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Get your hands on this expansion pack now and elevate your gameplay to new heights!\u003c\/p\u003e\n","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":56032079610234,"sku":"ARES-DPG1118","price":43.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fighters-of-the-Pacific-_E2_80_93-Theatre-Expansions.jpg?v=1758720562"},{"product_id":"fighters-of-europe","title":"Fighters of Europe","description":"\u003cp\u003eImmerse yourself in the fast-paced tactical warfare game of Fighters of Europe, set in the skies over Britain during WWII in 1940. Direct fighter and bomber squadrons in air battles over Europe, leading attacks on enemy airfields and ground objectives.\u003c\/p\u003e\n\u003cp\u003eThis scenario-driven game includes ten different scenarios in the base set, allowing for quick setup and endless replayability. 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Find out in this intense and strategic game of skill and cunning.\u003c\/p\u003e\n\u003cp\u003eExperience the thrill of Lone Wolf: Vengeance of the Kai today and discover the endless possibilities that await in the world of Magnamund.\u003c\/p\u003e\n","brand":"Holmgard Games","offers":[{"title":"Default Title","offer_id":56032056803706,"sku":"ZSPG-HGG1114","price":79.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Lone-Wolf-Vengeance-of-the-Kai.jpg?v=1760626357"},{"product_id":"witchbound","title":"Witchbound","description":"\u003cp\u003eThe once-famous island of Coven Cove hasn't seen a real witch in over 100 years, until now. Be it a mistake, or fate, you have awakened your magic and are now bound to the island. While the cozy town is full of fascinating characters willing to help, none can undo this. You must venture out into the wilds to explore the ruins of what the witches left behind. 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The game also comes with a book with different locations, corresponding to your decisions. Each one has worker placement spots, which entice players to explore or speak to the captain. But also you have to consider things like: how will you feed the crew? Forgotten Waters offers a magical sweet spot between strategy and a roleplaying game. It encourages silliness, laughter, as well as interaction with a colourful, fun-filled world. A pirate's life for ye? 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Yet it remains a low-complexity game, playable in a short evening. It aims to honour its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theatre can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? 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Firstly is some brilliant use of the GameTrayz. These specifically designed plastic insert trays not only store the game and keep everything protected, but also act to speed up set up time drastically. In fact you will be up and running in now time at all. Each player with have their own tray and lid which have practical functions for tracking certain stats within the game. During the game you'll be taking discs from your player mat and add them to the action you have taken. The more discs you use, however, the more money you will have to pay in upkeep. You will track money, science and materials on those helpful player boards\/trays. The lids of these also store your other stats that need tracking and the trays themselves hold your other pieces like spare ships.You will also have a card player mat to keep your upgrades and tech in order, and also remind you or your unique power. Battles are a combination of tech and dice rolls and will be played out against AI and the other players. There will be ample opportunity to as you explore the galaxy and encounter opportunities to do something good, something bad or a little bit of both!Eclipse is an epic game in every sense of the word offering a space opera in one sitting. 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Three exciting chapters tell about the impending downfall of Catan by foreign conquerors and offer the most advanced Catan connoisseurs many new and challenging game elements.\u003c\/p\u003e\n\u003cp\u003e The additional game elements require deep strategic thinking and provide the most intense challenge designed to date. The CATAN base game and the extension CATAN - Cities \u0026amp; Knights are required for this expansion. 