{"title":"GMT Games","description":null,"products":[{"product_id":"men-of-iron-infidel-blood-roses","title":"Men of Iron: Infidel, Blood \u0026amp; Roses Triple Pack","description":"\u003cp\u003eBlood \u0026amp; Roses focuses on the battles of the Wars of the Roses in England, between 1455 and 1487. This was warfare in which most men were truly \"of iron\", heavily and totally armored to such a point that their mobility was suspect. It was also the introduction of gunpowder - mostly field artillery - in noticeable numbers. And while many English men-at-arms were mounted, they did so almost entirely for transport. Most fighting was on foot ... and it was quite vicious.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046779400570,"sku":"ZBG-GMT1921","price":79.3,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/men-of-iron-infidel-blood-and-roses.jpg?v=1760967306"},{"product_id":"storm-over-asia-prequel-to-a-world-at-war","title":"Storm Over Asia: Prequel to a World at War","description":"\u003cp\u003eStorm Over Asia is both a companion game to GMT's A World at War and Gathering Storm, and is a game in its own right, with its own victory conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war without being sure of just what is coming. Japan must balance its expansion in China, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain, and Russia must try to resist immediate Japanese expansion, while at the same time laying the groundwork for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950252922,"sku":"ZBG-GMT2005","price":94.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Storm-Over-Asia-Prequel-to-a-World-at-War.jpg?v=1760968842"},{"product_id":"labyrinth-the-forever-war","title":"Labyrinth: The Forever War","description":"\u003cp\u003eThe second expansion to the acclaimed game Labyrinth. It is a card-driven expansion simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950646138,"sku":"ZBG-GMT1918","price":26.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Labyrinth-The-Forever-War.jpg?v=1760968843"},{"product_id":"imperial-struggle","title":"Imperial Struggle","description":"\u003cp\u003eImperial Struggle is a two-player game depicting the 18th-century rivalry between France and Britain. It begins in 1697, as the two realms wait warily for the King of Spain to name an heir, and ends in 1789, when a new order brought down the Bastille. The game is not merely about war: both France and Britain must build the foundations of colonial wealth, deal with the other nations of Europe, and compete for glory across the span of human endeavour.\u003c\/p\u003e\n\u003cp\u003eImperial Struggle covers almost 100 years of history and four major wars. Yet it remains a low-complexity game, playable in a short evening. It aims to honour its spiritual ancestor, Twilight Struggle, by pushing further in the direction of simple rules and playable systems, while maintaining global scope and historical sweep in the scope of a single evening. In peace turns, players build their economic interests and alliances, and take advantage of historical events represented by Event cards. They must choose their investments wisely, but also with an eye to denying these opportunities to their opponent. In war turns, each theatre can bring great rewards of conquest and prestige, but territorial gains can disappear at the treaty table. At the end of the century, will the British rule an empire on which the sun never sets? Or will France light the way for the world, as the superpower of the Sun King's dreams or the republic of Lafayette's?\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046950842746,"sku":"ZBG-GMT2001","price":53.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Imperial-Struggle.jpg?v=1760968844"},{"product_id":"battle-for-rhode-island","title":"Battle for Rhode Island","description":"\u003cp\u003eThe Battle of Rhode Island is volume 9 in GMT's Battles of the American Revolution series by designer Mark S. Miklos. The map board depicts the northern half of the island including the fortified American positions around Butt's Hill. There are 64 America, British and Hessian combat units and leaders giving the game a counter density comparable to Saratoga in the series. Although the tactical situation is somewhat straightforward; Americans retreating and British pursuing primarily up two main roads, the nuanced play and game texture is like that found in all the games of the BoAR series.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56046951367034,"sku":"ZBG-GMT2003","price":49.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Battle-for-Rhode-Island.jpg?v=1760968846"},{"product_id":"pursuit-of-glory-2nd-edition-2023","title":"Pursuit of Glory 2nd Edition 2023","description":"\u003cp\u003eTake control of the British\/Russian alliance or the Ottoman Empire during World War I in this dynamic and tense rollercoaster of a wargame.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047194964346,"sku":"ZBG-GMT0810","price":49.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pursuit-of-Glory-2nd-Edition-2023.jpg?v=1760972729"},{"product_id":"holland-44-2nd-edition","title":"Holland '44 2nd Edition","description":"\u003cp\u003eHolland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden. \u003c\/p\u003e\n\u003cp\u003eThe game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine. \u003c\/p\u003e\n\u003cp\u003eThe scale of the map is 2 kilometers per hex and covers the battlefield from the Belgian border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps. \u003c\/p\u003e\n\u003cp\u003eMost units in Holland 44 are battalions, but units range from Company to Brigades. \u003c\/p\u003e\n\u003cp\u003eHolland '44 uses a system very similar to Ardennes '44: The Battle of the Bulge. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes '44: The Battle of the Bulge or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain. \u003c\/p\u003e\n\u003cp\u003eGame Scale:\u003cbr\u003e\nGame Turn: 3 turns per day (AM, PM \u0026amp; Night)\u003cbr\u003e\nHex: 1.24 miles \/ 2 kilometers\u003cbr\u003e\nUnits: Company to Brigade \u003c\/p\u003e\n\u003cp\u003eGame Inventory:\u003cbr\u003e\nOne 22 x 34\" full color map\u003cbr\u003e\nOne 17 x 22\" full color map (together = 22 x 43.5\")\u003cbr\u003e\nTwo dual-side printed countersheet (468 9\/16\" counters)\u003cbr\u003e\nOne 40-page Holland '44 rulebook\u003cbr\u003e\nTwo dual-side printed Player Aid cards\u003cbr\u003e\nOne single-side printed Setup Card\u003cbr\u003e\nTwo 6-sided dice\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047306015098,"sku":"ZBG-GMT171324","price":55.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Holland-44-2nd-Edition.jpg?v=1760973180"},{"product_id":"fields-of-fire-deluxe-edition","title":"Fields of Fire Deluxe Edition","description":"\u003cp\u003eFields of Fire is a solitaire game of commanding a rifle company between World War II and the Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, and various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1  4 hours. \u003c\/p\u003e\n\u003cp\u003eWhats New in the Deluxe Edition \u003c\/p\u003e\n\u003cp\u003eFields of Fire Volume I Deluxe Edition is a completely improved edition of Fields of Fire Volume I. Based on the past 15 years of feedback, hundreds of hours of playtesting, and long discussions with the design team, the Deluxe Edition presents Ben Hulls masterpiece of tactical infantry command in a way that is accessible to the modern gamer while retaining all of the deep complexity that veteran players have grown to love over the years. \u003c\/p\u003e\n\u003cp\u003eNew features Include: \u003c\/p\u003e\n\u003cp\u003e- A Rewritten series rulebook. The Deluxe Edition comes with a rewritten third edition ruleset, packed with examples, diagrams and clarifying notes while maintaining continuity with the second edition rules. Series Developers Andrew Stead and Colin Parsons have worked to eliminate ambiguities and edge cases throughout, creating a much-improved reference manual for play. \u003c\/p\u003e\n\u003cp\u003e- A Starter Guide. While Fields of Fire has a reputation for being difficult to learn, the Starter Guide makes it easy. Each chapter in the Starter Guide incrementally introduces new rules through training exercises that teach you the basics of infantry combat. Later exercises act as advanced guides on setting up for air assaults and making the best use of supporting vehicles. \u003c\/p\u003e\n\u003cp\u003e- A Full Starter Mission. A stand-alone mission tailored towards easing new company commanders into the full game. This mission can be played repeatedly with a variety of simplified rules to allow you to adjust to the full historical campaigns. \u003c\/p\u003e\n\u003cp\u003e- Four Fully Redesigned Mission Books. Using the much-improved format from Fields of Fire: The Bulge Campaign, the Normandy, Heartbreak Ridge, Naktong River and Vietnam campaigns are presented in a clarified and expanded manner. \u003c\/p\u003e\n\u003cp\u003e- Over 200 updated counters plus various additional reference markers and new units. \u003c\/p\u003e\n\u003cp\u003e- New elevation cards to enhance the Heartbreak Ridge campaign. \u003c\/p\u003e\n\u003cp\u003e- A completely new set of redesigned player aids including new charts and air assault planning cards. \u003c\/p\u003e\n\u003cp\u003eThis game is based on four actual campaigns experienced by units of the 9th US Infantry (Regiment) in World War II, Korea, and Vietnam. The 9th infantry are known as the \"Manchus\" for their service in the Boxer Rebellion. Their motto is Keep Up the Fire.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047305982330,"sku":"ZBG-GMT081624","price":90.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fields-of-Fire-Deluxe-Edition.jpg?v=1760973180"},{"product_id":"the-battle-for-normandy-deluxe-edition","title":"The Battle for Normandy Deluxe Edition","description":"\u003cp\u003eThe Battle for Normandy is a game that represents the climactic campaign in Normandy from D-Day, 6 June 1944 to the first week of August 1944 at primarily battalion level. Numerous scenarios are included to play out various smaller battles in Normandy. It is intended for two players or player teams.\u003c\/p\u003e\n\u003cp\u003e- Campaign : 5 maps, 6 June - 10 Aug\u003cbr\u003e\n- Bloody Omaha : part of one map, 6 June - 10 June\u003cbr\u003e\n- Cobra : 2 maps (most of play on one though), 25 July - 31 July\u003cbr\u003e\n- Goodwood \u0026amp; Cobra (combined): 4 maps, 18 July - 31 July\u003cbr\u003e\n- Operation Epsom : 1 map, 26 June - 1 July\u003cbr\u003e\n- The Battle for Cherbourg : 1 map, 18 June - 27 June\u003c\/p\u003e\n\u003cp\u003eGame Features\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 6 hours per turn\u003cbr\u003e\nMAP SCALE 1250 yards per hex\u003cbr\u003e\nUNIT SCALE Battalion or Company\u003cbr\u003e\nOF PLAYERS One to Six\u003cbr\u003e\nIncludes the original game and expansion combined, with a few new components.\u003c\/p\u003e\n\u003cp\u003eNew Components:\u003cbr\u003e\n- 1 Random Events Table (8-1\/2 x 11) card stock\u003cbr\u003e\n- 12 Interdiction level cards (2x3, or regular card size)\u003c\/p\u003e\n\u003cp\u003eIt has been about twelve years since The Battle for Normandy was originally released. Since that time, new research has been made available, and the game has been played countless times by many players around the world who have provided a wealth of feedback. The game system remains basically the same, allowing players to focus on planning and strategy and not an overbearing rules system. Based on that new research and feedback, many units have been adjusted, all of the maps have minor changes, and some whole rules sections have been revamped to better represent the historical reality, while minimizing further complexity. The original expansion is included in this Deluxe Edition (while remaining optional), and there are also new scenarios.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047308669306,"sku":"ZBG-GMT2419","price":98.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Battle-for-Normandy-Deluxe-Edition.jpg?v=1760973189"},{"product_id":"fighting-formations-us-29th-infantry-division","title":"Fighting Formations: US 29th Infantry Division","description":"\u003cp\u003eFighting Formations (FF) is a series of wargames covering WWII tactical combined-arms combat at the platoon and squad levels. Each game in the series will feature a distinct combat unit, highlighting battles in which that unit participated as well as its particular order of battle and fighting characteristics. In each scenario, one player will take command of elements of this featured unit while the other assumes control of the opposing forces. These two players will alternate giving orders, activating their units on the map for various military functions.\u003c\/p\u003e\n\u003cp\u003eThis edition covers the US 29th Infantry Division's fighting in Europe during 1944. Scenarios cover the wide variety of assaults the division was called on to make against Germans dug into towns and forts, across open fields, through bocage and woods. Every new battle forced the 29ers to learn new tactics to overcome obstacles in their push toward Berlin.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047309128058,"sku":"ZBG-GMT2420","price":94.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fighting-Formations-US-29th-Infantry-Division.jpg?v=1760973190"},{"product_id":"congress-of-vienna","title":"Congress of Vienna","description":"\u003cp\u003eCongress of Vienna (CoV) is a diplomatic Strategy CDG for one to four players. It is based on Churchill, the superb, award-winning Mark Herman design, and was well received during GMTs Spring 2019 Weekend at the Warehouse and Junes CSW Expo in Tempe, Arizona. It is the third game after Churchill and Pericles in GMTs Great Statesmen series.\u003c\/p\u003e\n\u003cp\u003eCoV creates an enthralling gaming arena. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies).\u003c\/p\u003e\n\u003cp\u003eThe game starts after Napoleons disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British\/American War of 1812. This game by designer Frank Esparrago and developer Dick Sauer (with much appreciated input from Mark Herman) has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic eras great battles.\u003c\/p\u003e\n\u003cp\u003eAll tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047309685114,"sku":"ZBG-GMT2407","price":70.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Congress-of-Vienna.jpg?v=1760973192"},{"product_id":"holland-44-mounted-map","title":"Holland '44 Mounted Map","description":"\u003cp\u003eTwo mounted maps for Mark Simonitch's Holland '44: one 22 x 34\" map and one 8.5 x 22\" map.