{"title":"BGG Top 100","description":"\u003cp\u003e\u003cmeta charset=\"utf-8\"\u003e\u003cspan\u003eThe 100 best board games of all time, as ranked by the users of Board Game Geek. Has your favourite made the list?\u003c\/span\u003e\u003c\/p\u003e","products":[{"product_id":"the-castles-of-burgundy-new-edition","title":"The Castles Of Burgundy - New Edition","description":"\u003cp\u003eAs an influential prince in 15th century France, you do everything in your power to make your lands flourish. From academic progress and city development, to agriculture and trading, many roads to prosperity are open to you. Choose your path wisely, make your decisions carefully, and lead your realm to fortune and prestige! An ideal game for those who looking for in-depth, strategic challenges with a variety of gameplay options. Contents: 1x board, 16x player boards, 8x punch boards (with more than 300 pieces), 9x dice, 8x tokens and instructions. For 2-4 players aged 12 and above. Playing time: 70-120 minutes.\u003c\/p\u003e\n","brand":"Ravensburger (Brio)","offers":[{"title":"Default Title","offer_id":56046760526202,"sku":"TRV-26925","price":35.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Castles-Of-Burgundy-New-Edition.jpg?v=1760967258"},{"product_id":"root-the-underworld-expansion","title":"Root: The Underworld Expansion","description":"\u003cp\u003eRoot: The Underworld Expansion Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Explore the fantastic world of Root! The Underworld Expansion adds two more factions and two new maps. The Mountain and Lake provide new battlegrounds to fight to victory on while the factions give you new ways to do so. The Great Underground Duchy mixes the play style of the Marquise and Eyrie factions, while The Corvid Conspiracy are a sneaky faction that plot and plan. Player Count: 2-6 Players Time: 60-90 Minutes Age: 13+\u003c\/p\u003e\n","brand":"Leder Games","offers":[{"title":"Default Title","offer_id":56046778483066,"sku":"ZBG-LED01002","price":39.5,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Root-The-Underworld-Expansion.jpg?v=1760967302"},{"product_id":"the-crew","title":"The Crew","description":"\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eThe Crew: Quest for Planet Nine is a trick taking adventure through space. You and your crew members will work together to battle through challenges of increasing difficulty to try and find the mysterious Planet Nine. As a team you will have to beat each of the 50 scenarios in order to claim to be the very best crew in space.\u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eEach round you will read the snippet of story from the scenario booklet which will introduce the rules for that scenario. These will alter the win requirements for each game as well as altering the in game rules slightly too. As you continue in the campaign, you will find the challenges get harder and harder to complete. You will have certain players being required to win tricks containing specific cards. The challenge comes from the fact that you cannot speak about the cards you have, so you must try to deduce how best to win tricks in the right order to complete the challenge. \u003c\/span\u003e\u003cspan data-ccp-props='{\"201341983\":0,\"335559740\":276}'\u003e \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan data-contrast=\"auto\"\u003eThis game shines best at 3 or more players, however with the use of a dummy player, the two-player version is still a blast to play through. This presents a new challenge as some of the information is already available face up between you, but 9 cards are also hidden face down and must be revealed as the game progresses. If you enjoy trick taking games and fancy a scenario based challenge then you simply cannot go wrong with The Crew.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eDo you think you're going to enjoy playing The Crew: Quest for Planet Nine? 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Starting off with a basic fleet of ships and a unique race of aliens (or the blander humans), you will forge your way across the galaxy, exploring new locations and upgrading your technology to create a unique faction.Games like Eclipse can often be a daunting prospect to play, but here there are a lot of things to help. Firstly is some brilliant use of the GameTrayz. These specifically designed plastic insert trays not only store the game and keep everything protected, but also act to speed up set up time drastically. In fact you will be up and running in now time at all. Each player with have their own tray and lid which have practical functions for tracking certain stats within the game. During the game you'll be taking discs from your player mat and add them to the action you have taken. The more discs you use, however, the more money you will have to pay in upkeep. You will track money, science and materials on those helpful player boards\/trays. The lids of these also store your other stats that need tracking and the trays themselves hold your other pieces like spare ships.You will also have a card player mat to keep your upgrades and tech in order, and also remind you or your unique power. Battles are a combination of tech and dice rolls and will be played out against AI and the other players. There will be ample opportunity to as you explore the galaxy and encounter opportunities to do something good, something bad or a little bit of both!Eclipse is an epic game in every sense of the word offering a space opera in one sitting. 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Difficult decisions or harrowing choices wait behind every corner and seemingly minor tasks may reverberate with major long-term consequences.\u003c\/p\u003e\n\u003cp\u003eIn a land slowly sinking into the Wyrdness and torn apart by conflict; surviving each day is a challenge on its own. Starvation, sickness, violent weather, and random incidents all conspire to end your journey. Guardian Menhirs, that ensured safe travel throughout the realm, are slowly going dark turning simple logistics into an involving puzzle. To overcome these challenges, your character develops along several conflicting lines, such as Brutality \/ Empathy or Practicality \/ Spirituality. These traits unlock a rich choice of mutually exclusive skills and lead to different deck-building strategies, making character advancement meaningful and deep.\u003c\/p\u003e\n\u003cp\u003eThe character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need to brute force your way, but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits, our unique dice-less encounter system makes resolving each conflict fun and exciting, while keeping you immersed in the game.\u003c\/p\u003e\n\u003cp\u003eIn Avalon, there's a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together, the land will always have a surprise waiting for you just around the corner. Many secrets can be discovered only after several games. Created by one of the best polish fantasy authors, Krzysztof Piskorski, the story of Tainted Grail: the Fall of Avalon aims to push the boundaries of non-linear narrative, building upon the rich experience.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56048621027706,"sku":"ZBG-AWATGENGCB","price":84.67,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tainted-Grail_9d235153-c94f-4f3e-80ab-c280b4e73b3a.jpg?v=1760978519"},{"product_id":"ark-nova","title":"Ark Nova","description":"\u003cp\u003eArk Nova from Capstone Games and Feuerland provides you with the opportunity to create a modern Zoo by building pens, populating them with all types of endangered and non-endangered animals, build attractions and rides, gain sponsorships, partner up with other zoos from across the world and finally release animals back into the wild using clever conservation programs. \u003c\/p\u003e\n\u003cp\u003eTo do this the game uses several different mechanisms and cleverly combines them to provide 1 to 4 players with a 90 to 150 minute game. The game includes 1 larger central gameboard, 1 association board, 8 double sided player mats, 255 playing cards, 129 wooden pieces, and more than 250 cardboard tokens and tiles. \u003c\/p\u003e\n\u003cp\u003eEach card used in this game is unique and may provide you with opportunities to improve your zoo's reputation, income, or conservation ranking. The games end is triggered when one players conservation marker goes past their income marker which is travelling in the opposite direction. \u003c\/p\u003e\n\u003cp\u003eOn a players turn they have 5 different actions they can take by using their player cards. However, depending on where the players card is below their player mat will determine how strong their action is. Once a card has been used it goes back to the first position (weakest) and all of the other cards move up to take a stronger position. Careful planning is required to get the most out of all of the possible action cards.