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Arnold \"Quatre Bras 1815\". \u003c\/p\u003e\n\u003cp\u003eThis lot will be packed in a beautiful handcrafted solid wooden box.\u003c\/p\u003e\n","brand":"Sound of Drums","offers":[{"title":"Default Title","offer_id":56047093743994,"sku":"ZSDD-SOD202507","price":189.04,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Battles-Of-Napoleon-Volume-II-Quatre-Bras-1815-Wartenburg-1813-Ltd-Edition-in-Wooden-Box.jpg?v=1760972296"},{"product_id":"dungeons-kittens-starter-set","title":"Dungeons \u0026 Kittens Starter Set","description":"\u003cp\u003eHumans have vanished from the planet, leaving only a few remnants of their forgotten civilization in the newly lush vegetation. Animals have evolved and even formed their own versions of ancient human societies.\u003c\/p\u003e\n\u003cp\u003eCats, dogs, rats-and many more-stand (on all fours) at the dawn of a new Middle Ages. 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They are straightforward enough to be your 1st 18xx game while still offering the depth you want in your 100th game. \u003c\/p\u003e\n\u003cp\u003e1861 and 1867 are perfect as weeknight games as they can usually be played by experienced players in 3 hours. The games are staples at 18xx gaming conventions often as a palate cleanser after playing a longer title. What makes 1861\/1867 in particular great entry points into the 18xx system is that the two games introduce the different game mechanics in phases. The beginning of a game only has Minor Companies running relatively simple operations and as the game progresses, new mechanisms like Merger Rounds and the National Railway are introduced. They are great games to learn, have a steady but ever increasing trajectory and speed, and pack enough of a wallop to keep players returning to them time and time again.\u003c\/p\u003e\n","brand":"Grand Trunk Games","offers":[{"title":"Default Title","offer_id":56047104590202,"sku":"ZSPG-GMGGTGSH6167","price":56.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/1861-And-1867-Board-Game.jpg?v=1760972356"},{"product_id":"battles-of-napoleon-vol-i-eylau-1807-ltd-edition","title":"Battles of Napoleon Vol. I: Eylau 1807 LTD Edition","description":"\u003cp\u003eComes in a beautiful sturdy wooden box!\u003c\/p\u003e\n\u003cp\u003eBattles of Napoleon is an epic game series that simulates the most famous battles of Napoleon on a tactical scale sharing an elegant and cohesive ruleset.\u003c\/p\u003e\n\u003cp\u003eThe series portrays the most important aspects of battles of the Napoleonic era with easy to learn and remember rules, intuitive mechanics and procedures. 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Players negotiate and outwit one another in a delicate balance of cooperation and competition to gain dominance of the region. 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With a new plethora of gear and roguelike elements, it's a new way to play Townsfolk Tussle!\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047272231290,"sku":"ZINDIE-TTODDJOB","price":31.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Townsfolk-Tussle-Odd-Job-Expansion.jpg?v=1760973036"},{"product_id":"lego-71829-ninjago-lloyds-green-forest-dragon","title":"LEGO 71829 Ninjago Lloyd's Green Forest Dragon","description":"\u003cp\u003eDragon toy for kids  Boys and girls aged 6 years old and up can recreate aerial scenes from season 3 of the NINJAGO® Dragons Rising TV show with Lloyds Green Forest Dragon\u003cbr\u003e\n Posable NINJAGO® dragon  A buildable model of Lloyds Green Forest Dragon with a posable tail, neck, legs, hands and large wings, plus a saddle so a minifigure character can ride on its back\u003cbr\u003e\n 2 minifigures  Lloyd armed with a golden katana sword accessory and a villainous Dragonian Scout warrior with an axe accessory so kids can enjoy exciting ninja action\u003cbr\u003e\n Baby dragon model  This building kit also comes with a golden Dragon Baby model so ninja fans can enjoy even more nurturing play possibilities\u003cbr\u003e\n Ninja gift  This action toy playset provides a fun build-and-play experience and is a gift idea for kids who love to play out action-packed ninja stories\u003cbr\u003e\n Bigger ninja adventures  Look out for more NINJAGO® toys (sets sold separately) featuring temples, mechs and vehicles\u003cbr\u003e\n A universe of ninja toys  LEGO® NINJAGO® sets let kids escape into a fantasy world of adventures with their ninja heroes\u003cbr\u003e\n Measurements  This 128-piece LEGO® building set for kids includes a posable dragon toy measuring over 4 in. 