{"title":"Multi-Man Publishing","description":null,"products":[{"product_id":"the-tide-at-sunrise-the-russo-japanese-war-1904-1905","title":"The Tide at Sunrise: The Russo-Japanese War 1904-1905","description":"\u003cp\u003eTide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.\u003c\/p\u003e\n\u003cp\u003eHere is the sequence of play:\u003c\/p\u003e\n\u003cp\u003eJapanese Player Turn\u003c\/p\u003e\n\u003cp\u003e* Naval Phase\u003cbr\u003e\n* Transport Allocation\u003cbr\u003e\n* Movement Phase\u003cbr\u003e\n* Combat Phase\u003cbr\u003e\n* Replacement and Recovery\u003c\/p\u003e\n\u003cp\u003eRussian Player Turn\u003c\/p\u003e\n\u003cp\u003e* Colonel Akashi Secret Operations Phase\u003cbr\u003e\n* Transport Allocation Phase\u003cbr\u003e\n* Movement Phase\u003cbr\u003e\n* Combat Phase\u003cbr\u003e\n* Supply and Recovery Phase\u003c\/p\u003e\n\u003cp\u003eAfter the completion of both Player Turns, victory points are determined and, if the Japanese have not won a sudden death win, play continues to the next turn.\u003c\/p\u003e\n\u003cp\u003eThe game focuses on two aspects of the actual event. Players have to manage their armies using an abstract logistical system called \"Transport Points\" in the game. The Japanese Transport Points are an abstraction of the merchant marine force that the Japanese had available in 1904 and 1905. This can be disrupted from Russian naval activity. The Russian Transport Points are an abstraction of the rail capacity of the newly built Trans-Siberian Railroad. Weather can affect this total if there are heavy snows in Siberia. Colonel Akashi can also stir up trouble and reduce the available Russian Transport totals with sudden strikes and riots in the Russian heartland. Both players use these points to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game.\u003c\/p\u003e\n\u003cp\u003eSecondly, players must find the delicate balance between defending and attacking on two separate fronts. How much defends and attacks towards the all-important port of Port Arthur and how much attacks or holds the tough mountain passes of Manchuria - the key to the open plains to the north - where terrain is less defensible and victory points are everywhere.\u003c\/p\u003e\n\u003cp\u003eVictory in the game is determined by success in the naval war, the capture of key terrain objectives and enemy losses.\u003c\/p\u003e\n\u003cp\u003eGame components:\u003c\/p\u003e\n\u003cp\u003e* One 22\" by 39\" full color map\u003cbr\u003e\n* 140 1\/2\" land formation counters\u003cbr\u003e\n* 44 1 1\/4\" by 5\/8\" ship counters\u003cbr\u003e\n* 16 page full color rulebook\u003c\/p\u003e\n\u003cp\u003eGame summary:\u003c\/p\u003e\n\u003cp\u003e* Playtime: 3-5 hours\u003cbr\u003e\n* Complexity: Simple\u003cbr\u003e\n* Solitaire rating: excellent\u003c\/p\u003e\n\u003cp\u003eGame scale:\u003c\/p\u003e\n\u003cp\u003e* Turns: 12 (each turn represents one month of real time)\u003cbr\u003e\n* Counters: Divisions and Brigades for the land units, Capital Ships for the naval units\u003cbr\u003e\n* Hex scale: 10 kilometers\u003c\/p\u003e\n\u003cp\u003eGame Credits:\u003c\/p\u003e\n\u003cp\u003e* Designer: Yukihiro Kuroda\u003cbr\u003e\n* Developer: Adam Starkweather\u003cbr\u003e\n* Graphic Artist: Niko Eskubi\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049605804410,"sku":"ZBG-MMPTAS","price":29.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Tide-at-Sunrise-The-Russo-Japanese-War-1904-1905.jpg?v=1760982712"},{"product_id":"last-blitzkrieg","title":"Last Blitzkrieg","description":"\u003cp\u003eLast Blitzkrieg is the first entry in the new Series: Battalion Combat (MMP), which simulates combat in World War II (and beyond) at the battalion scale. Its subject is the German Ardennes offensive Wacht Am Rhein (the Battle of the Bulge) on four detailed maps (at 1km per hex) and with 1,680 counters. Last Blitzkrieg covers the battle in a level of detail rarely seen before and does so in a very playable manner. The BCS itself was designed to show that battalion level combat is its own subject, being neither \"small divisions\" nor \"large platoons\". The results may surprise some players, but will hopefully pique the interest of all and allow them to see many things they thought they already knew in a fresh light.\u003c\/p\u003e\n\u003cp\u003eKey Battalion Combat Series concepts include:\u003cbr\u003e\nObjectives\u003cbr\u003e\nRecon Units\u003cbr\u003e\nConcentrated Armor and Support\u003cbr\u003e\nPrepared Defense\u003cbr\u003e\nMSRs and Combat Trains\u003cbr\u003e\nSet Piece Combats vs. Shock Attacks vs. Engagements\u003cbr\u003e\nArtillery Barrages\u003cbr\u003e\nArtillery Asset Points\u003cbr\u003e\nAttack by Fire\u003cbr\u003e\nSNAFU\u003cbr\u003e\nActivation by Formation\u003cbr\u003e\nTraffic and Coordination\u003cbr\u003e\nFatigue\u003cbr\u003e\nMemory Markers\u003cbr\u003e\nLast Blitzkrieg also adds:\u003cbr\u003e\nBridge Blowing\u003cbr\u003e\nGreif Teams\u003cbr\u003e\nWeather\u003cbr\u003e\nTiger Maintenance Woes\u003cbr\u003e\nVoraus Units\u003cbr\u003e\nGame play commences on 16 December 44 and ends on 31 December 44 (with each turn being one day) allowing the first phase of the Allied counterattack to proceed. The winner is determined by comparing the German high water mark in Victory Point hexes against the situation at the very end of the game.\u003c\/p\u003e\n\u003cp\u003eIn addition to the full campaign, which uses a 4-map \"box\" layout, there are 9 additional scenarios for a total of 10 scenarios of various sizes:\u003cbr\u003e\nTwo 4-map scenarios:\u003cbr\u003e\nLast Blitzkrieg Campaign: 16 turns\u003cbr\u003e\nFinal Blitzkrieg: 10 turns\u003cbr\u003e\nTwo 2-map scenarios:\u003cbr\u003e\nBreakthrough Campaign: 6 turns using Maps C and D\u003cbr\u003e\nAdvance \u0026amp; Destroy: 10 turns using Map D and a portion of Map B\u003cbr\u003e\nSix 1-map scenarios (including two scenarios on portions of a single map)\u003cbr\u003e\nNorthern Campaign: 6 turns using Map C\u003cbr\u003e\nSouthern Campaign: 6 turns using Map D\u003cbr\u003e\nKampfgruppe Peiper: 5 turns using portion of Map C\u003cbr\u003e\nThe Goose Egg: 5 turns using portion of Map C\u003cbr\u003e\nBastogne: Screaming Eagles Under Siege: 8 turns using portions of Maps B and D (total playing area is less than one map)\u003cbr\u003e\nTip of the Spear: 4 turns using Map A\u003cbr\u003e\nLast Blitzkrieg was designed to bring all of this-and much more-to your table in a most historically accurate game that is jam-packed with information. The BCS was designed with twin goals: to provide the most insight possible into a battle and to provide games that have maximum playability.\u003c\/p\u003e\n\u003cp\u003eLast Blitzkrieg contents:\u003cbr\u003e\nFour 22\" x 34\" maps\u003cbr\u003e\nSix countersheets\u003cbr\u003e\nOne Battalion Combat Series rules booklet\u003cbr\u003e\nOne Last Blitzkrieg specific rulebook\u003cbr\u003e\nOne Battalion Combat Series Crib Notes booklet\u003cbr\u003e\nTwo Battalion Combat Series Charts and Tables booklets\u003cbr\u003e\nTwo Last Blitzkrieg Charts and Tables booklets\u003cbr\u003e\nOne box and lid\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049606918522,"sku":"ZBG-MMPLB","price":102.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Last-Blitzkrieg.jpg?v=1760982715"},{"product_id":"baltic-gap","title":"Baltic Gap","description":"\u003cp\u003eBaltic Gap: Summer 1944, depicts the Soviet drive into Latvia, Estonia, and Lithuania during the summer of 1944. As the game begins, the defense of Vitebsk, a Byelorussian fortified city located just a few hexes beyond the southeast corner of the playing surface, has just collapsed. 1st Baltic Front is advancing westward through the shredded German line, and will soon threaten all of Army Group North with encirclement. Finally, after four months of fierce battle, the Red Army will win the great prize of this campaign, Riga, and pocket the enemy in the Courland region of Latvia.