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Board Game Spotlight: Dixit Odyssey

Board Game Spotlight: Dixit Odyssey

Josh

Welcome to another entry in our ever-growing board game spotlight. Today we take a look at the mystic and creative world of Dixit Odyssey by Libellud.

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Features

Board Game Spotlight: Dark Moon

Board Game Spotlight: Dark Moon

Andreas

In another of our regular board game spotlights, Zatu Games finds itself outside in the rain, trying desperately to stick its old key into a newly fitted yale lock, surrounded by sodden boxes of its possessions, possessions which include Dark Moon, the 2011 release from publisher Stronghold Games and designer Evan Derrick.

Board Game Spotlight: Game of Phones

Board Game Spotlight: Game of Phones

Andreas

In another of our regular board game spotlights, Zatu playfully puckers its juicy lips and flicks its hair as it stares longingly across the bar at a well-groomed Game of Phones, the 2015 release from publisher Breaking Games.

Board Game Spotlight: Scythe

Board Game Spotlight: Scythe

Josh

In our latest board game spotlight we take a look at one of the best selling games of 2016 – Scythe! This game sold out on its original launch and its second print is now due out before the end of the year – along with a brand new expansion known as Invader’s From Afar.

Horror: The Genre Games Do Better Than Films

Horror: The Genre Games Do Better Than Films

Andreas

To jump tardily onto the Halloween wagon, which is an incredibly embarrassing way to get into town, I’m going to take a look at horror.

Board Game Spotlight:Lanterns: The Harvest Festival

Board Game Spotlight:Lanterns: The Harvest Festival

Andreas

In another of our regular board game spotlights, Zatu Games traipses across the empty, cold parquet floors of its suburban bungalow, lost in a stupor, blurred vision suddenly coming into sharp focus on Lanterns: The Harvest Festival.

Board Game Spotlight: Dead of Winter

Board Game Spotlight: Dead of Winter

Andreas

In another of our regular board game spotlights, Zatu Games re-imagines itself through the rose-tinted lens of idealism, maybe as a happy, blue-collar dad, one with a hat and good shoes and aftershave. But none of it’s real. What is reality, anyway?

Board Game Spotlight: The Hen Commandments

Board Game Spotlight: The Hen Commandments

Andreas

In another of our regular board game spotlights, Zatu Games knocks back a tall frosty one at 10am, despite what Jasmine’s been saying. It just feels right, almost as right as The Hen Commandments.

Board Game Spotlight: Seasons

Board Game Spotlight: Seasons

Andreas

In another of our regular board game spotlights, Zatu Games reclines on a couch and lays bare its subconscious to a smug man in a scarf, along with its memory of Seasons, the 2012 release form publisher Asmodee.

Board Game Spotlight: Colt Express

Board Game Spotlight: Colt Express

Andreas

In another of our regular board game spotlights, the day is drawing to a close and there’s no guarantee there will be another, not after what happened. The auburn light falls limply on Colt Express, the 2014 release from publisher Ludonaute.

Board Game Spotlight: Alien vs Predator: The Hunt Begins

Board Game Spotlight: Alien vs Predator: The Hunt Begins

Andreas

In yet another of our regular board game spotlights, Zatu Games dissociates entirely, plunging into a downward spiral of misfiring synapses and questionable choices from which the only possible respite is Alien vs Predator: The Hunt Begins.

Board Game Spotlight: Galaxy Trucker

Board Game Spotlight: Galaxy Trucker

Andreas

In another of our regular board game spotlights, Zatu Games struggles to remember the face of its mother through the ever-thickening fog of time, but whatever happens, it will never forget Galaxy Trucker.

Morality in Video Games

Morality in Video Games

Andreas

As media that grant their consumer agency, games are forced to tackle choice and consequence more directly than most. I guess one facet of this is the debate over whether or not legitimising certain actions in-game can translate to real-world acts of violence, but I’d rather take this conceptual train to the next stop and look more specifically at how games implement morality mechanically.