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They can then separate it into 4 smaller models: a dragon toy with posable features and wings; a jet toy with movable engines and a rotatable cockpit; a car toy with 4 large off-road wheels and 2 opening cockpits, including one with hidden blasters; and a Zane action figure. \u003c\/p\u003e\n\u003cp\u003eThis ninja playset comes with 6 minifigures so kids can enjoy countless hours of pretend play battles. 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The minifigure s can be placed on 2 turning plates for epic battles, and for added play value there is a large range of accessories: ninja weapons including 2 swords and 3 staffs, as well as a hammer, bird, frog, trophy, cookie and letter. \u003c\/p\u003e\n\u003cp\u003eThis ninja toy has been designed to provide a fun experience for children aged 4 and up who are discovering the joy of building with LEGO bricks. The adventure toy comes with a Starter Brick  a partly constructed base that gets kids building quickly and with confidence. \u003c\/p\u003e\n\u003cp\u003eLearn-to-build ninja toy for kids  Boys and girls aged 4 years old and up can discover the joy of building and play out ninja stories with this Ninja Spinjitzu Temple playset\u003cbr\u003e\nPacked with play possibilities  The detailed ninja temple consists of a teahouse, a weapons training area, a small garden and a tournament stage with 2 turning battle plates\u003cbr\u003e\n4 NINJAGO minifigures  Ninja warriors Zane, Nya, Kai and Lloyd, plus a Baby Riyu dragon toy so kids can play out action\u003cbr\u003e\nNinja accessories  Role-play toy set includes ninja weapons including 2 swords and 3 staffs, as well as a hammer, a bird, a frog, a teapot, a cookie, a cup, a trophy and a letter\u003cbr\u003e\nBirthday gift for kids  This LEGO set provides a fun build-and-play experience and is a birthday gift idea for kids aged 4 and up to fuel their imagination and develop their storytelling skills\u003cbr\u003e\nDiscover more action toys for kids  Look out for other NINJAGO toy playsets (sold separately) featuring dragons, mechs and ninja legends\u003cbr\u003e\nIntroduction to building with LEGO bricks  LEGO preschool toy playsets help youngsters learn how to build, while allowing the rest of the family to share in the fun\u003cbr\u003e\nMeasurements  158-piece LEGO building set with a ninja temple measuring over 6.5 in. (17 cm) high, 12.5 in. (32 cm) wide and 5 in. (12 cm) deep\u003c\/p\u003e\n","brand":"Lego","offers":[{"title":"Default Title","offer_id":56047354020218,"sku":"LEGO-71831","price":31.38,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/LEGO-Ninjago-71831-Ninja-Spinjitzu-Temple.jpg?v=1760973380"},{"product_id":"arydia-the-paths-we-dare-tread","title":"Arydia: The Paths We Dare Tread","description":"\u003cp\u003eArydia: The Paths We Dare Tread is an open world, campaign-based, co-operative, fantasy-based, \"green legacy\" role-playing board game. The game of Arydia is built on four design pillars: Exploration, Progression, Combat, and Role-playing.\u003c\/p\u003e\n\u003cp\u003e• Exploration — Arydia is an open world to explore as you wish. Make your way across the world map, discovering new locations, interacting with memorable characters, fighting vicious monsters, and scavenging long-lost treasures. The world pulls you in through detailed descriptions and vivid artwork for each place you visit. Every location is unique, not randomized, and is built piece by piece as you explore.\u003c\/p\u003e\n\u003cp\u003e• Progression — Arydia is played as a campaign over the course of a number of game sessions; you start each session right where you left off! As you play, the game keeps track of your actions and decisions. Your characters will grow in power, collecting new items, weapons, and skills. NPCs and locations will change, depending on how you interact with them. All of this progression is done using a simple, but powerful, index system, which allows for quick and easy set-up and tear down.\u003c\/p\u003e\n\u003cp\u003e• Combat — Many of the locations you'll visit in Arydia are hostile, so you'll need your weapons, skills, and co-operation to overcome the challenges you encounter! Arydia features a tactical, co-operative combat system. Enemies are controlled by game cards and dice, while you and your companions work together to defeat them.