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Constructed by the Ptolemaic dynasty, this institution became a hub for students, scribes, Scholars and Librarians, and great minds from diverse cultures. Ptolemy's dream was to amass the world's knowledge, and the library housed countless manuscripts, reflecting his Herculean effort to collect and preserve the intellectual heritage of the ancient world and gain renown to his name. The Great Library, situated near the bustling port of Alexandria, welcomed ships carrying relics, scholars, and the wisdom of distant lands. The Chief of Librarians played a pivotal role within the grand halls of the Mouseion, which housed not only the library but also other centers of learning and cultural exchange. They oversaw the organization of the vast collection, guided students through their training, and personally engaged in the art of translating and preserving texts from various languages, with a particular emphasis on Greek. The library's shelves whispered with the rustling of ancient parchment, embodying the spirit of intellectual curiosity and cross-cultural exchange. \u003c\/p\u003e\n\u003cp\u003eAs players step into the sandals of Librarians in the Great Library, you take on the crucial responsibilities of leading the institution within the Mouseion, navigating the challenges and opportunities presented by this legendary center of knowledge. 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Their destiny and the destiny of New Orleans are inextricably linked together.\u003c\/p\u003e\n","brand":"Lucky Duck Games","offers":[{"title":"Default Title","offer_id":56047424045434,"sku":"ZBG-LKYTDQR01EN","price":48.84,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Dark-Quarter.jpg?v=1760973702"},{"product_id":"darksiders-the-forbidden-land","title":"Darksiders: The Forbidden Land","description":"\u003cp\u003eDarksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favourite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe! Discover an entirely new environment; the Forbidden Land - former home of the Cherubim - on a brand new quest at the behest of the Charred Council. \u003c\/p\u003e\n\u003cp\u003eWith asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customisable decks of cards for each Rider mean that even multiple games with the same rider will be different! The included Campaign Book has 19+ different levels - broken into multiple scenarios - to play through. Games can take anywhere from 30 minutes for a single Level, 1 1\/2 - 2 hours for a Scenario comprising of multiple levels, or even an entire epic gaming weekend playing through the entire campaign in order! With a variety of enemies as well as numerous modular hex-tile game boards included in the game, we also look forward to seeing fan-created custom levels and scenarios! \u003c\/p\u003e\n\u003cp\u003eKey Features:\u003cbr\u003e\nAsymmetric player abilities: War, Death, Fury and Strife all play differently in both mechanics and flavour.\u003cbr\u003e\nCustomisable play-style: Each Rider has 80 cards. 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Whether you wish to establish new trade routes to secure rare goods or battle distant settlements to plunder their riches, your path to glory is yours to choose. 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Expedition Zetta includes 3D-models of spaceships, gorgeous art, and a modular game system. In this game for 1-5 players, you and your fellow travelers each represent a country in a maiden voyage of the first starship to ever use a newly developed warp drive. The goal is to brave the unknown and collect discoveries in four different star systems. Though you may have to cooperate, one player will bring special fame and fortune to their home country. Will it be you? \u003c\/p\u003e\n\u003cp\u003eIn Expedition Zetta, you start the game by recruiting 1-4 crew members, then you will: \u003c\/p\u003e\n\u003cp\u003eDiscover strange planetary systems, randomly generated each game based on the latest scientific data\u003cbr\u003e\nFind exotic new substances never before seen\u003cbr\u003e\nDevelop exo-products that can advance human technology\u003cbr\u003e\nGain new knowledge\u003cbr\u003e\nEncounter new forms of life or ruins and settlements of vanished, ancient alien civilizations with their promise of both danger and discovery\u003cbr\u003e\nPerhaps encounter another star-faring civilization whose members might even become part of your crew, making it not only international but interstellar\u003cbr\u003e\nSee crew interactions that can lead to romance or intrigue, which can either help or hinder you\u003cbr\u003e\nEvery game plays differently! Each game includes four planetary systems. 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Team up with your allies and take on dangerous threats as you become the greatest heroes in the world!\u003c\/p\u003e\n\u003cp\u003eIn more detail, \"D.A.G.G.E.R.\" stands for \"Defense Alliance for Global and Galactic Emergency Response\", and the \"Alliance\" and \"Emergency Response\" elements drive how the game is played, with heroes needing to strengthen themselves via combos in time to take on the nemesis.\u003c\/p\u003e\n\u003cp\u003eThere are two types of combo tokens: empowered tokens and primed tokens. When a hero becomes \"empowered\", they can later discard their empowered token to add one success to any attribute test they perform. 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You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.\u003c\/p\u003e\n\u003cp\u003eJohn Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.\u003c\/p\u003e\n\u003cp\u003eThe second edition is extensively revised and is not a reprint.\u003c\/p\u003e\n","brand":"Spiral Galaxy","offers":[{"title":"Default Title","offer_id":56048551625082,"sku":"ZSPG-WGG102","price":92.