
If the end of Wednesday Season 2 has left you with a gothic void, you’re not alone. The Addams world is full of mystery, deduction and the occasional splash of absurd humour, and fortunately, so are some brilliant board games. These titles capture the same dark intrigue, whether you want to outwit monsters, uncover secrets or simply stir things up. If you’re ready to light a few candles, sharpen your wit and channel your inner Wednesday Addams, here are the games to keep the shadows alive until Season 3 arrives.
Betrayal at House on the Hill
If you’ve ever pictured yourself exploring a mansion as unpredictable as Nevermore Academy, Betrayal at House on the Hill is an excellent choice. The game blends cooperation with treachery as players wander through a sprawling mansion that grows room by room. Corridors twist, unsettling chambers emerge, and sinister secrets wait around every corner. No two sessions are the same, echoing the dark and surprising adventures Wednesday often stumbles into.
Players encounter everything from malicious spirits to comic dangers. You might face a horde of rats one moment and a possessed suit of armour the next. That mixture of frightening and ridiculous keeps the atmosphere lively while still eerie. Each player controls a miniature, heightening the sense of stepping into a haunted setting.
Replay value is one of the game’s key strengths. With dozens of haunting scenarios, shifting objectives and a layout that changes every time, there are always new surprises. The thrill comes from never knowing when your allies might turn against you. Much like watching Wednesday, you never know who’s a good guy and who isn’t.
If exploring haunted mansions is not enough and you want to step into the role of a ghost yourself, Mysterium is the next stop.
Mysterium
For those who enjoy puzzles wrapped in suspense, Mysterium offers an absorbing cooperative experience. One player becomes a silent ghost, sending dreamlike visions to the other players, who act as mediums. These mediums must interpret obscure images to solve a murder by identifying the culprit, location and weapon before time runs out. Like Wednesday’s psychic glimpses, the visions are never straightforward, so players have to debate, follow intuition and connect the clues.
Mysterium works best with four to seven players, though it can be played with two. Collaboration is essential, as everyone must share their interpretations of the ghost’s cryptic cards. Players can support or challenge one another with clairvoyancy tokens, gaining advantages if their instincts prove correct. The game rewards both teamwork and individual insight, allowing you to contribute to solving the mystery even if your own guesses fall short.
The artwork is striking. Each vision card feels like a miniature painting, full of eerie details and an atmospheric colour palette that echoes the shadows of Nevermore Academy. The imagery pulls players further into the story, making every clue feel like a secret worth unravelling.
With its focus on deduction, teamwork and moody storytelling, Mysterium captures the gothic intrigue and mental challenge that Wednesday fans will relish.
But perhaps you prefer your mysteries grounded in real history, with danger lurking in the gaslit streets of London. For that, there is Letters from Whitechapel.
Letters from Whitechapel
Few games capture a dark atmosphere as vividly as Letters from Whitechapel. Inspired by real events, it’s a tense game of cat and mouse. One player assumes the role of Jack the Ripper, while the others become Scotland Yard detectives determined to stop him. Each round Jack strikes, then vanishes into the London fog while the detectives close in, searching for clues.
The game unfolds over four nights. If Jack manages to avoid capture until the end of the fourth, he triumphs. Evading the detectives becomes more difficult with every round as their net tightens, turning each move into a high-stakes gamble. This is a game of deduction, bluffing and second guessing, one that rewards patience and sharp observation. It’s also a lengthier experience, ideal if you want a session to settle into, much like watching several Wednesday episodes in one go.
What makes this game appealing for Wednesday fans is its atmosphere. Letters from Whitechapel is steeped in menace and tension. Players track patterns, anticipate moves and hopefully catch the bad guy, echoing Wednesday’s own investigations. It may lack humour, but for those who crave a darker mood in a historical setting, it delivers.
If you want more control over how your mystery unfolds, Arkham Horror The Card Game puts the story firmly in your hands.
Arkham Horror: The Card Game
For players who want a richer story, Arkham Horror The Card Game is hard to beat. Each player picks an investigator and carries them through a campaign filled with strange encounters, mysteries and plenty of Lovecraftian monsters. The result is a shifting tale of occult forces, creeping dread and unexpected twists.
Like Wednesday’s adventures, the rhythm of the game often starts with curiosity before spiralling into chaos. Enemies attack body and mind alike, leaving characters wounded or
sliding toward madness. The themes echo her world, full of sinister asylums, grotesque creatures and enigmatic figures who are never quite what they seem.