\u003c\/p\u003e\n\u003cp\u003eThe Build action allows you to construct an empty enclosure in your Zoo ready to be populated by an animal. The stronger the position of this card will allow you to build bigger enclosures. \u003c\/p\u003e\n\u003cp\u003eThe Animal Action allows you to place new animals in your empty enclosures. You can even play two animals if this card is in the strongest position. \u003c\/p\u003e\n\u003cp\u003eThe Cards action allows you to draw new cards into your hand. \u003c\/p\u003e\n\u003cp\u003eThe Sponsorship card allows you to take on new sponsors who might provide more income, discounts on certain animals etc and other very useful benefits. These sponsors have requirements for the strength of your sponsor card. \u003c\/p\u003e\n\u003cp\u003eThe Association card allows you to send one of your workers to the Association Board which could provide you with partnership opportunities with Zoos from different continents, the assistance of universities, and the ability to complete conservation projects and score big points. \u003c\/p\u003e\n\u003cp\u003eAll of these cards can be upgraded during the game providing even better options for when to use them. You can also unlock more workers to send to the Association Board. \u003c\/p\u003e\n\u003cp\u003eAs you cover over certain areas on your player mats with enclosures, rides etc you will unlock one time bonuses. You can also build kiosks and pavilions to increase your income levels. \u003c\/p\u003e\n\u003cp\u003eA game for players who like to have a lot to manage at any given point but also for players who have always wanted to build a Zoo the way you want it to be built. A definite contender for game of the year. \u003c\/p\u003e\n\u003cp\u003ePlayers: 1-4 players\u003c\/p\u003e\n\u003cp\u003eTime: 90-150 mins\u003c\/p\u003e\n\u003cp\u003eAge: 14+\u003c\/p\u003e\n","brand":"Feuerland Spiele","offers":[{"title":"Default Title","offer_id":56049069261178,"sku":"ZBG-FEUARK01","price":44.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Ark-NovaArk-Nova-BackArk-Nova-Inside.jpg?v=1760980404"},{"product_id":"great-western-trail-2nd-edition","title":"Great Western Trail (2nd Edition)","description":"\u003cp\u003eGreat Western Trail, or 'GWT' to its fans, is a tried-and-tested modern classic of a game. Designer Alexander Pfister is now regarded as one of the industry's top minds when it comes to creating marvellous Euro-style titles. This is the second edition of Great Western Trail, published by Plan B and Eggertspiele.\u003c\/p\u003e\n\u003cp\u003eThe core of Great Western Trail passes over from v1.0 to 2.0 - you're still playing as rival cattle ranchers. You move along the trail itself (which is a bit like a giant rondel), selecting which action to take. You're juggling hand management, deck-building, set collection, and your finances. You want to have a hand of unique cattle cards by the time you reach the trail's end (Kansas City).\u003c\/p\u003e\n\u003cp\u003eThere, you ship your cattle off down the train line for profit and potential end-game points. You'll need to hire cowboys to bring in the cow cards. You'll need builders so you can construct handy buildings along the trail. And you'll want engineers so you can chug your train along the track for bonuses and upgrades.\u003c\/p\u003e\n\u003cp\u003eWhat's new in Great Western Trail 2.0, then? This isn't a mere art refresh. (Although, that's always welcome! The hazards, for one, are no longer Native American teepees, but Caucasian bandits.) The game now has much-coveted dual-layered player boards, so the discs and cubes don't slide about as much. There's also a new solo mode, as well as new private buildings for each player. There's also a mini-expansion with maturing Simmental cows. You buy these as calves, but if you have one in your hand when you reach Kansas you swap it out for a value-two Simmental (and later on a value-3, if you do it again).\u003c\/p\u003e\n\u003cp\u003eAnd even more great news? This second edition of Great Western Trail is set to be the first of a new trilogy of games! 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It presents suitably challenging puzzles for the player to overcome without the need to score for any AI players.\u003c\/p\u003e\n\u003cp\u003eIf you are playing with children, or you wish to simplify the gameplay for yourself or other players, the game includes variant scoring. There are two extra options, presented as an easy mode and an intermediate mode. The easy mode makes each animal score in a similar way, reducing the number of scoring conditions the player must learn. Intermediate mode increases the challenge of the spatial puzzle, without adding complex scoring conditions.\u003c\/p\u003e\n\u003cp\u003eCascadia is an accessible game that offers challenges suitable for all gamers, with approachable gameplay and strategic depth. It's a great choice whether you're searching for gateway games or in-depth strategy. You will find a great mix of long-term strategy and short-term tactics available as you work to solve each new puzzle. 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Hearts or Whist are probably the most famous games to use it. The first player will play a card and the suit of this card is the lead suit and every other player must follow the lead suit if they can. The highest card played of the lead suit takes the trick (cards). Sometimes these rules are tweaked with the introduction of trump cards that always win the trick whether they are the lead car or not. The Crew turned took the idea of trick taking and turned it into a co-op game set in space. With limited communication players had to try and win tricks in certain orders, with certain players winning certain tricks or both and more! It proved to be a tense game of trying to work together, never quite knowing if the card you were about to play would make or break the round. With 50 scenarios to play through that changed the rules of communication and what tricks were needed to win. The Crew: Mission Deep Sea keeps the same tense game play but moves the setting under the oceans and adds some new kinks to its repertoire. Communication is similarly limited to the first game but you can expect more twists and turns in gameplay to keep things tense. Another thing carried over from the first game (2nd Edition) is the artwork on the suit cards forming a panoramic scene. Grab your breathing apparatus and dive in! 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These cards have a few functions. First you cannot place a worker without using a card. Each card will have one or more symbols related to areas of the board. To place a worker in one of the spots in that area you will need to play a card with a matching symbol.\u003c\/p\u003e\n\u003cp\u003eSome of these cards also have bonus icons which will give you extra actions or resources. You hand limit is 5 but the most workers you will have is three so you will also have at least two cards left. Thankfully the bottom of some cards contains more actions that trigger when you reveal the rest of your hand gaining all the actions on the bottom of your unused cards. You are free too do this before you have placed workers and use all your cards for this.\u003c\/p\u003e\n\u003cp\u003eDuring the course of a round you will be gaining resources, and also deploying troops to the conflict zone or your barracks for future conflicts. Each troop is worth two military strength and this can be improved further through unused cards.\u003c\/p\u003e\n\u003cp\u003eThe game play is really smooth with a bot used in two and one player games that is really easy to use. In fact one player simulates a multiplayer game really well. Dune Imperium is already being called the game of 2020 and with the smooth mix of worker placement and deck building it is easy to see why.\u003c\/p\u003e\n\u003cp\u003e\u003ca href=\"https:\/\/www.board-game.co.uk\/wp-content\/uploads\/2022\/05\/Dune_Imperium_Rule_Book.pdf\" target=\"_blank\" rel=\"noopener\"\u003eDune: Imperium Rulebook\u003c\/a\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1-4\u003cbr\u003e\n\u003cstrong\u003eTime:\u003c\/strong\u003e 60-120 mins\u003cbr\u003e\n\u003cstrong\u003eAge:\u003c\/strong\u003e 14+\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630314874,"sku":"ZBG-DWD01000","price":40.89,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-DWD01000_FRONT.jpg?v=1760982821"},{"product_id":"barrage","title":"Barrage","description":"\u003cp\u003eIn the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.\u003c\/p\u003e\n\u003cp\u003eBarrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.\u003c\/p\u003e\n\u003cp\u003eEach player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.\u003c\/p\u003e\n\u003cp\u003eBarrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you.\u003c\/p\u003e\n\u003cp\u003eSecond, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed - its flow is just used to produce energy -, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players.\u003c\/p\u003e\n\u003cp\u003eOver five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.\u003c\/p\u003e\n","brand":"Crowd Games","offers":[{"title":"Default Title","offer_id":56049633231226,"sku":"ZBG-CCBARG01","price":71.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Barrage-1.jpg?v=1760982830"},{"product_id":"sleeping-gods","title":"Sleeping Gods","description":"\u003cp\u003e\"Are the stars unfamiliar here?