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047310569850,"sku":"ZBG-GMT2417","price":23.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Holland-44-Mounted-Map.jpg?v=1760973195"},{"product_id":"crusades-expansion-1-commands-colors-medieval","title":"Crusades Expansion 1: Commands \u0026 Colors Medieval","description":"\u003cp\u003eThe first expansion for Commands \u0026amp; Colors: Medieval.\u003c\/p\u003e\n\u003cp\u003eThe original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.\u003c\/p\u003e\n\u003cp\u003eYes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.\u003c\/p\u003e\n\u003cp\u003eThe Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a fog of war and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.\u003cbr\u003e\nThe stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047314207098,"sku":"ZBG-GMT2414","price":69.7,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GMT2414.jpg?v=1760973207"},{"product_id":"wolfpack","title":"Wolfpack","description":"\u003cp\u003eWolfpack is a tactical, historical game depicting the struggles between the German submarine Wolfpacks and the allied merchant convoys of WWII. Wolfpack is set in the vast North Atlantic from late 1941 to early 1943. Wolfpack uses a unique card system to resolve many of the game effects. There are several different types of cards in Wolfpack. Below are some samples of these cards.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047315779962,"sku":"ZBG-GMT2412","price":87.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GMT2412-1.jpg?v=1760973214"},{"product_id":"hoplite-2nd-print","title":"Hoplite 2nd Print","description":"\u003cp\u003eHoplite is a game of tactics for 2 players, using 18 identical cards as battle units.\u003c\/p\u003e\n\u003cp\u003eDefend, Attack, and Capture the enemys units to gain dominance over the battlefield!\u003c\/p\u003e\n\u003cp\u003eEach player controls a phalanx of hoplite soldiers.\u003cbr\u003e\nYour objective is to kill or capture enemy soldiers until your opponent is unable to make a move.\u003c\/p\u003e\n\u003cp\u003eThe cards are laid out on the table in a basketweave pattern, each representing a soldier on the battlefield. Soldiers move by rotating on a corner that is touching an adjacent card; either rotating 90 degrees to touch another card, or if it is on a corner, rotating 180 degrees to align to the new edge. Each player makes two moves on their turn, which can be to move two soldiers, or the same soldier twice.\u003c\/p\u003e\n\u003cp\u003eSoldiers have three possible effects when aligned against an enemy card in certain orientations:\u003c\/p\u003e\n\u003cp\u003eAttack: remove the enemy from play\u003cbr\u003e\nDefend: block an Attack\u003cbr\u003e\nCapture: flip an enemy card over so that it joins your side\u003cbr\u003e\nBy attacking and removing soldiers from play, and capturing enemy cards, you can gain a dominant position and isolate your opponents cards so that they are unable to move. When they have no possible moves to make, you have won the battle!\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047315845498,"sku":"ZBG-GMT140324","price":69.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Hoplite-2nd-Print.jpg?v=1760973214"},{"product_id":"in-the-shadows","title":"In the Shadows","description":"\u003cp\u003eWhatever happens, the flame of the French resistance must not be extinguished and will not be extinguished.\u003cbr\u003e\n- Charles de Gaulle In the Shadows is a two-player card-driven game about the desperate struggle of the French Resistance against the occupying Nazi and collaborating French forces between January 1943 and June 1944. In the game you will play as either the Resistance or the Occupation in a fight over the hearts and minds of the French People. The game strives to have players better understand the nuances of the resistance and the clandestine nature of the fight that led to the founding of the fourth French Republic.\u003c\/p\u003e\n\u003cp\u003eThe gameplay of In the Shadows is driven by Event cards and Actions based on suits. The game relies on three different suits (the Resistance Cross, the Victory Cross, and the Iron Cross) to determine the cost and effectiveness of your Actions. Narratively, this is meant to represent the vital importance of local networks and resources. You may be working with resources in Paris but need to perform Sabotage Actions in Vichy. In this way, the game can better replicate the choices that the leaders of the Occupation and Resistance needed to make. The goal of the game for the Resistance is to reduce the Occupations authority and recruit others to the movement. For the Occupation, players will be trying to uncover Resistance cells and make arrests. The game will end immediately if either the Resistance has no presence on the map or the Occupation authority reaches the point of collapse. In the Shadows also uses a Resolution deck in lieu of dice. Represented as newspapers, a vital line of communication for the Resistance, these cards allow players to resolve an action with the flip of a card. This unique system allows for a streamlined game that lets players focus more on strategy and less on luck, making for a compelling and quick-playing gaming experience. Solo Friendly. In the Shadows will also offer a narrative solitaire option where players can take on the role of a leader of the Resistance movement. These different playable characters will allow for diverse experiences against a challenging Occupation automata. Using the same mechanics as the two player game, the solo option is focused on a more immersive gaming experience. This makes In the Shadows unique in that players will essentially be able to enjoy two different games in the same box. Components:\u003cbr\u003e\nOne Mounted Mapboard\u003cbr\u003e\nEight Red Resistance Units (2 Informants \u0026amp; 6 Regular)\u003cbr\u003e\nOne Large Red Resistance Cylinder for Simone Segouin\u003cbr\u003e\nFour Yellow Maquisard Units\u003cbr\u003e\nSix Blue Milice Units\u003cbr\u003e\n10 Black German Units\u003cbr\u003e\n12 Alert Markers\u003cbr\u003e\nOne Authority Marker\u003cbr\u003e\nOne Occupation Resources Marker\u003cbr\u003e\nSix White \u0026amp; Six Black Action Pawns\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047316828538,"sku":"ZBG-GMT2421","price":39.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/In-the-Shadows.jpg?v=1760973219"},{"product_id":"a-world-at-war-mounted-map","title":"A World at War Mounted Map","description":"\u003cp\u003eA set of 4 mounted maps for A World at War (2 for Europe, 2 for Pacific)\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047319449978,"sku":"ZBG-GMT2422","price":55.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-World-at-War-Mounted-Map.jpg?v=1760973228"},{"product_id":"france-40-mounted-map","title":"France '40 Mounted Map","description":"\u003cp\u003eThis double-sided mounted map for Mark Simonitchs France 40 features the game's Dynamo map on one side and Sickle Cut map on the other. Enjoy!\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047367029114,"sku":"ZBG-GMT2401MM","price":19.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/France-40-Mounted-Map-1.jpg?v=1760973453"},{"product_id":"wargames-according-to-mark","title":"Wargames According to Mark","description":"\u003cp\u003eI am delighted to write a second foreword to Mark Herman's book, even if I'm playing the proverbial second fiddle to Jim Dunnigan, who mentored Mark at Simulations Publications, Inc. (SPI) and played a huge role in sucking me into the Wargaming hobby and, ultimately, the wacky world of professional Wargaming. Although I knew of Mark from those early SPI days, I did not have the pleasure of meeting him until a game convention (Avaloncon, if I remember correctly) back in the late 1980s. I was working on my own book about Wargaming and went to the con primarily to meet Mark and ask him if I could set up a time to interview him for my own research. His very gentlemanly agreement led to a long-term friendship and even a professional collaboration, on our game War in the China Sea, created for the Office of Net Assessment in the Pentagon. \u003c\/p\u003e\n\u003cp\u003eWorking on that game with Mark gave me a chance to see firsthand how he started the process of designing a game. It was much like a whirlwind. Butcher paper and marker pens; a sketch map and a buckets-of-dice combat system. Not quite mixing paint for Picasso, but as close as I ever came to such an experience. \u003c\/p\u003e\n\u003cp\u003eThis book can give you a taste of that experience. It is a no-holds-barred dive into the mind of a true wargame-design master. Mark does not claim to provide here any sort of \"right way\" to design an historical wargame; instead, he focuses on describing his own approach, philosophy, and thinking about how he designs historical wargames. And that is really the heart of the matter. Mark is an historian, first, and his games concentrate on presenting the historical narrative-not only the paths actually taken in reality but also (and more importantly) the \"envelope\" of paths that could have been taken. \u003c\/p\u003e\n\u003cp\u003eIn the process, he discusses his views about the core ideas needed to translate that historical envelope into a game system that offers its players agency in the context of their simulated roles. Look at the table of contents. He starts with a brief description of his early background in the Wargaming business. Then he quickly presents a series of chapters ranging from how he uses \"smoke and mirrors\" (design tricks) to distill history into a playable representation of the key options facing historical commanders and presenting those options for players to decide among them, to the core elements in the toolbox, from the sequence of play to the adjudication of combat results. Throughout, he uses examples from his huge body of wargame designs to illustrate and illuminate his thinking. \u003c\/p\u003e\n\u003cp\u003eIf you are a fan of historical wargames-and especially of Mark's games-you will find, as I did, that these mini stories are fascinating glimpses into the workings of one of the most creative and prolific wargame design minds since Dunnigan himself. And one of the most thoughtful and insightful. His ideas will help you understand better not only his own games, but also all historical wargames. And I would be greatly surprised if they did not inspire you to think about how you might find some of his ideas useful in your own wargaming, either as a player or as a designer. As he says at the end of his introduction, \"I hope this book contributes to the community knowledge on how designing a game can be accomplished.\" I think I can safely say that he achieved his goal.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047418638714,"sku":"ZBG-GMT01283","price":38.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Wargames-According-to-Mark.jpg?v=1760973683"},{"product_id":"red-dust-rebellion","title":"Red Dust Rebellion","description":"\u003cp\u003e\"200 years of Earth rule. 200 years of being told what to do by people on some distant blue orb in the sky. A pampered planet populated by soft people. Earth politicians playing golf on a sunny day while sipping French champagne and eating grapes dare to tell us how to live? They don't know us because they are not us! We are the sons and daughters of Mars! The children of the red planet! We were born in the red dust, and we say no more to Earther rule!\" -Aroha Thompson, Red Dust spokesperson and Mining Union organizer.\u003cbr\u003e\n------------ \u003c\/p\u003e\n\u003cp\u003eIt is 2250, and the bicentennial celebrations of the first human colony on Mars are about to begin. 200 years of human achievement, but also 200 years of hardship. Mars is an unforgiving world, a barren wasteland on the surface; therefore the people live in vast underground cities known as labyrinths. \u003c\/p\u003e\n\u003cp\u003eOver the years, the people of Mars have formed their own culture and identity and want more say in their own rule. To many, Earth is a remote world with too much control over Martian affairs. Furthermore, Earth's corporations have too much power over life and death. Some long for a green Mars, covered in oceans and life, while others recoil at the idea that humanity will destroy the climate of another planet. \u003c\/p\u003e\n\u003cp\u003eRed Dust Rebellion tells the story of the Martian revolts of the 2250's and the rise of Martian nationalism. Up to 4 players will take part in this game and control the following factions: \u003c\/p\u003e\n\u003cp\u003eThe Martian Provisional Government (MG) believes it has the best interests of Mars at heart. Made up of bureaucrats appointed from Earth and locally-elected officials, they are walking a political tightrope of representing Earth interests while keeping the local population happy. They need the support of Martian locals to effectively administer the planet. The MG has the backing of Earth and access to their resources, but Earth is far away, and shipping is a time-consuming process, so they will need to manage their flow of resources carefully. They will rely on their sometimes-allies the Corporations to help stabilize Mars and protect against raids from the Church of the Reclaimer. \u003c\/p\u003e\n\u003cp\u003eMars is the future for humanity, and with rampant climate change events on Earth, the push to further colonize and terraform Mars is growing. The Corporations (CORP) are Earth-controlled companies with vested interests in Mars. And while they have a bottomless amount of resources to commit to the conflict, they ultimately have to answer to their shareholders. This means that profits are their primary motivation. Replacing units costs money, so they want the Mars Government to fight their battles for them. The Corporations also wish to extend their infrastructure to ready the planet for eventual terraforming. \u003c\/p\u003e\n\u003cp\u003eNative-born Martian workers form the backbone of the Red Dust (RD) movement. The so-called \"Dusters\" demand a government for Martians, by Martians, without Earth interference, and they are willing to take it by force. Nominally a worker's movement, the Dusters are an organized and determined force within the labyrinths of Mars and must rally the unions, guilds, and various popular assemblies to their cause to force the Earthers out and secure a free Mars for Martians. \u003c\/p\u003e\n\u003cp\u003eAnd finally, many look at the mistakes of old Earth and do not wish to repeat them. We have poisoned our home world and are planning on poisoning another. Human history is a process of making the same mistakes over and over again. These ideas have created The Church of the Reclaimer (CR). A post-humanist faith, they