
January might be a bleak month, but thanks to The Traitors, it flies by in a blur of suspense and drama. From the first scene on the train to the nail-biting finale, it’s impossible to look away. By the end, you are torn between rooting for a cloaked Traitor to steal the prize or cheering for the faithful to triumph.
But what happens when the final credits roll? It’s hard to leave all that tension and treachery behind. If you’re a fan of The Traitors and craving more of that strategic drama, we’ve got you covered. Prepare to read your opponents, sharpen your persuasive skills, and work as a team, all while keeping an eye on who secretly wants you to fail.
The games on this list will drop you straight into the action, letting you relive the best parts of the show.
Unfathomable by Sophie Jones
If Traitors left you craving more deception, paranoia, and hidden agendas, Unfathomable is the board game you need. Set aboard the doomed SS Atlantica, players must survive a perilous voyage to Boston while battling Lovecraftian horrors like Father Dagon and Mother Hydra.
The goal? Work together to complete tasks, fend off Deep Ones, and repair the ship. Simple enough, except there’s sabotage lurking below deck. Hidden among the passengers are Hybrids, traitors secretly working to sink the ship and ensure no one survives.
At the start of the game, players are dealt loyalty cards marking them as either Human or Hybrid. But here’s the twist: halfway through the game, everyone receives a second loyalty card, potentially introducing new Hybrids. This mechanic adds layers of paranoia, just when you think you can trust someone, you’ll find yourself second-guessing their every move.
While Hybrids can’t outright ‘murder’ other players, they can mortally wound Humans, sending them to the sick bay, where their abilities are limited to drawing just one skill card. It’s a subtle yet powerful form of sabotage that echoes the mind games of Traitors.
The brilliance of Unfathomable lies in its tense dynamics. As a Hybrid, you’ll need to play carefully, reveal your identity too early, and the group will strip you of any power or roles, such as being the captain. You’ll also be limited in your ability to sabotage skill checks. If you want to team up with another Hybrid, you’ll need to do so without drawing suspicion, adding another layer of intrigue.
Ready to swap the castle for the high seas? Climb aboard the SS Atlantica for hours of betrayal, bluffing, and suspense.
Destinies by Rob Wright
Though The Traitors might suggest a ‘certain type of game’, I’m going to lean out of the whole social deduction element and into the hidden agenda element, and there are few games so heavy on this as Destinies from Lucky Duck. A game with a medieval setting for one to three players (which is awkward as you like, but there you go), Destinies is an app-driven multiplayer choose-your-own- adventure affair with an absurd number of miniatures and a nifty little character skill and skill check set up. The production values are strong with this ‘un.
The base game comes with five scenarios, each with three characters that have their own set of ‘destinies’ to pursue. Each player on their turn can move about the map, discovering new areas and non-player characters to interact with, where they might be asked to complete certain tasks or obtain certain items. Any interactions must be shared with all players as, though they might not mean anything to the player doing the interacting, they could be of massive help to one of the other players.
Completing tasks depends on your own very particular set of skills – strength, agility and wisdom stuff. You have a certain number of dice to roll and each of your skill tracks has a number of pegs on them – the more pegs you roll above, the more successful you are, but you also get bonus dice that can give you instant successes. Doing well or badly in tasks may allow you to move your pegs up (bad) or down (good) and experience allows you to do this too. The game ends when one player has fulfilled their destiny, which may have an impact on later games…
Almost an open world with some interesting stories and definitely one for fans of intrigue and dark deeds.
One Night Werewolf by Sophie Jones
If you’re after a traitorous experience but don’t have hours to spare, One Night Werewolf is the perfect game to fill the void. In just 10 minutes, you’ll be pointing fingers, pleading your case, and ultimately deciding who the traitor… I mean, werewolf… is.
In this fast-paced game, players are assigned roles, ranging from innocent villagers to the all-knowing Seer, the Insomniac, and of course, the werewolves. Once roles are distributed, everyone closes their eyes while a guided app takes players through the ‘night’ phase, where each character completes their action. Once the night ends, everyone opens their eyes and must piece together what happened, using only their observations.
The big twist? Players must deduce who the werewolves are based on limited information. If the villagers manage to vote out a werewolf, they win; if not, the werewolves claim victory.
What makes One Night Werewolf such a great game is its speed and simplicity. It plays with up to 10 people, offering that chaotic, round-table experience reminiscent of Traitors. With little to no evidence to go on, you’ll find yourself throwing out wild accusations, making it a perfect mix of strategy, bluffing, and sheer guesswork.
The various player roles add even more fun to the mix. The Seer can confirm who’s who, the Insomniac can check their card again, and there’s even a character called ‘The Tanner,’ who isn’t trying to win by surviving but by getting himself lynched by the mob. Through a web of bluffs and counter-bluffs, werewolves can remain hidden, just make sure you don’t respond when someone calls out ‘werewolf’. Yes, I’m looking at you, Linda!
Traitors Board Game by Steve Conoboy
Obvious. I know. But with Season 3 over, why play anything other than the real deal?
If you think the show is hectic, wait until you get this beauty to the table (your mileage may depend on how chaotic your own family and friends are – trust me on this, get the biggest lunatics involved that you can lay your hands on).