\" she asked, and the sky grew suddenly dark, the star's patterns alien and exotic. \"This is the Wandering Sea. The gods have brought you here, and you must wake them if you wish to return home.\"\u003c\/p\u003e\n\u003cp\u003eInÂ Sleeping Gods, you and up to 3 friends become Captain Sofi Odessa and her crew, lost in a strange world in 1929 on your steamship, theÂ Manticore. You must work together to survive, exploring exotic islands, meeting new characters, and seeking out the totems of the gods so that you can return home.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is a campaign game. Each session can last as long as you want. When you are ready to take a break, you mark your progress on a journey log sheet, making it easy to return to the same place in the game the next time you play. You can play solo or with friends throughout your campaign. It's easy to swap players in and out at will. Your goal is to find at least fourteen totems hidden throughout the world. Like reading a book, you'll complete this journey one or two hours at a time, discovering new lands, stories, and challenges along the way.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is an atlas game. Each page of the atlas represents only a small portion of the world you can explore. When you reach the edge of a page and you want to continue in the same direction, you simply turn to a new page and sail onward.\u003c\/p\u003e\n\u003cp\u003eSleeping GodsÂ is a storybook game. Each new location holds wild adventure, hidden treasures, and vivid characters. Your choices affect the characters and the plot of the game, and may help or hinder your chances of getting home!\u003c\/p\u003e\n\u003cp\u003eWelcome to a vast world. Your journey starts now.\u003c\/p\u003e\n\u003cp\u003ePlayers: 1-4\u003c\/p\u003e\n\u003cp\u003ePlaying Time: 60-1200 Min\u003c\/p\u003e\n\u003cp\u003eAge: 13+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049649123706,"sku":"ZBG-RVM023","price":80.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Sleeping-GodsSleeping-Gods-InsideSleeping-Gods-Back.jpg?v=1760982903"},{"product_id":"7-wonders-2nd-edition","title":"7 Wonders: 2nd Edition","description":"\u003cp\u003eThe board game with more awards than any other game on the planet.\u003cbr\u003eWith over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.\u003cbr\u003eA game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City.\u003c\/p\u003e\n\u003cp\u003eThese cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds.\u003c\/p\u003e\n\u003cp\u003eAt the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game.\u003c\/p\u003e\n\u003cp\u003eContent:\u003cbr\u003e7 Wonder boards\u003cbr\u003e148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards\u003cbr\u003e78 Coins: 54 Coins of value 1, and 24 Coins of value 3\u003cbr\u003e48 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)\u003cbr\u003e1 pad of score sheets\u003cbr\u003e3 quick reference sheets describing the effects of the cards\u003cbr\u003e1 List of cards and chaining leaflet\u003cbr\u003e1 rulebook\u003c\/p\u003e","brand":"Repos","offers":[{"title":"Default Title","offer_id":56049693589882,"sku":"ZBG-ASMSEV2US01","price":37.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/7-Wonders-2nd-Edition-2.jpg?v=1760983075"},{"product_id":"lost-ruins-of-arnak","title":"Lost Ruins of Arnak","description":"\u003cp\u003eLost Ruins of Arnak was one of the hottest games of 2020! Czech Games Edition have a new jewel in their crown. Arnak has many tried-and-tested mechanisms, and they all dovetail together like a dream. It's as if designers Min and Elwen made a wish-list of all their favourite board game features. Then put them together... to create something amazing! In Lost Ruins of Arnak, you play as rival adventurers exploring an island. The two main features at play are worker placement, and deck-building. You all start with a default deck, with multi-use cards. You can use them for their basic movement ability, to locate workers around Arnak. Or, you can use the cards to pick up coins or compass resources. (You'll need both coins and compasses to 'buy' other things.) You draw a limited hand of cards at the start of your turn. The challenge is trying to stretch the use of those cards out for as long as you can... On your turn you can take one main action, with the choice of triggering many 'free' actions, too. You could buy better cards. (They're worth extra points, but also provide much more powerful actions.) You could go to the base locations of Arnak to earn more exotic resources. You could explore the island and discover a temple! But look out: ferocious guardians stand watch over these temples. If you can defeat them, you earn points! If you fail to defeat them you'll earn a 'Fear' card (this clogs up your deck and is worth minus points). You could invest in research, get assistants, and discover the true secrets of the island! Arnak provides you with many different strategies. Can you chain your turns together to keep affording to do more and more with the island of Arnak? Who will discover the Lost Ruins of Arnak? Player Count: 1-4 Players Time: 60-120 minutes Age: 12+\u003c\/p\u003e\n","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":56049696932218,"sku":"ZBG-CGE00059","price":51.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Lost-Ruins-of-Arnak.jpg?v=1760983089"},{"product_id":"gloomhaven-jaws-of-the-lion","title":"Gloomhaven: Jaws of the Lion","description":"\u003cp\u003eLike its famous predecessor, Gloomhaven: Jaws of the Lion is a dungeon crawler where players work together as a group of mercenaries, the titular Jaws of the Lion, to complete increasingly difficult scenarios. Anyone who has played a fantasy computer game, or D\u0026amp;D, will recognise the format: Enter the lair of increasingly tougher monsters, fight them, loot treasure and defeat the Boss. In addition to the usual skull-bashing and spell-slinging chaos that you would expect from a fantasy game, Gloomhaven added an ingenious element of hand management to the mix. This means that players need to carefully manage their dwindling action cards and items or risk defeat through exhaustion before the scenario ends. Some actions are quicker than others and some are one use \"big hitters\" which need to be deployed sparingly. Other actions are reliant on specific Elements being present in the\u003c\/p\u003e\n\u003cp\u003eatmosphere to be more effective, leading to interesting synergies to be discovered with your teammates. It's a puzzle that needs a combination of strategy, cunning and a little bit of luck. There is also a healthy dose of competition thrown into the cooperative mix as players earn more experience from gold they pick up along the way and have their own individual secret goals which may not always benefit the mission at hand. It's a heady mix of theme and strategy which has helped Gloomhaven retain the position of number one game on Board Game Geek since ts release in 2016. In Jaws of the Lion, this winning system remains the backbone of the game, but has been streamlined to ease new players into the world and help the action flow better than in the original game. Players of Gloomhaven will immediately notice some differences in Jaws that are designed to help beginners find their feet quickly. Firstly, all four characters in Jaws feel strong and interesting from the very first scenario. Meaning that when you start playing, you feel like your character is a hero- in-waiting rather than an elderly relative in danger of collapsing if a skeleton warrior sneezes on you. Secondly, the first five scenarios are tutorials designed to introduce players gradually to the rules and themes of the game. By level five they will know all of the mechanics within the scenarios and also how to level up characters, purchase items and improve their chances of survival next time. Thirdly, the rules themselves are pared down from the main game meaning there is less Upkeep involved. Trickier elements such as Summoning and rolling modifiers have been removed to make gameplay feel more like an adventure, and less like a bookkeeping exercise when the enemies are piling on.\u003c\/p\u003e\n\u003cp\u003ePerhaps the biggest improvement, however, is in the physical layout of the game. Jaws does away with the multiple map tiles that make Gloomhaven, and many other dungeon crawler games for that matter, so fiddly to set up and instead uses the scenario books themselves as a playing board. Turn to the correct page, put your models on the start spaces and you are pretty much ready to go. Additional features are still required, such as removable terrain, and enemy standees, but it makes set up and tear down very straightforward.\u003c\/p\u003e\n\u003cp\u003eJaws of the Lion is still a big game and will require a time commitment from players to get the most out of it, as with all \"Legacy\" games. However, it can be played solo or by up to four players and the difficulty scales easily to each different player count, changing the number and toughness of monsters during the setup, so if a player needs to dip out of the game at points, the others can still complete the campaign.