{"title":"Political","description":null,"products":[{"product_id":"tax-the-rich","title":"Tax the Rich","description":"\u003cp\u003e\"Introducing the versatile and engaging party game from Pillbox, perfect for getting to know your friends. Draw a question card and have everyone in the group answer with a YES or NO card placed face down. Take turns guessing the number of YES answers in the pile by drawing number cards. The rulebook offers a variety of gameplay options, including a 1-on-1 variant. Shop now for hours of fun with friends!\"\u003c\/p\u003e\n","brand":"Alion Games","offers":[{"title":"Default Title","offer_id":56032054772090,"sku":"ZBG-ALITAX001707","price":12.44,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tax-the-Rich.jpg?v=1760626354"},{"product_id":"habemus-papam","title":"Habemus Papam","description":"\u003cp\u003eEnter the world of the Conclave in Habemus Papam, a strategic board game where tradition, intrigue, and ambition collide. Players embody Cardinal factions, each representing unique interests within the Catholic Church. Your goal is to sway the election of the next Pope by supporting a candidate that aligns with your faction's values while pursuing a hidden agenda.\u003c\/p\u003e\n\u003cp\u003eStrategic use of influence is key in this game. Use your influence as currency to play powerful cards and sway votes, all while accumulating points. Negotiation is crucial as you navigate alliances, eliminate threats, and outmaneuver rivals to dominate your faction.\u003c\/p\u003e\n\u003cp\u003eDeduction is vital as you uncover the hidden motives of others to shift the balance of power. The game consists of five rounds, with the possibility of a Pope being crowned at the end of each round, triggering final scoring. If no Pope is elected after five rounds, the game concludes with the final score tallied.\u003c\/p\u003e\n\u003cp\u003eStep into the world of the Conclave with Habemus Papam and immerse yourself in a world of political intrigue within the Catholic Church.\u003c\/p\u003e\n","brand":"Salt \u0026 Pepper Games","offers":[{"title":"Default Title","offer_id":56032073548154,"sku":"ZSALT-HABEMUSPAPAM","price":35.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Habemus-Papam.jpg?v=1760626397"},{"product_id":"twilight-imperium-thunders-edge","title":"Twilight Imperium - Thunder's Edge","description":"\u003cp\u003eThe galaxy stands on the edge of a blade. A great struggle is coming, and only the greatest among them all will triumph.\u003cbr\u003e\nWelcome to Thunder's Edge, a new expansion for Twilight Imperium 4th Edition! This colossal expansion brings the classic interstellar conflict to a breaking point, where everything revolves around the titular planet of Thunder's Edge. New factions take to the galactic stage, new worlds emerge for you to explore (or exploit), and a suite of Galactic Events-modifiers that change the rules of the game-ensure that no two playthroughs will ever be the same. \u003c\/p\u003e\n\u003cp\u003eAlso included is the brand-new Twilight's Fall mode, an alternate way to play Twilight Imperium. Take up the mantle of a mad Mahact king, build your own custom faction from the scraps of interstellar civilization, and battle to become the supreme ruler of the galaxy. This mode comes with its own spread of unique components, making it almost an entirely new game!\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56032081084794,"sku":"ZBG-FFGTI11","price":94.15,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Twilight-Imperium-Thunders-Edge.jpg?v=1760626413"},{"product_id":"limit","title":"Limit","description":"\u003cp\u003eLimit is a competitive strategy game where you play as a Nation facing the challenges of our world. Make crucial political decisions, manage your resources with finesse, anticipate global crises and adapt to the upheavals of the planet and the decisions of other Nations. Balance growth and resilience to build a prosperous society. \u003c\/p\u003e\n\u003cp\u003eThe game takes place in a maximum of 7 generations. However, the end of the game can come before if you and your opponents trigger at least 4 global crises. \u003c\/p\u003e\n\u003cp\u003eA generation is made up of 3 phases: \u003c\/p\u003e\n\u003cp\u003eThe Political phase: you make decisions\u003cbr\u003e\nThe Social phase: your Nation reacts to these decisions\u003cbr\u003e\nThe International phase: crises arise and alliances are formed\u003cbr\u003e\nEnd of the Game:\u003cbr\u003e\nBefore counting your points, you must test the resilience of your Nation for future generations. Redo the Food, Consumption and Production stages of the Social phase with the effects of shortages but without new crises. \u003c\/p\u003e\n\u003cp\u003eThe Nation with the highest score wins the game.