Some examples of the madness in store: collect the most things around the house beginning with ‘S’. I harvested 53 spoons (our cutlery drawer is demented): it turned out the things had to be different. Another one: phone someone and get them to name a specific thing in a minute. No one would pick up. Seriously, six people could not find one contact who would answer – you learn who your true friends are in times of dire need. There was the time I forgot to give the traitor time to read their secret mission (we run the game with a ‘Claudia’ as it gets too chaotic otherwise (yes, I’m the ‘Claudia’ and I wear a fringe)), and the incensed traitor found the time to send me some shocking texts. You don’t get banished permanently either, you just lose coins, so the arguments/fun can continue all game!
This game has taught me some valuable life lessons. The main one (and it happens every single game) is that couples will turn against each other, hard. Even when the evidence suggests someone different is clearly the traitor, one partner will still nominate the other every single round. Oh, and family members hold grudges longer than friends do. We even have a WhatsApp group dedicated to this game, and it’s full of accusations of cheating. Forget Monopoly, this is how to set Christmas on fire.
Agatha Christie’s Death on the Cards by Sophie Jones
If you love Traitors and Agatha Christie, Death on the Cards is a great choice. This quick card game drops you into the world of the aristocracy, where everyone’s hiding secrets… and one player is hiding a very big one.
Each player is dealt three secret cards, one of which reveals they’re the murderer! As the murderer, your goal is to make it to the end of the deck without getting caught. Once the ‘Murderer Has Escaped’ card is revealed, you win. But it’s not that simple, other players are on the lookout for clues and will do everything they can to catch you before the deck runs out.
To unmask the murderer, players collect detective cards that force others to reveal one of their secret cards. Once a player’s three cards are exposed, they’re put into social disgrace and out of the game. As the murderer, you’ll need to stay calm, act innocent, and cast suspicion onto others, much like in Traitors, where deception is key to survival.
The deck also features events that mix things up. You can flip secret cards back over, steal cards, or force someone to reveal a card without needing a detective. There are also special cards for the murderer, but they’re tricky to play without drawing suspicion.
At higher player counts, the murderer is joined by an accomplice, making it even harder to figure out who’s working together. With secret roles and plenty of room for deception, you’ll have to wait until the cards fall to uncover the truth.
Agatha Christie’s Death on the Cards delivers murder mystery intrigue, traitor style deception, and a lot of drama without the tense round table pressure. If you want something quick, easy to play, and filled with twists, this is your perfect pick.
Veiled Fate by Tim Evans
Does watching the latest series of Traitors make you long for a game of social deduction? Secret identities for everyone which you need to work out in order to make sure you finish ahead of everyone around you? Secret Votes? With a big circular board everyone can sit around in hooded cloaks? OK, maybe not that last part (but I won’t rule it out either…), but if any of it sounds intriguing, you should absolutely be looking into Veiled Fate, a game for 2-8 players by IV studios.
In Veiled Fate you take on the role of a God, moving several demigod pieces (including one which represents your own offspring) around the board to gain renown points. Now, anyone can move any piece on their turn, not just their own. Combine this with secret voting which will affect multiple demigod pieces at once, card management, and at higher player counts, even a secret partner who is also working with your interests in mind.
So picture this, a round table, you and up to 7 other friends and loved ones sat around trying to work out who is plotting against who, who is earning lots of points whilst appearing to be someone else, and which tokens are really just decoys, as there are always going to be 9 demigods on the board, no matter the number of players, and you only have to be ahead of the other players to win.
This is a game I always describe to my friends as ‘Cluedo, except everyone is the killer’. It’s not quite accurate, but it paints a picture of what they are getting into, and it is a relatively easy teach to new players, particularly those who are enjoying the mind games of Traitors on screen.
Sheriff of Nottingham by Sophie Jones
If your favourite part of The Traitors is the art of lying, then Sheriff of Nottingham should be your next game night pick. In this hilarious game of bluffing and deception, players take turns as the suspicious Sheriff while others become cunning, not-so-honest merchants trying to sneak goods (and contraband!) into the market.
Perfect for 3-5 players, Sheriff of Nottingham combines strategy and creativity in equal measure. Each round, merchants secretly pack their goods into a bag and hand it over to the Sheriff, who must decide whether to inspect or trust their word. Call someone’s bluff, and you might catch them smuggling contraband, but be warned: if your suspicions are wrong, you’ll have to pay for your mistake. Scoring is all about selling common goods like cheese, bread, apples, and chickens, but sneaking in lucrative contraband is where the real fun begins.
With its focus on bluffing, bribing, and reading your opponents, Sheriff of Nottingham will have everyone laughing as you try to figure out who’s playing it straight and who’s telling a bold-faced lie. While there’s no murder or shared objective like in The Traitors, this game captures the thrill of deception in a family-friendly format. It’s particularly great for younger fans of the show, letting them channel their inner schemer without the psychological warfare.
‘Six apples, Sheriff…I swear!’
So, whether you’re plotting sabotage on the high seas, fulfilling shadowy destinies, or outwitting the Sheriff with a bag of ‘perfectly legal’ apples, these games bring the same cunning, drama, and deceit that make The Traitors so addictive. They’ll have you questioning your friends, bluffing for your life, and second-guessing every smile at the table.
The only difference? The drama doesn’t stop when the credits roll. Gather your allies (and your most devious frenemies) and let the games begin. Trust no one, play to win, and remember: the biggest traitor is often the one you least suspect. For more traitorous games and how to win them, check out my other blog: Top Tips for Traitorous Gameplay. The table is waiting.