\u003c\/p\u003e\n\u003cp\u003e• Role-playing — Take on the roles of a wide cast of characters as you encounter them throughout your journeys. Step into the shoes of a disgruntled shop owner, sniffling brat, or a poorly-dressed bandit leader. The incentive-based role-play system encourages you to engage in dramatic storytelling, without being intrusive.\u003c\/p\u003e\n\u003cp\u003eAs for being a \"green legacy\" game, publisher Far Off Games notes that Arydia features all the hallmarks of a legacy game — packages to open, hidden information, progression, discovery, exploration, all the while wrapping it in high-quality components — but allows you to reset the game when you have completed it so that you can start again or pass it on to someone else.\u003c\/p\u003e\n","brand":"Far Off Games","offers":[{"title":"Default Title","offer_id":56047364047226,"sku":"ZSPG-FOG900","price":208.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Arydia-The-Paths-We-Dare-Tread.jpg?v=1760973441"},{"product_id":"france-40-mounted-map","title":"France '40 Mounted Map","description":"\u003cp\u003eThis double-sided mounted map for Mark Simonitchs France 40 features the game's Dynamo map on one side and Sickle Cut map on the other. Enjoy!\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047367029114,"sku":"ZBG-GMT2401MM","price":21.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/France-40-Mounted-Map-1.jpg?v=1760973453"},{"product_id":"mega-empires-the-east","title":"Mega Empires: The East","description":"\u003cp\u003eMega Empires: The East is a stand-alone game the Mega Empires line, a new intricate board game designed for 3 to 9 players, immersing participants in the rise and development of ancient civilizations over a span of 8000 years, set in a different part of the world. Players will guide their civilizations from the Middle East to India, focusing on territorial expansion, cultural and technological advancement, trade, diplomacy, and overcoming various calamities. The main goal is to gain the most victory points by trading commodities and developing advancements strategically, showcasing each civilization's prosperity and influence. \u003c\/p\u003e\n\u003cp\u003eWhile playable as a standalone game, Mega Empires: The East can also be integrated with Mega Empires: The West allowing for games with up to 18 players or smaller scenarios with just 3 or 4 players, including both basic and expert rules and components. This flexibility ensures that the game can cater to different group sizes and preferences, appealing to both casual and seasoned gamers. \u003c\/p\u003e\n\u003cp\u003eThe game includes a comprehensive tutorial rulebook to assist new players in learning the mechanics, and it features additional rules and components for smaller games of 3-4 players, which are also compatible with Mega Empires: The West. Various scenarios are provided for different game lengths, ensuring a diverse and endlessly replayable game experience.\u003c\/p\u003e\n","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":56047419982202,"sku":"ZBG-AREMEEM002","price":102.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mega-Empires-The-East.jpg?v=1760973687"},{"product_id":"the-morrison-game-factory","title":"The Morrison Game Factory","description":"\u003cp\u003eMorrison Game Factory is a narrative puzzle adventure based in a board game factory full of mystery. On the outside, the factory is busily churning out games for the whole family to enjoy. On the inside, hidden messages and untold stories await. Solve riddles, crack codes, and unravel the secrets of the Morrison Game Company...all while falling in love with the characters of this sweet and funny puzzletale.\u003c\/p\u003e\n","brand":"Postcurious","offers":[{"title":"Default Title","offer_id":56047423357306,"sku":"ZBG-QUAPOCMORRSE001","price":32.19,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Morrison-Game-Factory.jpg?v=1760973700"},{"product_id":"red-dust-rebellion","title":"Red Dust Rebellion","description":"\u003cp\u003e\"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don't know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!\" -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.