\u003c\/p\u003e\n","brand":"Ludonaute","offers":[{"title":"Default Title","offer_id":56032089964922,"sku":"ZBG-LUPIM01EN","price":37.39,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Limit.jpg?v=1760626433"},{"product_id":"europe-divided","title":"Europe Divided","description":"\u003cp\u003eEurope Divided - a game of an expansionist Europe, a resurgent Russia, and a new Cold War The end of the Cold War ushered in a new age of European expansion. Central and Eastern Europe had emerged from dictatorships and wanted to consolidate their democracies. They sought European integration to ensure they would not fall back into the Russian sphere of influence. Russia - a shell of its former power as the Soviet Union - could do nothing to slow the European expansion. But then things changed. Oil prices increased, bolstering Russia's economy. Putin came to power, and despite political discontent in Russia, his popularity remained strong. In 2008, war broke out between Russia and the NATO-aspirant, former Soviet country of Georgia. Russia's resurgence had begun, exemplified by the 2014 annexation of Crimea and invasion of eastern Ukraine. In the game, you control of one of the two powers: Europe (controlling both NATO and the European Union) or Russia. Europe is powerful and rich, but bureaucratic and slow to react. Russia lacks Europe's resources, but can respond rapidly. Players score victory points by having dominant influence in contested countries in Central Europe, Eastern Europe, and the Caucasus. They can also score victory points by bringing key historical events to fruition. Gameplay is rich with history and includes today's potential flashpoints, but it features a fast-playing card-driven core mechanism. Players use cards associated with countries they control to establish political and military influence, gain financial resources, and deploy their military presence. An elegant deck-manipulation mechanism weakens players' decks as they increase their influence, creating tension between seeking to expand and overreaching. Will the Velvet Revolution result in the split of the Czech Republic and Slovakia? How will the Bosnian War end? The players will decide the fate of history throughout this period of Europe Divided.\u003c\/p\u003e\n","brand":"PHALANX","offers":[{"title":"Default Title","offer_id":56046949892474,"sku":"ZBG-PPHAEURO01","price":37.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Europe-Divided.jpg?v=1760968839"},{"product_id":"1989-dawn-of-freedom","title":"1989: Dawn of Freedom","description":"\u003cp\u003eOne player plays the Communist. At the start of the game he holds unquestioned power across the six nations of the Warsaw Pact. But there are ominous clouds on the horizon. The new leader in Moscow has declared no more will Soviet tanks prop up tottering Communist governments. The economies, after decades of central planning and stagnation, have reached various stages of crisis. Inside the churches and among the students and their professors there are dissident movements that have been emboldened. From crushing dissent to offering concessions, the Communist player will have to use a variety of strategies in a struggle to hold on to his empire.\u003cbr\u003e\nThe other player plays the Democrat. At the dawn of 1989, behind the iron curtain, no one considers revolution possible. The goal of dissidents is to create a civil society outside the control of the Communist regimes. On their side are students who are fascinated with the style and pop culture of the west, and the Church. Against them is the vast apparatus of the Communist state. Their challenge is to persuade the workers, who are the bulk of society, to join their cause.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046949990778,"sku":"ZBG-GMT120220","price":53.95,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/1989-Dawn-of-Freedom.jpg?v=1760968841"},{"product_id":"versailles-1919","title":"Versailles 1919","description":"\u003cp\u003eOn November 11th, 1918 an armistice halted the killing field that was The War to End All Wars. To make peace, Woodrow Wilson (United States), David Lloyd George (United Kingdom), and Vittorio Orlando (Italy), were hosted by President George Clemenceau (France) in Paris, and sat down to write what would become the Versailles Treaty. The treaty was signed on June 28, 1919, after six months of acrimonious debate and bargaining between the great powers.\u003cbr\u003e\n Versailles 1919, created by designers Mark Herman and Geoff Engelstein, allows you to experience this piece of history as one of the four leaders with a national agenda that must be satisfied. As one of the Big Four, you sit in a conference room gaining influence on the issues present in the room. Hovering in the waiting room sit other issues and personages who are waiting their turn to make their case to meet regional aspirations such as self-determination. Will you support Ho Chi Minh's attempt to free Vietnam from French colonialism? Help Prince Feisal establish a new nation in Mesopotamia or Chaim Weitzman create a Zionist state? Work with TE Lawrence to reduce unrest in the Middle East or with Ataturk in Anatolia?\u003cbr\u003e\n As France, you are concerned with containing future German aggression while aligning with the British on reparations to pay for the destruction of the war. The British, however would like to see Germany restored as a trading partner while preserving their empire against the global aspiration for self-determination. Italy wants territorial concessions from the former Austro-Hungarian empire. Lurking in the background is the threat of Bolshevism. Towering above it all is President Woodrow Wilson with his 14 points that set global expectations soaring, ultimately ending in disappointment when the US does not join the League of Nations.\u003cbr\u003e\n Versailles 1919 introduces a new card bidding mechanic, where you use your influence to settle issues aligned with your agenda while keeping domestic constituents in support of your actions. You need to balance the need to demobilize your military forces while simultaneously keeping regional unrest under control. All of these decisions are set against the backdrop of regional crises and uprisings. The player who writes more of the treaty prevails in this contest of wills and national agendas. Can you save the world from the rise of nationalism? Can you make a better world while satisfying your domestic electorate? Play Versailles 1919 and relive making the flawed peace that was the Treaty of Versailles.