seek to adapt humanity to Mars, not the other way around. And they are opposed to all terraforming and further colonization on Mars. While the moderates of the faith seek to block this progress using peaceful protest and political action, the more extreme elements are not above using violence to achieve their goals-a Mars returned to its natural state with human impact kept to an absolute minimum. \u003c\/p\u003e\n\u003cp\u003eUnique features of Red Dust Rebellion\u003cbr\u003e\nA hostile world - Dust storms will appear and block access to different regions for extended periods of time. Fighting in the densely-populated labyrinths can end up damaging life-giving infrastructure. And the vast surface of the planet means forces can just disappear in the dust. \u003c\/p\u003e\n\u003cp\u003eThe unpredictable raiders - The CR does not use Resources or appear on the standard order of activation. Instead, they use a new system to the COIN series that allows them to interject and decide when they wish to act, allowing for less frequent but sudden moves. \u003c\/p\u003e\n\u003cp\u003eThe Aldrin Cycler - Earth is a long way from Mars. Many COIN supplies and replacements will take a long time to get from Earth to Mars, forcing those factions to plan for the long term. \u003c\/p\u003e\n\u003cp\u003eMultiple battlefields - Red Dust Rebellion takes place across 3 major theaters on Mars: The Noctis Labyrinthus, The Hellas Basin, and Arabia Terra. Between these areas is the vast wilderness of Mars, largely unpopulated with barren wastes as vast as the total landmass of Earth. \u003c\/p\u003e\n\u003cp\u003eSatellite warfare - The COIN forces control a network of surveillance satellites, but there are rumors that some are equipped with mass drivers and orbital assault pods as well. \u003c\/p\u003e\n\u003cp\u003eEverything is connected - All of the major cities on Mars are connected by spaceports. If you control both locations, you can freely move forces back and forth, allowing for sudden changes in the complexion of each theatre. \u003c\/p\u003e\n\u003cp\u003eThe Earth Governments (EG) form a 5th faction that maintains elite forces and an extensive satellite network. Control of the EG forces changes between the MG and CORP based on how much Earth trusts the Martian government to manage the rebellion. \u003c\/p\u003e\n\u003cp\u003eComponents\u003cbr\u003e\nA 22\" x 34\" mounted game board\u003cbr\u003e\n93 playing cards\u003cbr\u003e\n24 tarot-sized non-player cards\u003cbr\u003e\n162 wooden pieces\u003cbr\u003e\n12 pawns\u003cbr\u003e\nTwo full-color countersheets\u003cbr\u003e\nFive 8.5\" x 5.5\" double-sided, full-color cardstock player mats\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color player aids\u003cbr\u003e\nFour 11\" x 17\" full-color player aid foldouts\u003cbr\u003e\nTwo 8.5\" x 11\" double-sided, full-color non-player aids\u003cbr\u003e\nOne 11\" x 17\" full-color non-player aid foldout\u003cbr\u003e\nFour 6-sided dice\u003cbr\u003e\nA rulebook\u003cbr\u003e\nA non-player rulebook\u003cbr\u003e\nA background playbook\u003cbr\u003e\nA 3\" box\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047518974330,"sku":"ZBG-GMT2406","price":79.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Dust-Rebellion.jpg?v=1760974065"},{"product_id":"next-war-iran","title":"Next War: Iran","description":"\u003cp\u003eThe Middle East has long been a hobgoblin for foreign powers and, as much as Afghanistan, also a graveyard of empires. Sitting squarely astride ancient trade routes and with the added impetus of the world's addiction to oil, the area has been a hot spot for centuries. \u003c\/p\u003e\n\u003cp\u003eNow, with the old regime teetering and losing its grip, Iran makes a bid for forcing the West to recognize its complete sovereignty and control over its own affairs by striking at the one thing they care about: the flow of oil. Mining the Straits of Hormuz and declaring it closed to all traffic, Iran defies the world. The US, and perhaps some of its allies, takes action to re-open the straits and get the black gold flowing to the world again. \u003c\/p\u003e\n\u003cp\u003eNext War: Iran is the sixth game in the Next War series. It is unique in the series in that the Allied player has to do the attacking while the non-Allied player attempts to defend its territory against neo-imperial oppression. With a long logistical tail, few true allies in the region, and the menace of Iran's A2AD capabilities, re-opening the Straits is a tall order. \u003c\/p\u003e\n\u003cp\u003eOwnership of any previous Next War series will NOT be required to play Next War: Iran. \u003c\/p\u003e\n\u003cp\u003eUnits \u003c\/p\u003e\n\u003cp\u003eGround units in Next War: Iran primarily represent divisions and brigades of the armies of the Islamic Republic of Iran and the United States of America. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Iranian armed forces feature all three branches of land forces: Islamic Republic of Iran Ground Forces, Islamic Republic of Iran Navy, and the Islamic Revolutionary Guard Corps; they might get some Russian intervention for whatever that's worth. On the Allied side, the primary forces are the United States with potential involvement by the UK, Australia, France, Saudi Arabia, Oman, United Arab Emirates, and Qatar. \u003c\/p\u003e\n\u003cp\u003eAir units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions. \u003c\/p\u003e\n\u003cp\u003eNaval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more. \u003c\/p\u003e\n\u003cp\u003eMaps and Terrain \u003c\/p\u003e\n\u003cp\u003eThe game's map represents the area along the coast of Iran at a scale of roughly 7.5 miles per hex. The map stretches from the important port of Chah Bahar in the east to a hundred or so miles west of the Straits of Hormuz. \u003c\/p\u003e\n\u003cp\u003eThere are a couple of Island Land Areas, similar to other games in the series which contain some important Petroleum Facilities the Allies will want to seize intact if they can. \u003c\/p\u003e\n\u003cp\u003eFeatures\u003cbr\u003e\nWeather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.\u003cbr\u003e\nInitiative Determination and Air\/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003e\nSpecial Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines.\u003cbr\u003e\nStrike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes.\u003cbr\u003e\nOne or more Movement and Combat Phases that allow both sides to move, react, and fight with an advantage to the Initiative player on non-Contested turns\u003cbr\u003e\nArrival of Reinforcements and Replacements\u003cbr\u003e\nVictory Determination \u003c\/p\u003e\n\u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also loss of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield. \u003c\/p\u003e\n\u003cp\u003eScenarios \u003c\/p\u003e\n\u003cp\u003eThere are several Standard Game scenarios. Some are small and focus on limited objectives while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins. \u003c\/p\u003e\n\u003cp\u003eSo, the question remains. Can you, as the Allied player, enforce the will of the West on Iran and get the oil flowing again? Or will you, as the Iranian player, defy the world? \u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e\nTwo 22\" x 34\" Maps (22\" x 68\")\u003cbr\u003e\nOne Series Rules Booklet (48 pages)\u003cbr\u003e\nOne Game Specific Rules Booklet (36 pages)\u003cbr\u003e\nOne Reinforcement PAC - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nOne Standard Game SOP\/ADF PAC - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nOne Standard Game PAC - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nOne Advanced Game SOP - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nOne Strike Effects\/Strat Move PAC - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nTwo CRT\/TEC PAC - 8.5\" x 11\" (double-sided)\u003cbr\u003e\nOne Air Superiority Display - 11\" x 17\" (single-sided)\u003cbr\u003e\nTwo Advanced Game PAC - 11\" x 17\" (double-sided)\u003cbr\u003e\nFour Countersheets\u003cbr\u003e\nTwo d10\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047519203706,"sku":"ZBG-GMT2410","price":76.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Next-War-Iran.jpg?v=1760974065"},{"product_id":"labyrinth-the-war-on-terror-fifth-printing","title":"Labyrinth: The War on Terror (Fifth Printing)","description":"\u003cp\u003eInto the Labyrinth...2001: The American Century has closed with a single Cold War superpower standing, and a pause in conflict that some dubbed the The End of History. It wasn't. In the Middle East and South Asia, an Islamic revival was underway, while resentment spread due in part to US support for the regions' anti-Soviet tyrannies. Thus erupted a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin declared holy war against America in 1996 and struck with spectacular terrorist attacks on US targets in East Africa in 1998 and Arabia in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin's al-Qaeda organization recruited and trained under the protection of an Afghan fundamentalism born of the anti-Soviet Bear Trap of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes-this time within the US Homeland-in hopes of igniting a global Muslim uprising. Uprising or not, the West's response to those September 11th attacks would reshape international affairs from London to Jakarta, and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games's Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle-guerilla warfare, regime change, democratization, and more. From the designer of the award winning Wilderness War, Labyrinth combines an emphasis on card-driven game play with multifaceted simulation.\u003c\/p\u003e\n\u003cp\u003eIn the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalism. The other as the United States must neutralize terrorist cells while encouraging Muslim reform to cut off extremism at its roots.\u003c\/p\u003e\n\u003cp\u003eLabyrinth features asymmetrical game play and a maze of political, religious, military, and economic events. In the parallel wars of bombs and ideas, international coordination is key-but terrorist opportunities disrupt Western unity are many. The Towers have fallen, but the global struggle has just begun. Let's roll!\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56047519236474,"sku":"ZBG-GMT101224","price":85.6,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Labyrinth-The-War-on-Terror-Fifth-Printing.jpg?v=1760974065"},{"product_id":"virgin-queen-wars-of-religion-1559-1598","title":"Virgin Queen: Wars of Religion 1559-1598","description":"\u003cp\u003eVirgin Queen: Wars of Religion 1559-1598 is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren. \u003c\/p\u003e\n\u003cp\u003eVirgin Queen is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen: over half of the rulebook remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century: \u003c\/p\u003e\n\u003cp\u003eReligion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle.\u003cbr\u003e\nWorld Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe.\u003cbr\u003e\nDiplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with less than 6 players) are now made through a unified system where players buy influence at each of these foreign courts.\u003cbr\u003e\nWeddings: Here I Stand's secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again?\u003cbr\u003e\nPatronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone?\u003cbr\u003e\nEspionage: Beware, there is also a dark side to this period -- a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.\u003cbr\u003e\nThere are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:\u003cbr\u003e\n2-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly.\u003cbr\u003e\nCampaign Scenario: The full Virgin Queen experience, this 8-hour game can last up to 7 turns and is normally played with from 4 to 6 players. Variant rules allow you to play with just 2 or 3 players if desired.\u003cbr\u003e\nArmada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047675048314,"sku":"ZBG-GMT120124","price":83.2,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Virgin-Queen-Wars-of-Religion-1559-1598.jpg?v=1760974675"},{"product_id":"here-i-stand-wars-of-the-reformation-500th-anniversary-edition","title":"Here I Stand: Wars of the Reformation - 500th Anniversary Edition","description":"\u003cp\u003eHere I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years.to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.\u003c\/p\u003e\n\u003cp\u003eThere are six main powers in the game, each with a unique path to victory.\u003c\/p\u003e\n\u003cp\u003eThe Ottoman player needs to bring Christian Europe to their knees, either through a dominant military victory in Central Europe or by naval conquests and piracy in the Mediterranean. Their corsairs, based initially along the Barbary Coast of Africa, are the only units that can steal resources (cards, fleets, or victory points) from other players through piracy.\u003c\/p\u003e\n\u003cp\u003eThe Hapsburgs begin the game in a dominant position, with Charles V inheriting lands in Castile, Aragon, Burgundy, the Netherlands and Austria. As the newly-elected Holy Roman Emperor, Charles is also in charge of the defense of Germany. However, the Hapsburgs are spread thin and threatened on all sides, tasked with defending Europe from the Ottomans, protecting Italy from the interests of the French, and cleansing Germany of the rapidly developing Lutheran heresy. Only through diplomatic finesse and the establishment of a New World empire will they be able to continue in their ascendant position.\u003c\/p\u003e\n\u003cp\u003eThe English player, taking the role of Henry VIII, is tasked with securing his dynasty and raising the stature of England in European politics. The English start the game with the fewest cards of any power but can increase that through conquest of Scotland or colonizing the New World. They often serve as the swing player in the struggle between the Hapsburgs and French. The English player has to balance these interests with Henry's need to spend time securing a male heir (gained through rolls on the Henry's Wives' Pregnancy Chart). In the end, Henry is the key, for he is the one dynamic military leader the English possess but he can not marry a new wife if he is captured or under siege.\u003c\/p\u003e\n\u003cp\u003eThe third participant in the race to the New World is the Valois dynasty of France, led by Francis I. Like the English and Hapsburgs, France gains both victory points and additional cards through conquest, colonization, and exploration of the New World. Francis is also a great patron of the arts, taking a great interest in the art and architecture of Italy while starting the long succession of French chateaux. French strategies in Here I Stand vary widely, for victory can come through any combination of points from New World exploits, chateaux-building, and conquest of European city-states.