\u003cbr\u003e\n------------ \u003c\/p\u003e\n\u003cp\u003eIt is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths. \u003c\/p\u003e\n\u003cp\u003eOver the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth's corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet. \u003c\/p\u003e\n\u003cp\u003eRed Dust Rebellion tells the story of the Martian revolts of the 2250's and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions: \u003c\/p\u003e\n\u003cp\u003eThe Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer. \u003c\/p\u003e\n\u003cp\u003eMars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming. \u003c\/p\u003e\n\u003cp\u003eNative-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called \"Dusters\" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians. \u003c\/p\u003e\n\u003cp\u003eAnd finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals-a Mars returned to its natural state with human impact kept to an absolute minimum. \u003c\/p\u003e\n\u003cp\u003eUnique features of Red Dust Rebellion\u003cbr\u003e\nA hostile world - Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust. \u003c\/p\u003e\n\u003cp\u003eThe unpredictable raiders - The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves. \u003c\/p\u003e\n\u003cp\u003eThe Aldrin Cycler - Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term. \u003c\/p\u003e\n\u003cp\u003eMultiple battlefields - Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth. \u003c\/p\u003e\n\u003cp\u003eSatellite warfare - The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well. \u003c\/p\u003e\n\u003cp\u003eEverything is connected - All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre. \u003c\/p\u003e\n\u003cp\u003eThe Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion. \u003c\/p\u003e\n\u003cp\u003eComponents\u003cbr\u003e\nA 22\" x 34\" mounted game board\u003cbr\u003e\n93 playing cards\u003cbr\u003e\n24 tarot-sized non-player cards\u003cbr\u003e\n162 wooden pieces\u003cbr\u003e\n12 pawns\u003cbr\u003e\nTwo full-color countersheets\u003cbr\u003e\nFive 8.5\" x 5.5\" double-sided, full-color cardstock player mats\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color player aids\u003cbr\u003e\nFour 11\" x 17\" full-color player aid foldouts\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color non-player aids\u003cbr\u003e\nOne 11\" x 17\" full-color non-player aid foldout\u003cbr\u003e\nFour 6-sided dice\u003cbr\u003e\nA rulebook\u003cbr\u003e\nA non-player rulebook\u003cbr\u003e\nA background playbook\u003cbr\u003e\nA 3\" box\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047518974330,"sku":"ZBG-GMT2406","price":86.19,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Dust-Rebellion.jpg?v=1760974065"},{"product_id":"indonesia","title":"Indonesia","description":"\u003cp\u003eJudging by the smirk on the face of the Sultan of Solo, the businessman from North Sumatra has just made a mistake. And a costly one at that, too. He has paid way too much for merging his rubber company with the Sultan's extensive rubber plantations: there are no ships in the area to transport the rubber to the booming cities of Java. And the Sultan is now dripping in cash - he can bribe city authorities so that his ships will gain preferential access to those ports where they are competing. Or he might invest in building an oil imperium. But wait - what's that young fellow over there up to? Buying all the shipping lines? That might change the outlook ... considerably, in fact ... let's see...\u003c\/p\u003e\n\u003cp\u003eIndonesia is a game in which two to five players build up an economy, trying to acquire the most money. Players acquire production companies, which produce goods (rice, spices, microwaveable meals, rubber, and oil), and shipping companies, which deliver goods to cities. As cities receive goods, they grow, increasing their demands. Production companies earn money for each good delivered to a city, up to the city's capacity, but they must pay shipping companies for the distance traveled, even if they end up losing money. Players can research advantages, like greater shipping capacity or the ability to merge companies, possibly stealing ownership of lucrative plantations or shipping routes by buying out other players.\u003c\/p\u003e\n\u003cp\u003ePlayers keep their money hidden, trying to accumulate the most by the end of the third era. When only one type of a company is left, an era ends. New eras bring new cities, companies, and types of goods. At the end of the third era, the player with the most money wins. However, money earned from the last round of operations (selling\/shipping goods) counts double, so it can be important to control the timing.