\u003c\/p\u003e\n\u003cp\u003eJaws is a smaller box than Gloomhaven but is still packed with different components, feature tiles, enemy card decks, standees and secret boxes yet it doesn't feel overwhelming. Instead, it all adds a sense of genuine anticipation to the Campaign. As for the Story in the game, this has also been streamlined, stripping away the often confusing, branching quests within quests that could make Gloomhaven a headache to follow. Jaws of the Lion concentrates on moving players along with the story rather than encouraging exploration for the sake of it, but what you lose in freedom is gained in urgency and impetus to see how the story unfolds. Which is how an adventure should feel. Jaws of the Lion is still challenging, although you can increase the difficulty level at any time if ever it feels too easy, but is never a slog to get through. Reaching the end of the game is a realistic goal but still a genuine achievement. For anyone who has ever considered getting into Gloomhaven, or just wondered what the fuss is about, Jaws of a Lion is a must-buy. And with Frosthaven, the full-sized sequel to Gloomhaven, just around the corner, now is as good a time as any to dip your toe into this genuinely exciting and original world.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-4\u003cbr\u003e\nTime: 30-120 minutes\u003cbr\u003e\nAge: 14+\u003c\/p\u003e\n","brand":"Cephalofair Games","offers":[{"title":"Default Title","offer_id":56049714364794,"sku":"ZBG-CPH0501","price":39.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Gloomhaven-Jaws-of-the-Lion-3.jpg?v=1760983169"},{"product_id":"robinson-crusoe-board-game-adventures-on-the-cursed-island-4th-edition","title":"Robinson Crusoe Board Game: Adventures On The Cursed Island 4th Edition","description":"\u003cp\u003eRobinson Crusoe: Adventures on the Cursed Island takes players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island.\u003c\/p\u003e\n\u003cp\u003eThe players decide in which direction the game will unfold and? after several in-game weeks of hard work? how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Take the role of one of four characters from the ship crew (cook, carpenter, explorer, or soldier) and face the adventure. Use your determination skills to help your teammates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-4\u003cbr\u003e\nTime: 1-2 Hours\u003cbr\u003e\nAge: 14+\u003c\/p\u003e\n","brand":"Spiral Galaxy","offers":[{"title":"Default Title","offer_id":56049769513338,"sku":"ZBG-PORRC41","price":37.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Robinson-Crusoe-Board-Game-Adventures-On-The-Cursed-Island-4th-Edition.jpg?v=1760983417"},{"product_id":"root-the-exiles-and-partisans-deck","title":"Root: The Exiles and Partisans Deck","description":"\u003cp\u003eRoot: The Exiles and Partisans Deck Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Explore the fantastic world of Root! 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Hot Zone - North America captures the essence of the full game in 20 minute play sessions, whereas Rising Tide, Reign of Cthulhu and The Fall of Rome all add thematic twists on the gameplay. Arguably the most well known tweak is the Legacy games. Legacy games are designed to be played as a campaign where a story evolves over the course of the game, with new rules and gameplay elements added as you go. Lots of this content will be hidden in sealed boxes that you open as you play. Most legacy games include 'destructible' elements such as stickers or writing on the board or pieces, or even tearing up cards, permanently altering the game. Pandemic Legacy was one of the first of these types of games and was met with huge success. The game allowed a story to develop that delivered twists and turns and was continued in the second game - Season 2. Pandemic Legacy 0 takes us back in time to the Cold War. Players are recruited by the CIA to investigate a Soviet bioweapon nicknamed 'Project MEDUSA'. Due to the theme you will not only be combating the pathogen but also enemy agents who seek to disrupt your work and cause world chaos. As it is a prequel you do not have to have played the previous Pandemic Legacy games to enjoy Season 0 but be warned - you may end up buying the other two after completing this one.Player count:Â 2-4Time:Â 45-60 minutesAge rating:Â 14+\u003c\/p\u003e\n","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":56049819910522,"sku":"ZBG-ZMG7174","price":69.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pandemic-Legacy-Season-Zero.jpg?v=1760983638"},{"product_id":"clank-legacy-acquisitions-incorporated","title":"Clank!: Legacy. Acquisitions Incorporated","description":"\u003cp\u003eClank! 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Designer Alexander Pfister is well known for his brilliant use of dovetailing mechanisms. (Great Western Trail, Mombasa, Blackout: Hong Kong, to name but a few.) If you're a Pfister fan, then Maracaibo joins the ranks as another corker of a Euro-style game! Maracaibo takes place in 17th century Caribbean, with a nautical theme. Over the course of four rounds, you'll try to earn as many points as possible. There's a lot of different ways to achieve that - there's strategies-galore! You can try to gain influence (stocks) in three different nations for end-game bonuses. You can go on quests, which provide narrative choices. You can progress along the 'explore' track for extra benefits. You can visit cities to deliver goods. You can shoot for a bit of everything, or focus one particular area. The game isn't a total 'sandbox', though. You each start out with an individual objective cards. These offer incentives and an immediate target. The heart of the game involves point-to-point movement. You're sailing your ship through the Caribbean waters. On your turn you can progress between 1-7 spaces. This is like a rondel, in the same way Great Western Trail works. A round ends once any player completes a 'lap'. That could either be rather quick if a player zooms round seven spaces at a time! Or it could be slower, if everyone's trying to utilise every action space on the board. Hand management plays a key role, too. There's so many amazing multi-use cards that help you perform actions along the way. You also have a player board, which you can upgrade as the game progresses. There's a solo mode available, as well as a story\/campaign mode. Coming in at an approximate play time of 40 minutes per player, Maracaibo is a big game. But one thing's for sure: it promises a different experience every time. 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Hard to know for sure.\u003c\/p\u003e\n\u003cp\u003eThe game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. 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The world needs champions to stop these villains, are you up to the task?\u003c\/p\u003e\n\u003cp\u003eHarness the power of a hero in Marvel Champions: The Card Game Core Set, a cooperative Living Card Game of super heroics for 1-4 players!\u003c\/p\u003e\n\u003cp\u003eMarvel Champions: The Card Game sees players taking on the roles of the iconic heroes of the Marvel universe as they try to stop infamous villains from enacting their devious schemes. With over 350 cards, 100 tokens, five hit point trackers, and more, The Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel universe. Choose to play as Iron Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine your powers to take down the rampaging Rhino, the devious Klaw, or the utterly terrifying Ultron!\u003c\/p\u003e\n\u003cp\u003eThe game brings the epic battles of the Marvel Universe to your tabletop. Each game sees the players selecting both their hero, and a scenario consisting of a villain and a scheme. Each villain and scheme has multiple forms, shifting the momentum and rules of the fight as the villain continues to enact their plans and the heroes race to defeat them with a wide array of powers and tools. Let the scheme advance enough times, and the heroes will lose the game. However, if you can fight through the villains various forms and thwart them with a combination of teamwork, skill, and luck, your team of heroes will emerge as champions!\u003c\/p\u003e\n\u003cp\u003eBut it wont be that easy, every villain has their own encounter deck full of minions and tactics. Can you withstand Rhinos assault when he finds a new ally in the dreaded Shocker? Will you be to thwart Klaw when he unleashes a devastating sonic boom? Can you defeat an army of Ultron Drones? These challenges and more await you in each scenario Do you have what it takes to overcome impossible odds and become the champion the world needs?\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":56049855988090,"sku":"ZBG-FFGMC01","price":42.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-FFGMC01_FRONT.jpg?v=1760983800"},{"product_id":"paladins-of-the-west-kingdom-retail-edition","title":"Paladins of the West Kingdom - Retail Edition","description":"\u003cp\u003ePaladins of the West Kingdom is a heavy weight worker placement game with a card drafting element.\u003c\/p\u003e\n\u003cp\u003eThe game is set in West Francia around 900AD. Players take on the role of nobles, gathering workers to defend their city against the threat of invasion, building fortifications and spreading their faith out into the nearby lands. The nobles are also assisted by Paladins, sent by the King to help in this time of trouble. Each Paladin has their own specialism and bonus.