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046953693562,"sku":"ZBG-GMT2004","price":73.71,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Versailles-1919.jpg?v=1760968850"},{"product_id":"twinkle-twinkle-how-i-wonder-expansion","title":"Twinkle Twinkle: How I Wonder Expansion","description":"\u003cp\u003eHow I Wonder Expansion: Add Wormholes, Nebulae, Galaxies, Moons, and Rocketships tiles to your copy of Twinkle Twinkle. Each new tile type has two scoring conditions.\u003c\/p\u003e\n","brand":"All Play","offers":[{"title":"Default Title","offer_id":56047091515770,"sku":"APL-GME-TWIX","price":16.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Twinkle-Twinkle-How-I-Wonder-Expansion.jpg?v=1760972289"},{"product_id":"vivo","title":"Vivo","description":"\u003cp\u003eIn Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). 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In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way. Now the race is on to establish interstellar relations with the aliens. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships. Now, the coalition known as the Extraterrestrial Greeting Organization - EGO - is now ready to launch our first mission. \u003c\/p\u003e\n\u003cp\u003eIn EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. 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There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. \u003c\/p\u003e\n\u003cp\u003eThe 1986 edition featured four parties from the old West Germany and supported 3-4 players. The 1997 edition supports up to five players in the re-united Germany and updated several features of the rules as well. 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Go ahead, prove us wrong. \u003c\/p\u003e\n\u003cp\u003e Includes 200 things to argue about...not like you needed the help, dad. \u003c\/p\u003e\n\u003cp\u003e Are hot dogs sandwiches? Is cereal a soup? Pick a side, then pick a fight. \u003c\/p\u003e\n\u003cp\u003e Game instructions are provided (because it would be pretty mean not to). \u003c\/p\u003e\n\u003cp\u003e Each two-sided card measures 1.5\" tall by 3.5\" wide.\u003c\/p\u003e\n","brand":"Brass Monkey","offers":[{"title":"Default Title","offer_id":56047308177786,"sku":"ZABRAMS-9780735370623","price":9.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Debatable-Social-Game-Set.jpg?v=1760973187"},{"product_id":"world-order-all-in-bundle","title":"World Order All In Bundle","description":"\u003cp\u003eEverything included in the previous pledge along with a Play Mat of the game's main board, a set of 90-micron Premium Sleeves for all of the game's cards, and an 80-page hardcover Notebook.\u003c\/p\u003e\n\u003cp\u003eINCLUDES:\u003cbr\u003e\n• World Order main game\u003cbr\u003e\n• All game related Stretch Goals\u003cbr\u003e\n• Concepts Educational Book - Hardcover version (KS Exclusive - English only)\u003cbr\u003e\n• World in Turmoil expansion\u003cbr\u003e\n• Miniature Pack\u003cbr\u003e\n• Metal Coins\u003cbr\u003e\n• Play Mat\u003cbr\u003e\n• Premium Sleeves\u003cbr\u003e\n• Notebook (KS Exclusive)\u003c\/p\u003e\n","brand":"Hegemonic Project Games","offers":[{"title":"Default Title","offer_id":56047327838586,"sku":"ZHP-WORLDORDER-ALLIN","price":232.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZHP-WORLDORDER-ALLIN.jpg?v=1760973280"},{"product_id":"7-empires","title":"7 Empires","description":"\u003cp\u003eIn Europe in the age of Ancien Regime in 7 Empires, 2-6 players compete for political and military dominance. They gain and lose shifting control over seven old empires, some of them more powerful than others: Great Britain, Kingdom of France, Kingdom of Prussia, Russian Empire, Habsburg Empire, Ottoman Empire, and Kingdom of Spain. Try to build up your influence on the most powerful Empires, and let them fight with frigates, ships of the line, infantry, and artillery, all to your personal favor!\u003c\/p\u003e\n","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":56047332098426,"sku":"ZSPG-PDV5016","price":41.06,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/7-Empires.jpg?v=1760973294"},{"product_id":"tiny-epic-game-of-thrones","title":"Tiny Epic: Game of Thrones","description":"\u003cp\u003ePrepare to navigate the perilous world of Westeros with Tiny Epic Game of Thrones, where alliances are fragile, betrayals are common, and the fate of your House hangs in the balance. Players will assume the roles of the mighty houses of the Seven Kingdoms, each vying for power, influence, and control of the Iron Throne.\u003c\/p\u003e\n\u003cp\u003eAs you step into the shoes of iconic characters, you'll face challenging dilemmas, engage in intricate political maneuvering, and wage epic battles for supremacy. Will you forge powerful alliances with other noble houses, or will you plot their downfall to seize their lands and resources? The choices you make will have far-reaching consequences, affecting not only your House but the entire realm. Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?\u003c\/p\u003e\n\u003cp\u003eIn Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn.\u003c\/p\u003e\n\u003cp\u003eFurthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!\u003c\/p\u003e\n","brand":"USA-OPOLY","offers":[{"title":"Default Title","offer_id":56047332819322,"sku":"ZBG-USOHB104859","price":24.