\u003c\/p\u003e\n","brand":"Splotter","offers":[{"title":"Default Title","offer_id":56047537226106,"sku":"ZSPLOT-INDONESIA","price":69.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Indonesia.jpg?v=1760974138"},{"product_id":"atlantic-sentinels-north-atlantic-convoy-escort-1942-43","title":"Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43","description":"\u003cp\u003eAtlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks.\u003cbr\u003e\nYou are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.\u003cbr\u003e\nYour mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat - 1942 to early 1943. \u003c\/p\u003e\n\u003cp\u003eAtlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. \u003c\/p\u003e\n\u003cp\u003eAs the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF\/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE \"jeep carriers\" arrive, the \"Black Pit\" in the center of the Atlantic remains a high threat area. \u003c\/p\u003e\n\u003cp\u003ePlayers will find it highly challenging to minimize convoy losses and keep them to an acceptable level. \u003c\/p\u003e\n\u003cp\u003ePlayers may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. \u003c\/p\u003e\n\u003cp\u003eThese ships include:\u003cbr\u003e\nB\/C\/D\/E Classes DE\u003cbr\u003e\nF Class DE\u003cbr\u003e\nH Class DE\u003cbr\u003e\nV\u0026amp;W Class DE\u003cbr\u003e\nTown Class DE (American Lend Lease)\u003cbr\u003e\nRiver Class FF\u003cbr\u003e\nFlower Class Corvettes\u003cbr\u003e\nGameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once your initial Escort Group is set up, play proceeds by rolling for a convoy and escorting it across the Atlantic. Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. A logical but reasonably simple set of instructions bring the U-boats in to attack you from random directions, making your initial defensive array very important. \u003c\/p\u003e\n\u003cp\u003eOf particular note is the game is designed to integrate with The Hunters if players wish to combine the games. \u003c\/p\u003e\n\u003cp\u003eAtlantic Sentinels: North Atlantic Convoy Escorts, 1942-43 is meant to be a highly playable and interesting solitaire game covering the actions an Escort Group would have to deal with in fighting the U-boat peril during convoy escort. \u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003e\nComplexity: 4 out of 10\u003cbr\u003e\nSolitaire Suitability: 10 out of 10 (solitaire game design)\u003cbr\u003e\nTime Scale: Semi-abstract (Convoy escort missions, 2 per month)\u003cbr\u003e\nMap Scale: Abstract\u003cbr\u003e\nUnit Scale: Individual escorts, U-boats, merchant ships (when targeted)\u003cbr\u003e\nPlayers: One (with option for two)\u003cbr\u003e\nPlaying Time: 15 to 20 minutes (single mission), 6-8 hours (full career)\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56047675343226,"sku":"ZBG-COM1187","price":60.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Atlantic-Sentinels-North-Atlantic-Convoy-Escort-1942-43.jpg?v=1760974676"},{"product_id":"captains-log","title":"Captains Log","description":"\u003cp\u003eFrom the start of the game, you will have the opportunity to select your own ship - do you prefer the speed and agility of a fragile but fast vessel, or perhaps you lean towards a balanced ship that allows you to make safer decisions? You can even opt for a heavy and sturdy ship that will inspire fear on all seas. With your ship at your disposal, your goal is to achieve fame and recognition as the most famous captain of the seven seas, leaving your mark on history. How to achieve this? The possibilities are endless. Transform your ship into a fearsome warship to plunder other ships or turn it into the fastest sailing ship ever imagined. Dive into the market for valuable doubloons, expand your crew, upgrade your weapons and cargo capacity, undertake missions for juicy rewards, explore the oceans in search of treasure and fight epic battles against your rivals. Acquiring wealth and making strategic decisions will be key to your success. And remember, in this sandbox game, you set your own limits or the board does it for you. As you venture out to sea, you will have the opportunity to interact with other ships commanded by your friends. But beware, in this board game, friendship can be put to the test. Explore the map and cross paths with ships from different nations, such as Spain, Holland, France, England, as well as dangerous pirates and privateers. You will have the option to choose which of these nations you will ally with, obtaining unique advantages in the game. But that's not all! Have you ever considered becoming a real pirate? With the Captain's Journal, you have the opportunity to sign a privateer's patent with a specific nation and become a privateer loyal to that nation. Unleash mayhem and enjoy your mischief without fear of reprisals from your own nation.