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The Flower Tiles are a new set of crops which can be harvested during the same.  These include the snowdrop which only blooms after the front, the dandelion which blows its pods to different tiles and the primrose which awards points for each bloom token on the tile. The tiles add an extra level of interactivity to Petrichor.\u003c\/p\u003e\n\u003cp\u003ePlayer powers add an asymmetric element to the base game.  These are based on an affinity to one of the four types of weather or the harvest.  The player powers mix up the game by giving players an avenue to focus on, making one action extra powerful for them.  The player has the same power throughout the course of the game and the power can be used any number of times.\u003c\/p\u003e\n\u003cp\u003eThe Forecast cards add an extra level of planning into the base game.  These cards will tell you when they can be played - either as your turn or at a specific time during a round.  Players are dealt three forecast cards at the start of the game but can only play two of them.  The cards are immediately discarded on use.  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In each round of the fight, players roll a set of dice and decide the order in which they play the rolled results. Upgrade skills and items allow players to swap die-results for others or string together a number of results to perform enemy-slapping combos. 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Emboldened by these signs, students and intellectuals in Budapest, the Hungarian capital, organize a protest of previously unseen magnitudes. As the communist leadership sweeps in to kill the movement in its tracks a violent response is provoked, thus sparking the Revolution of the 23rd of October. One player takes charge of the Soviet forces trying to shape the headlines to his liking and uses the militia and snipers of the State Protection Authority to stop the revolutionaries at all cost. The other player(s) (from 1-3 opponents) co-operatively play as the ringleaders of the revolutionary forces collecting resources (represented as icons on their cards) and recruiting other fighters to ensure the revolution's events end up in favor of their side, while fighting off tanks and soldiers in this exciting, historically inspired card driven game. Days of Ire: Budapest 1956 is played over seven days - the last week of October 1956. The Soviet commander plays headline cards at the beginning of every turn, gathering Command Points and triggering effects that sometimes help, sometimes hinder the revolutionary effort. This card-play, reminiscent of well-known card-driven wargames (CDG) such as Twilight Struggle or Labyrinth: War on Terror, is what drives the tempo and the strategic thrust of the game. The other player(s) form the revolutionary side. They collect cards and fighters for two reasons: to resolve events for boosts to their side, and to fight off militia, snipers, and Soviet tanks in a drastic fight for survival. They have to manage their positions while spreading across Budapest, carefully dividing their actions as a team and always keeping an eye on their morale lest they run out of cards. This team-playing aspect - reminiscent of highly successful cooperative games such as Pandemic - guarantees ease of access to players who would otherwise be more intimidated by a traditional CDG. If any of the revolutionary ringleaders suffer too many wounds, or if they fail to resolve enough events by the end of the game, history changes and the revolution falls. But if they keep the streets of Budapest free from oppression, the revolution lives on, to fight another day. Historical Note: In real life, the revolution succeeded, and Hungary was free for less than a week. 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