\u003c\/p\u003e\n\u003cp\u003eBaltic Gap allows players to explore this interesting campaign from a variety of historical and hypothetical vantage points. Long campaign games can be enjoyed by up to five players. Several short scenarios are also provided, and these work best with a single player per side.\u003c\/p\u003e\n\u003cp\u003eBaltic Gap is the 11th game in the award winning Operational Combat System (\"OCS\"). It stays true to the ground breaking earlier games in the system that allow players a deeper glimpse into why the skills and behaviors of the two sides were so very different. Here in 1944, we find a much more developed Russian army (much more advanced than the one shown in the 2007 CSR Award winning game Case Blue) facing a still potent German Wehrmacht. The Germans will need to fight their forces with great skill to avoid getting swamped by their tough adversary.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 3 to 4 days\u003cbr\u003e\nHex: 5 miles \/ 8.0 Km\u003cbr\u003e\nUnits: Battalion to Army\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nTwo 22 x 34\" Full Color Game Maps\u003cbr\u003e\nFive countersheets (1,400 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne 48-page OCS Rulebook\u003cbr\u003e\nOne 48-page Baltic Gap specific Rulebook\u003cbr\u003e\nTwo 4-page OCS Charts and Tables Booklets\u003cbr\u003e\n2 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049607868794,"sku":"ZBG-MMP4-11","price":49.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Baltic-Gap.jpg?v=1760982716"},{"product_id":"advanced-squad-leader-module-3-yanks","title":"Advanced Squad Leader Module 3: Yanks","description":"\u003cp\u003eYANKS Second Edition contains the entire United States Army order of battle for ASL, including five different squad types, their half squads, leaders, and all the varied vehicle, ordnance, and support weapon and crew counters, thus enabling you to command every type of combat unit used by the American Army in every theater throughout the war.\u003c\/p\u003e\n\u003cp\u003eYANKS now includes the essential elements of PARATROOPER and 24 additional scenarios.\u003c\/p\u003e\n\u003cp\u003eChapter H contains over 20 pages of detailed notes on the guns and vehicles, complete with some minor updates to the original. Also included are eight mapboards: 16-19, 24, 40-41, and 46, which will help you play many of the 40 scenarios inside YANKS: the 16 original scenarios from YANKS and PARATROOPER (all re-balanced) as well as 24 more out-of-print scenarios, re-numbered and re-balanced, all with existing errata incorporated. (New errata have been issued for the old scenarios to reflect the balancing changes made in these updates.)\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049608917370,"sku":"ZBG-MMPYAN","price":110.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Advanced-Squad-Leader-Module-3-Yanks.jpg?v=1760982719"},{"product_id":"a-victory-denied","title":"A Victory Denied","description":"\u003cp\u003eA Victory Denied: Crisis at Smolensk July-September, 1941, is a two-player game that recreates the intense mobile fighting between German and Soviet forces in the Smolensk-Oblast during the Summer of 1941. By July of 1941, the German Army stood at the very door of Moscow. The Soviet forces before them had been routed and the path to yet another great victory for the Wehrmacht was seemingly undefended. But it was here that the Russian Army successfully rallied. For the first time in this terrible war, the Germans faced an enemy that was implacable and resolute. With victory so close, and with Germany closer to world domination than they would ever be before or since - the Russian line held - it was A Victory Denied.\u003c\/p\u003e\n\u003cp\u003eBuilding on the enormous critical success of A Victory Lost: Crisis in Ukraine 1942-1943, A Victory Denied is a wargame that offers the same elegant simplicity of A Victory Lost: Crisis in Ukraine 1942-1943 but also covers the unique aspects of this great battle. While the system remains the same, upgraded supply rules and command structure rules will be added to model how important these problems were in this battle - and air power and Stalin's Organs will make their first appearance in the system. But what made A Victory Lost: Crisis in Ukraine 1942-1943 so special will still be in full force - easy rules, unpredictable chit pulls, wild game play, and the ability to play the game almost right out of the box.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 7 days\u003cbr\u003e\nHex: 10 miles \/ 16 Km\u003cbr\u003e\nUnits: Division \u0026amp; Corps\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nOne 22 x 34\" map\u003cbr\u003e\nOne dual-side printed countersheet (280 1\/2\" counters)\u003cbr\u003e\nOne 16-page rules booklet\u003cbr\u003e\nTwo Palyer Aid Cards (2-sided)\u003cbr\u003e\nTwo dice (One 10-sided \u0026amp; One 6-sided)\u003c\/p\u003e\n\u003cp\u003eSolitaire rating: Excellent\u003cbr\u003e\nComplexity: Low\u003cbr\u003e\nPlaying time: 4 hours\u003cbr\u003e\nScenarios: 1\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049608950138,"sku":"ZBG-MMPAVD","price":27.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-Victory-Denied.jpg?v=1760982719"},{"product_id":"the-mighty-endeavor-expanded-edition","title":"The Mighty Endeavor Expanded Edition","description":"\u003cp\u003eThe Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany.\u003c\/p\u003e\n\u003cp\u003ePlayers can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river.\u003c\/p\u003e\n\u003cp\u003eThe Mighty Endeavor - expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula.\u003c\/p\u003e\n\u003cp\u003eFollowing the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible-while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time.\u003c\/p\u003e\n\u003cp\u003eThe scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 10 to 15 days\u003cbr\u003e\nHex: 15 miles \/ 24.1 Km\u003cbr\u003e\nUnits: Company to Corps\u003c\/p\u003e\n\u003cp\u003eContents (Original edition):\u003c\/p\u003e\n\u003cp\u003eOne 22 x 34\" map\u003cbr\u003e\nOne countersheet (280 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne 8-page SCS-specific series rulebook\u003cbr\u003e\nOne 16-page TME specific rulebook\u003c\/p\u003e\n\u003cp\u003eContents (Expanded edition):\u003c\/p\u003e\n\u003cp\u003eOne 22 x 34\" full-color map\u003cbr\u003e\nOne 22 x 28\" full-color map\u003cbr\u003e\nOne 8.5 x 11\" full-color map\u003cbr\u003e\nTwo countersheets (560 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne 8-page SCS-specific v1.7 rulebook\u003cbr\u003e\nOne 16-page TME-revised specific rulebook\u003cbr\u003e\nOne 16-page TME-Expansion rulebook\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609015674,"sku":"ZBG-MMP5-17","price":38.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Mighty-Endeavor-Expanded-Edition.jpg?v=1760982720"},{"product_id":"beyond-the-rhine","title":"Beyond the Rhine","description":"\u003cp\u003eBeyond the Rhine: The Campaign for Northwest Europe, September 1944 - April 1945, begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas.\u003c\/p\u003e\n\u003cp\u003eThe expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight!\u003c\/p\u003e\n\u003cp\u003eBeyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles-Market-Garden, HÃ¼rtgen, Bulge, Nordwind, Remagen, etc.-have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue.\u003c\/p\u003e\n\u003cp\u003eSpecial rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include:\u003c\/p\u003e\n\u003cp\u003eRandom events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead.\u003cbr\u003e\nThe importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced.\u003cbr\u003e\nBackground effects of Allied air interdiction are simple and elegant (built into the Terrain Effects Chart and Weather), but the player does have the option to switch some of these planes to normal barrages and sweeps.