\u003c\/p\u003e\n\u003cp\u003eThe final two powers, the Papacy and the Protestant, fight the religious struggle that occurs concurrently with the rest of the action. The initial move of the game sees Martin Luther posting his 95 Theses on the church in Wittenburg, typically flipping religious control of several nearby spaces to the Protestant player. Religious conflicts use a proximity system to model the likelihood of religious conversion. If Protestant spaces, reformers, and armies are adjacent to a city, the chance of those townspeople also adopting the new faith is increased. Catholic spaces, armies, and Jesuit universities allow the Papacy to halt the spread of the \"heresy\" and counter reform spaces back to the Catholic faith. The religious conflict system includes factors such as the publication of biblical translations in one language at a time, the benefits of the printing press, and landmark events in the history of the Reformation such as the Diet of Worms and the Council of Trent. If one side finds itself blocked from advancement, they can raise the stakes and call a theological debate. Here the leading Protestant reformers meet the Papal legates in a battle of words, with the winner (measured by the number of debate \"hits\" rolled) gaining new converts. If the victory was lopsided, the loser suffers disgrace or death by burning at the stake. Progress toward victory for these two powers is measured by the number of areas under religious control and the number of enemy debaters burned or disgraced.\u003c\/p\u003e\n\u003cp\u003eHere I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic stuggle, the game places a heavy emphasis on successful alliance-building through negotations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolo Machiavelli published his masterpiece \"The Prince,\" backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.\u003c\/p\u003e\n\u003cp\u003eThe lineage of Here I Stand includes descent from both SPI's A Mighty Fortress (published in 1977) and GMT's The Napoleonic Wars (2002). Reusing the theme of A Mighty Fortress, the game improves on its predecessor with a much deeper system to handle religious conversions, the additions of New World exploration and Mediterranean piracy, and the explicit inclusion of minor powers that can be coerced into the conflict through card play. Borrowed from The Napoleonic Wars is the use of important cities to determine economic strength and elements of the land combat, avoid battle, and interception systems. Many game mechanics borrowed from The Napoleonic Wars were simplified to ensure a fast-paced game despite the wide range of factor considered by this design. From this base, the game adds mechanics unique to the 16th Century, including heavy use of short-term (and unreliable!) mercenaries, explicit wintering of armies, and the mercurial nature of siege operations, especially against targets that can be resupplied by sea.\u003c\/p\u003e\n\u003cp\u003eHere I Stand is an innovative game system, being the first to integrate religion, politics, economics and diplomacy in a card-driven design. Games vary in length from 3-4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047675703674,"sku":"ZBG-GMT051224","price":75.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Here-I-Stand-Wars-of-the-Reformation-500th-Anniversary-Edition.jpg?v=1760974678"},{"product_id":"bayonets-tomahawks-2nd-printing","title":"Bayonets \u0026 Tomahawks, 2nd Printing","description":"\u003cp\u003e\"Through clever use of a period mapmaker's perspective and the full inclusion of the maritime campaigns, Marc's Bayonets \u0026amp; Tomahawks delivers both historical focus on the Champlain corridor and the full possibilities of naval operations. Not only squadron units and naval combat, but also artillery and road-building give Bayonets \u0026amp; Tomahawks a more explicitly military-operational feel. Marc's design also provides a tense press-your-luck aspect to raiding and counter-raiding.\" \u003c\/p\u003e\n\u003cp\u003e--Volko Ruhnke, Vienna, Virginia \u003c\/p\u003e\n\u003cp\u003eIntroduction\u003cbr\u003e\n\"You have brought into this place the art of war of the world beyond the ocean; but for the knowledge of these forests and the way of making war here, we have the advantage over you.\" --Indigenous leaders to French General Montcalm, August 5, 1757. War has broken out on the North American continent, pitting the French and British colonial empires against each other. Although they have faced off before, this time something is different: large scale European-style warfare transforms this theater of war. But the wilderness expanse as well as the involvement of many indigenous nations hampers Old World tactics. Will you be ambushed in the woods like British general Braddock in 1755? Will you charge desperately against disciplined volleys like French general Montcalm in 1759? Or will you perpetuate the glory of your king in the New World? \u003c\/p\u003e\n\u003cp\u003eBayonets \u0026amp; Tomahawks is a two-player grand strategic game depicting the French \u0026amp; Indian War, which raged from 1755 to 1760 and in which France's North American empire was conquered. Take command of either the French or British to fight all facets of the conflict: army maneuvering, diplomacy with indigenous nations, raids, battles, construction, naval operations, sieges, and more. With scenarios varying from a single year to the whole war, as well as rules for team play, Bayonets \u0026amp; Tomahawks is perfect for new and experienced wargamers alike. \u003c\/p\u003e\n\u003cp\u003eEach in-game Year contains nine Actions Rounds as well as three administrative Logistics Rounds. During Action Rounds, players use historically based cards for events and actions. This innovative system without hand management builds on card-driven games such as Twilight Struggle while keeping the game accessible and fast-paced. An exciting battle system featuring custom dice presents challenges that reward careful planning. Victory is achieved by capturing key spaces and conducting raids in enemy territory. Over just a few hours, relive a war that shaped the course of history in North America and beyond! \u003c\/p\u003e\n\u003cp\u003e\"Now, the battle is over, but we must still win a war. It is my fondest hope that the other British Generals will learn how war in America must be fought.\" \u003c\/p\u003e\n\u003cp\u003e--Benjamin Franklin to George Washington, July 16, 1755 \u003c\/p\u003e\n\u003cp\u003eScenarios:\u003cbr\u003e\n1755 Vaudreuil's Petite Guerre\u003cbr\u003e\n1757 Loudoun's Gamble\u003cbr\u003e\n1758 Amherst's Juggernaut\u003cbr\u003e\n1755-1759 French \u0026amp; Indian War campaign\u003cbr\u003e\nVariants:\u003cbr\u003e\n1755-56 Early French \u0026amp; Indian War\u003cbr\u003e\n1758 An Ambitious British Offensive\u003cbr\u003e\n1755-1759 French \u0026amp; Indian War with historical reinforcements\u003cbr\u003e\nPlus:\u003cbr\u003e\nOptional 1760 campaign year\u003cbr\u003e\nUnits: 300-1,500 men\/16 cannons\/5 ships of the line\u003cbr\u003e\nRound: Approx. 3 weeks\/more for early\/late rounds\u003cbr\u003e\nPlayers: 2 (Teamplay up to 4; also includes solitaire guidelines)\u003cbr\u003e\nTime scale: 2 hours\/year\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047675867514,"sku":"ZBG-GMT201024","price":51.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Bayonets-Tomahawks-2nd-Printing.jpg?v=1760974678"},{"product_id":"i-napoleon","title":"I, Napoleon","description":"\u003cp\u003e200 years after his death in exile on the island of St. Helena, Napoleon Bonaparte remains a figure of fascination and controversy. More books have been written concerning Napoleon than any historical figure apart from Jesus, and the debate over his life and legacy continues to rage: Savior of the Revolution or its destroyer? Lawgiver or Tyrant? Great Captain or foolish gambler? Symbol of the Romantic Age or the greatest product of the Age of Reason? Where ever you come down in these arguments, Napoleon packed into his relatively brief life (1769-1821) enough events for a dozen lifetimes. It is a story on an epic scale of the son of minor Corsican nobility rising to the heights of power before losing it all. It is the stuff that games are made of.\u003c\/p\u003e\n\u003cp\u003eI, Napoleon is a solitaire historical role-playing card game in which you step into the boots of Captain Buonoparte (as he still was) in the year 1793. Louis XVI has just gone to the guillotine, the brothers Robespierre control the destiny of France, and all Europe has joined French Royalists to take down France, end the Revolution, and restore peace and safety for the hereditary principles that have underlain society for 1,000 years.\u003c\/p\u003e\n\u003cp\u003eAs an ambitious but unknown young artillery officer, who speaks French with a Corsican accent, you would seem to be an unlikely agent of destiny. Can you harness a brilliant mind, titanic energies, and a sometimes terrifying charisma to leave your mark on history? Or will you die a minor footnote in the story of France?\u003c\/p\u003e\n\u003cp\u003eGameplay\u003cbr\u003e\nIn I, Napoleon, your fate lies in 220 beautifully illustrated cards, divided into three decks: Commander, First Consul, and Emperor. Overlaying a map of early 19th Century Europe are a series of Card Boxes, where you play out the events of your life and career, along with various tracks and tables to record the yearly passage of time and the events affecting yourself and France. The choices you make with the cards you are dealt will determine success or failure. You will have to manage politics, military campaigns, diplomacy, and the domestic well-being of the French while pursuing the Glory that lures you on. You will also have to manage your family, your wives, your mistresses, and your children, legitimate and otherwise.\u003c\/p\u003e\n\u003cp\u003eYour path may lead you from the Americas to the Near East, from Spain to Russia, from a throne to exile. You will be the target of assassins, coups, and coalitions. You will deal with bad harvests and plague, face Wellington and Nelson, Kutuzov and Blucher. You will rely on-and perhaps be betrayed by-the slippery Talleyrand and unleash the secret policemen Fouche on your opponents. As you progress, your options will increase, along with the stakes.\u003c\/p\u003e\n\u003cp\u003eLead your men into battle and risk an early end to your life? Sail to Egypt or Ireland? Sell Louisiana or send an army to hold it? Marry a Habsburg or a Romanov? Create the Duchy of Warsaw or revive the Kingdom of Poland? Invade Russia or try to pacify the Tsar? Every choice will affect your legacy.\u003c\/p\u003e\n\u003cp\u003eBut there is not one version of a life here, but many. Every game will provide a different narrative, based on both luck of the draw and the decisions you make. In addition, you can start the game as a Commander, as First Consul, or as Emperor, each with its own starting situation and challenges. The story is yours to discover, and the decisions you make may just change the course of history.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e\n220 poker-sized playing cards\u003cbr\u003e\nHalf Counter Sheet\u003cbr\u003e\n22\"x 34\" mounted map board\u003cbr\u003e\n1 ten-sided die\u003cbr\u003e\nRulebook\u003cbr\u003e\nPlaybook\u003cbr\u003e\n2 player aid cards\u003cbr\u003e\nNumber of Players: 1\u003cbr\u003e\nScale: 1 turn per year\u003cbr\u003e\nGame Length: 1 to 4 hours (depending on scenario)\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047676719482,"sku":"ZBG-GMT2408","price":55.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/I-napoleon-image.jpg?v=1760974681"},{"product_id":"for-the-people-25th-anniversary-edition","title":"For the People - 25th Anniversary Edition","description":"\u003cp\u003eFor the People is a grand strategy game of the American Civil War covering the conflict from Texas to Pennsylvania, from the firing on Fort Sumter to the end at Appomattox Court House. You take the role of either President Lincoln or President Davis and command armies, promote and relieve generals, conduct amphibious assaults, dispatch cavalry raids, and even battle incompetency and political intrigue among members of your own cabinet.\u003c\/p\u003e\n\u003cp\u003eFor the People includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The Confederate player can build ironclads, naval mines (torpedoes), submarines, conduct overseas purchases, and work towards foreign intervention. The Union player can build up his naval blockade, his ironclad fleet, fight draft riots, secure the Border States, and issue the Emancipation Proclamation. Relive the history of this exciting time when our nation was torn asunder.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047676981626,"sku":"ZBG-GMT001124","price":53.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/For-the-People-25th-Anniversary-Edition.jpg?v=1760974683"},{"product_id":"washingtons-war-the-american-revolution","title":"Washington's War: The American Revolution","description":"\u003cp\u003eWashington's War is the long awaited re-design of the original card driven game, We the People. Washington's War, like it's predecessor, pits the forces of a world power (England) against its rebellious American colonists as they fight for their independence.\u003cbr\u003e\nWashington's War is a true re-design that maintains the deep strategy ofWe the People while creating a game with a very short playing time (approximately 90 minutes). Unlike most wargames, Washington's War allows you and your opponent to play twice while switching sides in one sitting. This feature allows for rapid tournament play either face-to-face or on the Internet. Washington's War is the perfect antidote for a time conscious crowd whose only option up to now have been Eurogames.\u003cbr\u003e\nWashington's War features a dice-driven combat system that quickly resolves combat and is very friendly to Internet play. The game also features a new CDG discard mechanic that makes every card in your hand playable by allowing your opponent to buy his discarded events for an operations card. Now, unusual card distributions create challenges adn not insurmountable barriers for advancing your strategy.