\u003c\/p\u003e\n\u003cp\u003eIn Paladins players do not have their own colour of workers. Instead, at the start of each turn they will draw workers depending on the Paladin card and tavern card they choose. The cards display different colours of workers, and the different workers have different roles.\u003c\/p\u003e\n\u003cp\u003eOnce players have drawn their workers they can then start placing them on their player board. Some spaces can only be used by workers of a specific colour, whereas other spaces have a translucent meeple outline on them. This means any worker can be placed there. Many spaces give players a bonus, either in goods, another meeple to use, or to help them progress along one of the attribute tracks - faith, strength and influence.\u003c\/p\u003e\n\u003cp\u003ePlayers are trying to have as many victory points as possible at the end of the game. Points come from a variety of sources, including from moving up the attribute track, various actions (if more than a specific number have been completed in the game), and from converting Outsiders (which award you bonus points). The game is played over seven rounds. At the end of the seventh round points are added up and whoever has the most points is declared the winner.\u003c\/p\u003e\n\u003cp\u003eThis is the second game in the West Kingdom trilogy.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayers:\u003c\/strong\u003e 1 - 4\u003cbr\u003e\n\u003cstrong\u003eTime:\u003c\/strong\u003e 90 - 120 minutes\u003cbr\u003e\n\u003cstrong\u003eAge:\u003c\/strong\u003e 12+\u003c\/p\u003e\n","brand":"Renegade Game Studio","offers":[{"title":"Default Title","offer_id":56049869586810,"sku":"ZBG-RGS2033","price":42.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Paladins-of-the-West-Kingdom.png?v=1760983858"},{"product_id":"nemesis","title":"Nemesis","description":"\u003cp\u003eWe can't talk about Nemesis without mentioning the clear inspiration it takes from the Alien film franchise. The set up is pure Alien, a theme that has been explored in other games, but never to this degree or immersion. In Nemesis players will each take control of a character waking up from hyper sleep with some serious problems. One being the hyper sleep fog that means they don't remember the layout of the ship, and the other being the multiple warnings going off and the dead body. From this point on Nemesis is a game of cat and mouse with the intruders (aliens) and potential the other players.At the start of the game each player is given two secret objective cards, and at the point that a player first meets an intruder everyone must chose one of these cards. Generally one card will have a more selfish goal and one a goal that benefits the team. Which they choose is up to them. Even if their goals are more team based they may unknowingly conflict with other team mates. Some may want to head the ship to Earth, others may want to go to Mars. As well as this players will have to be careful in their encounters with the intruders, lest they get infected. An infected player cannot win the game! Nemesis is a game that creates memorable stories each time you play. Last time I played I managed to double check the ship was headed to earth (it was despite what my lying teammates told me) and jump in an escape pod before jettisoning away from the ship. A quick health check showed no infection! However after I left the ship it became clear one player was trying to blow it up, as they set the self destruct before claiming another escape pod! In the dying turns the remaining players cancelled the countdown and returned to hyper sleep!Nemesis has quality components through out and is in my mind more that worth the higher cost than other games!Player count: 1-5Time: 90-180 minutesAge rating: 12+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049893507450,"sku":"ZBG-REBNEMENP012019","price":99.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-REBNEMENP012019.jpg?v=1760983965"},{"product_id":"underwater-cities","title":"Underwater Cities","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eIn Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.\u003c\/p\u003e\n\u003cp\u003eThe main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's \"A-cards\"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.\u003c\/p\u003e\n\u003cp\u003eAll of the nearly 220 cards - whether special or basic - are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049906778490,"sku":"ZBG-RGG564","price":42.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-RGG564.jpg?v=1760984036"},{"product_id":"the-lord-of-the-rings-journeys-in-middle-earth","title":"The Lord of the Rings: Journeys in Middle Earth","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eEmbark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land - all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-earth.\u003c\/p\u003e\n\u003cp\u003eEach individual game of Journeys in Middle-earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-earth.\u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049910415738,"sku":"ZBG-FFGJME01","price":84.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Lord-of-the-Rings-Journeys-in-Middle-Earth.jpg?v=1760984040"},{"product_id":"power-grid-recharged","title":"Power Grid: Recharged","description":"\u003cp\u003ePower Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.\u003c\/p\u003e\n\u003cp\u003eThe objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.\u003c\/p\u003e\n\u003cp\u003eHowever, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.\u003c\/p\u003e\n\u003cp\u003eAdditionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm\/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049910972794,"sku":"ZBG-RGG559","price":39.58,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-RGG559.jpg?v=1760984042"},{"product_id":"quacks-of-quedlinburg","title":"The Quacks of Quedlinburg","description":"\u003cp\u003eWolfgang Warsch is becoming a bit of a superstar. He's released multiple games during a short time frame, including The Mind, Ganz Schon Clever and The Quacks of Quedlinburg.\u003c\/p\u003e\n\u003cp\u003eIn this game, you become Quack doctors, brewing wondrous and definitely genuine potions to charm the masses, cure ills, and most importantly get rich. Of course, when times are hard, you may need to fill it up with rat tails, but what they don't know...\u003c\/p\u003e\n\u003cp\u003eThe main mechanics at play are focused around bag building, and deciding how far to push your luck. Each round you will draw ingredients from your bag and add them to your cauldron player board, starting at the middle and spiralling outwards. Each ingredient is numbered 1-4, and that's how many spaces the ingredient moves around the cauldron. Your bag starts with lots of white ingredients in and one green and one orange. The trick is that if the total value of the white ingredients totals more than seven, your cauldron explodes, and you bust.\u003c\/p\u003e\n\u003cp\u003eThe further around the cauldron you get, the more victory points and spending power you receive. You can choose to buy up to two new ingredients of different colours at the end of the round. Not only do they not explode your cauldron, but they also give you access to special powers. These powers are colour-specific but for each colour, there are four different powers, with you choosing one each game or going with the suggested set-ups.\u003c\/p\u003e\n\u003cp\u003eIf you explode, you cannot choose to use your money and take victory points, but must instead take only one. The powers of the ingredients give you plenty of options for avoiding explosions by mitigating the dreaded white ingredients but this is a luck-based game and sometimes you are just going to draw all your white ingredients in a row.\u003c\/p\u003e\n\u003cp\u003eQuacks of Quedlinburg has tons of variety, a great catch-up mechanic and is just plain old fun. Thanks to the ingredient powers, there is plenty of variety. The Herb Witches and The Alchemists expansions add even more. With new powers, new ingredients and the titular characters themselves.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4\u003cbr\u003e\nTime: 45 Minutes\u003cbr\u003e\nAge: 10+\u003c\/p\u003e\n","brand":"North Star Games","offers":[{"title":"Default Title","offer_id":56049921982842,"sku":"TCS-QUACK","price":33.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/TCS-QUACK_FRONT.jpg?v=1760984110"},{"product_id":"wingspan","title":"Wingspan","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eWingspan\u003c\/strong\u003e\u003c\/em\u003e is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.\u003c\/p\u003e\n\u003cp\u003eYou are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eGain food tokens via custom dice in a birdfeeder dice tower\u003c\/li\u003e\n\u003cli\u003eLay eggs using egg miniatures in a variety of colors\u003c\/li\u003e\n\u003cli\u003eDraw from hundreds of unique bird cards and play them\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe winner is the player with the most points after 4 rounds.