fenris.jpg?v=1760984347"},{"product_id":"root","title":"Root","description":"\u003cp\u003eRoot is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. 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Renowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including: Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II), Inter-coup campaign effects that vary by RVN leader, Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers), Insurgent troops (NVA) for direct force-on-force engagements, Tunneled VC and NVA bases, Trail construction and degradation, A larger-than-ever event deck for even greater play variety, Short and medium-length scenarios with either random or period-event options.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56050046173562,"sku":"ZBG-GMT1409","price":82.84,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fire-in-the-Lake-Second-Edition.jpg?v=1760984575"},{"product_id":"hannibal-and-hamilcar","title":"Hannibal and Hamilcar","description":"\u003cp\u003eHannibal \u0026amp; Hamilcar: Rome vs Carthage is a 20th anniversary edition of the classic Hannibal: Rome vs. Carthage, an asymmetrical card-driven game for 2 players set in the time of the epic struggle between ancient Rome and Carthage. 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Harder still to translate a popular hobby game into an understandable and enjoyable experience for families. Yet that is exactly what Stonemaier Games have done with their flagship title Scythe. Albeit with a little help...\u003c\/p\u003e\n\u003cp\u003eFather Hoby Chou used to play Scythe with his very capable six-year-old daughter, Vienna. The trouble arose when Vienna tried to teach the game to her peers. The many working parts proved a little too much. That's when Hoby and Vienna set out to create a streamlined family friendly version of Scythe that was still recognisable as a Scythe game.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4\u003cbr\u003e\nTime: 35-45 Minutes\u003cbr\u003e\nAge: 8+\u003c\/p\u003e\n","brand":"Stonemair Games","offers":[{"title":"Default Title","offer_id":56050086936954,"sku":"ZBG-STM800","price":40.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/My-Little-Scythe.jpg?v=1760984745"},{"product_id":"forbidden-island","title":"Forbidden Island","description":"\u003cp\u003eForbidden Island drops you and up to three other players onto a seemingly paradise isle in the search for treasures that supposedly can controls the elements. But beware! The island does not want such relics to fall into your hands - it's constantly sinking in attempt to thwart you. In this co-operative game, you and your team must work together to grab all four treasures before sprinting to Fool's Landing, where you'll fly off into the sunset. The Forbidden Island itself is made up of 24 square location cards, which you'll shuffle and arrange into a diamond, of sorts (meaning you're getting a modular board set-up every time, which is great for replay-ability). There's a Flood Deck of cards and a set number are revealed each turn, determining which part of the island has now become (partially or totally) flooded. There are also Treasure Cards belonging to each of the four sacred objects, and players have to acquire four of a kind (in a kind of hand-management, set-collection fashion) in order to claim the matching treasure. Players will each get a pawn that starts on the island, and on their turn it becomes an action point allowance system, where they can take up to three actions of the following options: move to an adjacent tile, flip partially flooded tiles back to their 'land' side, give a Treasure Card to a fellow player, or capture a treasure at a specific location, itself. At the end of their turn, the active player will gain two Treasure Cards and then wince as they reveal cards from the Flood Deck to see what's flooded... If a Waters Rise! card is revealed from the Flood Deck, a corresponding Water Level marker rises (which means more cards per turn will have to be revealed), and the current discard pile of Flood Cards is shuffled and then placed on top of the remaining Flood Deck. This is all sounding a bit Pandemic, isn't it? And you'd be right to think so - Forbidden Island is also designed by Matt Leacock, and he's mirrored many of the fantastic mechanics from his other hugely popular co-operative game and translated them into a simpler format. The characters have asymmetrical player powers - just like in Pandemic - and there are various ways in which you can lose the game: if one team member is on a totally flooded tile and cannot swim to safety, if the Treasure tiles sink before you've claimed them, if Fool's Landing totally sinks, or if the Water Level reaches the top. Forbidden Island is a brilliant co-operative experience if you and your gaming pals are looking for a team challenge that's on the 'gateway' side of things. There are various levels of difficulty on offer in the set-up, as well as similar titles Forbidden Desert and Forbidden Sky, before you can move onto the likes of Pandemic in its many guises, or the campaign option that is Pandemic Legacy: Season 1 (all by Matt Leacock). Player Count: 2-4 Time: 30 Minutes Age: 10+\u003c\/p\u003e\n","brand":"Coiled Spring","offers":[{"title":"Default Title","offer_id":56050087887226,"sku":"TCS-FORI","price":20.