\u003cbr\u003e\nThe biggest design changes between We the People and Washington's War, besides the aforementioned new game mechanics, is the increased emphasis on the asymmetrical capabilities of the two sides. The British are a conventional army with a dominant naval capability that gives them great strengths in the coastal regions. The Americans are an unconvential force with a small Contintental Army led by George Washington who yearn for French intervention. While the British struggle to expand their influence inland, the Americans struggle to keep their militia forces in the field. In th end it is the side that is better able to play to their strengths and protect their vulnerabilities that prevails in Washington's War.\u003cbr\u003e\nWashington's War was broadly tested on the Internet in a tournament format to ensure clarity of rules under the stresses of competition. What was old is new again...be the man on the white horse and father a new nation, or be a king trying to save his empire during a world war.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56047678030202,"sku":"ZBG-GMT100224","price":62.55,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Washingtons-War-The-American-Revolution.jpg?v=1760974694"},{"product_id":"a-gest-of-robin-hood","title":"A Gest of Robin Hood","description":"\u003cp\u003eOne of England's most popular literary heroes is a man whose most endearing activities to his public were the robbery and killing of landowners, in particular church landowners, and the maintenance of guerrilla warfare against established authority represented by the Sheriff. A man who would now, of course, be described as a terrorist.\u003cbr\u003e\n- Rodney Hilton, \"The Origins of Robin Hood\", Past \u0026amp; Present #14 (Oxford University Press), 1958\u003c\/p\u003e\n\u003cp\u003eA Gest of Robin Hood is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT's most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.\u003c\/p\u003e\n\u003cp\u003eHighlights:\u003cbr\u003e\nAn ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.\u003cbr\u003e\nA new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.\u003cbr\u003e\nA second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men-but some of them might be a trap, containing concealed Henchmen!\u003cbr\u003e\nRandom encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger 'donation' with potentially negative consequences.\u003cbr\u003e\nA streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.\u003c\/p\u003e\n\u003cp\u003ePlayer Factions:\u003cbr\u003e\nRobin Hood and the Merry Men: Robbing from the rich to give to the poor. An archetypal insurgency faction focused on undermining the Sheriff's authority by inciting peasant revolts, robbing carriages and travelers, and building a network of camps across Nottinghamshire.\u003cbr\u003e\nThe Sheriff of Nottingham and his Henchmen: In charge of maintaining order and collecting taxes for Prince John. A proto-counterinsurgent faction focusing on suppressing peasant revolts and securing roads to ensure the safe travel of wealth confiscated from the parishes.\u003c\/p\u003e\n\u003cp\u003eHistoriography of Robin Hood:\u003cbr\u003e\nThe year is 1192. Richard I \"Lionheart\" is held captive by Duke Leopold of Austria, interrupting his return from the Crusades. Meanwhile, the King's brother Prince John rules England as his regent. Prince John uses his temporary powers to increase taxes and pass laws in favor of loyal members of the nobility and clergy. Sir Robin of Locksley, a young and courageous minor noble, has recently returned from the Third Crusade to see his family dispossessed of its wealth by the corrupt Sheriff of Nottingham. He decides to revolt against what he perceives as an illegitimate authority and takes to the forest where he finds unlikely allies: rogue yeomen, poachers, and other bandits. Perhaps this sounds familiar?\u003c\/p\u003e\n\u003cp\u003eThis version of the story of Robin Hood, the one many of us grew up with, is surprisingly modern and polished, as it is based on 19th century retellings of older folktales by authors such as Howard Pyle. Additional layers have later been added to the character of Robin Hood by the 20th century film industry, from the 1922 adventure film starring Douglas Fairbanks, right through to the gritty reboots of the past decade. The original version of Robin Hood can be traced back to the 14th Century, first appearing in a brief mention in the allegorical poem Piers Plowman (~1370s) and then later reappearing in a variety of ballads. His first dedicated literary work (that we know of) is A Gest of Robyn Hode, printed around the turn of the 15th and 16th centuries, which compiles several older tales of a heroic outlaw fighting for justice. This original version of the Robin Hood character was slightly different from the one that we know today: rougher, more violent, and closer perhaps to the contemporary image of a guerrilla fighter.\u003c\/p\u003e\n\u003cp\u003eIn 1958, the medieval historian Rodney Hilton published a study of the original Robin Hood tales and what they symbolized. The audience for these tales were the common people of the late 14th century, and we can see that the character is himself kind and well-tempered when dealing with representatives of these people, such as the Potter, but behaves ruthlessly with representatives of the ruling class, like the pompous Bishop of Hereford. Members of the emerging free peasant class recognized their struggles in the heroic figure of a brave yeomen, fighting unfair taxes and judiciary systems established to keep them in check. In this narrative, the King is a distant and kind figure unaware of the people's suffering, who will eventually support them in their struggle once he returns to restore justice. This illusion would fade after the 1381 peasant revolts and Richard II's betrayal of the common folk.\u003c\/p\u003e\n\u003cp\u003eA Gest of Robin Hood taps into this rich historiography, leveraging the romantic story that we all know but setting it in a more realistic context by depicting Robin Hood as a complex figure. A social bandit, as the historian Hobsbawm describes him, at the head of an insurrection against the Sheriff of Nottingham.\u003c\/p\u003e\n\u003cp\u003eGame components\u003cbr\u003e\n17\" x 22\" mounted game board\u003cbr\u003e\nEvent Deck\u003cbr\u003e\nTravellers Deck\u003cbr\u003e\n37 Wooden Pieces\u003cbr\u003e\n5 Pawns\u003cbr\u003e\nOne half-size, full-color countersheet\u003cbr\u003e\nTwo player mats\u003cbr\u003e\nTwo player foldout screens\u003cbr\u003e\nTwo custom 6-sided dice\u003cbr\u003e\nRules of Play booklet\u003cbr\u003e\nPlaybook booklet\u003cbr\u003e\nLearn to Play booklet\u003cbr\u003e\nA 2\" box\u003c\/p\u003e\n\u003cp\u003eNumber of players: 2\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048076980602,"sku":"ZBG-GMT2325","price":61.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-Gest-of-Robin-Hood.jpg?v=1760976315"},{"product_id":"downfall-conquest-of-the-third-reich-1942-1945","title":"Downfall: Conquest of the Third Reich, 1942-1945","description":"\u003cp\u003eDownfall is a two-player game on the conquest of the Third Reich in World War II. One player controls the Western Allies and the other the Soviet Union in their joint effort to destroy the Axis. Though the two players share the goal of defeating the Reich, each seeks a victory that favors their dominance in post-war Europe. To this end, each player controls two factions: \u003c\/p\u003e\n\u003cp\u003eThe Western player commands the Western Allies faction and the OKH faction, that is the German and minor Axis armies battling the Soviet Union in the east (Oberkommando des Heeres).\u003cbr\u003e\nThe Soviet player commands the Soviet faction and the OKW faction, that is the German and Italian armies facing the Western allies in the west (Oberkommando der Wehrmacht). \u003c\/p\u003e\n\u003cp\u003eGameplay is driven by Downfall's innovative initiative track. The faction with the initiative chooses an order, pays its initiative cost by advancing their marker along the track, and performs the order. Then, the faction with the initiative (based on the updated positions of the markers) chooses the next order. There is no set sequence of play; initiative expenditures determine who goes next. The progress of faction markers along the track also trigger strategic events, changes in weather, and advancement of game turns. \u003c\/p\u003e\n\u003cp\u003eOrder chits include operational orders used to move units and initiate combat and general orders for recruitment, mechanization, partisan warfare, logistics, and strategic warfare. \u003c\/p\u003e\n\u003cp\u003eStrategic event cards drive game mechanics such as air support, supply checks, reinforcements, upgrades, and the distribution of Action Cards. \u003c\/p\u003e\n\u003cp\u003eAction cards represent capabilities unique to each faction and can be played to augment orders or gain advantages in combat. \u003c\/p\u003e\n\u003cp\u003eDownfall begins at the high-water mark of Axis expansion in November 1942 and ends in May 1945 at Germany's surrender. The players control land units, air units, partisans, fleets, and submarines in this titanic struggle. With both players in command of factions on opposite fronts, each is constantly challenged to launch offensives and conduct desperate defenses. On the east front, the greatest land war in history sweeps from Stalingrad to Berlin; in the west, land warfare, naval operations, amphibious invasions, and strategic warfare combine in the quest for victory. \u003c\/p\u003e\n\u003cp\u003eChad Jensen researched and experimented with Downfall over a ten-year period, taking inspiration from classic strategic WWII games and incorporating ideas from his Fighting Formations initiative system to arrive at the four-faction, two-front design approach. John Butterfield has picked up the design where Chad left off, bringing it to completion.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048137404794,"sku":"ZBG-GMT2311","price":49.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Downfall-Conquest-of-the-Third-Reich-1942-1945.jpg?v=1760976569"},{"product_id":"the-plum-island-horror","title":"The Plum Island Horror","description":"\u003cp\u003eOn October 24th of an unspecified year-which we are only legally allowed to disclose as \"from the recent past\"-\"Super Storm Nancy\" plowed into the East Coast of the United States. Thousands of miles of coastline were devastated, but for Plum Island, a large albeit vulnerable atoll smack dab in the middle of the storm's path of destruction, it was a horrifying gray-green, apocalyptic nightmare. \u003c\/p\u003e\n\u003cp\u003ePlum Island is a sprawling isle off the Carolina coast and is home to the vibrant seaside town of Greenport. While the heart of the island's daily hustle and bustle lies in its commerce and tourism, the predominant employer and revenue generator for the island was housed in a huge complex of nondescript buildings located on the north end of the island. This mega-corporation was known locally as \"The Pearl,\" or more precisely, the Plum Island Research Laboratory (P.I.R.L.). It was an enormous facility run by scientists who conducted government-sponsored biological research and experimentation. All legal and ethical practices of course-or so we were told. \u003c\/p\u003e\n\u003cp\u003eAfter the hurricane's catastrophic cascade of water and wind abated, the island was crippled: all power was lost, there was much structural damage throughout, and the path to the mainland via the Great South Bay suspension bridge was rendered impassable. Due to a perfect confluence of unpredictable factors, the lab's super-secret and highly experimental cylinders ruptured. The entire facility was inundated with a horrific lethal mixture of chemicals resulting in the deaths and disfigurement of hundreds of personnel who were taking shelter from the storm within the main containment facilities. \u003c\/p\u003e\n\u003cp\u003eBut the true horror was yet to come-these \"deaths\" were only temporary incapacitations. The poor souls who succumbed to the toxins were somehow revived by the bizarre mixture of chemicals, returning to \"life\" as monstrously altered mutations. In retrospect, we refer to these reanimated creatures as \"Horrors\" because-well honestly, what else could we possibly call them? The Horrors almost instantaneously evolved into vicious killing abominations that overwhelmed the survivors located in and near the main P.I.R.L. complex. After \"The Pearl\" was subsumed, there was only one place left to go to sate the voracious appetites of these re-born killers...a \"human buffet\" known as Greenport.\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048271753594,"sku":"ZBG-GMT2318","price":88.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Plum-Island-Horror.jpg?v=1760977079"},{"product_id":"tanto-monta-the-rise-of-ferdinand-and-isabella","title":"Tanto Monta: The Rise of Ferdinand and Isabella","description":"\u003cp\u003eBACKGROUND: 1469-The Iberian Peninsula has been splintered into numerous caliphates and kingdoms over the last 700 years. Warfare-part of the desperate competition between Christian and Muslim faiths often referred to as the Reconquista-has been the one constant. Now age 18, Isabella of Castile has already been offered in marriage alliances to both Portugal and France. Against the wishes of her brother, King Henry IV, she refuses both deals and instead elopes to marry her original betrothed, Ferdinand II of Aragon. Within five years, her brother is dead, and Isabella is named Queen of Castile. But can this fragile alliance between Castile and Aragon hope to prosper facing threats from all sides? \u003c\/p\u003e\n\u003cp\u003eTanto Monta: The Rise of Ferdinand and Isabella covers the period from 1470 to 1516, the height of the Age of Discovery and the years leading immediately into the period covered by Here I Stand: Wars of the Reformation, 1517-1555. The game opens with Isabella's disputed ascension to the throne of Castile, a position contested by a Portuguese-backed faction supporting Joanna La Beltraneja. Ferdinand's possessions are similarly threatened by Aragon's ongoing civil war against forces from the Principality of Catalonia, a faction often supported by France. How can these young Catholic Monarchs possibly deal with both these crises while still pursuing their agendas to unite their two kingdoms into a single Spanish realm, subjugate the Canary Islands, and finish the reconquest of Granada? \u003c\/p\u003e\n\u003cp\u003eOpposing the Spanish player are three more emerging powers. Portugal has been immersed in the exploration of West Africa under the guidance of Prince Henry the Navigator. Can they push further around the coasts of Africa and establish direct trade with the spice merchants of India? Meanwhile the French, initially led by Louis XI the Prudent, are trying to emerge out of the Hundred Years' War against England and consolidate the power of the crown over the nobles of that land. Once ready to push south, the French nation will compete against Spain for lands from Navarre in the west to the city states of Italy in the east. And the Muslim forces are still roadblocks to all these ambitions. The Nasrid Kingdom of Granada will fiercely defend against further incursions against their highland strongholds. The Kingdom of Fez in North Africa opposes the Portuguese attempts to deny their monopoly over the spice trade. And additional Muslim forces from the Ottoman Empire and the Berber lands along the North African coast are sure to assist in the years to come. \u003c\/p\u003e\n\u003cp\u003eAnd thus the stage is set for these four powers to compete on the battlefield, at the diplomatic tables, and across the oceans of the world. Can one of these powers unite their homeland and set the stage for a truly global empire? \u003c\/p\u003e\n\u003cp\u003eTHE GAME: In Tanto Monta: The Rise of Ferdinand and Isabella, each of the four players rules one major power and another secondary power as follows: \u003c\/p\u003e\n\u003cp\u003eSpain (Kingdom of Castile; Kingdom of Aragon)\u003cbr\u003e\nMuslim (Nasrid Kingdom of Granada; North African Powers: Sultanates of Fez and Tremencen)\u003cbr\u003e\nPortugal (Kingdom of Portugal; Beltranejos Faction)\u003cbr\u003e\nFrance (Kingdom of France; Principality of Catalonia).