\u003c\/p\u003e\n","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":56049924211066,"sku":"ZBG-STM900","price":40.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-STM900_FRONT-min.jpg?v=1760984118"},{"product_id":"agricola-farmers-of-the-moor-revised-edition","title":"Agricola: Farmers of the Moor (Revised Edition)","description":"\u003cp\u003eAgricola: Farmers of the Moor is an expansion for Agricola, one of Uwe Rosenberg's best-known games. In Agricola, 1-4 players compete as rival medieval farmers. You each start off with humble beginnings: a small house and a patch of empty land. It's a worker placement game where you'll look to grow vegetables to feed your family. You'll look to gain resources to expand your farmhouse. And you'll look to fence off pastures so you can practise animal husbandry and get some cows and sheep!Farmers of the Moor, then, adds further depth, strategy and options into the mix. The same core gameplay remains. You visit resource accumulation spots, and new locations get added each passing round. But there's changes, too. To begin with, your farm's covered with forest and moor tiles. You'll need to clear these before you start farming! But don't worry, you can cut the peat you find in the moor, so it's not all bad. You'll need that peat though - because now you have to heat your farm, or your family fall sick! Heating costs fall if you renovate your house, which could drive your early-game strategy...In this expansion there's more animeeples, too! (Animals + meeples = animeeples!) Horses get their debut in Farmers of the Moor, and they provide big points if you can breed them. Also, there's an extra 14 new Major Improvements, and a whopping 117 Minor Improvements. These cards will have a big impact on how you plan your approach. At the same time, they provide a barn-load more replay-ability.This is the revised version of Farmers of the Moor, by publisher Lookout Spiele. You'll need the base game of Agricola to play this expansion. Do you also own the Agricola 5-6 Player Expansion? If so, you can play Agricola: Farmers of the Moor with 5-6 players, too! Player Count: 1-4 PlayersTime: 30-120 minutesAge: 12+\u003c\/p\u003e\n","brand":"Lookout Games","offers":[{"title":"Default Title","offer_id":56049988141434,"sku":"ZBG-MFG3537","price":26.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/AGRICOLA-FARMERS-OF-THE-MOOR.jpg?v=1760984348"},{"product_id":"orleans-2018","title":"Orleans","description":"\u003cp\u003eOrleans is a bag-building game by Reiner Stockhausen. Bag-building, you say? It's a bit like a deck-building game. Instead of starting out with a default deck of cards, you begin Orleans with a starter bag of Followers. These come in the form of farmers, knights, merchants, monks and more! On your turn you draw a bunch of them out of your bag in a blind fashion. Then you can send them off to work on your player mat...\u003c\/p\u003e\n\u003cp\u003eThe game takes place in the Loire region in medieval France, with Orleans being at the heart. You'll aim to move around the area from town to town, whether that's by canal or by road. Can you build trade houses along the way? (If so, you'll get rewarded in the form of ye olde victory points!) Orleans is a Euro-style strategy game, so whoever has the most points at the end of 18 rounds wins.\u003c\/p\u003e\n\u003cp\u003eAt it's heart, Orleans takes place on your player mat. You can send the Followers that you draw each round to locations to accomplish certain deeds. Send the right quantity - or specific combination - of Followers to locations, and you could earn more Followers.\u003c\/p\u003e\n\u003cp\u003eAlso, these places pay out in the form of numerous rewards. Some pay out valuable, food resources. Others pay out money. Some pay out means to add permanent workers to your mat (in the form of technology cogs). Others add literal extensions to your board, giving you even more of an 'engine'. Some places also provide much-sought after knowledge. This is a form of end-game scoring, too. Knowledge is power, kids; that was true back in medieval France and it's true today!\u003c\/p\u003e\n\u003cp\u003eEach round provides a tricky Event that all players have to obey too, or suffer consequences. There's lots of plates to spin in Orleans! Published by the fantastic Tasty Minstrel Games, Orleans comes wrapped up as a quality package.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4 Players\u003cbr\u003e\nTime: 90 minutes\u003cbr\u003e\nAge: 12+\u003c\/p\u003e\n\u003cp\u003ePlease note: Some of the tiles contained in the game may come with ONLY German names printed. This does not impact gameplay and the names are translated in the rulebook.\u003c\/p\u003e\n","brand":"Dlp Games","offers":[{"title":"Default Title","offer_id":56050040537466,"sku":"ZBG-TTT21620165","price":33.33,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-TTT21620165.jpg?v=1760984557"},{"product_id":"teotihuacan-city-of-gods","title":"Teotihuacan: City of Gods","description":"\u003cp\u003eStanding about 25 miles north-west of modern-day Mexico City, Teotihuacan was one of the great cities in Mesoamerica. It's now a UNESCO World Heritage Site, but in its heyday, the city was a location of huge importance to the pre-Colombian Americas. This worker placement game has elements of tile-laying, a rondel with point-to-point movement, and added set collection. So, in other words, Teotihuacan: City of Gods features mechanics to please pretty much everyone who loves Euro-style board games! Teotihuacan: City of Gods sees up to four players being rival families, looking to gain fortune and favour from the gods, as well as contributing towards constructing (and decorating) the grand Pyramid of the Sun. You'll start with three dice of your colour, but these are never rolled. Instead, the pips represent the skill level and age of that worker. As they progress in certain tasks you'll increase this number - so it's kind of like Teotihuacan: The RPG. These are D6 dice, so when workers reach six, they immediately die. But death is a positive thing and it's celebrated here (kind of how it is in Village). Level-six workers 'ascend' to the gods and you receive a one-off bonus. The die is then reincarnated back to a Level-one worker. There are three scoring phases in Teotihuacan (known as eclipses), which means there are many different ways to score points. On their turn, players can move one of their dice up to three places clockwise around the eight different buildings. Some gain you resources; some allow you to spend resources to build (or decorate) the pyramid to score points. Some allow you to 'worship', where you lock a die into a location for a while, but you get an immediate reward. The board is also modular, meaning you can set it up differently each time. For your first few games you might want to stick with the default order of the eight buildings, but experienced players might want to mix them up for variety. Different technologies are available, which, if invested in, can sway players' strategies. There's also an array of different rewards available that can be designated towards climbing the three temples. Again, this means that different strategies might be adopted game to game depending on a random set-up, which leads to superb replay-ability. DÃivid Turczi has also created a solo variant, where you play against a Teoti-bot! If you've played Tzolk'in: The Mayan Calendar (also by same designer, Daniele Tascini), chances are you're going to love Teotihuacan: City of Gods. Here cocoa is a vital resource that's also a currency (like the corn in Tzolk'in), which you have to feed to your workers after each eclipse. Both have a looming end-game, and both are of course themed around Mesoamerican culture. They also are on the medium-heavy side of the Euro scale, with a lot of strategy and planning required. However, despite these similarities, Teotihuacan is a very different game, and well worth a spot on your shelf. 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Though some may sympathize with the Alliance's hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts. The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling. The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check. Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. 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These two mechanics work together as players progress through their turns by sending their workers out to claim new resources and draw more cards, and play cards from their hand to add to the new city they’re building within the forested valley of Everdell.\u003c\/p\u003e\n\u003cp\u003eThe mechanics will be familiar to players who have played similar games before and are straightforward enough to make the game easy to learn. But Everdell is not a shallow game. The decisions that you make every turn will feed into a game-spanning strategy, with the places that you send your workers and the cards that you play directly impacting the choices that you can make in future turns and rounds.\u003c\/p\u003e\n\u003cp\u003eIn addition, the exact worker spots available to you and the cards that you can see at the beginning will be different in each game you play. 