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Forbidden-IslandForbidden-Island-InsideForbidden-Island-Back.jpg?v=1760984746"},{"product_id":"the-mind","title":"The Mind","description":"\u003cp\u003eComes with a free level 13 promo card, while stocks last.\u003c\/p\u003e\n\u003cp\u003eThe Mind transcends gaming and can be referred to as a shared experience or experiment in mind reading. This 2018 Spiel des Jahres Nominee by Wolfgang Warsch is a cooperative card game that is so brilliant in its simplicity - the players are dealt a card, numbered 1-100, from the deck and have to simply lay them onto the table in the correct numerical order. The big kicker is that no one is allowed to speak or indicate the number of the card they have in hand. You must simply stare at each other and then lay your card down when you feel the time is right.\u003c\/p\u003e\n\u003cp\u003eOnce you have completed the first round, in round two you are dealt two cards each, in round three you'll have three cards, and so on. If anyone places a card out of order then the game will stop briefly and the team will lose a life.\u003c\/p\u003e\n\u003cp\u003eReprieves come in the form of extra lives and Ninja Stars that allow players to halt a round in progress to let all players discard their lowest value card. But these bonuses are scarce and are awarded between certain rounds.\u003c\/p\u003e\n\u003cp\u003eThe game scales well between two to four players. You may start the game believing you don't stand a chance - but then you find some sort of cerebral rhythmic connection with your fellow players, and progress further than your collective wildest dream! But be warned, later rounds can get horrendously difficult.\u003c\/p\u003e\n\u003cp\u003eThe Mind is pocket-sized so there is no excuse to go anywhere without it. A game can forge a connection between players or a true frustration, but either way, it is a really unique and rewarding experience every time you play.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4\u003cbr\u003e\nTime: 15 Minutes\u003cbr\u003e\nAge: 8+\u003c\/p\u003e\n","brand":"Pandasaurus Games","offers":[{"title":"Default Title","offer_id":56050096931194,"sku":"ZBG-PAN201809","price":7.94,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PAN201809_FRONT-1.jpg?v=1760984789"},{"product_id":"mechs-vs-minions","title":"Mechs vs Minions","description":"\u003cp\u003eMechs vs Minions is a cooperative tabletop campaign for 2-4 players. Set in the world of Runeterra, players take on the roles of four intrepid Yordles: Corki, Tristana, Heimerdinger, and Ziggs, who must join forces and pilot their newly-crafted mechs against an army of marauding minions. With modular boards, programmatic command lines, and a story-driven campaign, each mission will be unique, putting your teamwork, programming, and piloting skills to the test.\u003c\/p\u003e\n\u003cp\u003eThere are ten missions in total, and each individual mission will take about 60-90 minutes. The box includes five game boards, four command lines (one for each player), four painted mech miniatures, ability and damage decks, a sand timer, a bomb-like-power source miniature, 6 metal trackers, 4 acrylic shards, 4 dice, and 100 minion miniatures. There also appears to be some large object trying to get out of that sealed box...\u003c\/p\u003e\n\u003cp\u003e \tAges 14+\u003cbr\u003e\n \t2-4 players\u003cbr\u003e\n \t60-90 minutes playing time\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56050098241914,"sku":"TBG8","price":87.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mechs-vs-Minions.jpg?v=1760984793"},{"product_id":"dominion","title":"Dominion","description":"\u003cp\u003eIn Dominion, each player starts with an identical, very small deck of cards. In the centre of the table is a selection of other cards the players can buy\" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play leading to immense variety.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56050099749242,"sku":"BGN3158","price":33.51,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Dominion.jpg?v=1760984799"},{"product_id":"werewords","title":"Werewords","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eIn Werewords, players guess a secret word by asking \"yes\" or \"no\" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!\u003c\/p\u003e\n\u003cp\u003eTo help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer!\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":56050102141306,"sku":"ZBG-BEZWWRD","price":15.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Werewords.jpg?v=1760984809"},{"product_id":"ingenious","title":"Ingenious","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eIn Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to her worst-scoring color, not her best, so she needs to score for all colors instead of specializing in only one or two.