\u003cbr\u003e\nThis is a 4-player game, no more and no less. \u003c\/p\u003e\n\u003cp\u003eGame Length: A game of Tanto Monta lasts up to 7 turns with a duration of about 45 minutes per turn. The winner is the first player to 45 VP with automatic and domination victories also possible. \u003c\/p\u003e\n\u003cp\u003eMap: The main map represents the western Mediterranean region including the Iberian Peninsula, Southern and Central France, the Italian Peninsula, and the Maghreb in North Africa. The Canary Islands are also included. A supplemental Exploration Map depicts Africa, the Indian Ocean, and the New World, locations where voyages of exploration and colonization take place. \u003c\/p\u003e\n\u003cp\u003eBasic Flow: Retaining many of the game systems from Here I Stand and Virgin Queen, turns start with each player being dealt a hand of cards from the shared deck to supplement their Home Cards (which provide unique actions for each major and secondary power). After diplomatic negotiations and spring preparations have concluded, players play these cards as events or operations to conduct military, political, or exploration actions to maximize their victory point gains. At the end of each turn, armies winter, royal marriages take place, and-unless there is a winner-the game resets in preparation for the start of the next turn. \u003c\/p\u003e\n\u003cp\u003eMinor Powers: The Kingdom of Navarre and the Italian states of Genoa, Florence, Naples, and the Papacy each play significant roles in the diplomatic landscape of the game. Important independent cities and the Guanche population on the Canary Islands also field defensive military forces. Other political entities are indirectly represented in the game through events and foreign wars, including England, Burgundy, Brittany, and the Ottoman and Holy Roman Empires. \u003c\/p\u003e\n\u003cp\u003eNew Features: Tanto Monta introduces several innovations to the game series. The land combat system is enriched with the addition of explicit siege artillery units and cavalry units for all major powers, which can try to turn the tide in battle by making a dedicated cavalry charge. The spring phase is also extended to include play of Headline Events, chances to use a powerful hand to score bonus VP and sneak in an extra event card play before the turn is fully underway. Finally, the enhanced Exploration Map systems depict the arrival of Vasco Da Gama in India and Christopher Columbus in America and include explicit rolls to try and navigate into the Terra Incognita. \u003c\/p\u003e\n\u003cp\u003eCOMPONENT LIST:\u003cbr\u003e\n22\" x 34\" Mounted Map\u003cbr\u003e\n130 Playing Cards\u003cbr\u003e\n4 Player Cards\u003cbr\u003e\n3 Supporting Charts (Diplomacy, French Consolidation of Power, Royal Weddings)\u003cbr\u003e\n4 Reference Charts (two-sided)\u003cbr\u003e\n6 Countersheets\u003cbr\u003e\n1 Rule Book\u003cbr\u003e\n1 Scenario Book\u003cbr\u003e\n12 Six-sided dice\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048272146810,"sku":"ZBG-GMT2307","price":75.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tanto-Monta-The-Rise-of-Ferdinand-and-Isabella.jpg?v=1760977079"},{"product_id":"banish-all-their-fears","title":"Banish All Their Fears","description":"\u003cp\u003e\"Some talk of Alexander, and some of Hercules, \u003c\/p\u003e\n\u003cp\u003eOf Hector and Lysander, and such great names as these, \u003c\/p\u003e\n\u003cp\u003eBut of all the world's great heroes, \u003c\/p\u003e\n\u003cp\u003eThere's none that can compare, \u003c\/p\u003e\n\u003cp\u003eWith a tow, row row row , row row row, \u003c\/p\u003e\n\u003cp\u003eTo the British Grenadiers. \u003c\/p\u003e\n\u003cp\u003eNone of these ancient heroes ne'er saw a cannon ball, \u003c\/p\u003e\n\u003cp\u003eNor knew the force of powder to slay their foes with all, \u003c\/p\u003e\n\u003cp\u003eBut our brave boys do know it and banish all their fears, \u003c\/p\u003e\n\u003cp\u003eSing tow, row row row , row row row, \u003c\/p\u003e\n\u003cp\u003eFor the British Grenadiers.\" \u003c\/p\u003e\n\u003cp\u003e- The British Grenadiers, traditional lyrics \u003c\/p\u003e\n\u003cp\u003e- Neerwinden, July 29, 1693, War of the League of Augsburg. Outnumbered and thoroughly out-maneuvered by the French army under the Duke of Luxembourg, British King William III refuses to retreat his Allied army over the river to his rear and instead elects to defend a stout breastwork line strongly anchored on fortified villages. Luxembourg has the cream of the French army at his command, and sees an opportunity to break the enemy defenses and possibly destroy the Allied army. \u003c\/p\u003e\n\u003cp\u003e- Blenheim, August 13, 1704, War of the Spanish Succession. Facing defeat in Spain, northern Italy, and along the Rhine, the Duke of Marlborough leads his Allied army deep into Bavaria and threatens to remove that key French ally from the war. The French respond by sending an army under Marshal Tallard that links up with the Bavarians under Elector Max Emmanuel and stands to face Marlborough near the village of Blenheim on the banks of the Danube. \u003c\/p\u003e\n\u003cp\u003e\"The British brigade of five battalions which had been sheltering as much as possible in the stream-bed from the artillery now rose up and marched upon the palisades and enclosures of Blenheim. Their brigadier, General Rowe, had ordered that there should be no firing till he struck his sword upon the pales. The distance was perhaps a hundred and fifty yards, and... they marched in silence and perfect order to within thirty yards of the defences. Then the French fired a deadly volley, and General Rowe, who was still unscathed, struck the palisade with his sword; whereupon the survivors of the leading companies fired in their turn, and came to grips with the French through the palisades and across the obstacles which they tried by main force to tear to pieces. Their efforts were vain. Although here and there small parties penetrated, the French, who so greatly outnumbered their assailants, repulsed the attack, inflicting a loss of one man in three. Here fell General Rowe mortally wounded, and both his staff officers were killed in trying to carry him away.\" \u003c\/p\u003e\n\u003cp\u003e- Winston S. Churchill, Marlborough: His Life and Times, Volume II \u003c\/p\u003e\n\u003cp\u003eThe development of the flintlock musket and socket bayonet was one of the great revolutions of military technology. Early flintlocks appeared as far back as 1610; by the 1670's they were found more frequently in infantry arsenals, and their superiority over the slower, more cumbersome matchlock led to their adoption by western European militaries by 1695. The parallel invention of the socket bayonet, which attached to the exterior end of the barrel and allowed the musket to be fired with fixed bayonet, saw the end of the pike as anything except a badge of rank for NCO's. The foot soldier had thus completed his long journey from the ancient deliverer of shock to the modern bearer of firepower. \u003c\/p\u003e\n\u003cp\u003eThe BAYONET \u0026amp; MUSKET series will cover the period of the War of the League of Augsburg, 1688-1697, and the War of the Spanish Succession, 1702-1714. In western Europe, the figure of the great King of France, Louis XIV, dominated the scene, leading a newly united and energetic France to expand and secure its frontiers into Germany, Spain, northern Italy, and the Spanish Netherlands, a course which ran into the natural opposition of Great Britain, the Holy Roman Empire, and the Dutch United Provinces. \u003c\/p\u003e\n\u003cp\u003eLarger national armies, reinforced by a multitude of German allies and hired troops, far exceeded anything seen before in Europe; the battles of Steenkirk (1692) and Malplaquet (1709) were the largest fought on the continent before the coming of Napoleon. Great generals emerged on both sides-- for the French, the Duke of Luxembourg and the Duke of Berwick and the Marquis du Vauban, one of the greatest of all military engineers. Against them came the Imperial Prince Eugene of Savoy, and the finest commander of the age, the Duke of Marlborough. \u003c\/p\u003e\n\u003cp\u003eLarger armies and the primacy of firepower mean significant changes for the familiar Musket \u0026amp; Pike game system: \u003c\/p\u003e\n\u003cp\u003e- Larger armies. Brigades became the primary battlefield maneuver element, and while retaining foot battalions and horse regiments as our unit scale, we've made brigades paramount. Shifting brigades between wings and committing them into action to take advantage of enemy mistakes was the essence of victory for the great commanders of the age, and we've built that into the game. \u003c\/p\u003e\n\u003cp\u003e- Supremacy of firepower. Combat has been streamlined and simplified so that most unit combats are now resolved in 1 - 2 die rolls with decisive results. Players will soon learn the importance of creating and using fresh reserves to bolster their shot-up frontline battalions. \u003c\/p\u003e\n\u003cp\u003e- Solid map and OOB research. Nothing new here, the consistently high level of historical research that went into maps and OOB's in the Musket \u0026amp; Pike series continues. \u003c\/p\u003e\n\u003cp\u003e\"But behind this magnificent array, if the Count could have discerned them, were the shapes of great causes and the destinies of many powerful nations. Europe protested against the military domination of a single Power. The Holy Roman Empire pleaded for another century of life. The ancient rights of the Papacy against Gallicanism and the ascendancy of a Universal over a National church-despite the mistaken partisanship of the reigning Pope-were, in fact, fatefully at stake. The Dutch Republic sought to preserve its independence, and Prussia its kingdom rank. And from across the seas in England the Protestant succession, Parliamentary government, and the future of the British Empire advanced with confident tread. All these had brought their cases before the dread tribunal now set up in this Danube plain.\" \u003c\/p\u003e\n\u003cp\u003e- Winston S. Churchill, Marlborough: His Life and Times, Volume II \u003c\/p\u003e\n\u003cp\u003eGame Scale \u003c\/p\u003e\n\u003cp\u003e1 Hex = 200-220 yards \/ 190 - 210 meters\u003cbr\u003e\n1 Turn = 20 minutes\u003cbr\u003e\nInfantry Units are battalions of 500-600 men\u003cbr\u003e\nCavalry Units are 2 to 3 squadrons of 250-350 men\u003cbr\u003e\nArtillery Units are batteries of 8-10 guns\u003cbr\u003e\nComplexity is Moderate\u003cbr\u003e\nSolitaire Compatibility is Medium (no hidden movement, no reaction movement)\u003cbr\u003e\nSequence is by alternating by brigade within based on orders (Charge, March, Dress Ranks) \u003c\/p\u003e\n\u003cp\u003eComponents: \u003c\/p\u003e\n\u003cp\u003e1 X Rulebook\u003cbr\u003e\n1 x Playbook\u003cbr\u003e\n1 x Two-sided 34x22 map\u003cbr\u003e\n5 x Two-sided ¾ inch counter sheets\u003cbr\u003e\n1 x Two-sided 11x17 Command Display\u003cbr\u003e\n2 x Two-sided 11x17 Player Aid Cards\u003cbr\u003e\n1 x Single-sided 8.5x11 Time Card\u003cbr\u003e\n2 x 10 Sided Dice\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048272474490,"sku":"ZBG-GMT2308","price":46.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Banish-All-Their-Fears.jpg?v=1760977081"},{"product_id":"prime-minister","title":"Prime Minister","description":"\u003cp\u003eIn 1837, Queen Victoria begins her long reign over the United Kingdom, a country split between Liberals and Conservatives. Liberals strive for social progress, including repeal of the Corn Laws to help feed the working classes, expansion of the electorate to create a real democracy, and Home Rule for Ireland. Conservatives want to slow the pace of change, while advancing their own agenda to maintain order, protect traditional values, and secure the Empire. Her Majesty occasionally interferes in politics, but it's the Prime Minister who really governs the country and sets the political agenda. \u003c\/p\u003e\n\u003cp\u003e\"I think that the principle of the Conservative Party is jealousy of liberty and of the people, only qualified by fear; but I think the principle of the Liberal Party is trust in the people, only qualified by prudence.\" - W.E. Gladstone, Prime Minister (Liberal Party), 1868-1874, 1880-1885, 1886, 1892-1894\u003c\/p\u003e\n\u003cp\u003e\"My objection to Liberalism is this-that it is the introduction into the practical business of life of the highest kind-namely, politics-of philosophical ideas instead of political principles.\" - Benjamin Disraeli, Prime Minister (Conservative Party), 1868, 1874-1880\u003c\/p\u003e\n\u003cp\u003eTen different Prime Ministers served during Victoria's reign, with varying degrees of success. Now it's your turn to experience Victorian political life, taking on the role of a historical politician. Will you make your mark as a Backbencher? Stir up trouble as a wily Opposition Leader? Or successfully govern the world's greatest empire as Prime Minister?\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e\n172Poker-sized Cards\u003cbr\u003e\n5 Player Aids\u003cbr\u003e\n4 Player Mats\u003cbr\u003e\n1 Game Board\u003cbr\u003e\n54 Wooden Markers\u003cbr\u003e\n1 Clockwork Player Aid\u003cbr\u003e\n1 Clockwork Player Mat\u003cbr\u003e\n1 Multiplayer Rulebook\u003cbr\u003e\n1 Solitaire Rulebook\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048272736634,"sku":"ZBG-GMT2309","price":59.