{"title":"One Small Step Games","description":null,"products":[{"product_id":"folio-series-no-8-fall-of-berlin","title":"Folio Series No. 8: Fall Of Berlin","description":"\u003cp\u003ePanzerschreck Magazine #1 (Summer 1998)\u003c\/p\u003e\n\u003cp\u003eThe player (Russians) fights building to building in downtown Berlin, and must \"fly the flag\" over the Reichstag as quickly as possible. (solitaire, tactical level WW2 east front).\u003c\/p\u003e\n\u003cp\u003eComponents: 8.5\" x 11\" map, 72 counters, 22 Event cards, rules.\u003c\/p\u003e\n\u003cp\u003eOne Small Step Edition (2015) (Folio Series 8)\u003cbr\u003e\nStarting on 12 January 1945, the Red Army breached the German front as a result of the Vistula-Oder Offensive and advanced westward as much as 40 kilometres (25 miles) a day through East Prussia, Lower Silesia, East Pomerania, and Upper Silesia, temporarily halting on a line 60 km (37 mi) east of Berlin along the Oder River. When the offensive resumed, two Soviet fronts (army groups) attacked Berlin from the east and south, while a third overran German forces positioned north of Berlin. The Battle in Berlin lasted from 20 April until the morning of 2 May.\u003c\/p\u003e\n\u003cp\u003eFolio Contents:\u003cbr\u003e\n1 16-Page Rules Book\u003cbr\u003e\n16 Event Cards\u003cbr\u003e\n1 half sheet of full-color, die-cut counters\u003cbr\u003e\n1 17\" x22\" Map\/Playing Surface\u003cbr\u003e\nCharts and Tables\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049581654394,"sku":"ZBG-OSS1508","price":18.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Folio-Series-No.-8-Fall-Of-Berlin.jpg?v=1760982623"},{"product_id":"folio-series-no-6-middle-creek","title":"Folio Series No. 6: Middle Creek","description":"\u003cp\u003eIn a fight that largely determined the fate of eastern Kentucky, two small armies clashed along the swollen tributary of Middle Creek. An officer of some promise, Humphrey Marshall, generaled the CSA. A relative unknown commanded the USA by the name of James A. Garfield.\u003c\/p\u003e\n\u003cp\u003eAt the end of the day, Marshall had no choice but to withdrawal. His supplies were thin and he was fearful of his army deserting. The battle unmade his reputation and he was barely heard from again. The Federals, conversely, celebrated a victory. Colonel Garfield earned a brigadiers star, and took the first step along the road that eventually led to the White House.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e\n1 28-Page Rules Book\u003cbr\u003e\n1 4-Page Exclusive Rules Book\u003cbr\u003e\n1 12-page Examples of Play and Glossary\/Index\u003cbr\u003e\n140 half-inch full-color, die-cut counters\u003cbr\u003e\n1 22x17 Map\/Playing Surface\u003cbr\u003e\nCharts and Tables\u003c\/p\u003e\n\u003cp\u003eAbout the Rebel Yell! system\u003c\/p\u003e\n\u003cp\u003eRebel Yell! is a simulation of American Civil War small-unit tactics. The playing pieces in the game represent companies of infantry and cavalry or sections of artillery Each infantry and cavalry unit has one strength point and is equivalent to between 45 and 100 men, depending upon the scenario. Each artillery unit has two strength points and equals two guns. The players of Rebel Yell assume the roles of divisional commanders.\u003c\/p\u003e\n\u003cp\u003eEach game turn is broken down into segments. During an action segment, the units of a particular player may conduct a single action. In the beginning modules these actions are: Move, Fire, Assault, and Rally. During any Small Arms segment, the units of a particular player may only fire.\u003c\/p\u003e\n\u003cp\u003eThere are no movement phases, fire phases, etc., as there are in other Civil War games. This absence, in addition to the fact that player segments are structured reciprocally, produces a feel of simultaneity uncommon to other designs.\u003c\/p\u003e\n\u003cp\u003eOne of the most difficult problems faced by the Civil War tactician was the \"problem of approach,\" in other words, how he should maneuver his unit to some objective while keeping his casualties and disorganization at a minimum. A commander who did not pay heed to the destructiveness of \"modern\" weaponry would find his formation damaged up to three hundred yards from the enemy. Rebel Yell addresses this problem. Within restrictions, defending units may fire at the enemy as he advances. Like a real-life commander, a player can no longer be certain that when he initiates an advance, his units will reach their objective. Players may find that even one or two companies Standing to Fire will be difficult to dislodge by frontal assault.