\u003cbr\u003e\nThe strategic significance of the Ruhr and the Saar, of clearing the left bank of the Rhine, and of major ports such as Antwerp are reflected by simple economic effects and the game's \"Broadfront\" restrictions on US supply placement and usage.\u003cbr\u003e\nThe Wacht am Rhein counter-offensive is recreated by simple mechanics for off-map buildup and operational surprise.\u003cbr\u003e\nMany options are included for players wanting even more realism. For instance, there are rules for German Kampfgruppen and extra restrictions on the plethora of Allied independent units.\u003cbr\u003e\nBeyond the Rhine features three monster-sized campaigns that use a 44x66-inch map layout and over 1,000 combat units. Also included are several smaller scenarios, including a 9-turn Bulge game played on a special map (otherwise, portions of all four maps would be needed).\u003c\/p\u003e\n\u003cp\u003eGrand Campaign: 4 maps, 70 turns\u003cbr\u003e\nFall of '44 (Montgomery): 2 maps, 26 turns\u003cbr\u003e\nFall of '44 (Bradley): 2 maps, 26 turns\u003cbr\u003e\nOperation Queen: 1 map, 9 turns\u003cbr\u003e\nBulge Campaign: 4 maps, 40 turns\u003cbr\u003e\nA Time for Trumpets: 1 map, 9 turns\u003cbr\u003e\nNordwind: 1 map, 13 turns\u003cbr\u003e\nEndkampf Campaign: 4 maps, 24 turns\u003cbr\u003e\nSpring of '45 (Montgomery): 2 maps, 24 turns\u003cbr\u003e\nSpring of '45 (Bradley): 2 maps, 24 turns.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nTurn: 1\/2 Week\u003cbr\u003e\nHex: 3.5 miles \/ 5.6 Km\u003cbr\u003e\nUnits: Company to Corps\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nFive 22\" X 34\" mapsheets\u003cbr\u003e\nEight countersheets (2,240 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne 48 page OCS rules booklet\u003cbr\u003e\nOne 64 page Beyond the Rhine game rules booklet\u003cbr\u003e\nTwo 4 page OCS Charts \u0026amp; Tables folders\u003cbr\u003e\nTwo 8 page Beyond the Rhine Charts \u0026amp; Tables folders (one each for Allied \u0026amp; Axis)\u003cbr\u003e\nThree Player Aid Cards (1 sided)\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609048442,"sku":"ZBG-MMPBTR","price":87.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Beyond-the-Rhine.jpg?v=1760982720"},{"product_id":"stonewall-jacksons-way-ii","title":"Stonewall Jackson's Way II","description":"\u003cp\u003eStonewall Jackson's Way II: Battles of Bull Run is the 9th game in the award-winning Great Campaigns of the American Civil War (GCACW) series. This game is actually two complete modules in one: it includes a complete revision and augmentation of Stonewall Jackson's Way (SJW; the first game in the series), and an entire new module covering the First Bull Run Campaign, called All Green Alike (AGA).\u003c\/p\u003e\n\u003cp\u003eThe two maps included are newly painted by original map artist Charlie Kibler and include new historical and terrain details (to bring them up to the standards of the latest games in the GCACW series).\u003c\/p\u003e\n\u003cp\u003eStonewall Jackson's Way II: Battles of Bull Run uses the same GCACW Standard Basic Game Rules that were first published in MMP's The Skirmisher #1 and Grant Takes Command. The Advanced Game rule sets are also standardized so players will be able to move quickly from one campaign to the other.\u003c\/p\u003e\n\u003cp\u003eAll Green Alike: The First Bull Run Campaign, July 1861, includes five Basic Game and two Advanced Game scenarios. The Basic Game scenarios feature two Shenandoah Valley scenarios and two scenarios at Bull Run The two Advanced Game campaigns cover the advance and aftermath of the campaign.\u003cbr\u003e\nAcross the Potomac (4 turns, July 2-5, 1861)\u003cbr\u003e\nJohnston vs. Patterson (3 turns, July 17-19, 1861)\u003cbr\u003e\nMcDowell's Opportunity (3 turns, July 19-21, 1861)\u003cbr\u003e\nAn End to Innocence (1 turn, July 21, 1861)\u003cbr\u003e\nThe Retreat to Washington (3 turns, July 21-23, 1861)\u003cbr\u003e\nThe Bull Run Campaign (13 turns, July 16-28, 1861)\u003cbr\u003e\nThe Virginia Campaign (14 turns, July 15-28, 1861)\u003cbr\u003e\n[The first and last scenarios require use of the Here Come the Rebels (the 2nd game in the GCACW series) west map (not included).]\u003c\/p\u003e\n\u003cp\u003eStonewall Jackson's Way: Cedar Mountain to 2nd Manassas, August 1862, includes two new Basic Game scenarios, the five original Basic Scenarios redesigned and rebalanced, and the two original Advanced Game campaigns also revamped for better play balance:\u003cbr\u003e\nCedar Mountain (3 turns, August 8-10, 1862)\u003cbr\u003e\nLee vs. Pope (2 turns, August 18-19, 1862)\u003cbr\u003e\nStuart's Raid (3 turns, August 22-24, 1862)\u003cbr\u003e\nFrom the Rappahannock to Bull Run (6 turns, August 25-30, 1862)\u003cbr\u003e\nJackson's March (3 turns, August 26-28, 1862)\u003cbr\u003e\nBag the Whole Crowd (3 turns, August 28-30, 1862)\u003cbr\u003e\nWhich Way Did He Go? (3 turns, August 28-30, 1862)\u003cbr\u003e\nFrom the Rapidan to the Rappahannock (8 turns, August 19-26, 1862)\u003cbr\u003e\nFrom the Rapidan to Manassas (15 turns, August 19 - September 2, 1862)\u003cbr\u003e\nStonewall Jackson's Way II: Battles of Bull Run contains:\u003cbr\u003e\nOne 28 page GCACW Series Rules Booklet\u003cbr\u003e\nOne 68 page SJW II Specific Rules Booklet\u003cbr\u003e\nTwo 22\"x 32\" full-color mapsheets (North \u0026amp; South maps)\u003cbr\u003e\nThree Countersheets (840 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne Terrain Effects Chart (2 sided)\u003cbr\u003e\nTwo full-color Force Displays Cards (both 1 sided)\u003cbr\u003e\nTwo 4 page color Charts and Tables foldout\u003cbr\u003e\nTwo 6-sided Dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609310586,"sku":"ZBG-MMPSJW2","price":60.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Stonewall-Jacksons-Way-II.jpg?v=1760982721"},{"product_id":"guderians-blitzkrieg-ii","title":"Guderian's Blitzkrieg II","description":"\u003cp\u003eGuderian's Blitzkrieg II: Depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive.\u003c\/p\u003e\n\u003cp\u003eArmy Group Center during the swing period of WW2 in the East. This game covers the action from its popular predecessor Guderian's Blitzkrieg (1992), which led the way in Operational Combat System, and adds all the action from Lake Ilmen south to Voronezh from Oct. 41 and the last drives of Barbarossa until the Spring of 1943 and the preparations for Kursk.\u003c\/p\u003e\n\u003cp\u003eNot only does this game cover all the action in Army Group Center, it does this during the critical period of the war while the Russians are perfecting their operational craft.\u003c\/p\u003e\n\u003cp\u003eAdditionally, players can try for Moscow in 1942 instead of going south to Stalingrad! They can do this either by a full-scale offensive or by using the actual German deception plan as in the real orders for 1942's Summer Campaign.\u003c\/p\u003e\n\u003cp\u003eMultiple scenarios allow players to explore this widely overlooked portion of the Eastern Front, to include Operation Mars.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: Half-week\u003cbr\u003e\nHex: 5 miles \/ 8 Km\u003cbr\u003e\nUnits: Battalion to Army\u003c\/p\u003e\n\u003cp\u003e2011 Edition Game Inventory:\u003cbr\u003e\nThree 22 x 34\" maps (Maps A, B \u0026amp; C)\u003cbr\u003e\nFour 14 x 22\" maps (Maps D, E, F \u0026amp; 'Moscow Blow Up)\u003cbr\u003e\nTen dual-side printed countersheets (2,800 1\/2\" counters)\u003cbr\u003e\nOne 48-page OCS rules booklet\u003cbr\u003e\nOne 24-page game specific rules booklet\u003cbr\u003e\nOne 96-page scenario booklet\u003cbr\u003e\nOne 24-page German Booklet\u003cbr\u003e\nOne 24-page Russian Booklet\u003cbr\u003e\nTwo 4-page Charts \u0026amp; Tables Player Aid Folders\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609539962,"sku":"ZBG-MMP4-08","price":105.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Guderians-Blitzkrieg-II.jpg?v=1760982723"},{"product_id":"the-greatest-day-sword-juno-and-gold","title":"The Greatest Day: Sword, Juno, and Gold","description":"\u003cp\u003eThe Greatest Day: Sword, Juno, and Gold Beaches, Battle for Normandy: Volume One, is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience.\u003cbr\u003e\nIt covers the operations in the British\/Canadian sector from June 5th Night to June 13th 23.00.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 2 hours in daytime \/ 8 hours nighttime\u003cbr\u003e\nHex: 546 yards \/ 500 meters\u003cbr\u003e\nUnits: Platoon to Company (most units are company)\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609572730,"sku":"ZBG-MMPGTS04","price":198.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Greatest-Day-Sword-Juno-and-Gold.jpg?v=1760982723"},{"product_id":"advanced-squad-leader-action-pack-10","title":"Advanced Squad Leader Action Pack 10","description":"\u003cp\u003eAction Pack #10 features two new 8\" x 22\" maps (board 69 and 70) of largely open countryside with a small village, and 8 scenarios which use them.\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003eAP93 Best Think Again (Russians vs Germans, June 1941, Saudinikai, Russia)\u003cbr\u003e\nAP94 Show Of Force (Germans vs Russians, March 1943, Graiworon, Ukraine)\u003cbr\u003e\nAP95 Operation Kutuzov (Russians vs Germans, July 1943, Otrada, Russia)\u003cbr\u003e\nAP96 Food Fight (Russian Partisans vs Ukrainian Partisans, April 1944, Hrabivka, Ukraine)\u003cbr\u003e\nAP97 Strike Up The Band (Germans vs Americans, August 1944, Lesquern, France)\u003cbr\u003e\nAP98 Last Laurels (Russians vs Germans, October 1944, Mihaly, Hungary)\u003cbr\u003e\nAP99 Bare Foot Beating (Chinese vs Japanese, November 1944, Momauk, Burma)\u003cbr\u003e\nAP100 Coal In Their Stockings (Americans vs Germans, December 1944, Foy-Notre-Dame, Belgium)\u003cbr\u003e\nAction Pack #10 is not a complete product and assumes the buyer owns the core Advanced Squad Leader game system.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609736570,"sku":"ZBG-MMPAP10","price":14.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Advanced-Squad-Leader-Action-Pack-10.jpg?v=1760982724"},{"product_id":"reluctant-enemies","title":"Reluctant Enemies","description":"\u003cp\u003eReluctant Enemies: Operation Exporter: The Commonwealth Invasion of Lebanon and Syria, 1941, is small game meant to serve as an accessible introduction to the Operational Combat System (\"OCS\"). It is one map, with 60 or so combat units (both players) in action at any given time. This allows for a pace of play not possible with the previously published OCS monster games. Regardless of the reduction in scale it remains an OCS game with all features relevant to the system. In this game there can be wide open, swirling, DAK-like battles in the desert (with some: limited armor forces), river lines to break, and very rough, mountainous terrain to contend with. The British have the possibility of an amphibious invasion. Naval shore bombardments, by both sides, can be important in the early part of the campaign. There is a small but significant air campaign. As always in the OCS, supply constraints make each player feel he may be on the edge of disaster.\u003c\/p\u003e\n\u003cp\u003eThis campaign remains a footnote in WWII history even among many knowledgeable enthusiasts. However, given the nature of events in the Mediterranean Theater of Operations during the first half of 1941, this campaign was arguably the hot spot in the world at that moment in time.[...]\u003c\/p\u003e\n\u003cp\u003eThe Vichy were well equipped and organized. They put up stiff opposition, and counterattacked with great effect. The Commonwealth and Free French forces, at first, were stopped cold. Ironically, it was the failure of Operation Battleaxe (June 15) in the Western desert that allowed reinforcements for this campaign from the Western Desert and a resumption of the Commonwealth offensive. After Damascus fell, Beirut was seriously threatened and with Indian 10th division troops (along with Habforce) moving on Aleppo and Homs to the North, the Vichy proposed an armistice to end the fighting.\u003c\/p\u003e\n\u003cp\u003eThe armistice was signed on July 14. However, this result was far from certain. Here you can examine why.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 1 to 2 days\u003cbr\u003e\nHex: 2.5 miles \/ 4.0 Km\u003cbr\u003e\nUnits: Company to Corps\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nOne 1 22\" x 32\" full-color map\u003cbr\u003e\nOne countersheet (280 1\/2\" dual-side printed counters)\u003cbr\u003e\nOne 48-page OCS series rulebook\u003cbr\u003e\nOne 24-page Reluctant Enemies specific rulebook and designer notes\u003cbr\u003e\nOne 16-page OCS starter guide booklet\u003cbr\u003e\nOne 4-page OCS rules summary and explanation booklet\u003cbr\u003e\nTwo 4-page OCS charts and tables booklets\u003cbr\u003e\nTwo set up charts (1-sided)\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609802106,"sku":"ZBG-MMP4-13","price":35.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Reluctant-Enemies.jpg?v=1760982724"},{"product_id":"storm-over-dien-bien-phu","title":"Storm Over Dien Bien Phu","description":"\u003cp\u003eStorm Over Dien Bien Phu is a 2-player wargame simulating the Battle of Dien Bien Phu from March to May 1954, focusing on the French central strongpoints of Gabrielle, Anne-Marie, Beatrice, Eliane, Claudine, Huguette and Dominique. One player controls the French forces, and the other player controls the Viet Minh forces.\u003c\/p\u003e\n\u003cp\u003eIn the spring of 1954, General Giap shocked the world by doing what had previously been considered impossible-defeating a Western occupying force. Storm Over Dien Bien Phu simulates the climactic moment when the isolated French forces (composed of French legionnaires and elite paratrooper units), and crumbled under the unrelenting pressure of the Chinese-backed Viet Minh forces.\u003c\/p\u003e\n\u003cp\u003eUsing the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with additions made for the situations encountered in this battle.\u003c\/p\u003e\n\u003cp\u003eAdditional rules added to the game include sapping, assaulting, and the French supply situation. In addition to these new rules, new cards have been created in order to represent events encountered during the battle. These include \"Detonate Mine Shaft\", \"Rats of the Nam Yum\", \"Giap Demands Success\", \"Propaganda\", \"Debouchez Ã  Zero!\", and \"B-26 Bombers\".\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nTurn: 1 week\u003cbr\u003e\nMap: Area\u003cbr\u003e\nUnit: Infantry Platoons\/Companies\u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nOne 22\" X 34\" mapsheet\u003cbr\u003e\nOne and a half countersheets (264 5\/8\" counters)\u003cbr\u003e\nOne 12 page Game Rulebook\u003cbr\u003e\nCard deck with 55 full-color cards\u003cbr\u003e\nFour six-sided dice\u003c\/p\u003e\n\u003cp\u003eComplexity - Low\u003cbr\u003e\nSolitaire suitability - Low\u003cbr\u003e\nPlaying time - Up to 3 hours\u003c\/p\u003e\n\u003cp\u003eDesigner: Nick Richardson\u003cbr\u003e\nDeveloper: Brian Youse\u003cbr\u003e\nGame Artwork: Nicolas Eskubi\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609834874,"sku":"ZBG-MMPSODBP","price":33.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Storm-Over-Dien-Bien-Phu.jpg?v=1760982725"},{"product_id":"for-king-and-country","title":"For King and Country","description":"\u003cp\u003eFor King and Country contains the complete (in ASL terms!) Order of Battle for the British along with eight mapboards [2nd edition] or four mapboards [1st edition] (not available in any other ASL module) and 20 revised and updated scenarios from our favorites which appeared in past magazines or modules that are now unavailable.\u003c\/p\u003e\n\u003cp\u003eThese scenarios have been updated to incorporate existing errata and some have been changed to try and make them better balanced scenarios. You can download the changes that were made when updating FKAC scenarios so that your already owned versions of these scenarios will be up to date!