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Prime-Minister.jpg?v=1760977083"},{"product_id":"norman-conquests-men-of-iron-volume-v","title":"Norman Conquests: Men of Iron Volume V","description":"\u003cp\u003eThe Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were Crusaders, they were Kings, they were princes, and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes, Kings, and princes that fought from horseback. \u003c\/p\u003e\n\u003cp\u003eHow many games include a battle with a Papal army? Very few, so Norman Conquests visits Italy and the Norman Count of Apulia fighting with, and capturing, the Pope. Stretching the definition to include the Norwegian King Harald (III) Hardrada (undoubtedly a northman) and his invasion of England allows us to include all three battles for the throne of England in 1066, including the most famous Norman William the Conqueror and his invasion of England. Next we catch up with two sons of William I, the Duke of Normandy and the King of England, feuding over his lands years after his death. We end with the Baron's War between William I's great-great-great-grandson Henry III and his barons who were led by Simon de Montfort.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048273031546,"sku":"ZBG-GMT2319","price":59.45,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Norman-Conquests-Men-of-Iron-Volume-V.jpg?v=1760977083"},{"product_id":"the-last-hundred-yards-volume-4-the-russian-front","title":"The Last Hundred Yards Volume 4: The Russian Front","description":"\u003cp\u003eCore Volumes for The Last Hundred Yards (LHY) European Theater Series: The Last Hundred Yards (Base Game) and Volume II (Airborne Over Europe) are core volumes for the rest of the European LHY series. Thus, players must own both Volumes I and II to play the Russian Module, Mission Pack 1, and future modules in the series.\u003c\/p\u003e\n\u003cp\u003eCOMPONENTS\u003cbr\u003e\n7 double-sided geomorphic maps\u003cbr\u003e\n1 9\/16\" counter sheet\u003cbr\u003e\n2 ½ 3\/4\" counter sheets\u003cbr\u003e\n1 full-color Rules booklet\u003cbr\u003e\n1 full-color Playbook\u003cbr\u003e\n9 Missions Cards (15 Missions)\u003cbr\u003e\n2 Combat\/Terrain Charts\u003cbr\u003e\n1 Game Turn Track\u003cbr\u003e\n4 Dice\u003c\/p\u003e\n","brand":"Zatu Games","offers":[{"title":"Default Title","offer_id":56048273129850,"sku":"ZBG-GMT2317","price":51.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Last-Hundred-Yards-Volume-4-The-Russian-Front.jpg?v=1760977084"},{"product_id":"sovereign-of-discord-a-fire-in-the-lake-expansion","title":"Sovereign of Discord: A Fire in the Lake Expansion","description":"\u003cp\u003eCOMPONENTS:\u003cbr\u003e\nDeck of 80 playing cards (Sovereign of Discord Events, Coups, Pivotals, and Diem)\u003cbr\u003e\nDeck of 40 playing cards (new Fire in the Lake base game Events)\u003cbr\u003e\nDeck of 14 playing cards (Sovereign of Discord solitaire system)\u003cbr\u003e\n6 wooden pieces (ARVN Strategic Hamlets)\u003cbr\u003e\n4 double-sided color 11x17\" foldout player aids (Sovereign of Discord Faction sheets)\u003cbr\u003e\n2 double-sided color 8½x11\" player aids (Sovereign of Discord Coup Round and Fall of Diem sheets)\u003cbr\u003e\n2 double-sided color 11x17\" foldout player aids (Sovereign of Discord solitaire system)\u003cbr\u003e\n3 double-sided color 8½x11\" player aids (Sovereign of Discord solitaire system)\u003cbr\u003e\n2 countersheets (Washington, Hanoi, Regime Stability, and 2-player Initiative track tiles, Sovereign of Discord counters)\u003cbr\u003e\nExpansion Rulebook\u003cbr\u003e\nExpansion Playbook\u003cbr\u003e\nNon-player Rulebook\u003cbr\u003e\n2\" Game Box\u003cbr\u003e\nPUBLISHED: 2023\u003cbr\u003e\nDESIGNER: Stephen Rangazas\u003cbr\u003e\nORIGINAL GAME DESIGN: Mark Herman and Volko Ruhnke\u003cbr\u003e\nEXPANSION DEVELOPER: Joe Dewhurst\u003cbr\u003e\nSERIES DEVELOPER: Jason Carr\u003cbr\u003e\nART: Justin Martinez\u003cbr\u003e\nPrice: $51.00\u003cbr\u003e\nQUANTITY\u003cbr\u003e\n-\u003cbr\u003e\n1\u003cbr\u003e\n+\u003cbr\u003e\nADD TO CART\u003cbr\u003e\nNote: Sovereign of Discord is compatible with the First and Second Edition of Fire in the Lake, as well as the Second Edition Upgrade Kit. The Solitaire System included in Sovereign of Discord is for the Sovereign of Discord only, and cannot be used to play the Scenarios included in Fire in the Lake.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048284893562,"sku":"ZBG-GMT2316","price":47.15,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Sovereign-of-Discord-A-Fire-in-the-Lake-Expansion.jpg?v=1760977145"},{"product_id":"liberty-or-death-the-american-insurrection-3rd-printing","title":"Liberty or Death: The American Insurrection - 3rd Printing","description":"\u003cp\u003e\"It will be necessary to gain the hearts and subdue the minds of America.\" - British General Henry Clinton, In his Campaign Narrative of 1776.\u003c\/p\u003e\n\u003cp\u003e\"It's easier to crush evils in their infancy than when grown to maturity.\" - British General Thomas Gage, March 28, 1775.\u003c\/p\u003e\n\u003cp\u003e\"It is evident the enemy mean to oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces...\" - George Washington in a letter to John Hancock, President of the Congress 1776.\u003c\/p\u003e\n\u003cp\u003eVolume V in GMT's COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eLiberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:\u003c\/p\u003e\n\u003cp\u003e- Brilliant Strokes that trump initiative (Led by leaders like - Washington, Rochambeau, Clinton and Joseph Brant)\u003cbr\u003e\n- Irregular troops (Patriot Militia and Indian War Parties)\u003cbr\u003e\n- Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry\u003cbr\u003e\n- Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids\u003cbr\u003e\n- Variable impact of naval commitments between the British and French\u003cbr\u003e\n- French blockades to confound British plans\u003cbr\u003e\n- French financing options to feed the Patriot's war effort\u003cbr\u003e\n- A large deck of 110 + cards for great play variety\u003cbr\u003e\n- Short, medium, and long-length scenarios with period-event or random options.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eEach faction in Liberty or Death brings new capabilities and challenges:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAs the British, you have to deal with an Insurrection across a massive region. With control of the seas (at least until the French arrive), you have extreme flexibility and can move across the coast and cities at will. You will muster Tories to support your efforts. They will march with you to battle, but they need your cover. You can control any space you choose, but you cannot answer every threat on the map. The Indians will work with you but, like the Tories, will need you to coordinate and protect them when the Patriots become aggressive. With the leadership of Gage, Howe, and then Clinton, you will be able to strike a potentially decisive Brilliant Stroke if the stars align. Each leader brings something new to the war effort. If you can strike the decisive blow and Win the Day you will be able to build Support and reduce Opposition in short order. If the option to Battle the French in the Colonies presents itself, it will be hard to pass up!\u003c\/li\u003e\n\u003cli\u003eAs the Patriots, you initially aren't powerful enough to counteract the British Army. You will need to pick your battles and initially spread the Militia to key areas. Over time you can train a force of Continentals to take on the British Regulars. Until then, Rabble-rouse and work with the French to challenge British dominance. Skirmish with the British in small numbers to make their stay expensive. Will the French be there when you need them? Persuade the local population to give you resources to keep the heat up. Watch the Indians on the Frontier because if they develop their forces unanswered you won't be able to win the game regardless of what happens with the British.\u003c\/li\u003e\n\u003cli\u003eAs the Indian player, you have selected the lesser of two evils in aligning with the British. You will work with them to lower Opposition using Raids but you will be developing your footprint by Gathering forces and building villages. The British can help you to protect them from the Patriots and in return you can assist the British in controlling the region. War Chief Joseph Brant and later War Chief Cornplanter give you the ability to mount a decisive attack with your War Parties but will it be worth exposing your villages to Patriot attack?\u003c\/li\u003e\n\u003cli\u003eAs the French, you have the ability to be the thorn in the side of the British in North America. With the Hortalez Rodrigue et Cie Company, formed to feed the Patriots resources, you can fund the Insurrection. Your agents can rally assistance in and around Quebec and you can facilitate privateers to steal resources from the British. When you sign the Treaty of Alliance with the Patriots, you can bring French Regulars to America to March and Battle. You can also increase French Naval Intervention, Blockade Cities, move Regulars by sea and Skirmish with the British.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\"Those who have long too successfully labored to inflame my people in America by gross misrepresentations now openly avow their revolt, hostility and rebellion. Many of these unhappy people may still retain their loyalty, and may be too wise not to see the fatal consequence of this usurpation, and wish to resist it, yet the torrent of violence has been strong enough to compel their acquiescence, till a sufficient force shall appear to support them...\" King George III addresses both Houses of British Parliament on October 27, 1775.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048406528378,"sku":"ZBG-GMT150823","price":81.85,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GMT150823.jpg?v=1760977639"},{"product_id":"cdg-solo-system-pack-2","title":"CDG Solo System Pack #2","description":"\u003cp\u003eThe CDG Solo System is a revised GMT Edition of Stuka Joe's CDG solo method, which streamlines two-handed solitaire gameplay by decreasing turn to turn overhead and maintenance. This method of play increases narrative immersion as the great battles of history unfold on your tabletop. The GMT edition of the CDG Solo System includes professionally printed components, a custom screen-printed die, an official ruleset, and Playsheets for seven of GMT's most popular Card Driven Games.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048407216506,"sku":"ZBG-GMT2315","price":18.1,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/CDG-Solo-System-Pack-2.jpg?v=1760977641"},{"product_id":"people-power-insurgency-in-the-philippines-1983-1986","title":"People Power: Insurgency in the Philippines, 1981-1986","description":"\u003cp\u003ePeople Power: Insurgency in the Philippines, 1983-1986 is volume XI of the highly-praised and popular COIN series originally designed by Volko Ruhnke. This is one of only two games in the COIN series that feature three separate factions, instead of the customary four.\u003c\/p\u003e\n\u003cp\u003eThe first faction is the Government, symbolized by the personal rule of Ferdinand Marcos, his wife Imelda, and his political cronies and military forces. Second are the Insurgents, split into two blocs - the communist New People's Army (or NPA) and the Moro National Liberation Front (or MNLF but more commonly referred to as Moros). The NPA sought a national uprising from both the urban and rural populace, while the Moros wanted a separate nation founded on Islamic autonomy. The third and final faction is the non-violent Reformers, embodied by Aquino's widow, Corazon. She, along with her allies and supporters in that moment of tragedy, revived a platform of social justice and unrelenting momentum that would irrevocably change the Philippine political landscape immeasurably.\u003c\/p\u003e\n\u003cp\u003eFor players new to the COIN Series, or for those looking to teach the the series to their friends, People Power will serve as an excellent introductory game. It was designed for simplicity and quick play, utilizing many of the basic COIN Series mechanics. The 22\" x 17\" map aids in introducing the game to a new player, as it presents only two types of terrain - Cities and Countrysides (where the latter amalgamates the rural settings of the island nation as well as much lightly-habitable terrain of jungles and mountains). Don't let the fast play and basic systems fool you, though. There are still plenty of strategic puzzles and inter-player backstabbing to be had! Also, People Power includes a new feature for the COIN Series - a Key Personality mini-hand procedure that represents the effectiveness of various generals and power brokers adding a new dimension to player actions and decisions.\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cp\u003e17x22 inch mounted mapboard\u003cbr\u003e\nOne Event Deck\u003cbr\u003e\nCard-Driven Solo-System Deck\u003cbr\u003e\n79 Wooden Pieces\u003cbr\u003e\n12 pawns\u003cbr\u003e\nOne full-size, full-color counter sheet\u003cbr\u003e\nRules of Play booklet\u003cbr\u003e\nPlaybook booklet\u003cbr\u003e\nThree 6-sided dice\u003cbr\u003e\nThree foldout play aid sheets\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048423076218,"sku":"ZBG-GMT2214","price":63.45,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/nwhtoc3r4zt.jpg?v=1760977718"},{"product_id":"18-india","title":"18 India","description":"\u003cp\u003eIndia's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern day Chennai. In 1845, India's first railway was incorporated, the Madras Railway. Sixteen years later, on a warm April day in 1853, a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib, Sindh, and Sultan - and passenger railway service was thus initiated in India. From there, as they say, the rest is history, and India today has the world's fourth largest railway network. \u003c\/p\u003e\n\u003cp\u003e18 India is an operational railroad game for 2 to 5 people that plays in about 3 hours. The game is inspired by 1829 Mainline by Francis Tresham, and while the venerable Mr. Tresham created some novel mechanics for that game, many of them are not ideal for players that eschew in-game randomness. In 18 India, those random elements are transformed into an amazing level of pre-game variability, which gives each session of the game a different character. Critically, 18 India causes players to think differently about 18XX standards such as train management and investments. \u003c\/p\u003e\n\u003cp\u003eThe mechanics in 18 India include: track gauge changes, \"Guarantee Companies\", competition for commodity contracts, shares with exclusive rights to purchase, train trade-ins, a unique IPO display, and all track upgrades being available from the beginning of the game. By the way, trains do not rust, but there is certainly still a \"train rush\"! \u003c\/p\u003e\n\u003cp\u003e18 India offers excellent game play variability. Each session features a different mix of companies that are in play leading to variations in route development, company creation, and investment strategies.