\u003c\/p\u003e\n\u003cp\u003eIn more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from her rack onto two hexes of the game board. For each hex on this tile, she scores one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, she immediately takes another turn. At the end of her turn, she refills her rack to six tiles. (Before refilling her rack, if she has no tiles on it that contain hexes in her lowest-scoring color, she can discard all of her tiles, then draw six new tiles from the bag.)\u003c\/p\u003e\n\u003cp\u003eWhen no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.\u003c\/p\u003e\n\u003cp\u003eIngenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see his partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18.\u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Thames \u0026 Kosmos","offers":[{"title":"Default Title","offer_id":56050112987514,"sku":"Z-THKO-696116","price":16.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Z-THKO-696116.jpg?v=1760984873"},{"product_id":"878-vikings","title":"878: Vikings - Invasions of England","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003e878: Vikings – Invasions of England\u003c\/strong\u003e\u003c\/em\u003e, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.\u003c\/p\u003e\n\u003cp\u003ePlayers for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.\u003c\/p\u003e\n\u003cp\u003eThe year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!\u003c\/p\u003e\n\u003ch3\u003eBLOG\u003c\/h3\u003e\n\u003cp\u003eWho’s not drawn to Vikings these days? Vikings are everywhere in pop culture! I can bet if you’re reading this you’ve probably recently watched Thor Ragnarok in the cinema or been following Vikings on TV? Or let’s say you read Bernard Cornwell’s Last Kingdom or was devastated when Minnesota Vikings didn’t make it to Super Bowl LII? Nah, I know! You jumped into God of War when they ditched Greek for Norse Mythology right?\u003c\/p\u003e\n\u003cp\u003eChances are you also tried at least one Viking related Board Game like \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/blood-rage\/\"\u003eBlood Rage\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/champions-of-midgard\/\"\u003eChampions of Midgard\u003c\/a\u003e or Raiders of the Norse Sea. Am I getting there or have I just been hitting water? I am guilty as charged of almost all of those sins mate. But I tell you what, even if being a viking aficionado is not why you’re here, 878 Vikings - Invasions of England may have something for yourself.\u003c\/p\u003e\n\u003ch3\u003eWhat’s 878 Vikings all About?\u003c\/h3\u003e\n\u003cp\u003eThis game is in the portfolio of famed educational\/historical publisher Academy Games. It’s actually a young sibling to other board games such as 1754 Conquest, 1775 Rebellion and 1812 Invasion of Canada, all three part of the Birth of America trilogy.\u003c\/p\u003e\n\u003cp\u003eWhat does that entail exactly? Head to head, team area control with lots of dice rolling. Yes, you heard it right, although this game plays with two or even three players, it shines the most on it’s two x two version. This puts this one in a somewhat rare cluster of dudes on map partnership games that I so wanted more publishers to further explore, be it with vikings or not.\u003c\/p\u003e\n\u003cp\u003eApart from changing non-attractive wooden cubes for faction personalised plastic miniatures this game has perfected mechanics present on the above mentioned games. This probably contributed to it snatching 2017's Golden Geek Best War Game award. War game hun? This game is definitely on the light side and will most likely appeal to people that enjoyed \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/memoir-44\/\"\u003eMemoir 44’\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIt most certainly will make sense as well to \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/kemet\/\"\u003eKemet\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/battlelore-2nd-edition\/\"\u003eBattlelore\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/?post_type=product\u0026amp;wrls_search_in=title%2Csku\u0026amp;s=Axis+%26+Allies\"\u003eAxis \u0026amp; Allies\u003c\/a\u003e and \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/commands-colors-napoleonics\/\"\u003eCommands \u0026amp; Colors\u003c\/a\u003e series fans. So it doesn’t really matter if you go berserk with vikings or if you’re just a non-discriminatory history buff, stick with me and let’s check this one out.\u003c\/p\u003e\n\u003ch3\u003eHow Does it Play?\u003c\/h3\u003e\n\u003cp\u003eIt’s the end of the 9th century and vikings got tired of just raiding English shores. This time around they will be coming to settle and make a life this side of the North Sea! So if you play England you’ll be one of two factions - Thegn or HouseCarl, trying to protect England from Norseman and Berserkers coming from the shores.\u003c\/p\u003e\n\u003cp\u003eVikings start invading from the North Sea with one of their eight leaders which include names you may know like Ragnar Lodbrok, Rollo or Lagertha. Leaders are drafted through leader cards which come with a specific set of armies from both factions. As you move the pawns around, they will be able to drop troops on the map or bring on board stranded armies.