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Alongside forest animal meeples and shaped resource tokens, you also have a giant cardboard tree that stands over your game, giving it a unique character and a fantastic visual appeal.\u003c\/p\u003e\n\u003cp\u003eOrder Everdell today to start playing one of the best games of 2018.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePlayer count: \u003c\/b\u003e1-4\u003cbr\u003e\u003cb\u003eTime: \u003c\/b\u003e40-80 minutes\u003cbr\u003e\u003cb\u003eAge rating: \u003c\/b\u003e13+\u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":56050045256058,"sku":"ZBG-HPGGSUH2600","price":50.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Everdell.jpg?v=1760984572"},{"product_id":"mage-knight-boardgame-ultimate-edition","title":"Mage Knight Boardgame Ultimate Edition","description":"\u003cp\u003eCombining elements of RPGs, deck-building, and traditional board games, the Mage Knight Board Game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. 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As a sequel to Martin Wallace’s original game Brass, this release focuses on the industrial expansion across the midlands of the UK over 100 hundred years up until the end of the 19th Century.\u003c\/p\u003e\n\u003cp\u003eThe quality of the components in unquestionable and the double-sided board, featuring day and night time alternatives is stunning to look at. Roxley’s Brass Birmingham is a gorgeously historic game that captivates and enthrals gamers looking for an involving dynamic strategy title.\u003c\/p\u003e\n\u003cp\u003eThe game is split into two halves, the Canal era and the rail era. This gives the player a chance to evolve their industry and claim victory points at the end of each half. The winner is the player with the most at the end of the second era.\u003c\/p\u003e\n\u003cp\u003eAs a sister release to Brass Lancashire, it takes original idea of building Iron, Coal and Cotton industries and also adds Brewing to the mix as beer is needed to move goods across the board. Reacting to the ebb and flow of market demands, players must maintain a close eye on the competition and take advantage of connections where possible. In Brass Birmingham, building new factories increases the network connections between cities to sell their manufactured goods. There are many subtle rule changes between this and the 2007’s Brass, adding new options without impacting on the overall complexity. Possible paths to victory have been tweaked and tactics amended to allow for a completely new experience, even for veteran players.\u003c\/p\u003e\n\u003cp\u003eAs a companion to Brass Lancashire it offers a rewarding alternative whilst remaining a familiar journey. 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In this game, designed by Thomas Dagenais-Lespérance and published by Le Scorpion Masqué, you will take on the mission of transmitting secret codes to your team of Encryptors without letting the opposing team intercept them. You will also be attempting to intercept the opposing team’s codes.\u003c\/p\u003e\n\u003cp\u003eThe key to this game is you will need to make sure your communications are clear enough for your team to understand but vague enough to confound your opponents!\u003c\/p\u003e\n\u003cp\u003eTo set-up, the two teams must position themselves on opposite sides of a table and put four keyword cards in the slots on their screen board – once they’re behind the red screen the scrambled patterns on the cards will miraculously display a word. All team members can see their team’s words but the opposition must not.\u003c\/p\u003e\n\u003cp\u003eOne player from each team will be nominated as their team’s Encryptor for the round and secretly takes one of their code cards at random – this will show a three digit number, for example “2,1,4”, and the Encryptor will have to give clues in order, relating to the words behind screen two, screen one and then screen four. The clue can be a single word or a whole phrase. The teammates must then attempt to guess the three digit number and proceed to write it onto their team’s notepad alongside each of the given clues. The opposition team then does the same.\u003c\/p\u003e\n\u003cp\u003eThe teams have the opportunity to guess the opposition’s code number in the following rounds based on the clues they hear. If they successfully do so they get an interception token. 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Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.\u003c\/p\u003e\n\u003cp\u003eDominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.\u003c\/p\u003e\n\u003cp\u003eEach player will assume the role of one of six major Animal groups Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won't last: It is indeed survival of the fittest.\u003c\/p\u003e\n\u003cp\u003eThrough wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for their particular Animal. 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There also appears to be some large object trying to get out of that sealed box...\u003c\/p\u003e\n\u003cp\u003e \tAges 14+\u003cbr\u003e\n \t2-4 players\u003cbr\u003e\n \t60-90 minutes playing time\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56050098241914,"sku":"TBG8","price":87.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Mechs-vs-Minions.jpg?v=1760984793"},{"product_id":"architects-of-the-west-kingdom","title":"Architects of the West Kingdom","description":"\u003cp\u003eArchitects of the West Kingdom, by Garphill Games, is the first game in a new trilogy following the North Sea saga (which included , and ). This time, the setting moves to 850AD at the end of the Carolingian Empire, in France, where players take the role of royal architects and vie with each other to construct buildings in their town and contribute to the prestigious cathedral.\u003c\/p\u003e\n\u003cp\u003eThere are numerous strategies to employ, and players can choose to lead a virtuous existence or take a nefarious path, delving into the black market and robbing the tax stand.\u003c\/p\u003e\n\u003cp\u003eLike Raiders of the North Sea, Architects of the West Kingdom is a worker placement game where you will put your workers on the board to activate benefits and collect resources. To make things interesting, game designers Shem Phillips and S.J. Macdonald have incorporated a number of exciting new mechanics. 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However, your virtue will only be judged at the end of the game so there may be time to change your ways.\u003c\/p\u003e\n\u003cp\u003eWhile comfortably playing two to five players, Architects of the West Kingdom also comes with a deck of AI (Artificial Intelligence) cards so you can play the game solo against the AI or with a friend and the AI in a three-way battle for dominance.\u003c\/p\u003e\n\u003cp\u003eArchitects of the West Kingdom is a thoroughly enjoyable game with easy-to-learn rules but with numerous paths to victory and a high level of strategy. It is perfect for experienced gamers and new players alike. Visit the West Kingdom - you might want to stay!\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 1-5\u003cbr\u003e\nTime: 60-80 Minutes\u003cbr\u003e\nAge: 12+\u003c\/p\u003e\n","brand":"Garphill Games","offers":[{"title":"Default Title","offer_id":56050098700666,"sku":"ZBG-RGS0819","price":46.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Architects-of-the-West-Kingdom.jpg?v=1760984795"},{"product_id":"food-chain-magnate","title":"Food Chain Magnate","description":"\u003cp\u003eFood Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members.\u003c\/p\u003e\n\u003cp\u003e\"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden.\" The new management trainee trembles in front of the CEO and tries to politely point out that... \"How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. 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The regions are scored after each third round, and the player with the most points at the end of the ninth round wins.\u003c\/p\u003e\n\u003cp\u003eIn each of the nine rounds, you choose one of your 13 power cards to decide turn order and the amount of caballeros you can move from the provinces (general supply) to your court (personal supply).\u003c\/p\u003e\n\u003cp\u003eA turn then consists of selecting one of five action cards that enable for rule changes and additional scoring chances, as well as deciding how many caballeros to travel from your court to one or more of the areas on the board (or into the castillo, a mysterious tower). Normally, you can only position your caballeros in territories next to the one with the king pawn. The only clear and fast regulation in El Grande is that nothing may enter or exit the king's region. One of the five action cards given every round allows you to relocate the king to a different region. The remaining four action cards vary from round to round.\u003c\/p\u003e\n\u003cp\u003eThe objective is to have a caballero majority in as many regions (including the castillo) as feasible during a scoring round. After scoring the castillo, you insert any cubes you had stowed there into the region you had secretly selected on your region dial. Each region is then rated independently based on a table printed within that region. Two-point bonuses are provided for having sole control of the zone containing your Grande (big cube) and the region containing the king.