{"title":"Avalanche Press","description":null,"products":[{"product_id":"grossdeutschland-1944-panzer-grenadier","title":"Grossdeutschland 1944: Panzer Grenadier","description":"\u003cp\u003eAs Germany's beaten armies stumbled back out of the Soviet Union, Panzer Grenadier Division Grossdeutschland fought to drive back Soviet advances and seal off enemy breakthroughs. As defeat loomed, the division won epic - though ultimately meaningless - victories at places like Targu Frumos, Cherkassy and East Prussia.\u003c\/p\u003e\n\u003cp\u003eGrossdeutschland 1944 is a supplement for our Panzer Grenadier: Broken Axis game, featuring 64 new die-cut, silky-smooth mounted pieces displaying the division's units in their own special color scheme. There are also 24 new scenarios for Broken Axis from the April and August 1944 Soviet invasions of Romania, with four \"battle games\" that link them together.\u003c\/p\u003e\n\u003cp\u003eGrossdeutschland 1944 is not a complete game; everything you need to play all 24 scenarios (and the battle games) in included in the book and the boxed game Broken Axis. No other books or games are required to play any of the scenarios.\u003c\/p\u003e\n","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":56046781792634,"sku":"ZBG-APL0864","price":20.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Grossdeutschland-1944-Panzer-Grenadier.jpg?v=1760967314"},{"product_id":"second-world-war-at-sea-coral-sea","title":"Second World War At Sea: Coral Sea","description":"\u003cp\u003eIn May 1942, the Japanese sought to capture Port Moresby on the south coast of New Guinea and interrupt communications between the United States and Australia. Such a move, they hoped, would bring the Americans to battle.\u003c\/p\u003e\n\u003cp\u003eThe United States Navy needed no special inducement to fight its nation's enemies. Two American aircraft carriers met one small and two large Japanese carriers in the world's first battle between these powerful new warships. For the first time in naval history, a major battle was decided with no warship of either fleet even sighting an enemy ship directly. Aircraft were the new measure of naval power.\u003c\/p\u003e\n\u003cp\u003eCoral Sea is the new introductory boxed game for the Second World War at Sea series. It covers this key battle and is intended as a gateway for players new to the world's most popular series of naval boardgames. The Japanese player must establish new bases in New Guinea and at Tulagi in the Solomon Islands; the American player must stop them. Forces are very closely balanced, and victory will rest with the player who can best make use of his or her resources.\u003c\/p\u003e\n\u003cp\u003eThe 22x17-inch operational map covers the Coral Sea off northeastern Australia as well as surrounding waters. Players maneuver their task forces on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map.\u003c\/p\u003e\n\u003cp\u003eThe tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship's capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049611899258,"sku":"ZBG-APL0711","price":36.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Second-World-War-At-Sea-Coral-Sea.jpg?v=1760982749"},{"product_id":"great-war-at-sea-jutland-1919","title":"Great War At Sea: Jutland 1919","description":"\u003cp\u003eImperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards.\u003c\/p\u003e\n\u003cp\u003eReflecting the lessons first of the battles of the Falklands, Coronel and Helgoland Bight, and eventually those of Jutland, the new German designs continued to emphasize protection. At the urging of sea officers, the new ships also now carried armament equal to that of the British, and would make much higher speeds as well.\u003c\/p\u003e\n\u003cp\u003eAcross the North Sea, the British Admiralty had no clear idea of what the Germans might be planning to build, but could state with certainty that they and other potential enemies would continue to improve their warships. New British dreadnoughts would carry ever-more-powerful armaments, including a new, secret 18-inch gun.\u003c\/p\u003e\n\u003cp\u003eJutland 1919 is a supplement for our Great War at Sea: Jutland game, studying these drawing-board battleships that would never actually be launched. It includes background essays, forty new scenarios, and 80 new silky-smooth die-cut playing pieces (60 double-sized \"long\" ship pieces and 20 square ones). It is not playable by itself; you'll need our Jutland game and High Seas Fleet book to play the scenarios. You can, of course, just read the essays and fondle the pieces without owning either. We won't tell.