\u003c\/p\u003e\n\u003cp\u003eAlthough Rebel Yell is a complex design, it is not out of the reach of the novice gamer. The rules are programmed, allowing small portions to be digested first and getting players into the game quickly. Provisions are made for such factors as infantry line formations (Standing to Maneuver, Standing to Fire, Skirmishers, and Cover), volley effects, leader quality, morale, and regimental flags. The rules for cavalry and artillery are also extensive.\u003c\/p\u003e\n\u003cp\u003eAlthough an excellent multi-player game, Rebel Yell accommodates the solitaire player, Likewise it can be played in a physically limited area. Rebel Yell is \"big\" only in the sense that it is detailed.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049603936634,"sku":"ZBG-OSS1506","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Folio-Series-No.-6-Middle-Creek.jpg?v=1760982706"},{"product_id":"the-second-world-war","title":"The Second World War","description":"\u003cp\u003eThe Second World War is a grand-strategic, historical simulation game about World War II. Players represent the major powers involved in the conflict and have at their command the forces with which to wage war and achieve victory for their country or alliance.\u003c\/p\u003e\n\u003cp\u003eThe game covers the European, North African, and Pacific Theaters on three maps and four counter-sheets.\u003c\/p\u003e\n\u003cp\u003eDifficulty is rated at a 6 out of ten, ages 12 and up.\u003c\/p\u003e\n\u003cp\u003eDesign Notes:\u003cbr\u003e\nThe Second World War was prototyped by Peter Bertram and Randall Mac Innis in 1985. It was originally envisioned as a medium-complexity wargame to fall somewhere between the existing designs, Axis and Allies and World in Flames, which were either too pedestrian for us hard-core, grognard wargamers or too massive to be played within the confines of our housing. This final version is exactly what we envisioned when we started: a fun game about WWII with a lot of meat, but not so complicated that you need to be an accountant to enjoy it.\u003c\/p\u003e\n\u003cp\u003eThe game scale, the 3-map composition, and the use of megahexes to regulate naval movement were originally set by Peter and Randall. They are the only elements that remained intact throughout development. While designer John D. Powers had to make many trade-offs between realism and playability, the latter was the primary concern. Once the nuances of the system are understood and exploited by all players, you will find that historical strategies will yield surprisingly historical results.\u003c\/p\u003e\n\u003cp\u003eI hope that players find it to be enjoyable, and despite its high-level, granular view, the most accurate grand strategic game about WWII yet to be published.\u003c\/p\u003e\n\u003cp\u003eWhat You Get\u003cbr\u003e\n2 22x34 inch full color maps\u003cbr\u003e\n1 17x22 inch full-color map\u003cbr\u003e\n4 Full-color, die-cut sheets of 5\/8 inch counters\u003cbr\u003e\n1 Book of Rules\u003cbr\u003e\n1 Book of Scenarios\u003cbr\u003e\nCharts and Tables\u003cbr\u003e\nDice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049604985210,"sku":"ZBG-OSS2164","price":67.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Second-World-War_512145a6-cfc7-4636-bd99-0ff28be54ef2.jpg?v=1760982709"},{"product_id":"america-falling","title":"America Falling","description":"\u003cp\u003ePredicting the imminent collapse of the United States is a journalistic and academic commonplace as old as the republic itself. In fact, the first op-ed pieces on that theme began appearing in newspapers--both within the country itself and elsewhere around the world--before the ink on the first copy of the constitution was even properly dry back in 1787. The genre even had a name: \"declinism.\"\u003c\/p\u003e\n\u003cp\u003eSimilarly, the reasons given for that supposedly inescapable fall have generally always--from the late-18th century to the present--been divided into three categories: ethno-racial conflict, class conflict, or some mixture of the two. America Falling enables two players to simulate the entire first year of a hypothesized near-future civil war--brought on by whatever is your own favorite reason--across all of the lower-48 states.\u003c\/p\u003e\n\u003cp\u003eOne player commands the conservative \"Red\" forces while the other leads the liberal \"Blue\" forces. The rules also allow for the possibility of local separatist movements erupting independently of those two main factions, including: The Republic of Texas, The Islamic State in America (ISIA), New Jerusalem, Aztlan, La Raza, Aryan Nation, New Afrika, Ecotopia, and The LGBTQ Rainbow Coalition.