\u003c\/p\u003e\n\u003cp\u003e \tAges 12+\u003cbr\u003e\n \t2-5 players\u003cbr\u003e\n \t60-120 minutes playing time\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56050099421562,"sku":"TBG12","price":31.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/TBG12.jpg?v=1760984799"},{"product_id":"crokinole","title":"Crokinole","description":"\u003cp\u003eLike shuffleboard in Crokinhole players take turns flicking disks on a board, trying to score points by attaining central regions. 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Players will be trying to impress the Chieftain by raiding unwary nearby settlements.\u003c\/p\u003e\n\u003cp\u003eDuring the game you will need to amass a crew and gather provisions before crossing the sea to raid settlements that include harbours, outposts, monasteries and fortresses in the search for gold, iron and livestock. Some of your crew may perish at the hands of the Valkyries, but that's okay because a glorious death will send a Viking to Valhalla (and will also score you points!)\u003c\/p\u003e\n\u003cp\u003eThe game, designed by Shem Phillips, uses a unique place-and-pickup worker mechanism in which on your turn you will take two actions by placing a worker and resolving its action, then picking up a different worker and resolving its action.\u003c\/p\u003e\n\u003cp\u003eBefore the game starts you will need to randomly draw plunder from the black bag and place the specified amount onto each raiding space, and also place an appropriately coloured worker next to each raiding space. Each player is given a single black coloured worker and two pieces of silver.\u003c\/p\u003e\n\u003cp\u003eBefore you can perform any raids you will need to assemble your crew and collect supplies - this is all done in the village at the bottom of the board. There are eight different buildings, with various actions such as gathering silver, provisions, Townsfolk cards or hiring crew. You must first place their worker in an available building before picking up a different worker from a different building.\u003c\/p\u003e\n\u003cp\u003eWhen you have hired enough crew and collected enough provisions, you can choose to raid on your turn. To raid a settlement you need to meet three requirements. You must have a large enough crew, enough provisions (and gold if you intend to raid a monastery\/fortresses), and the required worker colour - grey and white workers enter the game when they are taken after raiding. They are needed for performing certain village actions and to perform raids on stronger settlements.\u003c\/p\u003e\n\u003cp\u003eThe game ends when is only a single set of plunder left in one of the fortresses, the offering draw pile has been exhausted or there are no Valkyrie tokens left on the board. Points are scored based on the Valkyrie track (for dead crew), Armoury track (for military force accrued during the game), offerings to the Chieftain, hired crew (some of whom earn victory points) and collected plunder.\u003c\/p\u003e\n\u003cp\u003eTwo expansions are available the add new ways of scoring and introduce new exciting characters and mechanisms to the game -  and .\u003c\/p\u003e\n\u003cp\u003eRaiders of the North Sea is the second game in the North Sea Trilogy - if you fancy playing all three back-to-back as a campaign you can get North Sea Runesaga, which links Raiders with  and .\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4\u003cbr\u003e\nTime: 60-120 Minutes\u003cbr\u003e\nAge: 12+\u003c\/p\u003e\n","brand":"Garphill Games","offers":[{"title":"Default Title","offer_id":56050101191034,"sku":"ZBG-RGS00585","price":53.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Raiders-of-the-North-Sea.jpg?v=1760984805"},{"product_id":"brass-lancashire","title":"Brass Lancashire","description":"\u003cp\u003eBrass: Lancashire is one of Martin Wallace's finest games. This 2018 reprint by Roxley Games is a thing of pure beauty, in both game design and aesthetics. Brass is an economic strategy game where players compete as rival cotton tycoons in Lancashire, UK. During the Industrial Revolution, cotton was a business of epic proportions. Can you build a blossoming network to transport iron, coal and cotton? Can you create a thriving, wealthy conglomerate?Your turn involves clever hand management. You perform two actions, by spending cards from your hand (and then replenishing your hand). Cards have either Lancashire-based locations on them, or industries. Will you build industry tiles or improve older ones within your network? Or will you extend your network? How many raw resources sit connected within your transport network? How much will it cost?Almost everything costs money in Brass! Connecting canals or railways between cities costs, as does building\/upgrading industry tiles. Managing your finances is crucial! You'll earn income on a regular basis, but like any empire, you'll have to spend money to make money. Keep a close eye on the fluctuating markets to see which materials have high\/low costs right now... Succeeding in Brass is knowing how to stretch the most out of your hand. Geographical locations on cards restrict where you can build your industries. But it isn't a pure luck-fest, because you can use any card to take the 'develop industries' action. Also, any card allows you to sell cotton or take the 'build a connection' action. You can turn any hand into a great hand with the right decisions, made at the right time. Brass: Lancashire is a game of two halves. First, you'll build a canal network. Mid-game scoring occurs when the deck runs down. Everyone scores their canals and 'established' industry tiles. Afterwards, everyone's canal networks get removed from the board. Also, any low-level industry tiles get wiped (higher-value industry tiles remain though, giving you a launch pad for the second half.) Then the rail network phase starts - now you're linking cities with train lines, instead. End-game scoring kicks in when the deck depletes a second time, and most points wins, of course!Player Count: 2-4 playersTime: 60-120 minutesAge: 14+\u003c\/p\u003e\n","brand":"Roxley Games","offers":[{"title":"Default Title","offer_id":56050101617018,"sku":"ZBG-ROX401","price":68.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Brass-Lancashire.jpg?v=1760984807"},{"product_id":"spirit-island-core-game","title":"Spirit Island (Core Game)","description":"\u003cp\u003eSpirit Island is a 2017 co-operative game from Greater Than Games. Deep, strategic gameplay unfolds against a startlingly compelling backdrop of island spirits fighting to defend their home from colonial invaders. Can you and your friends use your spirits' powers effectively enough to repel Europe's colonising hordes? Though you will always have to try to drive the invaders away, no two games of Spirit Island will feel the same. One to four players choose from a set of eight spirits, each of which has four unique power cards. Each spirit is very different to the others, interacting with friends and foes in diverse and interesting ways. On top of the eight spirits, players can also choose to face one of three different invader cards, each offering a new and distinct challenge. The board itself adds further variability, with four modular islands boards that each give the game a different flavour. Finally, four optional scenarios give you more variety if you want to change things up even more. Action selection and area control are key mechanics in Spirit Island. Players choose which of their power cards to play, paying the associated energy cost to do so. The cards give players a mix of short- and long-term effects, with stronger powers available as the spirits' influence spreads across the island. The spirits are not free to do whatever they like, however. Your colonial adversary is an ever-present, growing threat. Over the turns of the game they will explore the island, settle and eventually ravage the surrounding territory, including the native islanders that you are trying to protect. If any spirit is destroyed, the island is overcome by blight or the invader deck runs out, your team will lose. If you can destroy or scare off all the colonialists, then you'll win the game. Do you think you have what it takes to keep your island safe? Buy Spirit Island today to find out. Player count: 1-4 players Time: 90-120 minutes Age rating: 13+\u003c\/p\u003e\n","brand":"Greater than Games","offers":[{"title":"Default Title","offer_id":56050110759290,"sku":"ZBG-GTGSISL-CORE","price":70.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GTGSISL-CORE_FRONT.jpg?v=1760984841"},{"product_id":"kingdom-death-monster","title":"Kingdom Death: Monster","description":"\u003cp\u003eKingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.Campaign System Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a \"choose your own adventure\" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement. Monster AI System Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail. 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