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047684518266,"sku":"ZBRI-PIF-001","price":59.61,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Captains-Log.jpg?v=1760974738"},{"product_id":"battles-of-napoleon-volume-i-eylau-1807","title":"Battles of Napoleon: Volume I - EYLAU 1807","description":"\u003cp\u003eBattles of Napoleon is an epic game series that simulates the most famous battles of Napoleon on a tactical scale sharing the same basic rules.\u003c\/p\u003e\n\u003cp\u003eThe series portrays the most important aspects of battles of the Napoleonic era with easy to learn and remember rules, intuitive mechanics and procedures. Players may focus on taking decisions and playing rather than consulting rules.\u003c\/p\u003e\n\u003cp\u003eThe system focusses on the \"cat-and-mouse game\" of coordination and timing of the various formations of the different arms without too much crunchy chrome.\u003c\/p\u003e\n\u003cp\u003eInfantry was the predominant and most important element in every European army of the period. It usually formed between 60 and 90 per cent of an army in battle, and was both the cheapest and the most versatile type of troops. The foot soldiers had to endure most of the fighting and casualties. Depending on their task, they were either deployed in line (fire power), column (maneuver and assault) or square formation (protection against enemy cavalry).\u003c\/p\u003e\n\u003cp\u003eCavalry were screening the own army and provided the shock element on a Napoleonic battlefield. Due to their shock power they fixed enemy infantry and forced them to take shelter in square formation. If infantry failed to form square they were overrun. If infantry was fixed in semi-static squares they were very vulnerable to artillery fire.\u003cbr\u003e\nArtillery, the queen of the battlefield, was on the one hand having devastating effects on square and closely packed formations, on the other hand artillery alone was extremely vulnerable when getting charged by enemy units.\u003c\/p\u003e\n\u003cp\u003eGenerals are tasked with taking advantage of favorable terrain like the famous Duke of Wellington who mastered the reverse slope tactic.\u003c\/p\u003e\n\u003cp\u003eBy a simple game mechanic, players will never know the exact strength and power of an enemy unit. Units have a number of strength points that will gradually decrease while engaged with enemy units.\u003c\/p\u003e\n\u003cp\u003eAn innovative chit-based Command system, where players randomly draw activation chits determines which army may activate a formation, leads to highly interactive game play. Reaction follows action. We bring the chit-based Command system to a new level: In this games series, players decide which formation is activated when a chit is drawn. A formation may be activated several times per turn. But by each new activation it performs less effective.\u003c\/p\u003e\n\u003cp\u003eDuring a game turn the players are under constant pressure to decide which formation to activate. By efficient timing of activation players are in the \"driver's seat\" to dictate the pace of a battle.\u003c\/p\u003e\n\u003cp\u003eFormations are given orders at the beginning of a game turn and are therefore limited by the actions they can perform on the battlefield. The more \"aggressive\" orders formations will receive, the more likely is the army will collapse due to fatigue. On the other hand, an army is more likely to gain the initiative on the battlefield by \"aggressive\" orders.\u003c\/p\u003e\n\u003cp\u003eThe scale of the series is appr. 150 meters per hex, infantry units are battalions, artillery is batteries and cavalry is represented as regiments. A game turn represents 60 minutes. Within a game turn a formation may be activated up to three times (with lower performance on each activation).\u003c\/p\u003e\n\u003cp\u003eThe bloody winter battle of EYLAU 1807 will be the first volume in this series. 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