\u003c\/p\u003e\n\u003cp\u003eContents :\u003c\/p\u003e\n\u003cp\u003e4 8x22 mounted Geomorphic mapboards (1, 7, 8 and 12) (1st edition)\u003cbr\u003e\n8 8x22 unmounted Geomorphic Maps (6, 7, 10, 12, 13, 14, 15 and 32) (2nd edition)\u003cbr\u003e\n1 full Countersheet of 1\/2\" counters\u003cbr\u003e\n3 full Countersheets of 5\/8\" counters\u003cbr\u003e\n1 half Countersheet of 1\/2\" counters\u003cbr\u003e\n1 half Countersheet of 5\/8\" counters\u003cbr\u003e\n20 scenarios printed on 10 individual cardstock sheets\u003cbr\u003e\n1 Chapter H section for the British OB\u003c\/p\u003e\n\u003cp\u003eScenario List:\u003c\/p\u003e\n\u003cp\u003e91 Ad Hoc at Beaurains\u003cbr\u003e\n92 Stand Fast the Guards\u003cbr\u003e\n93 Tavronitis Bridge\u003cbr\u003e\n94 Bofors Bashing\u003cbr\u003e\n95 Descent into Hell\u003cbr\u003e\n96 The Crux of Calais\u003cbr\u003e\n97 A Desparate Affair\u003cbr\u003e\n98 On Silent Wings\u003cbr\u003e\n99 Probing Layforce\u003cbr\u003e\n100 Regalbuto Ridge\u003cbr\u003e\n101 Throwing Down the Gauntlet\u003cbr\u003e\n102 Point of the Sword\u003cbr\u003e\n103 A Day by the Shore\u003cbr\u003e\n104 Hill of Death\u003cbr\u003e\n105 Going to Church\u003cbr\u003e\n106 Kangaroo Hop\u003cbr\u003e\n107 Tettau's Attack\u003cbr\u003e\n108 Guards Attack\u003cbr\u003e\n109 Dreil Team\u003cbr\u003e\n110 North Bank\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609965946,"sku":"ZBG-MMPFKAC","price":56.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/For-King-and-Country.jpg?v=1760982726"},{"product_id":"none-but-heroes","title":"None but Heroes","description":"\u003cp\u003eIn September of 1862 after months of uninterrupted and spectacular successes, Robert E. Lee's Army of Northern Virgina was poised to win the war.\u003c\/p\u003e\n\u003cp\u003eLee has beaten back McClellan's Army of the Potomac from the gates of Richmond, routed Pope's Army of Virginia, and built a reputation of invincibility.\u003c\/p\u003e\n\u003cp\u003eMeanwhile, Lincoln had already penned the Emancipation Proclamation which would recast the war from one of a political disagreement over Federal control to a moral crusade which just could not be argued away. He just needed a victory to cast the entire war in an a new strategic light.\u003c\/p\u003e\n\u003cp\u003eAll could very well be decided by what happens in the western part of Maryland over a few days.\u003c\/p\u003e\n\u003cp\u003eMcClellan fought Lee's army back to the banks of the Antietam creek near the town of Sharpsburg. There both armies stood to fight the bloodiest single day battle in American history. The final decision is in your hands.\u003c\/p\u003e\n\u003cp\u003eNone but Heroes is a game about that terrible day. Players tackle each other head-on. Can you do better than McClellan? Can you fight McClellan off like Lee? The stakes couldn't be higher!\u003c\/p\u003e\n\u003cp\u003eNone but Heroes is the first game in the new Line of Battle Series. While drawing on the lessons of over 20 years of ACW design work of its two ancestor series, LoB represents the next generation of ACW game design. No stone was left unturned in making this system the best gaming experience possible. All the unit rosters and paperwork that interfered with the fighting is gone. The typical (and time consuming) multiple fire phases have all been integrated into movement so the action is non-stop.\u003c\/p\u003e\n\u003cp\u003eFor the first time, the rat fight feel of the ACW open battlefield comes alive. The historical units (generally regiments of infantry and batteries of cannon) actually show the combined arms interactions and tactics available at the time. Old hands will see the history in a new light as they explore the implications of more recent research.\u003c\/p\u003e\n\u003cp\u003eRepresenting many years of original research, the game contains information not available anywhere else regarding the strength, equipment, location, capabilities, and order of battle of both armies. Extensive historical notes layout just some of the myriad of details included in the units, scenarios, and map.\u003c\/p\u003e\n\u003cp\u003eAs one small example, it explores the frequently overlooked \"Green\" units at the battle (units which have been in the army for a few weeks or even less). The Green units will make you look at McClellan's strength in a whole new way. This is a level of \"greenness\" well beyond the usual sense of \"not having been in combat, yet\". These are enthusiastic men, but some of whom have not yet been taught to load their muskets.\u003c\/p\u003e\n\u003cp\u003eThe Union player is only mildly inhibited by his McClellan persona; you can try a lot of different approaches to cutting the Rebels down to size. You are equipped with the same heavy guns and infantry with just as much grit and determination as he was.\u003c\/p\u003e\n\u003cp\u003eThe Opposing player will need to use his thin forces wisely, but cannot fail to counterattack as needed to blunt Union advances. You must use your troop's elan to make up for their limited numbers.\u003c\/p\u003e\n\u003cp\u003eThe game features four two-map scenarios which allow players to pick up the action at various times during the day and the morning of the next. The ability to start play the day after the battle allows players a chance to explore the options available on that day. Each of the other three scenarios can alternatively be played as a two day campaign game.\u003c\/p\u003e\n\u003cp\u003eIn addition to the large scenarios above, there are four smaller scenarios involving only portions of one map. One is a very short learning scenario showing the charge of Hood's Texans into the Cornfield. The other three isolate key actions of the battle: The compete Cornfield fight, the Battle for the Sunken Road, and the final attack by Burnside to take Sharpsburg and the counterattack by A.P. Hill's Division.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049609998714,"sku":"ZBG-MMP10-01","price":61.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/None-but-Heroes.jpg?v=1760982726"},{"product_id":"advanced-squad-leader-action-pack-3-few-returned","title":"Advanced Squad Leader Action Pack 3: Few Returned","description":"\u003cp\u003eASL Action Pack #3 - Few Returned is a scenario bundle featuring the Italians in World War Two. The scenarios represent actions on the Eastern Front fighting the Soviets and in Italy fighting their ex-ally, Germany. Researched and designed by Mark Pitcavage, Few Returned is sure to be enjoyed by veteran ASL players.\u003c\/p\u003e\n\u003cp\u003eASL Action Pack #3 - Few Returned contains:\u003cbr\u003e\n12 Italian ASL scenarios (9 on the East Front; 3 in Italy)\u003cbr\u003e\n3 ASL 'starter kit-style' geomorphic mapboards (24, 42, and 43)\u003cbr\u003e\n(Note: board 42 had a printing error on it when AP3 was originally released. We posted an overlay for free download to fix this issue and issued replacement boards. Current versions of AP3 for sale have the correct version, as does the Map Bundle)\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003cbr\u003e\nAP17 - The Valley of Death - 5.5 turns, 1942 Arbuzov, Russia\u003cbr\u003e\nAP18 - Village of the Damned - 4.5 turns, 1942 Arbuzov, Russia\u003cbr\u003e\nAP19 - Winter of Their Discontent - 7 turns, 1943 Chertkovo, Russia\u003cbr\u003e\nAP20 - Victory is Life - 8 turns, 1943 Rossosch, Russia\u003cbr\u003e\nAP21 - Red Don - 7 turns, 1943 Babka, Russia\u003cbr\u003e\nAP22 - Ghost Riders - 6.5 turns, 1943 Sceljakino, Russia\u003cbr\u003e\nAP23 - Agony at Arnautovo - 7.5 turns, 1943 Arnautovo, Russia\u003cbr\u003e\nAP24 - Tridentina Avanti! - 8 turns, 1943 Nikolajewka, Russia\u003cbr\u003e\nAP25 - The Last Day of the Cuneense - 6.5 turns, 1943 Valuiki, Russia\u003cbr\u003e\nAP26 - Flea Circus - 6 turns, 1943 Mezzocamino, Italy\u003cbr\u003e\nAP27 - All Roads Lead To Rome - 8 turns, 1943 Magliana, Italy\u003cbr\u003e\nAP28 - The Hunters Become The Hunted - 9 turns, 1943 Monterotondo, Italy\u003cbr\u003e\nASL modules needed:\u003cbr\u003e\nBeyond Valor\u003cbr\u003e\nYanks\u003cbr\u003e\nCroix de Guerre\u003cbr\u003e\nArmies of Oblivion\u003cbr\u003e\nFor King and Country\u003cbr\u003e\nDoomed Battalions\u003cbr\u003e\nHollow Legions\u003cbr\u003e\nCode of Bushido\u003cbr\u003e\nASL SK#1\u003cbr\u003e\nAction Pack #1\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049610097018,"sku":"ZBG-MMPAP3-FR","price":18.