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/John-Company-Board-Game-Second-Edition.jpg?v=1760978221"},{"product_id":"hegemony-lead-your-class-to-victory","title":"Hegemony: Lead Your Class to Victory","description":"\u003cp\u003eThe Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?\u003c\/p\u003e\n\u003cp\u003eHegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.\u003c\/p\u003e\n\u003cp\u003eThe Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.\u003c\/p\u003e\n\u003cp\u003eWhile players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?\u003c\/p\u003e\n\u003cp\u003eHegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay. 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The Last Supper will soon be celebrated and the fate of one of the most influential characters in human history will be sealed.\u003c\/p\u003e\n\u003cp\u003eIn Ierusalem Anno Domini, each player represents one of the communities of followers of Jesus of Nazareth who, coming to Jerusalem from nearby towns and villages, want to approach the place of the Last Supper and position themselves as close as possible to the seats of Jesus and his apostles.\u003cbr\u003e\nDesigned by Carmen G. Jimenez and illustrated by L.A. Draws, Ierusalem Anno Domini can be played alone or with up to 4 participants. The goal of the game is to gain points sitting your followers at the table of the Last Supper. The closer they are to the apostles and to Jesus himself, the more victory points they will provide at the end of the game. The parabola tiles that we have accumulated, or the offering tokens will also give us points.\u003c\/p\u003e\n\u003cp\u003eDifferent locations are shown on the board: the market, the desert, the mountain, the lake and the temple. After sending our followers to one of these locations, we will obtain stones, bread and fish, as well as denarii or cards that will allow us to do more than one action. Among these actions, players will be able to choose between listening to a parable, going to the table, changing seats or doing a favour, among others. All this will happen while the patience of the Sanhedrin runs out. When this happens, symbolized by a tile moving in a marker, the endgame is triggered.\u003c\/p\u003e\n\u003cp\u003eHowever, the main element of the game is the cards. Each card has a symbol corresponding to one of five key locations in the game. As you play them, combinations will be formed that will allow us to bring the apostles to the table of the Last Supper. The optimal placement of our followers around Jesus and the apostles will also be done through the management of letters, as well as various resources at our disposal.\u003c\/p\u003e\n\u003cp\u003eBehind a very immersive theme, Ierusalem Anno Domini will not disappoint lovers of good challenges. Players will have a wide range of possibilities at their fingertips and multiple ways to earn victory points. Preparing the best strategies to get the most out of your followers will be one of the keys to victory. 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A series of unique Dreams await to be discovered through tense exploration and tactical encounters.\u003c\/p\u003e\n\u003cp\u003eLearn about the Dreamers, their forgotten past, and their desperate mission. Uncover the surreal, sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.\u003c\/p\u003e\n\u003cp\u003eIn the beginning, you'll explore the Dreamworld, trying to find out what this is all about and who you are - and you are there for a specific reason, but, at first, you can't remember too much. You'll have to restore your memories from scattered pieces.\u003c\/p\u003e\n\u003cp\u003eThe rules are pretty straightforward at the beginning, but they will grow more and more complex during the campaign. 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Players choose their vehicle - complete with weapons, armor, power plants, suspension, and even body style - then they take them out on the road, either to come home as \"aces\" or to crash and burn. If a driver survives, their abilities improve and they can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.\u003c\/p\u003e\n","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":56048663757178,"sku":"ZBG-SJG2401","price":90.68,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Car-Wars-Sixth-Edition.jpg?v=1760978717"},{"product_id":"rex-final-days-of-an-empire","title":"Rex: Final Days of an Empire","description":"\u003cp\u003eRex: Final Days of an Empire, a reimagined version of Dune set in Fantasy Flight's Twilight Imperium universe, is a board game of negotiation, betrayal, and warfare in which 3-6 players take control of great interstellar civilizations, competing for dominance of the galaxy's crumbling imperial city. Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.\u003c\/p\u003e\n\u003cp\u003eIn Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.\u003c\/p\u003e\n\u003cp\u003eUnfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. Mechanically, this means players must lay claim to areas that provide influence, which is then \"spent\" to (among other things) smuggle military forces through the orbiting Sol blockade. Those forces will be needed to seize the key areas of the city required to win the game. From the moment the first shot is fired, players must aggressively seek the means by which to turn the conflict to their own advantage.\u003c\/p\u003e\n\u003cp\u003eWhile the great races struggle for supremacy in the power vacuum of a dead emperor, massive Sol warships execute their devastating bombardments of the city below. Moving systematically, the Federation of Sol's fleet of warships wreaks havoc on the planet's surface, targeting great swaths of the game board with their destructive capabilities. Only the Sol's own ground forces have forewarning of the fleet's wrath; all others must seek shelter in the few locations with working defensive shields...or be obliterated in the resulting firestorm.