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7 Wonders: Duel – A Decade of Greatness

The impact of the Duel version of the 7 Wonders IP is no small feat. Other popular titles have published 2-player variants of their most important games. Azul: Duel, Everdell: Duo, Splendor: Duel. But Duel is the game that started it all. And in the blog, we are celebrating its 10th anniversary.

7 Wonders: Duel was far from the first two-player game to go viral. But 7 Wonders took a well known title and distilled it into the ideal PVP experience. As the box displays award after award, including numerous games of the year. It is still ranked in the Top 100 games on BoardGameGeek. So, why is Seven Wonders so good?

To take us on a journey through the key components of any game, including replayability, player interaction, artwork, and complexity. But, before we get into each of those, let’s start with a story:

A Long Pause & A Simple Discovery

One of the first games I purchased was 7 Wonders: Duel, simply because I enjoyed 2-player games and it was highly regarded by many hobbyists. A few other games were included in the shipping package, which appeared to be much simpler and more engaging at this early stage in my gaming career.

However, it is now two years later. Yes, you read that correctly: 2 years and 3 months later, Duel was revived and played. Oh, what a difference two years of gaming can make. Experience with short 2-player games, such as Sky Team and Patchwork. This, combined with heavy games like Ark Nova and Apiary, has taught me the full range of fun in modern board gaming.

So, with this backdrop, 7 Wonders: Duel was placed on the kitchen table and played for the first time. Its engine-building, give-and-take gameplay makes it a heated competition between players. Let’s head together into the world of strategic card drafting and city building.

Replayablity

So, since realising the beautifully crafted product in front of me, I have squeezed in a few more playthroughs.

One of my highlights is how Ages I and II have 23 cards, giving each game a distinct set of options and combinations that may or may not be available. This, combined with the addition of Guilds, provides some nice point bombs in that crucial final round. Another excellent design is the unusual card display, which blocks some pathways and holds some hidden information waiting to be revealed.

The engine system is extremely well optimised, with a slow build in each Age and many scoring opportunities or ways to complete the game via military or science. The random choice of wonders, which have varying strengths and can provide a strategy for which direction to take from game to game.

7 Wonders: Duel is an excellent starter game for those looking for more complex gameplay, but with a play time of around 45 minutes, it never drags. It also provides a solution for those who enjoy heavier games but only have about an hour to play.

Player Interaction

Comparing two-player games to those with more players, one of their best features is the designer’s laser-like focus on creating the most well-balanced and attractive game possible.

Duel includes the give and take of blocking, as well as strategic choices like additional turns and engine building. All of this comes down to competing for the tastiest offering on display. Points in 7 Wonders are not difficult to obtain, but balancing the various elements is a separate issue. Will you be aggressive on the military front, or will you rush to build those wonders? Whatever you choose, you must be willing and able to change plans to compensate for your competitors’ decisions.

Effectively, you have about 30 turns each to dominate and win. For many engine builders, this entails laying the groundwork early to secure the best scoring opportunities later. 7 Wonders: Duel distils all of this into the fantastic product on display before your eyes.

Artwork

Another point of interest in Duel is its artwork. The tiny-sized cards each hold a different brightly coloured artwork depicting the scene of the building’s construction. Don’t let the moody box colours fool you into thinking this is a boring civilian builder.

Opening the box reveals large cards depicting the wonderful wonders, fantastic cardboard coins, and an excellent box insert. One of the reasons for its longevity is the combination of components and artwork. Nothing in 7 Wonders: Duel appears outdated or different from any of the other titles set to be released in 2025.

Despite the card’s small size, everything is clearly labelled with requirements. I like how this game, unlike others, isn’t a table hog and can easily be packed in a suitcase for a vacation. The theme is one of the most important aspects of this game. It really feels like you’re building your own miniature kingdom.

Complexity

Constructing such a diverse city with each coloured card makes this game both simple and complex. Compared to other games with similar footprints, 7 Wonders: Duel packs a lot in. However, it will never compete with longer or larger games in the same gameplay type.

The wonders at the start provide a strong focus and allow for both points at the end of the game as well as immediate effects that can swing victory early on. Getting these down while the cards aren’t too expensive or powerful can help any player’s game. Resources are designed so that depending on your plan, you can dominate a specific card type. Money is also tight at the start of the game especially if trading for resources so it can be good to have one of everything to make sure you can cover the costs.

Games do not have to be complex to be enjoyable. However, the fact remains that a game requires something to draw you back. Duel combines elements of selecting the best cards in front of you, direct player interaction, and scoring as many points as possible. All these elements indicate that it is right to commemorate the tenth anniversary of the small but mighty game.

This is the first in a three part series I have done. If you want to read why 2 player games are so popular, you can do that here. Or if you’re ready to dive into your next experience click here for suggestions.

Zatu Review Summary

7 Wonders: Duel

7 Wonders: Duel

€28,65

€29,24

Zatu Score

93%

Rating

Artwork
star star star star star
Complexity
star star star star star
Replayability
star star star star star
Interaction
star star star star star
Component Quality
star star star star star
Phil Follet-Laing
Zatu Games
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