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Advanced-Squad-Leader-Action-Pack-3-Few-Returned.jpg?v=1760982727"},{"product_id":"advanced-squad-leader-hakkaa-palle-module-14","title":"Advanced Squad Leader: Hakkaa Palle (Module 14)","description":"\u003cp\u003eHakkaa PÃaÃalle! (Advanced Squad Leader Module 14) provides the ASL player with the complete order of battle for the Finns, including every major vehicle, gun, and squad type that saw combat during World War II. Chapter H distills years of research into pages of detailed notes on the guns and vehicles involved. Included along with three new Finnish squad types are the revised Chapter A rules to handle them.\u003c\/p\u003e\n\u003cp\u003eFinnish ordnance and armor throughout this period are represented from the single Landsverk armored car that was the only combat-worthy Finnish AFV at the start of the Winter War, through the end of the Lapland War, when Finnish armor included captured Russian AFVs and Sturmgeschuetz purchased from Germany. Modern tanks like the T-34\/85 or StuG IIIG were in the distinct minority, however, and the Finnish player will often find himself equipped with obsolete tanks such as T-26s and T-28s when facing the enemy.\u003c\/p\u003e\n\u003cp\u003eThe Soviet Union was Finland's chief adversary, and Hakkaa PÃaÃalle! also contains new vehicles and Chapter H notes for the Russians. Fan-propelled sleds (aerosans, both armed and not), ad-hoc armed LANO trucks, early war versions of the T-26 (the two-turreted T-26 M31 and the flamethrower-armed OT-26, among others), up-armed T-28s, and the experimental SMK and T-100 tanks are all included. Additionally, a number of Lend-Lease Vehicles (Lee, Matilda II, Valentine VIII, Churchill III, etc.) now see Russian counter form. To simulate the lackluster performance of the Russian forces during the Winter War, SSR-invoked rules for Russian Early War Doctrine are included.\u003c\/p\u003e\n\u003cp\u003eCaptured French tanks such as the 38H 735(f) and the 35-S 739(f) used by the Germans in Finland are included in German colors, along with similar German AFV counters whose availability to ASL players was previously limited.\u003c\/p\u003e\n\u003cp\u003ePlayer aid dividers include the National Capabilities Chart with the new Finnish squad types and other updates, backed by the standard OBA flowchart. Also enclosed are new rules for Prepared Fire Zones and Light Woods, transforming the battlefield for mapboards old and new. The heavily wooded mapboard 52 completes the package.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e\n1 8Ë-22Ë Map (52)\u003cbr\u003e\n4 Countersheets\u003cbr\u003e\n16 ASLâ€ˆScenarios\u003cbr\u003e\n1 Chapter H for Finnish Vehicles\/Guns and Russian Lend-Lease Vehicle\/Guns\u003cbr\u003e\n1 Rules Supplement, with updates pertinent to Hakkaa PÃaÃalle!\u003cbr\u003e\n4 Chapter Dividers, including a revised National Capabilities Chart with new Finnish squad types, and the OBA Flowchart\u003cbr\u003e\nHakkaa PÃaÃalle! is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049610162554,"sku":"ZBG-MMPHP","price":68.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Advanced-Squad-Leader-Hakkaa-Palle-Module-14.jpg?v=1760982728"},{"product_id":"angola","title":"Angola","description":"\u003cp\u003eAngola recreates a brief portion of the violent, decades-long Angolan civil war that began in the 1970s with the fall of a colonial power and dragged its bloody way into the 21st century thanks in part to cold war politics.\u003c\/p\u003e\n\u003cp\u003eAngola is a multi-player game in which players control the various Soviet- and US-backed factions that vied for control of Angola from 1975 to 1976. Originally released in limited quantities by Ragnar Brothers of the UK, Angola quickly became a rare and highly sought after game of almost cult status. Why? Angola features a number of innovative game systems that keep players guessing, create plenty of tension, and reward the right balance of boldness and caution. MMP is now updating this classic with the fabulous graphics of the IGS line of games and bringing it to a wider audiences.\u003c\/p\u003e\n\u003cp\u003eThe map is divided into areas, and units represent military formations and also special weapons, such as artillery, rockets, tanks, and airplanes. A unique command and activation system has players committing in secret to the order in which they will activate a limited number of their units for the turn. The players then take turns activating their units in the determined order. The result is like a tense game of poker, with players trying to analyze the map and out guess their enemies.\u003c\/p\u003e\n\u003cp\u003eThe game is finely balanced, and all players frequently feel as if they are simultaneously on the verge of victory or defeat thanks to an ingenious victory point system that rewards good play for both sides and allows players to absorb reversals and strike back with the right countermove.\u003c\/p\u003e\n\u003cp\u003eAngola contains:\u003cbr\u003e\n2 decks of cards (110 total)\u003cbr\u003e\n32 page full-color rulebook\u003cbr\u003e\n2 player aid cards\u003cbr\u003e\n22\" by 34\" inch map\u003cbr\u003e\n3 countersheets\u003cbr\u003e\n4 six-sided dice\u003c\/p\u003e\n\u003cp\u003eDeveloper: Adam Starkweather\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049610228090,"sku":"ZBG-MMPANG","price":48.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Angola.jpg?v=1760982730"},{"product_id":"advanced-squad-leader-2nd-edition-pocket-rulebook","title":"Advanced Squad Leader 2nd Edition - Pocket Rulebook","description":"\u003cp\u003eBy taking advantage of Print On Demand technology, MMP has produced a softcover version of the 2nd edition ASL rulebook. Printed on thinner paper than the regular rulebook, the Pocket Edition is less than 3\/4 inches thick and measures approximately 7.5 X 9.5 inches.\u003c\/p\u003e\n\u003cp\u003eThe Pocket Edition contains core Chapters A-G and the full Index. Previously published errata pages are incorporated in this version of the rulebook; but individual errata items (as of Jun 1, 2015) are incorporated as a separate listing in the index.\u003c\/p\u003e\n\u003cp\u003eThe Pocket Edition also sports a handy IFT chart on the back cover as well as several frequently used tables inside the back cover.\u003c\/p\u003e\n\u003cp\u003eThe Pocket Edition is not meant to replace the full 2nd edition rulebook, but it is a comprehensive and handy tableside reference to the core rules that no devoted ASL player should be without.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049610260858,"sku":"ZBG-MMPASLRB50PE","price":33.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Advanced-Squad-Leader-2nd-Edition-Pocket-Rulebook.jpg?v=1760982730"},{"product_id":"day-of-days-the-invasion-of-normandy-1944","title":"Day of Days: The Invasion of Normandy 1944","description":"\u003cp\u003eDay of Days: The Invasion of Normandy 1944, takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.\u003c\/p\u003e\n\u003cp\u003eThis game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada.\u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nTurn: 1\/2 day turns\u003cbr\u003e\nHex: 700 meters\u003cbr\u003e\nUnits: Platoon\/Company\/Battalion\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cp\u003eGame specific scenario\/rulebook\u003cbr\u003e\nSCS 1.7 rules\u003cbr\u003e\n4 11\" x 17\" setup charts\u003cbr\u003e\n4 22\" x 34\" maps\u003cbr\u003e\n8 countersheets\u003cbr\u003e\n2 six-sided dice\u003c\/p\u003e\n\u003cp\u003eList of Scenarios:\u003c\/p\u003e\n\u003cp\u003eFull campaigns:\u003c\/p\u003e\n\u003cp\u003eFull Campaign: 6\/6 - 6\/15\u003cbr\u003e\nAfter D-Day Campaign: 6\/7 - 6\/15\u003cbr\u003e\nMid-Campaign: 6\/10 - 6\/15\u003c\/p\u003e\n\u003cp\u003eMini-campaigns:\u003c\/p\u003e\n\u003cp\u003eUtah beach (Map A only): 6\/6 - 6\/15\u003cbr\u003e\nUtah beach (Map A only): 6\/7 - 6\/15\u003cbr\u003e\nOmaha beach (Map B only): 6\/6 - 6\/15\u003cbr\u003e\nOmaha beach (Map B only): 6\/7 - 6\/15\u003cbr\u003e\nAmerican beaches (Maps A \u0026amp; B ): 6\/6 - 6\/15\u003cbr\u003e\nAmerican beaches (Maps A \u0026amp; B ): 6\/7 - 6\/15\u003cbr\u003e\nBritish and Canadian beaches (Maps C \u0026amp; D): 6\/6 - 6\/15\u003cbr\u003e\nBritish and Canadian beaches (Maps C \u0026amp; D): 6\/7 - 6\/15\u003c\/p\u003e\n\u003cp\u003eSmaller scenarios:\u003c\/p\u003e\n\u003cp\u003eCarentan (part of Map A): 6\/10 - 6\/14\u003cbr\u003e\nCutting off the Contentin (part of Map A): 6\/13 - 6\/15\u003cbr\u003e\nCanadaian Crucible (part of Map C ): 6\/8 - 6\/10\u003cbr\u003e\nVillers Bocage (Map C): 6\/12 - 6\/15\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049610457466,"sku":"ZBG-MMPDoD","price":119.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Day-of-Days-The-Invasion-of-Normandy-1944.jpg?v=1760982744"},{"product_id":"a-victory-lost","title":"A Victory Lost","description":"\u003cp\u003eVictory Lost: Crisis in Ukraine, is a simulation of the intense mobile fighting between the Axis and Soviet forces in the southwestern USSR, from the completion of the Soviet encirclement in December 1942 to German Field Marshall von Manstein's famous \"Backhand Blow\" counterattack. The Soviet forces aims to trap and eliminate the Axis forces that are in full retreat from the Caucasus, while the Axis forces must successfully withdraw and attempt to restore the front line by launching a desperate counterattack. The slightest mistake might turn victory into a rout. A harsh, cold wind blows across the steppes of Russia. With a flurry of thundering explosions, the Russian offensive Operation Saturn begins. Can the Russians encircle and trap the extended German armies? Your orders await you...\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050135957882,"sku":"ZBG-MMPAVL","price":27.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-Victory-Lost.jpg?v=1760984969"},{"product_id":"decision-at-elst-aslk","title":"Decision at Elst (ASLK)","description":"\u003cp\u003eDecision at Elst (DaE) is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN. It depicts the British 214th Brigade's advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as \"the Island,\" was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944. Decision at Elst comes with: - a 22\" x 32\" historically-accurate map of the battlefield; - three countersheets with British and German infantry, tanks, and guns, and game markers; - two player aid cards; - four historical scenarios and one Campaign Game; - one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning); - one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units. Decision at Elst is a fully self-contained product and requires nothing else to play it.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050136449402,"sku":"ZBG-MMPDAE","price":53.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Decision-at-Elst-ASLK.jpg?v=1760984971"},{"product_id":"panzer-battles-11th-panzer-on-the-chir-river","title":"Panzer Battles: 11th Panzer on the Chir River","description":"\u003cp\u003ePanzer Battles: 11th Panzer on the Chir River, is a Standard Combat Series (SCS) game by Multi-Man Publishing and covers the classic mobile defensive Chir River Battles of the German 11th Panzer Division against the culminating point spearheads of Soviet Operation Uranus. The Soviets have successfully entombed the Stalingrad Pocket and are in the process of locking down the pocket even harder. In December, 1942. Strong Soviet forces, including the 1st Tank and 5th Mechanized Armies, conducted a concerted attack against German positions in an attempt to block relief efforts directed at Stalingrad from the west. In what is considered a masterpiece of mobile defensive warfare, the German 11th Panzer Division fought a lightning series of 'fire brigade' battles to contain and beat back the efforts of the Soviets to further seal the Stalingrad Area west of the Don Bend. In an interesting twist of events, the German 11th Panzer Division, recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad (Operation Winter Storm). Full strength and available, the division launches into the Soviet drive in what has become a textbook example of a mobile defense and counter-attack which is studied to this day. It originated the term 'Fire Brigade' as used on the Eastern Front in WW2. Under the energetic leadership of Generalmajor Hermann Balck and his Chief of Staff Oberstleutnant von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive. German accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the Stalingrad relief effort. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed. The game covers all this swirling mobile action in turn representing two to three days and a hex scale of 500 meters. Units are companies to regiments. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne: Screaming Eagles under Siege, It Never Snows, and Day of Days: The Invasion of Normandy 1944.Scenarios (4 scenarios total, 2 one-map scenarios):Panzer Battles Campaign, 2 maps and 7 turns.Containment Battles, 2 maps and 6 turns. State Farm 79, 1 map and 2 turns.\"I'll be back\", 1 map and 2 turns.Game Scale: Game Turn: 2-3 days Hex: 547 yards \/ 500 meters Units: Company to RegimentGame Inventory:Two 22 x 34\" full color map One dual-side printed countersheet (280 1\/2\" counters) One 8-page SCS version 1.8 system rulebook One 12-page Panzer Battles specific rulebook Two 6-sided dice Solitaire Playability: MediumComplexity Level: Medium Players: 2 or more Playing Time: 2-10 hours\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050136646010,"sku":"ZBG-MMPPB","price":43.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Panzer-Battles-11th-Panzer-on-the-Chir-River.jpg?v=1760984972"},{"product_id":"guadalajara","title":"Guadalajara","description":"\u003cp\u003eGuadalajara, portrays the operations launched by the Italian CTV (Corpo Truppe Volontarie-Corps of Volunteer Troops) towards Guadalajara with the ultimate objective of taking Madrid and putting a rapid end to the Spanish Civil War. The unexpected and dogged resistance of the Republican Army, which was fully involved in a deep reorganization, caused the failure of this offensive, forcing the Nationalists to give up trying to storm the capital and making them take the long road by capturing the whole country before being able to declare themselves victorious. After the failure of Franco's Nationalist troops to surround and conquer Madrid during the first months of the Spanish Civil War, Spain looked doomed to a long war of attrition. During this gloomy period, a new force made its appearance -- the motorized Italian Corpo Truppe Volontarie (CTV). Lavishly equipped and overconfident after its first successful performance in the fall of Malaga, the Italians thought they could quickly and easily end the war. Spain was not Abyssinia, however, and Madrid was not Malaga. The new People's Republican Army was no longer the rag-tag mix of militia units that had fought the Nationalists only a few months before. The Italians were repulsed after a fierce campaign fought under very tough conditions. Madrid was once again saved for the Republicans, and two more years of war would ensue. Special rules regarding tanks, anti-tank defenses, flamethrowers, truck transports, traffic jams, morale, and panic will allow you to recreate the Italian offensive. Will you succeed where your historical counterparts failed? Will you break the Republican lines? Will your volunteers panic as they did in 1937? Prepare to fight what Ernest Hemingway considered one of the most decisive battles in military history. Four scenarios cover the full campaign, the Italian offensive, the Nationalist \"side-offensive\", and the Republican counteroffensive which broke the spine of the Italian assault.