\u003c\/p\u003e\n\u003cp\u003eAlthough open diplomacy and back-door dealmaking can often mitigate the need for bloodshed, direct combat may prove inevitable. When two or more opposing forces occupy the same area, a battle results. Each player's military strength is based on the sum total of troops he is willing to expend, along with the strength rating of his chosen leader. A faction's leaders can therefore be vitally important in combat...but beware! One or more of your Leaders may secretly be in the employ of an enemy, and if your forces in combat are commanded by such a traitor, defeat is all but assured. So whether on the field of battle or the floor of the Galactic Council, be careful in whom you place your trust.\u003c\/p\u003e\n\u003cp\u003eAll this, along with a host of optional rules and additional variants, means that no two games of Rex: Final Days of an Empire will play exactly alike. Contributing further to replayability is the game's asymmetrical faction abilities, each of which offer a unique play experience.\u003c\/p\u003e\n","brand":"Zatu","offers":[{"title":"Default Title","offer_id":56048730079610,"sku":"ZATU-REXFDOAE","price":54.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Rex-Final-Days-of-an-Empire.jpg?v=1760978988"},{"product_id":"the-quiet-year","title":"The Quiet Year","description":"\u003cp\u003eThe Quiet Year is a map game. You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.\u003cbr\u003e\nFor a long time, we were at war with The Jackals. But now, we’ve driven them off, and we have this – a year of relative peace. One quiet year, with which to build our community up and learn once again how to work together. Come Winter, the Frost Shepherds will arrive and we might not survive beyond that. But we don’t know about that yet. What we know is that right now, in this moment, there is an opportunity to build something.\u003c\/p\u003e\n\u003cp\u003eThe game plays through a year of relative peace for a small post-apocalyptic community. Players take turns playing through weeks in this year. Each week, the active player draws a card from the top of the deck (which represents the year), and reads the card. They carry out the actions or answer the questions that are specified on the card. Once the card is resolved, some quick upkeep occurs: projects that the community has in motion get closer to completion. Finally, the active player picks an action from a short list: hold a discussion, make a decision, discover something new.\u003c\/p\u003e\n\u003cp\u003eThe three actions give players a meaningful and difficult set of choices: do you spend time listening to others, in the hopes that they'll listen to you in kind? Do you pursue your own goals, ostensibly for the good of the whole community? Do you focus inward or outward?\u003c\/p\u003e\n\u003cp\u003eThe game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.\u003c\/p\u003e\n","brand":"Zatu","offers":[{"title":"Default Title","offer_id":56048730374522,"sku":"ZATU-THQUYE","price":49.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Quiet-Year.jpg?v=1760978989"},{"product_id":"18chesapeake","title":"18Chesapeake","description":"\u003cp\u003e18Chesapeake is a member of the 18xx series of games. The series is based on 1829, by Francis Tresham. 18Chesapeake is set in the Chesapeake region of the United States and west to Ohio and the West Virginia Coalfields.\u003c\/p\u003e\n\u003cp\u003eTwo to six players represent investors in railroad companies, spending their initial capital to buy wholly owned private companies and minor companies and later shares in public companies.\u003c\/p\u003e\n\u003cp\u003eThe public companies are each controlled by the largest shareholder (its president). Public companies build track and run trains in order to earn revenues. Public company revenues can be paid out as dividends to shareholders or retained to fund further track and rolling stock.\u003c\/p\u003e\n\u003cp\u003eA feature of 18Chesapeake, as with all the other games in the series, is that the interests of a public company’s president and the interests of its shareholders are not identical, so minority shareholders need to be careful in their investments.\u003c\/p\u003e\n\u003cp\u003e18Chesapeake is a moderate length game. Experienced, brisk players can expect to take about 2-1\/2 hours to complete a game. Novices or more deliberate players might add an hour to that time.\u003c\/p\u003e\n","brand":"Zatu","offers":[{"title":"Default Title","offer_id":56048730997114,"sku":"ZATU-18CHES","price":79.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/18Chesapeake.jpg?v=1760978991"},{"product_id":"merchant-of-venus","title":"Merchant of Venus","description":"\u003cp\u003eMerchant of Venus uses many elements that come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a unique supply-and-demand system, their earnings can be used to purchase better ships and equipment (shields, lasers, engines, etc...) and construct their own spaceports (which speed up trading) and factories (which create better commodities). Variations included in the rulebook allow for interplayer combat. The player who first acquires enough total value ($1000, $2000, $3000, $4000) in cash and port\/factory deeds takes the day.\u003c\/p\u003e\n\u003cp\u003eFor the 2012 edition of Merchant of Venus from Fantasy Flight Games, the company promises that this revision \"remains true to its magnificently campy core while updating the map and game components and expanding game play in surprising ways that will cause even the most hardcore fan to celebrate.\" That said, the player count has been lowered from six (in the Avalon Hill edition) to four, with the four races in the game being Human, Whynom, Qossuth, and Eeepeeep.\u003c\/p\u003e\n","brand":"Zatu","offers":[{"title":"Default Title","offer_id":56048731062650,"sku":"ZATU-MEROVEN","price":59.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Merchant-of-Venus.jpg?v=1760978991"}],"url":"https:\/\/zatu.com\/en-hu\/collections\/150-180-minutes.oembed","provider":"Zatu Games","version":"1.0","type":"link"}