The campaigns are structured like a series of episodes. Scenarios link together and choices carry consequences, shaping what happens next. Investigators grow stronger or more damaged as the story unfolds, making progress feel personal and long-lasting.
The game offers a wide cast of investigators, from studious scholars to hardened fighters and mystical dabblers. It plays well solo or with two, though larger groups can join if each has a starter set. Arkham Horror delivers rich storytelling and nerve-wracking moments. You may not always succeed, but every playthrough leaves you with a tale that lingers.
For something stripped of monsters but no less tense, Alice is Missing shifts the focus to secrets and relationships.
Alice is Missing
Fans of Wednesday’s investigative style will find Alice is Missing both haunting and engrossing. This roleplaying game unfolds entirely through text messages. Each player takes the role of one of Alice’s friends, complete with personal secrets, hidden motives, and connections to other characters. Over ninety minutes, you exchange messages, piece together clues, and slowly uncover the circumstances surrounding her disappearance.
The game’s cast of characters includes Jack, the older brother; Dakota, the best friend; Julia, the secret girlfriend; Evan, the one with the crush; and Charlie, the one who moved away. They mirror the kinds of students you might find at Nevermore Academy. Each character brings their own secrets, rivalries and emotional stakes, creating a dynamic web of relationships that fuels the mystery. The brooding atmosphere and subtle suspense are reminiscent of the world Wednesday navigates on screen.
The gameplay itself is deeply immersive. Players must decide carefully what information to share, what to withhold, and how to interpret others’ messages. Every choice affects how the story unfolds, and each session plays like a short series with twists, revelations, and an ending shaped entirely by the group’s decisions. It’s a game of observation, deduction, and subtle social strategy, challenging you to think like a detective.
Of course, not every Wednesday-inspired night has to be serious. For something short, silly and a little bit gory, there is Zombie Dice.
Zombie Dice
One of the more memorable moments of season 2 was the arrival of a brain-eating Nevermore alumni. Whether you loved it or not, Zombie Dice offers a playful way to capture the series new villain. This quick push-your-luck game casts you as a zombie in pursuit of brains. Each roll of the dice brings either success or shotgun blasts, which risk wiping out your progress if you push too far.
It’s a light and accessible game, easy to teach and quick to play. With almost no setup, it suits casual groups and even friends who rarely play board games. Its small size means you can carry it anywhere, from coffee tables to trips away. Even Thing could master this one without complaint. The Horde Edition adds extra variety with expansions such as Double Trouble and the School Bus, which introduce new dice, heroes and even a Santa twist. Chaotic, fast and entertaining, Zombie Dice is ideal for an Addams-style gathering, mixing silly fun with a splash of the macabre.
If you want Wednesday-level drama for a bigger crowd, there is no better choice than Ultimate Werewolf.
Ultimate Werewolf
For larger groups who want suspicion and drama, Ultimate Werewolf shines. It accommodates anything from five players to nearly seventy, making it one of the most flexible party games around. The concept is simple, but the experience is filled with intrigue. Each player secretly takes a role, from ordinary villagers to hidden werewolves. Each night the wolves choose a victim, and each day the village debates who to accuse and eliminate.
The heart of the game is conversation. Arguments, bluffing and theatrics fill every round as players attempt to expose the wolves or protect themselves. Special roles such as the Seer, Priest, Doppelganger and Tanner add even more layers, ensuring every session feels unique.
The result is a game of paranoia and lively debate. The exact kind of gothic mischief the Addams family would enjoy: Gomez charming the villagers, Morticia quietly guiding the debate, Wednesday taking careful notes and planning her next move, and Pugsley stirring up trouble wherever he can. Even Uncle Fester might happily take the role of Seer, uncovering secrets in his own way. If time is limited, One Night Ultimate Werewolf condenses this experience into a single round, giving you just one chance to uncover the truth. It’s the sort of challenge Wednesday would relish.
Nevermore may be behind us for now, but the thrill of the macabre does not have to wait for another season. These games let you investigate, scheme, betray and sometimes even devour a brain or two. Whether you’re tracking a killer in Victorian London, speaking in riddles as a ghost, unmasking werewolves or rolling dice as a ravenous zombie, there is a slice of Wednesday’s world waiting on the table. Light the candles, sharpen your wit, plait your hair, and channel your inner Wednesday Addams as you bring these gothic delights to the table.
About the author:
* Sophie is a gamer, blogger, podcaster, and book lover with a passion for solo narrative video games. When she’s not immersed in games or writing, she’s probably out hiking. Her favourite board games feature worker placement, nature themes, and smart tableau-building mechanics.