\u003c\/p\u003e\n\u003cp\u003eYour objective is to conquer 14 cities by the game's end, which happens after seven turns unless if you play the Treaty of Wedmore card which ends the game either from turn five, six or seven with a different goal. In that case, if you’re viking you’ll have to be in possession of nine or more cities and if you don’t make it, you lose buddy.\u003c\/p\u003e\n\u003cp\u003eEvery round you’ll be drawing reinforcements. If you’re English, the map will tell you which cities spawn new troops, and that will make vikings target target them rest assured. But if you’re a viking the only way you’ll get more troops is by drawing previously mentioned viking leader cards. This creates an interesting dynamic where the English have troops scattered all over the territory and no leaders (till Alfred the Great comes into play by round five) while vikings will come in waves of unstoppable vicious hordes.\u003c\/p\u003e\n\u003cp\u003eWhenever there is a viking attack in a city you will be able to draw a Fyrd card to defend it. This will grant you extra armies up to five units. Each faction will have their own die with different powers going from killer red Beserker dice, to underwhelming yellow Fyrd rolls that reflect untrained and badly equipped common folk troops. There is also an element of luck in regards to turn order. Game starts always with a Norseman invasion but after that you’ll be drawing from a bag who’s playing next, which means it’s not impossible for you to finish one round and be the one to start the next.\u003c\/p\u003e\n\u003cp\u003e878 Vikings also other elements of card drafting beyond Fyrd and Leader cards. You’ll have three cards in your hands and those are either going allow you to move or grant your special powers that may change the course of the game, and so very often do so to your joy or utter despair.\u003c\/p\u003e\n\u003ch3\u003eSo, is 878 Vikings for me?\u003c\/h3\u003e\n\u003cp\u003eI should start by saying that I am currently obsessed with 878 Vikings and I hope this is not clouding my judgement. I think Academy Games managed to create a sleek design that plays fast and is easy to learn and teach. The mix of dice rolling, turn order drawing and card drafting brings a chaotic enough experience preventing you from just “building the machine” and implementing your \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/strategy\/\"\u003estrategy\u003c\/a\u003e as it is the case in so many deeper \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/war-games\/\"\u003ewar games\u003c\/a\u003e. You’ll be working with a much shorter decision making time frame, which is not to say this game is devoid of bigger strategic reasoning.\u003c\/p\u003e\n\u003cp\u003eHaving been introduced into board gaming by means of Risk and \u003ca href=\"https:\/\/www.board-game.co.uk\/?post_type=product\u0026amp;wrls_search_in=title%2Csku\u0026amp;s=Axis+%26+Allies\"\u003eAxis and Allies\u003c\/a\u003e, I must say this is very familiar territory for me. I don’t remember, however, experimenting something that plays like this. In 878 Vikings you can actually move your teammate’s units as you will, which at first looked like something that could never work but somehow it does, perfectly.\u003c\/p\u003e\n\u003cp\u003eThis partnership mechanics brings about everything that I love about board games, those very cool moments of sharing, conspiring and strategising with your peer while trying to subdue an opponent. In terms of player interaction I honestly don’t think it gets a lot better than this, it’s just the right mix of \u003ca href=\"https:\/\/www.board-game.co.uk\/product-tag\/co-operative\/\"\u003eco-operation\u003c\/a\u003e and competitiveness.\u003c\/p\u003e\n\u003cp\u003eThe game does of course have its improvement opportunities. Cards can be sometimes confusing on its powers and require consulting rule books a lot more often than should. Since there are no objectives apart from game winning conditions, replay-ability can be compromised after a while considering you’ll always be trying to do the same very thing and there are just so many possible macro strategies to do so.\u003c\/p\u003e\n\u003cp\u003eAlthough card decks come with extra seven cards, allowing some degree of customisation, that won’t take you very far either. If you're not a big fan of the pastel colour palette and if the artwork won’t compromise it, it won’t make you keener in the whole game experience. There is also a slight issue of balancing. Winning as a Viking is a lot more challenging with the treaty of Wedmore which in my experience is always triggered by the English before round five (haven’t managed to play a single game in any other fashion so far). But hey, that’s how history went by right, so I guess it makes sense?\u003c\/p\u003e\n\u003cp\u003eSo yeah, not surprisingly this game isn’t any sexier than any other \u003ca href=\"https:\/\/www.academygames.