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tiny-Epic-Game-of-Thrones.jpg?v=1760973297"},{"product_id":"age-of-rome-senator-kickstarter-edition","title":"Age of Rome Senator Kickstarter Edition","description":"\u003cp\u003eIncludes:\u003cbr\u003e\nAge of Rome (KS Edition)\u003cbr\u003e\nAll Unlocked Stretch Goals\u003c\/p\u003e\n\u003cp\u003eBecome the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Balance war, politics, trade, and religion while scheming against your rival players.\u003c\/p\u003e\n\u003cp\u003eIn Age of Rome, each player is assigned a hero with their respective player board, then are given secret quests and starting resources of Denarii, Followers, Scheme tokens, Legions, and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.\u003c\/p\u003e\n\u003cp\u003eEach round consists of four phases:\u003cbr\u003e\n1) Scheme phase: An Event card is revealed and turn order is determined; players activate Schemes in turn order.\u003cbr\u003e\n2) Building phase: Players build structures in turn order.\u003cbr\u003e\n3) Action phase: Players take actions by placing Followers in turn order.\u003cbr\u003e\n4) Income phase: Players receive Income and the Provinces board is adjusted.\u003c\/p\u003e\n\u003cp\u003ePlayers can earn Glory points in various ways. They may build structures, place Followers to vote and win a majority, send Legions to conquer regions, trade or collect items, or even build a Pantheon. Completed secret quests also earn Glory points. After the 9th round, the game ends. The final score is determined and the player with the most Glory points is declared the new Emperor of Rome.\u003c\/p\u003e\n","brand":"Teetotum Game Studios","offers":[{"title":"Default Title","offer_id":56047387640186,"sku":"ZKS-1100022010001","price":61.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Age-of-Rome-Senator-Kickstarter-Edition.jpg?v=1760973538"},{"product_id":"mega-empires-the-east","title":"Mega Empires: The East","description":"\u003cp\u003eMega Empires: The East is a stand-alone game the Mega Empires line, a new intricate board game designed for 3 to 9 players, immersing participants in the rise and development of ancient civilizations over a span of 8000 years, set in a different part of the world. Players will guide their civilizations from the Middle East to India, focusing on territorial expansion, cultural and technological advancement, trade, diplomacy, and overcoming various calamities. The main goal is to gain the most victory points by trading commodities and developing advancements strategically, showcasing each civilization's prosperity and influence. \u003c\/p\u003e\n\u003cp\u003eWhile playable as a standalone game, Mega Empires: The East can also be integrated with Mega Empires: The West allowing for games with up to 18 players or smaller scenarios with just 3 or 4 players, including both basic and expert rules and components. This flexibility ensures that the game can cater to different group sizes and preferences, appealing to both casual and seasoned gamers. \u003c\/p\u003e\n\u003cp\u003eThe game includes a comprehensive tutorial rulebook to assist new players in learning the mechanics, and it features additional rules and components for smaller games of 3-4 players, which are also compatible with Mega Empires: The West. Various scenarios are provided for different game lengths, ensuring a diverse and endlessly replayable game experience.\u003c\/p\u003e\n","brand":"Ares Games","offers":[{"title":"Default Title","offer_id":56047419982202,"sku":"ZBG-AREMEEM002","price":102.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mega-Empires-The-East.jpg?v=1760973687"},{"product_id":"red-dust-rebellion","title":"Red Dust Rebellion","description":"\u003cp\u003e\"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don't know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!\" -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.\u003cbr\u003e\n------------ \u003c\/p\u003e\n\u003cp\u003eIt is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths. \u003c\/p\u003e\n\u003cp\u003eOver the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth's corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet. \u003c\/p\u003e\n\u003cp\u003eRed Dust Rebellion tells the story of the Martian revolts of the 2250's and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions: \u003c\/p\u003e\n\u003cp\u003eThe Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer. \u003c\/p\u003e\n\u003cp\u003eMars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming. \u003c\/p\u003e\n\u003cp\u003eNative-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called \"Dusters\" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians. \u003c\/p\u003e\n\u003cp\u003eAnd finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals-a Mars returned to its natural state with human impact kept to an absolute minimum. \u003c\/p\u003e\n\u003cp\u003eUnique features of Red Dust Rebellion\u003cbr\u003e\nA hostile world - Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust. \u003c\/p\u003e\n\u003cp\u003eThe unpredictable raiders - The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves. \u003c\/p\u003e\n\u003cp\u003eThe Aldrin Cycler - Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term. \u003c\/p\u003e\n\u003cp\u003eMultiple battlefields - Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth. \u003c\/p\u003e\n\u003cp\u003eSatellite warfare - The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well. \u003c\/p\u003e\n\u003cp\u003eEverything is connected - All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre. \u003c\/p\u003e\n\u003cp\u003eThe Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion. \u003c\/p\u003e\n\u003cp\u003eComponents\u003cbr\u003e\nA 22\" x 34\" mounted game board\u003cbr\u003e\n93 playing cards\u003cbr\u003e\n24 tarot-sized non-player cards\u003cbr\u003e\n162 wooden pieces\u003cbr\u003e\n12 pawns\u003cbr\u003e\nTwo full-color countersheets\u003cbr\u003e\nFive 8.5\" x 5.5\" double-sided, full-color cardstock player mats\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color player aids\u003cbr\u003e\nFour 11\" x 17\" full-color player aid foldouts\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color non-player aids\u003cbr\u003e\nOne 11\" x 17\" full-color non-player aid foldout\u003cbr\u003e\nFour 6-sided dice\u003cbr\u003e\nA rulebook\u003cbr\u003e\nA non-player rulebook\u003cbr\u003e\nA background playbook\u003cbr\u003e\nA 3\" box\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047518974330,"sku":"ZBG-GMT2406","price":86.19,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Dust-Rebellion.jpg?v=1760974065"},{"product_id":"defenders-of-the-wild","title":"Defenders of the Wild","description":"\u003cp\u003eTactical area control meets fantasy adventure in this card-driven cooperative game of animals against machines from the designer of PARKS and the creator of Bloc by Bloc. Play as one of four unique factions and assemble your crew of defenders from a wide range of animal characters to resist the machines across a modular map that changes with each game. \u003c\/p\u003e\n\u003cp\u003eWar has come to the Wild. For millennia, animals have weathered shifting alliances and the cycle of hundred-year seasons-but they've never faced an enemy like this. An army of machines powered by corrupted magic is rampaging across the woodlands, enclosing everything in its path and exploiting the warmth of the world. Across the marshes, plains, mountains, and forests, scrappy crews of defenders rise up to resist the machine occupation. The partisans hail from four factions, each determined to fight back in their own way: the Council with its fortitude and bread, the Order with its wisdom of the flame, the Sect with its ingenious inventions, and the Coven with its spells and subterfuge. \u003c\/p\u003e\n\u003cp\u003ePlayers are organizers of the animal resistance who have converged on a dangerous flashpoint in the war against the machines. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines are building walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads. Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow defenders take actions in the right locations and at the right times in order to win this crucial battle. Clear pollution, fight mechs, breach walls, build camps, and rewild factories before the machines complete construction of the core and conquer this region of the Commonwood. \u003c\/p\u003e\n\u003cp\u003eCan the Defenders band together to heal the land and outsmart a seemingly impossible enemy? Or will the Commonwood succumb to an endless industrial winter? It's up to you and your comrades to decide.\u003c\/p\u003e\n","brand":"Outlandish Games","offers":[{"title":"Default Title","offer_id":56047541387642,"sku":"ZBG-QUAOGDEF2401","price":48.94,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-QUAOGDEF2401.jpg?v=1760974152"},{"product_id":"votes-for-women-board-game","title":"Votes For Women Board Game","description":"\u003cp\u003eFrom a small gathering in Seneca Falls, New York to the ratification of the 19th Amendment, the Women's Suffrage Movement waged a seventy year battle to secure the most fundamental right of citizenship for half of the American population. While the 19th Amendment by no means guaranteed every woman access to the ballot, it stands as a testament to the power of movements and the brilliant determination of its members. The story of how suffragists won Votes for Women has never been more relevant given the resurgent movement politics of today. \u003c\/p\u003e\n\u003cp\u003eVotes for Women captures and celebrates the struggle by inviting players to join the suffrage movement, organize support, and campaign for victory across the 48 states that were called to ratify the 19th Amendment in 1919-1920. The card-driven game can be played cooperatively, competitively, or in solitaire mode, and in each version players must navigate the historic events, movement schisms, and political challenges of the era to win. The board is simple to set up and the artwork is inspired by the classic designs used by suffragists themselves. \u003c\/p\u003e\n\u003cp\u003eThe deck of over 100 stunning cards feature period art, portraiture, and historic documents and include event instructions that can either be played or discarded to campaign or organize their side of the issue. Campaigners move across the premium mounted map to distribute political capital with a roll of the included dice that will determine whether each state votes to ratify the amendment or opposes the Vote after three eras of play. Dig deeper into the history and maneuver through the critical choices that suffragists faced for a chance to guarantee equal franchise for all and win Votes For Women!\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047611609466,"sku":"ZSPG-FCI1920","price":55.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Votes-For-Women-Board-Game.jpg?v=1760974434"},{"product_id":"free-market-nyc","title":"Free Market: NYC","description":"\u003cp\u003eFREE MARKET: NYC is a competitive and strategic board game based on the principles of a free market economy, presented from a humorous and ironic perspective of life.