{"product_id":"tetrarchia-board-game","title":"Tetrarchia Board Game","description":"\u003cp\u003eTetrarchia Board Game is a cooperative game in which players take the role of the 4 Emperors, fighting the revolts within the Empire and the Barbarian armies that try to bring it down. \u003c\/p\u003e\n\u003cp\u003eWith simple rules, the core engine leads to very different games and surprising endings. \u003c\/p\u003e\n\u003cp\u003eTowards the end of the 3rd century BC, the Roman consul Marcus Claudius Marcellus was nicknamed 'The Sword of Rome' for his exploits in the wars against the Gauls and the Carthaginians. Five centuries later, towards the end of the 3rd century AD, the old Republic is too far away and the now Roman Empire seems doomed. Enemies cross the frontiers, revolt spreads through its provinces, and every time a Roman Emperor has the courage and ability to face the threats, usurpers take his place in Rome and increase the chaos. Emperor Diocletian sees only one revolutionary way out: to share divine power with a few trusted colleagues. In a few years he creates an Imperial College together with Maximian, Constantius and Galerius, forming the first 'Tetrarchy'. Now the swords of Rome are four, and they are going to fall mercilessly on their enemies. Or not. \u003c\/p\u003e\n\u003cp\u003eWith Tetrarchia Board Game you'll face up to 81 difficulty challenges, that you will define in the initial configuration of the game. \u003c\/p\u003e\n\u003cp\u003eThe game has at least 4 historical scenarios, including: \u003c\/p\u003e\n\u003cp\u003eCarausian Revolt (286-296). The most serious challenge to Diocletian, leading to Tetrarchy.\u003cbr\u003e\nDanube Wars (293-296). A series of campaigns �with greater difficulty to maintain the border.\u003cbr\u003e\nMauretanian War (296-298). Maximian chases the elusive Berbers to their bases.\u003cbr\u003e\nGreat Persian War (296-299). The joint threat of a Persian army and an Egyptian revolt ends in total Roman victory and a 40-year peace.\u003cbr\u003e\nThe flow of each Emperor's turn is very simple: spend up to 6 �Imperivm Points' (IP), and then propagate threats with the roll of two dice. \u003c\/p\u003e\n\u003cp\u003eThe Emperors can spend their IP in: \u003c\/p\u003e\n\u003cp\u003eMove to a linked province.\u003cbr\u003e\nOrder a fleet to Sail to an adjacent sea zone.\u003cbr\u003e\nSecure the province by placing one of their tokens.\u003cbr\u003e\nSubdue the province by removing the Unrest\/Revolt token.\u003cbr\u003e\nAttack a Barbarian army in a linked province.\u003cbr\u003e\nThe players win if they secure the borders of the Empire before the majority of provinces revolt or Rome falls.\u003c\/p\u003e\n","brand":"Draco Ideas","offers":[{"title":"Default Title","offer_id":56047128183162,"sku":"ZSPG-DRATET01","price":45.65,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tetrarchia-Board-Game.jpg?v=1760972445","url":"https:\/\/zatu.com\/en-au\/products\/tetrarchia-board-game","provider":"Zatu Games","version":"1.0","type":"link"}