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eAcademy game\u003c\/a\u003e but it ticks all the boxes for a great gateway \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/war-games\/\"\u003ewar game\u003c\/a\u003e or medium weight dudes on the matt game. Although this is definitely not a filler I do take it along when playing heavier stuff, but quite honestly this is the type of game I am eager to find a group keen on playing it over and over again as gaming night’s main course. So, if you’re in Edinburgh please let me know, and if not just give it a go and enjoy!\u003c\/p\u003e\n\u003cp\u003eRead More \u0026gt;\u003c\/p\u003e\n","brand":"Academy Games","offers":[{"title":"Default Title","offer_id":56050117607802,"sku":"ZBG-AYG5500","price":63.84,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/878-Vikings.jpg?v=1760984885"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eDesigner Michael Kiesling and Plan B Games have created board game gold in Azul. This is a tile-drafting, pattern-building game, with set collection bonuses up for grabs. Here you're decorating a palace with Moorish azulejo tiles. The Portuguese king has commissioned you with a 5x5 pattern. Azul is a challenge to see who can impress the king with their tiled walls!Traditional azulejos are white and blue, but in Azul they come in five colours\/patterns. And we're not talking cardboard punchboards or wooden tokens for components. The 100 'Starburst'-sized azulejo tiles are resin material. They make a wonderful clacking noise when jangled in the cloth bag! To start a round, four tiles get drawn from the bag and placed onto each 'factory'. Players take turns drafting tiles from any factory of their choice. Whenever they pick tiles from a factory, they have to take all tiles of a matching type present there. Those they don't draft join a new, separate factory. As the round wears on, this separate factory grows in size, but the drafting of tiles rule applies here, too. Players draft tiles until all factories sit empty.You're aiming to collect enough of one tile type to fill in thresholds on your player mat. At the end of each round, if you've filled up a threshold, you can stick said tile onto the wall! It's like Sudoku; once you've filled one tile-type onto the wall, it can't repeat on the same row or column. At first, you'll collect tiles in a laid-back fashion. But the pinch closes in during later rounds. Your options start to become ever-more specific. Other players can take note of your predicaments. Elements of push-your-luck enter the fray. Especially considering there's the chance you might get left with excess tiles you can't place! These class as 'smashed' tiles... And that means minus-points!Azul is a quick game to teach, and addictive to play. This fits the category of easy to learn, but tricky to master. It's easy to see why Azul has become an overwhelming modern classic! Such is Azul's wild success, it's spawned two sequels already - Azul: Stained Glass of Sintra, and Azul: Summer Pavilion. Both scratch the same itch, with tile drafting being the core mechanism.\u003c\/p\u003e\n","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":56050118885754,"sku":"ZBG-PBG40020","price":38.45,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PBG40020_FRONT-2-1024x1024-1.jpg?v=1760984890"},{"product_id":"cash-n-guns-2nd-ed","title":"Cash 'n' Guns (2nd Ed)","description":"\u003cp\u003eIn an abandoned warehouse a gangster band is splitting its loot, but they can't agree on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Guns helps you relive the best scenes of your favorite gangster movies. The goal is to have more money than anyone else after eight rounds while still being alive. Each round, one player is the Boss, and he controls the pace of play. First, loot cards are revealed on the table to show what's up for grabs. Next, players load their guns by secretly selecting either a \"Bang!\" or a \"Click! Click!\" card from their hand. The Boss counts to three, and on \"Three\" each player points his foam gun at someone else; due to his status, the Boss can tell one player who's pointing a gun at him that he needs to point it in another direction. After a pause to observe threats and measure the seriousness in an opponent's eyes, the Boss counts to three again and anyone who doesn't want to risk getting shot can chicken out and remove themselves from the round. Everyone who's pointing a gun at someone still in the round now reveals their card, and anyone who's the target of a \"Bang!\" takes a wound marker and gets none of the available loot. Starting with the Boss, everyone still in the round takes one loot card at a time from the table - money, diamonds, paintings, the position of Boss, medical care (to remove a wound), or a new bullet (to add a \"Bang!\" card to your hand) - until everything has been claimed. After eight rounds, the game ends. Whoever has the most diamonds receives a big bonus, and paintings score based on the number of them that you've collected. Whoever has the most valuable stash wins!\u003c\/p\u003e\n","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":56050124030330,"sku":"ZBG-ASMCG-EN02","price":25.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cash-n-Guns-2nd-Ed.jpg?v=1760984910"}],"url":"https:\/\/zatu.com\/en-hu\/collections\/board-games-bgg-golden-geek.oembed","provider":"Zatu Games","version":"1.0","type":"link"}