\u003cbr\u003e\nIn this game, you will find yourself managing a group of people who work together in different assignments, aiming to grow their fortune according to your vision.\u003cbr\u003e\nThroughout the game, you will purchase merchandise at the auction, deliver goods to shops and factories, establish partnerships in shops and factories, or possibly take over other players' business and capital.\u003cbr\u003e\nYou will also attend events, influence politics, win awards, and garner all kinds of influence to help your businesses, partnerships, and assets flourish as you move forward in the game.\u003cbr\u003e\nThe trick is simple: buy when the market is low and sell when it's high to make the most profit before your opponents do.\u003cbr\u003e\nThe most successful businessman wins the game.\u003c\/p\u003e\n","brand":"Unique Board Games LTD","offers":[{"title":"Default Title","offer_id":56047647883642,"sku":"QUART-FMNYC","price":15.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Free-Market-NYC.jpg?v=1760974578"},{"product_id":"power-vacuum","title":"Power Vacuum","description":"\u003cp\u003eGreat news! The Supreme Appliance is dead! You've made your mournful public statement (\"tragic day,\" etc), and now you're ready to hatch your devious plot to steal the newly vacant Supreme Seat and claim Absolute Power for yourself. You only need to outmaneuver your fellow ministers - but they're a heap of low-watt gizmos, how hard could that be? Let the machinations begin! \u003c\/p\u003e\n\u003cp\u003ePower Vacuum is a 1-5 player trick-taking game with some treacherous twists. The game is played over several rounds, and in each round players use tricks to adjust the Power levels of other players to work toward their hidden Agenda cards. Power is gained by winning tricks with the highest number of the led suit, but it is also gained, lost, and exchanged between players through shrewd use of the Control Board, which is manipulated by the player of the lowest card of ANY suit. If at the round's end you have fulfilled your Agenda card, successfully picking the players with the most and\/or least amount of Power, you get a large bonus payout. End-of-round points are exchanged for pieces of a great statue you are building to yourself. The first player to complete their statue becomes the next Supreme Appliance! \u003c\/p\u003e\n\u003cp\u003ePower Vacuum is not about winning every trick, but choosing the right card at the right time to engineer the rise or fall of your opponents in the short term so that you can profit the most in the long term. Additionally, each card's suit is visible on the back side, reducing the need to count your opponent's cards, so you can focus instead on the most cunning move - but watch out for Spies, the fifth suit hiding amongst the other four which will trump the trump suit. In this game, timing is everything. \u003c\/p\u003e\n\u003cp\u003ePower abhors a vacuum - will you plug it?!\u003c\/p\u003e\n","brand":"Placeholder","offers":[{"title":"Default Title","offer_id":56047812411770,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Power-Vacuum.jpg?v=1760975275"},{"product_id":"cuba-the-splendid-little-war-2nd-edition","title":"Cuba: The Splendid Little War (2nd Edition)","description":"\u003cp\u003eCuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence. \u003c\/p\u003e\n\u003cp\u003eGameplay represents the main insurgency and counterinsurgency operations that took place, and players must make key strategic decisions to achieve their objectives while balancing their resources and preventing their opponent from doing the same. \u003c\/p\u003e\n\u003cp\u003eThere are event cards that help and hinder both players; disease, ambushes, assassinations, and the reactions of the American press and government. Steamships, railroads, telegraphs were all common, but there were no radios, almost no automobiles, and no airplanes, just like in the U.S.. Newspapers and magazines were the cutting edge of media, so print was \"king.\" \u003c\/p\u003e\n\u003cp\u003eAs the Spanish, can you maintain control of the island, keep the economy going, and keep the U.S. claws out of the island? Or, as the Cubans, can you take control of the island, and stand your independence over the U.S. annexionist plans? Play Cuba: The Splendid Little War and find out!\u003c\/p\u003e\n","brand":"Victory Point Games","offers":[{"title":"Default Title","offer_id":56048075637114,"sku":"ZBG-TABVPG4003EN","price":33.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cuba-The-Splendid-Little-War-2nd-Edition.jpg?v=1760976310"},{"product_id":"galactic-renaissance","title":"Galactic Renaissance","description":"\u003cp\u003eFollowing Inis, Galactic Renaissance is the second installment of the \"Political Trilogy\" by designer Christian Martinez and publisher Matagot. \u003c\/p\u003e\n\u003cp\u003eThroughout Galactic Renaissance, you build your team, adding new specialists - each one unique - to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions - all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048076292474,"sku":"ZBG-MTGMATGAL001XXX","price":65.76,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/GR1.jpg?v=1760976312"},{"product_id":"the-age-of-atlantis-1st-edition-without-painted-miniatures","title":"The Age of Atlantis 1st Edition without Painted Miniatures","description":"\u003cp\u003eFor hundreds of years, the city of Atlantis was a self-sustained, booming civilization in the middle of the ocean. According to actual Plato writings, Atlanteans had discovered a new powerful element called Orichelum within their city. Orichelum advanced their technology faster than any civilization the world had ever seen. The Atlanteans were able to create and power giant machines called Myths to defend the city from relentless attacks from the outside world trying to take their precious Orichelum.