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050136613242,"sku":"ZBG-MMP5-11","price":21.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Guadalajara.jpg?v=1760984972"},{"product_id":"storm-over-stalingrad","title":"Storm Over Stalingrad","description":"\u003cp\u003eThis game uses a simplified version of the Storm over Arnhem system. While it shares the same game system and theme as Turning Point: Stalingrad, it has a different feel due to it covering a smaller time period, using tactical cards, and simpler rules.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050136908154,"sku":"ZBG-MMPSOS","price":39.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Storm-Over-Stalingrad.jpg?v=1760984973"},{"product_id":"the-kingdom-of-heaven","title":"The Kingdom of Heaven","description":"\u003cp\u003eGame of several of the Crusades, 1097-1291, as Christians contest control of the \"Holy Land\" with the Muslims. 9 scenarios cover the military campaigns in this period including 1st, 2nd, 3rd, 5th, 7th crusades plus others including the Mongol invasion. Uses a deck of 110 cards adding events \u0026amp; special powers. 3 countersheets. 1yr\/turn. S.Debrestian'12\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050137071994,"sku":"ZBG-MMPTKOH","price":70.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Kingdom-of-Heaven.jpg?v=1760984973"},{"product_id":"warriors-of-japan","title":"Warriors of Japan","description":"\u003cp\u003eAfter the enormous critical and sales success of Warriors of God, MMP is proud to present the grandfather of Warriors of God, Nakajima's masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in Warriors of God. The game covers the Nanboku-cho period of Japanese history and simulates one of the most dynamic and important periods in Japanese history. From 1336-1392, all of Japan was aflame with war. After the fall of a corrupt and ineffective emperor, the two great courts of Japan dueled to determine the future ruler of the country. Warriors of Japan covers the vital period following the destruction of the Kamakura shogunate and the fight to find a successor. Players of Warriors of God will find much familiar here, however, unlike the enormous time period covered in Warriors of God, Warriors of Japan covers only 4 years. Subtle changes in the system to cover this unique period have been exchanged in Warriors of Japan. For example, Leaders no longer die from old age but rather can switch sides unexpectedly during a combat. Subtle changes in the movement and combat rules will add to the strategy to a greater extent than in Warriors of God. A random game start generator will keep each game fresh and interesting. Warriors of Japan also brings us home to our wargaming roots. To learn and discover some new period of history that we didn't know about before in much the same way we discovered history through our wonderful hobby in our youth.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050138481018,"sku":"ZBG-MMPWOFJ","price":29.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Warriors-of-Japan.jpg?v=1760984979"},{"product_id":"asl-starter-kit-3","title":"ASL Starter Kit #3","description":"\u003cp\u003eComplete game aimed at introducing beginners to ASL thru 8 scenarios which focus on the use of tanks \u0026amp; other vehicles within ASL. Includes 3 maps. Designed to introduce players to the basic ASL game system as well as vehicles \u0026amp; ordinance.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050143789434,"sku":"ZBG-MMPASLK3","price":34.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ASL-Starter-Kit-3.jpg?v=1760984997"},{"product_id":"strike-them-a-blow","title":"Strike Them A Blow","description":"\u003cp\u003eStrike Them A Blow: 1864 North Anna River , is the fifteenth entry in the Civil War Brigade (CWB) Series from MMP. This is #15 in the series and covers the North Anna Campaign in 1864 and finally takes the system to the late Civil War period. As Robert E. Lee, can you keep the Union forces at bay, as they probe the length of the North Anna River, and the Pamunkey River? Will Cold Harbor be the pit of despair that it was in 1864? Or. as Grant, will you be able to outmaneuver Lee, and breach the outerworks of Richmond ending the war early? Only your skills will be able to dictate the course of The Civil War.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050196185466,"sku":"ZBG-MMP1-15","price":41.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Strike-Them-A-Blow.jpg?v=1760985246"},{"product_id":"asl-action-pack-11","title":"ASL Action Pack 11- Let\u0026#039;s Go!","description":"\u003cp\u003eThe 29th Infantry Division was a National Guard division filled out by draftees, mostly from Maryland and Virginia. Its three infantry regiments traced their roots back to before the American War of Independence and through the American Civil War, leading to the 29th being called the\"Blue and Gray Division.\" The 29th participated in the campaign in Northwest Europe from D-Day to VE-Day, and suffered over 20,000 battle casualties (the second-most of any U.S. division in the war) as it fought from Omaha Beach through the bocage to St. LÃ´ and Vire, then taking Brest, onto the Siegfried Line, crossing the Roer, through the Ruhr, and to the Elbe-commanded the entire time by Major General Charles H. Gerhardt, one of the ETO's more controversial generals. This Action Pack showcases ten of the varied, intense actions that the 29th Infantry Division engaged in from D-Day to October 1944. The two boards and the included overlays should have lots of use for actions throughout Northwest Europe.\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050214601082,"sku":"ZBG-MMPAP11","price":22.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ASL-Action-Pack-11.jpg?v=1760985338"},{"product_id":"asl-action-pack-9","title":"ASL Action Pack 9- TO THE BRIDGE!","description":"\u003cp\u003eTO THE BRIDGE!, the ninth \"action pack\" for Advanced Squad Leader, focuses on the 1942 Japanese invasion of Burma and the crushing Allied defeat and retreat to India. Beginning with the December 1941 invasion of Thailand and ending with the disaster at the Sittang bridge in February 1942, TO THE BRIDGE!is the first of three planned Action Packs covering the campaign from the Japanese invasion to the Allied liberation. TO THE BRIDGE! features Japanese infantry forces against Commonwealth infantry supported by light armored cars and carriers: Burma Rifles, Gurkha Rifles, Indian Brigade, and various frontier forces. Plus a Japanese seaborne assault opposed by the Thai army supported by the Pattani Provinicial Police Force and units from the military academy.T\u003c\/p\u003e\n","brand":"Multi-Man Publishing","offers":[{"title":"Default Title","offer_id":56050214633850,"sku":"ZBG-MMPAP9","price":21.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ASL-Action-Pack-9.jpg?v=1760985339"},{"product_id":"where-eagles-dare","title":"Where Eagles Dare","description":"\u003cp\u003eWhere Eagles Dare: The Battle for Hell's Highway is the sequel to The Devil's Cauldron: The Battles for Arnhem and Nijmegen, and completes the Market Garden saga, allowing players to play out the entire operation. In addition, Where Eagles Dare is also a complete standalone game, offering a fascinating game situation in which the outnumbered elite 101st Airborne division must race from emergency to emergency - to maintain the vital lifeline to the British 1st Airborne Division fighting for its life in Arnhem. This single and fragile lifeline would come to be called \"Hell's Highway\". Where Eagles Dare is the next game in the Grand Tactical Series of company level games offered by Multi-Man Publishing. The game will also introduce new terrain types and new special rules to fully explore the battle. 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