\u003c\/p\u003e\n\u003cp\u003eConflict can take place with conventional armaments as well as Weapons of Mass Destruction. Cyberwarfare is a constant.\u003c\/p\u003e\n\u003cp\u003eNo two games will set up or play exactly alike. The initial territorial division between the two sides is based on major cities (chosen randomly) rather than on whole states.\u003c\/p\u003e\n\u003cp\u003eGame mechanics recreate the inescapable dilemmas of fratricidal struggle inherent at the start of every civil war. The keynote centers around the fact one military has suddenly become two. That means things previously taken for granted--chain of command, supply, political loyalties, etc.--have become uncertain. Nothing can be depended on; for instance, movement allowances among the same type of units may vary by as much as a factor of 12.\u003c\/p\u003e\n\u003cp\u003ePlay moves rapidly back and forth during each turn, one \"action\" at a time, in any order the players choose: enter reinforcements from off-map areas; regroup previously devastated units; move a friendly force; attempt to subvert an enemy force to defect to your side; launch a conventional, cyber or WMD attack; move your capital or attempt an airpower surge. In the end, victory hinges on the balance between control of key terrain and accumulated demoralization within the factions.\u003c\/p\u003e\n\u003cp\u003eProduct Information\u003cbr\u003e\nComplexity: 6 out of 10\u003cbr\u003e\nSolitaire Suitability: 8 out of 10\u003cbr\u003e\nTime Scale: six two-month turns\u003cbr\u003e\nMap Scale: 33 miles (54 km) per hex\u003cbr\u003e\nUnit Scale: brigades, with abstracted air \u0026amp; naval power\u003cbr\u003e\nPlayers: one or two, best with two\u003cbr\u003e\nPlaying Time: four to six hours\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049605738874,"sku":"ZBG-OSS21703","price":65.5,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/America-Falling.jpg?v=1760982711"},{"product_id":"huzzah-vol-2-dark-woods-dreadful-fields-the-wilderness-campaign","title":"Huzzah! Vol.2: Dark Woods, Dreadful Fields (the Wilderness Campaign)","description":"\u003cp\u003eThe second volume in the Huzzah series concentrates entirely upon the Wilderness Campaign. It will consist of 8 scenarios.\u003c\/p\u003e\n\u003cp\u003eMay 5th Scenarios\u003cbr\u003e\n1 Opening Guns North. Warren's Fifth Corps temporarily punctures Ewell's center, only to be hurled back by a vicious counter-attack led by the inestimable John Gordon.\u003cbr\u003e\n2 Sixth Corps Joins the Fray. An extension of scenario 1, as reinforcements from Sedgewick's Corps descends upon Ewell's left flank. Hay's Louisiana Tigers help stem the blue flood.\u003cbr\u003e\n3 Hill to the Attack! Two divisions of A.P. Hill's 3rd Corps rattles up the Orange Plank Road and attempts to cut Grant in half by capturing the Brock Road intersection. A single division, commanded by VIth Corps George Getty, stands in his way. Hancock's II corps arrives just in time to save the day. Or will he?\u003c\/p\u003e\n\u003cp\u003eMay 6th Scenarios\u003cbr\u003e\n1 Lee to the Rear! Early in the morning of may 6th Hancock strikes Heth's and Wilcox's divisions of Hill's 3rd Corps. Both divisions have been strung out and exhausted from the previous days fighting. They expected Longstreet's early arrival, and so neglect to fortify their line. Hancock initially drives them almost handsomely, and nearly captures Lee's HQ at the Widow Tapp farm. The engagement witnesses one of the most dramatic moments of the war, when the Marble Man himself proposes to lead the Texas Brigade of Longstreet corps in a counter-charge.\u003cbr\u003e\n2 Like a Wet Blanket. Now fully arrived, Longstreet strikes the over-extended flank of Hancock's corps. In a swift and dramatic reversal it's now the Yankee's turn to run. Will Longstreet capture the ever important Brock Road intersection?\u003cbr\u003e\n3 Gordon's Assault. John B. Gordon, ever the thorn in Grant's side, jumps the VI corps and nearly shatters the Yankee's right. Only the coming of darkness brings his assault to an end.\u003c\/p\u003e\n\u003cp\u003eThe Campaign Games\u003cbr\u003e\nThese games implement Custom command rules simulating the problems of controlling armies over vast broken terrain. Lee struggles to coordinate his widely separated wings, while Grant whittles away the days, goading reluctant subordinates to action.