\u003c\/p\u003e\n\u003cp\u003eThe Age of Atlantis is a highly competitive, engine-building, civilization-like game. You and your friends are each an asymmetric noble house trying to become the most politically powerful. You'll grow your house's population, discover new technologies and cultures, and defend your city. All while trying to keep Poseidon, the God watching over the city, from flooding the city. The noble house that has the most political power at the end of the game will be the winner and rule the city.\u003c\/p\u003e\n","brand":"El Dorado Games","offers":[{"title":"Default Title","offer_id":56048136814970,"sku":"ZINDIE-AA1","price":26.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Age-of-Atlantis-1st-Edition-without-Painted-Miniatures.jpg?v=1760976565"},{"product_id":"tribune","title":"Tribune","description":"\u003cp\u003eIn ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In Tribune, players take on the role of a powerful and ambitious patrician family. By applying influence and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. \u003c\/p\u003e\n\u003cp\u003eIn more detail, Tribune is a combination of worker placement and set collection. Each round, players take turns positioning their followers on the board to collect cards, achieve objectives, and attempt to take over factions. To gain control of a faction and use its benefits, you must play a set of at least two cards from that specific group. You remain in command of that faction until an opponent plays another set of this faction that either contains more cards or has a higher sum of values. \u003c\/p\u003e\n\u003cp\u003eAs soon as a player meets the required number of objectives on the victory condition card selected at the start of the game (with that card being dependent on the number of players), that player wins the game. Alternatively, you can forgo the use of a condition card and play with a point-value option; in this variant, the game ends when a player has collected a certain number of faction markers, and whoever has the most points at this time - based on the completion of various achievements - wins. \u003c\/p\u003e\n\u003cp\u003eThis edition of Tribune includes the Tribune: Primus Inter Pares base game and Tribune Expansion while featuring new mechanisms and elements from designer Karl-Heinz Schmiel.\u003c\/p\u003e\n","brand":"KF OVERFLOW","offers":[{"title":"Default Title","offer_id":56048275259770,"sku":"ZKFOVER-SGTRI1","price":47.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tribune.jpg?v=1760977114"},{"product_id":"winter-court","title":"Winter Court","description":"\u003cp\u003eTwo rival diplomats plot how to advance their agendas during Winter, when a medieval court is confined by bad weather to a single castle. \u003c\/p\u003e\n\u003cp\u003eShould you approach the royals directly or should you curry favor with other court members first? Their powers could be useful in influencing the royals to your cause. \u003c\/p\u003e\n\u003cp\u003eHmm... the Steward's purse could gain you extra influence, while the Lover could sway that love-sick, sighing Prince to your side.\u003cbr\u003e\nThe Knight could be a valuable ally to gain either the Ruler's favor or the interest of that military-minded Princess.\u003cbr\u003e\nEven the scheming Charlatan or the Fool's sarcastic tongue could be valuable assets. \u003c\/p\u003e\n\u003cp\u003eWhere to begin? Who to approach first?\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048292069754,"sku":"ZBG-RGGRIO649","price":20.38,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-RGGRIO649.jpg?v=1760977190"},{"product_id":"pax-porfiriana-collectors-2nd-edition","title":"Pax Porfiriana Collectors 2nd Edition","description":"\u003cp\u003eIn the board game Pax Porfiriana you play as a rich businessman (Hacendado) in the turbulent pre-revolutionary borderlands of the U.S. and Mexico. Players compete to build business empires of ranches, mines, rails, troops, and banks while subverting opponents with bandidos and lawsuits.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048303210874,"sku":"ZION-SMG32A","price":56.72,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pax-Porfiriana-Collectors-2nd-Edition.jpg?v=1760977227"},{"product_id":"peak-oil-profiteer","title":"Peak Oil Profiteer","description":"\u003cp\u003ePeak Oil Profiteer is a standalone game set in the Peak Oil universe. As a top executive of an oil company, you are sent to a war-torn country with rich oil resources where nobody can currently sell the oil! That's your job: you have to earn as much money as possible before the country is ruined by corruption.\u003c\/p\u003e\n\u003cp\u003eThis card-based tactical game incorporates elements of area control, simultaneous choice of action, and a healthy dose of player interaction. Round by round you - and your fellow players - invest in powerful advisors and thus improve your staff. Compete for influence among the three warring factions of this nation. Control of the oil fields alternates between the so-called \"government\", the \"National Liberation Front\" and the noble \"guerrilla military\" - so make sure you're always in the right place at the right time with the right faction leader in your pocket.