{"product_id":"neuroshima-hex-3-0-merchants-guild","title":"Neuroshima Hex! 3.0: Merchants Guild","description":"\u003cp\u003eThe main mechanic of this new army is managing gambles. \u003c\/p\u003e\n\u003cp\u003eDiscarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active. \u003c\/p\u003e\n\u003cp\u003eMerchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048379462010,"sku":"ZBG-POGNH3MG","price":6.84,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Neuroshima-Hex-3.0-Merchants-Guild.jpg?v=1760977525","url":"https:\/\/zatu.com\/en-au\/products\/neuroshima-hex-3-0-merchants-guild","provider":"Zatu Games","version":"1.0","type":"link"}