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048424780154,"sku":"ZBG-GMT2216","price":60.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/18-India.jpg?v=1760977723"},{"product_id":"plantagenet-cousins-war-for-england-1459-1485","title":"Plantagenet: Cousins' War for England, 1459 - 1485","description":"\u003cp\u003eIn Plantagenet-the newest volume in Volko Ruhnke's Levy \u0026amp; Campaign Series-players lead one of the two factions across the three main periods of war, as individual scenarios or the entire Wars of the Roses.\u003c\/p\u003e\n\u003cp\u003eDesigner Francisco Gradaille adds overall and local political influence to Volko's medieval operation system to reflect the ever-changing loyalties of the time while keeping play familiar to fans of the Series. Players will create and maintain a network of allied lords and nobles in order to obtain the provender and coin needed to supply and pay their armies. As ravaging and looting will damage each side's reputation, each faction will strive to convince cites to join its side. Great battles will seek to kill or capture enemy lords-perhaps even a king. Two kinds of operational moves will be in play: the military and the political.\u003c\/p\u003e\n\u003cp\u003eIn the end, when the dust settles and all arrows have flown, one rose will sit on the throne. White or Red, York or Lancaster, gather your troops and banners and join the fight.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425206138,"sku":"ZBG-GMT2310","price":84.05,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Plantagenet-Cousins-War-for-England-1459-1485.jpg?v=1760977724"},{"product_id":"mr-president-the-american-presidency-2001-2020","title":"Mr. President: The American Presidency, 2001-2020","description":"\u003cp\u003eMr. President is a solitaire game about governing as the President of the United States in the early 21st century. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a \"different every game\" story, you'll either be thinking \"POTUS? Piece of Cake!\" or \"Why was it that I WANTED this job?\" many times in each game.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425599354,"sku":"ZBG-GMT2223","price":94.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mr.-President-The-American-Presidency-2001-2020.jpg?v=1760977726"},{"product_id":"north-africa-41-mounted-maps","title":"North Africa '41 Mounted Maps","description":"\u003cp\u003eBased on player requests, we are offering mounted maps for Mark Simonitch's North Africa '41. Enjoy!\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425697658,"sku":"ZBG-GMT2306MM","price":33.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/North-Africa-41-Mounted-Maps.jpg?v=1760977726"},{"product_id":"the-barracks-emperors","title":"The Barracks Emperors","description":"\u003cp\u003eThe Barracks Emperors is a strategy card game set against the backdrop of the Roman Crisis of the Third Century, during which at least 45 different men made a claim to the throne of the Roman Empire. In this game, 1-4 players represent prominent political factions attempting to gain control over the men who would be Emperors of Rome. Players deploy the influence available to them (represented by the cards in their hands) to claim imperial reigns (represented by the historical Emperor cards arrayed on the board.) But they must be very careful, because politics is a complex game, and sometimes attempting to exert your influence necessitates aiding someone else in their own plots. Play your cards cleverly to capture Emperors and score the most points to win.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425730426,"sku":"ZBG-GMT2219","price":28.75,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Barracks-Emperors.jpg?v=1760977726"},{"product_id":"border-reivers","title":"Border Reivers","description":"\u003cp\u003eFor two hundred years, war waged back and forth across the border between England and Scotland. From Stirling Bridge to Bannockburn, the battles are famous, as are the protagonists: William Wallace, Robert the Bruce, and Edward I, Hammer of the Scots. By 1482, the unfortunate town of Berwick-upon-Tweed, once the richest port town in Scotland, had changed hands thirteen times. By the time Henry VIII ascended the throne of England in 1509, the fifty-mile-wide stretch of rolling hills and stunning vistas that straddle the border had seen decades of hardship and atrocity. \u003c\/p\u003e\n\u003cp\u003eYet still the hardy families living on these frontier lands persevered. Unable to count on crops surviving until the harvest, they subsisted primarily on the livestock they could shepherd in the fields near their homesteads. When supplies ran low, raiding to steal what they needed from their neighbors was often the answer. Perhaps no Border story is more famous than the wife who served her husband his spurs on a plate: a clear sign that it was time for him to go raiding if he wanted to see his supper. \u003c\/p\u003e\n\u003cp\u003eRaids were often carefully planned operations with several border families uniting to steal livestock from a common foe in the dead of night. Cattle and sheep were the likely targets, often with hundreds of these creatures being stolen in a single raid. The reiver's goal was to herd their quarry to safety before the retaliatory \"hot trod\" pursuit could catch up and force an engagement. \u003c\/p\u003e\n\u003cp\u003eTo combat this constant hostility, England and Scotland established the system of March Law. Each nation divided its border lands into an East, Middle, and West March with each of these six territories administered by a Warden responsible for keeping the peace. The Wardens were drawn from the most powerful families on the Borders, clans of great renown that could put upwards of a thousand men in the saddle in times of need. The March Law would have succeeded too, but for the fact that these same great families were usually the ones best equipped and most inclined to raid their neighbors. And thus the cycle of looting, raiding, and feuding among these families would continue for another century, throughout the reigns of both Henry VIII and his daughter the Virgin Queen Elizabeth.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425828730,"sku":"ZBG-GMT2218","price":73.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Border-Reivers.jpg?v=1760977727"},{"product_id":"under-the-southern-cross-flying-colors-vol-iv","title":"Under the Southern Cross: Flying Colors Vol. IV","description":"\u003cp\u003eNapoleon's invasions of Portugal and Spain fractured Royalist sovereignty over both nations' Empires in the New World. Patriots across the continent were quick to seize on the opportunity and as the second decade of the 19th century opened,independence movements sprang up all over the Americas. While the names of Bolivar, San Martin, and Belgrano may be familiar, the role of naval and riverine forces in the various Wars of Independence and the ensuing conflicts between the new American republics has been largely overlooked. Until now.\u003c\/p\u003e\n\u003cp\u003eUnder the Southern Cross: The South American Republics in the Age of Fighting Sail is the fourth volume of the highly regarded Flying Colors series of games on naval combat. The focus is on the southern part of the South American continent: Brazil, Argentina, Uruguay, Chile, Peru, Bolivia, and Ecuador, from the Wars of Independence starting in 1810 through the last naval war fought completely under sail between Argentina and Uruguay in 1841. These wars attracted naval officers recently unemployed by the end of the Napoleonic Wars as well as providing a proving ground for the first generation of naval heroes native to Latin America. Updated rules introduce river and tidal currents, modified grounding rules for operations in the Rio de la Plata and Uruguay rivers, and the use of ship's boats to tow stranded or becalmed ships. In all, over two dozen battle scenarios ranging in size from a handful of ships per side, to full-blown fleet actions are presented. Also included is the return of the popular ship duel map and activation cards originally found in Serpents of the Seas (Flying Colors volume II), along with 18 ship duel scenarios.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425927034,"sku":"ZBG-GMT2305","price":52.94,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Under-the-Southern-Cross-Flying-Colors-Vol.-IV.jpg?v=1760977727"},{"product_id":"north-africa-41","title":"North Africa '41","description":"\u003cp\u003eNorth Africa '41 is a game that represents the campaign in North Africa from Rommel's first offensive in March 1941 to December 1941. Combat units represent regiments, brigades, and battalions. Each game turn represents half a month, but a game turn is further divided into 3 Impulses representing 4-5 days. \u003c\/p\u003e\n\u003cp\u003eThis is a complete redo of my old design The Legend Begins which was first published 30 years ago by Rhino Game Company. Everything has been redone-new map, new order of battle research, and improved rules using many of the ideas developed in Stalingrad '43, Holland '44, and Salerno '43. \u003c\/p\u003e\n\u003cp\u003eThe map and unit scale from the old game remains the same as well as some of the rules. \u003c\/p\u003e\n\u003cp\u003eScene from a VASSAL game of the early May 1941 game turn, 3rd Impulse. Some movement allowance on counters have since changed. \u003c\/p\u003e\n\u003cp\u003eThere are still Limited and Active ZOCs, Tank shifts, Coastal Shipping between ports, Malta convoy rules, port destruction\/repair, and Resource Points. Resource Points are used to build or purchase assets that are in limited supply such as: air support, battleship convoy escort, air transport, and temporary full participation of the Italian army. \u003c\/p\u003e\n\u003cp\u003eThe basic game system borrows heavily from other games in the WWII 19xx series, but there are no ZOC Bonds in this game. Only the ZOCs of motorized units stop enemy movement. Units can move past non-motorized units by paying +2 MPs to exit each ZOC. \u003c\/p\u003e\n\u003cp\u003eNew rules have been added to enhance excitement and prevent perfect plans: Event Tables, Delay markers, strafing, Rommel movement bonus, and the Long Range Desert Group.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048426582394,"sku":"ZBG-GMT2306","price":64.8,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/North-Africa-41.jpg?v=1760977729"},{"product_id":"grand-prix-track-pack","title":"Grand Prix Track Pack","description":"\u003cp\u003eAnnouncing four new tracks for Grand Prix!\u003c\/p\u003e\n\u003cp\u003eEvery race track in the Thunderverse has a historical counterpart. Some are more famous and well known than others. The four newest tracks, specifically designed to enhance Grand Prix, are no different. Adding to the 13 previous series tracks, the Grand Prix Track Pack provides four new tracks based on the most famous F1 courses in the world; Silverstone, Monza, Monaco and Spa-Francorchamps. Each provides new challenges for racers.\u003c\/p\u003e\n\u003cp\u003eThree of the tracks are designed with just Grand Prix in mind. Monza utilizes the historic oval to create three unique experiences, the oval, the road course, and the monster combined course requiring a trip through the oval after completing a circuit of the road course. Each track can be used for both Grand Prix and Thunder Alley.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048464068986,"sku":"ZBG-GMT2304","price":25.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Grand-Prix-Track-Pack.jpg?v=1760977878"},{"product_id":"seas-of-thunder","title":"Seas of Thunder","description":"\u003cp\u003eWorld War 2 was the largest and most violent extended naval war in history. From September 1939 until the surrender of Japan, the high seas were a global battle zone filled with mighty battleships, nimble cruisers, silent hunters, and flat-tops bristling with planes. Before our eyes, we witnessed the changing of warfare on the high seas as the thunderous old guard fell to air power and submarine Raiders prowled the open waters and the carrier showed its true diversity and adaptability.\u003c\/p\u003e\n\u003cp\u003eSeas of Thunder not only allows players to re-create the Atlantic or Pacific theaters of the war but to see how challenging the entire picture was for their leaders. How do you protect a globe from German raiders? How desperate was it for Britain when France fell and they were left to fight Germany and Italy alone on the high seas? What is the right balance for the Soviet fleet split between four distinct fronts (Baltic, Black Sea, Arctic, and Pacific)? If the Mediterranean force weakens for the allies, from where do they draw ships? Does Japan strike quickly or play for attrition when they arrive on the halfway point? Will America fight in two fronts, three, or four?\u003c\/p\u003e\n\u003cp\u003eIn Seas of Thunder, players will experience the tension of too much sea to cover with too few ships, the frustration of being caught unprepared, or the intensity of a vital stand contesting a high-value sea area. Victory is neither sudden nor guaranteed. In each battle, a flight of Catalinas, the lack of ASW, the improper distribution of air power, or even a missing minesweeper could be the difference between success or failure.\u003c\/p\u003e\n\u003cp\u003eWhat's in the Box\u003c\/p\u003e\n\u003cp\u003eSeas of Thunder may not have every ship in the conflict, but it has the ones you know.\u003c\/p\u003e\n\u003cp\u003e1 Mounted Map (Double-Sided with pre-Pearl Harbor scoring on one side and post-Pearl Harbor scoring on the other)\u003c\/p\u003e\n\u003cp\u003e1200+ Combat Ship counters (Capital ships down to Destroyer Squadrons, Submarine Grops, and Mine-sweeping Flotillas)\u003c\/p\u003e\n\u003cp\u003e132 Convoy \u0026amp; Utility counters\u003c\/p\u003e\n\u003cp\u003e14 Port Cards (1 per side for each of 7 scenarios)\u003c\/p\u003e\n\u003cp\u003eCombat Sequence Cards for tracking combat\u003c\/p\u003e\n\u003cp\u003ePlus sundry dice, rules, scenario details...the usual.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56048511058298,"sku":"ZBG-GMT2303","price":57.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GMT2303.jpg?v=1760978059"}],"url":"https:\/\/zatu.com\/en-au\/collections\/gmt-games.oembed?page=11","provider":"Zatu Games","version":"1.0","type":"link"}