\u003c\/p\u003e\n\u003cp\u003eThink twice about your competition, bribe politicians and sell guns to whoever needs them to keep the oil - and money - flowing your way. 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As control of the oil fields passes between the hands of the so-called \"government\", the \"National Liberation Front\", and the noble \"Guerilla Militia\" you have to ensure you're in the right place at the right time with the right faction leader in your pocket.\u003c\/p\u003e\n\u003cp\u003eDouble guess your competitors, blackmail politicians, and sell weapons to whoever needs them to ensure you keep the oil - and money - flowing in your direction. Remember, your sole goal is to make the most profit before corruption destroys this sorry region.\u003c\/p\u003e\n\u003cp\u003eUnique Components: Screen-printed meeples and token, engraved wooden die, real-feel bills (laid paper) and upgraded factory-stickered poker 'leader' chips. 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Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all?\u003c\/p\u003e\n\u003cp\u003eThe Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain.\u003c\/p\u003e\n\u003cp\u003eEach of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. 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Set 3,000 years before the events of Twilight Imperium, Rex tells the story of the last days of the Lazax empire, while presenting players with compelling asymmetrical racial abilities and exciting opportunities for diplomacy, deception, and tactical mastery.\u003c\/p\u003e\n\u003cp\u003eIn Rex: Final Days of an Empire, players vie for control of vital locations across a sprawling map of the continent-sized Mecatol City. Only by securing three key locations (or more, when allied with other factions) can a player assert dominance over the heart of a dying empire.\u003c\/p\u003e\n\u003cp\u003eUnfortunately, mustering troops in the face of an ongoing Sol blockade is difficult at best (unless, of course, you are the Federation of Sol or its faithless ally, the Hacan, who supply the blockading fleet). Savvy leaders must gather support from the local populace, uncover hidden weapon caches, and acquire control over key institutions. 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The scale and depth of the game is unmatched by any other game on the market for this historical period - this is a detailed simulation of the cold war covering military, economics, politics, and trade, all in a playable package that hides the complexity and lets you focus on the strategy. A scenario runs 1-3 hours up to 6-7 hours for the full campaign game.\u003c\/p\u003e\n\u003cp\u003eThe game is highly asymmetrical - the US has presidential elections \u0026amp; national debt to worry about, while the Soviets must try to achieve their 5-year plan and navigate freedom (or lack thereof) within the Soviet Union itself, with the risk of the whole Communist system coming crashing down if you reform too quickly.\u003c\/p\u003e\n\u003cp\u003eThe primary resource is money, which can be used to:\u003cbr\u003e\n- Influence a country, marking it as pro-US or pro-USSR or changing its government type (Communist, Democratic or Authoritarian).\u003cbr\u003e\n- Invest and create trade opportunities, improving the economy.\u003cbr\u003e\n- Recruit spies\u003cbr\u003e\n- Research technology\u003cbr\u003e\n- Strengthen strategic forces (ICBM, SLBM, Stealth bombers)\u003cbr\u003e\n- Deploy armies into civil wars or proxy wars or send arms \u0026amp; advisors..\u003cbr\u003e\n- Calm down an angry populace (and the Russians can apply the KGB for this purpose as well)\u003c\/p\u003e\n\u003cp\u003eThe deck also contains around a dozen events per turn which, when pulled, may trigger - or may not - some of those that do not trigger go back into the deck for next turn and some are gone forever. This means that you aren't quite sure what's going to happen in each game - you can't load a particular country because you know something is going to happen, because there are very few fixed events. The point of the events is to add friction - you're never in complete control and will have to react to changing events.\u003c\/p\u003e\n\u003cp\u003eTechnology is represented by a technology tree including nuclear weapons, the space race, armed forces, computing and industry and for the Soviets agricultural progress.\u003c\/p\u003e\n\u003cp\u003eMilitary is covered in three areas - nuclear, which prevents aggression against your nation; Conventional - which gives options to be more aggressive; Navy - boosting intelligence gathering and ability to invade from the sea, as well as hunting enemy strategic missile submarines.\u003c\/p\u003e\n\u003cp\u003eSpies are deployed by players to try and instigate coups or stamp them out, and for the Soviets to infiltrate and steal western technology. CIA will be busy security those secrets and keeping advanced trade items away from the Soviets.\u003c\/p\u003e\n\u003cp\u003eLastly, there is an intelligence track - a high intel capability from U2 spy planes, satellites or submarines gives more ability to influence the events as they come out and react quicker than your opponent.\u003c\/p\u003e\n","brand":"Spiral Galaxy","offers":[{"title":"Default Title","offer_id":56048839426426,"sku":"ZSPG-PID01001","price":58.39,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/2-Minutes-to-Midnight-Board-Game.jpg?v=1760979435"}],"url":"https:\/\/zatu.com\/en-be\/collections\/political.oembed","provider":"Zatu Games","version":"1.0","type":"link"}