\u003cbr\u003e\n1 The May 5th Mini-Campaign game. Combines scenarios 1, 2, and 3, and provides additional units and player options.\u003cbr\u003e\n2 The full Campaign Game. Play the entire 2 day battle. The ever-frustrating Burnside provisions both the Yankee crux and the Rebel hope. Will you dare achieve better than the historical stalemate?\u003c\/p\u003e\n\u003cp\u003eProjected Contents:\u003cbr\u003e\n8 11\"x17\" maps that mate together to form various portions of the battlefield, or all together for the entire campaign.\u003cbr\u003e\n560 half inch die-cut full-color counters\u003cbr\u003e\n1 Rules booklet\u003cbr\u003e\n1 Scenarios booklet\u003cbr\u003e\n2 Sheets of charts and tables\u003cbr\u003e\n2 Ten-sided dice\u003cbr\u003e\n1 Game box\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049606230394,"sku":"ZBG-OSS21705","price":72.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Huzzah-Vol.2-Dark-Woods-Dreadful-Fields-the-Wilderness-Campaign.jpg?v=1760982713"},{"product_id":"one-small-step","title":"One Small Step","description":"\u003cp\u003eLead the United States or Soviet Union Space Agency in this engine building, worker placement, race for the moon Eurogame.\u003c\/p\u003e\n\u003cp\u003ePlay on a team of one or two players where each player on a team controls either the Engineer Workers or the Administrator Workers for their team.\u003c\/p\u003e\n\u003cp\u003eCoordinate your actions with your teammate on each of your turns to either place an Engineer or Administrator Worker on board actions to gather the games 9 different resources, draft development cards, increase your media coverage, recruit astronauts, upgrade resources, develop your space flight capability, or spend resources to launch humanity's first unmanned and manned Missions into space.\u003c\/p\u003e\n\u003cp\u003eWhich type of Worker you place changes the effect that a board action has. Each board action can only be used once each round, so placing a Worker does not only prevent your opponents from using the action but prevents your teammate from using the action's alternative effect with their workers.\u003c\/p\u003e\n\u003cp\u003eGain the advantage in the media to place your worker first in a round or to gain a media bonus for special one time abilities and bonus resources.\u003c\/p\u003e\n\u003cp\u003eScore Victory Points by building cards you drafted or by successfully launching Missions into space. Every successful launch you have upgrades one of the board actions not only for your team but also your opponents. Successfully launch enough Manned Missions to achieve the first manned moon landing before your rivals, gaining you bonus Victory Points and ending the game. The team who has the most Victory Points at the end contributed the most to one of humanities greatest achievements and wins the game.\u003c\/p\u003e\n\u003cp\u003eOne Small Step provides a fun learning experience about the space race that makes it perfect for a US history curriculum in the classroom and home school.\u003c\/p\u003e\n","brand":"Academy Games","offers":[{"title":"Default Title","offer_id":56049697358202,"sku":"ZBG-PSIAYG5450","price":31.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/One-Small-Step.jpg?v=1760983091"},{"product_id":"folio-series-no-3-kandahar","title":"Folio Series No.3: Kandahar","description":"\u003cp\u003eA game on the conflict in this province of southern Afghanistan, 2008-10. Players take the role of regional commanders (Afghan National Security Forces and Taliban, yes not the ISAF) striving for the resources to allow them to earn Victory Points, which are granted in accordance with objectives set them by the same higher authorities that provide them with those resources. Players will find themselves in the position of having, if they wish to continue to get high levels of support, to follow courses of action that are maybe not the most effective in opposing the enemy but are more valued by their superiors, and which themselves change from time to time during the game. When you run out of support, the game ends \" the war continues but with a different regional commander!\u003c\/p\u003e\n","brand":"Studio 2 Publishing","offers":[{"title":"Default Title","offer_id":56050106663290,"sku":"ZBG-OSS1503","price":22.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Folio-Series-No.3-Kandahar.jpg?v=1760984825"}],"url":"https:\/\/zatu.com\/en-au\/collections\/one-small-step-games.oembed","provider":"Zatu Games","version":"1.0","type":"link"}