\u003c\/p\u003e\n\u003cp\u003eNew pieces include three classes of German battleships designed but never built: a fast battleship with eight 15-inch guns, a battleship with ten 15-inch guns in five turrets, with three of them in a unique triple-stacked arrangement. And an even larger ship with 16.5-inch guns. There are two new classes of battle cruiser, one with 15-inch guns, one with 16.5-inch guns. And two variations on the fast armored cruiser proposed after the Battle of Jutland, one with ten 8.2-inch guns, and one with twenty (20) 5.9-inch guns. Plus there are additional scout cruisers and destroyers.\u003c\/p\u003e\n\u003cp\u003eThe British for their part receive their improved but slower Queen Elizabeth class, with ten 15-inch guns, and the massive ships proposed to carry eight 18-inch guns apiece, based on the Hood design but slower with battleship-scale protection. Plus their own fast armored cruiser.\u003c\/p\u003e\n\u003cp\u003eThese are powerful new ships, and now you can lead them into battle.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049612259706,"sku":"ZBG-APL0881","price":24.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Great-War-At-Sea-Jutland-1919.jpg?v=1760982750"},{"product_id":"jutland-battle-analysis-great-war-at-sea","title":"Jutland Battle Analysis: Great War At Sea","description":"\u003cp\u003eMore ink has been spilled over the Battle of Jutland than any other naval battle in history. Jutland: Battle Analysis 1914 looks at what happened before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more.\u003c\/p\u003e\n\u003cp\u003eJutland: Battle Analysis 1914' is different from other works on the North Sea campaign, thanks to its ties to our Great War at Sea: Jutland game. We look at how the game simulates the operations, and then we flesh them out with more battle scenarios - fast-playing actions using just the Tactical Map, where you fight out the battles between ships with guns and torpedoes.\u003c\/p\u003e\n\u003cp\u003eJutland, the game, has a lot of scenarios: 51 in total. Forty-four of those are operational scenarios, but only seven of them are battle scenarios. So the Battle Analysis adds 26 more of them, based on the surface actions that could have taken place - or at least one side hoped would take place - based on the expectations of one or both naval staffs when they sent the fleets to sea. Plus nine new operational scenarios.\u003c\/p\u003e\n\u003cp\u003eJutland is already a very fine game (our most popular ever, even more than Third Reich) and a good instrument through which to re-play history. The Battle Analysis makes it even more so, while adding more quick fun by fleshing out the battle scenario aspect of the game.\u003c\/p\u003e\n\u003cp\u003eJutland: Battle Analysis 1914 is a 64-page, large-format book supplement for Jutland; you'll need a copy of the game to play most of the scenarios and Cruiser Warfare to play all of them.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049634967930,"sku":"ZBG-APL0892","price":20.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Jutland-Battle-Analysis-Great-War-At-Sea-1.jpg?v=1760982836"},{"product_id":"horn-of-africa-second-world-war-at-sea","title":"Horn Of Africa: Second World War At Sea","description":"\u003cp\u003eThousands of miles from the major theaters of World War II, small British and Italian squadrons struggled to control the entrance to the Red Sea. Cut off from their bases in Europe, the Italian Red Sea Flotilla did its best to close off this vital route leading from India and Australia to the Suez Canal.\u003c\/p\u003e\n\u003cp\u003eHorn of Africa takes players to this little-known theatre of the Second World War, the battles between the Royal Navy's Red Sea Force and the Regia Marina's Red Sea Flotilla during the East African Campaign of 1940-1941. Ten battle and 15 operational scenarios depict the major actions of the campaign, along with a number of hypothetical situations that examine possible British intervention in the Second Italo-Abyssinian War of 1935-1936, as well as the use of ships on both sides not historically available but which with better preparation in the 1930's or even on the eve of war could have been present.\u003c\/p\u003e\n\u003cp\u003eHorn of Africa is a complete boxed game in the Second World War at Sea series. There are 40 \"long\" ship pieces and 60 square pieces representing small warships, transports, aircraft and markers needed for play. These include the complete Red Sea Flotilla and Red Sea Force, plus some unusual ships planned but never built (or never re-built) by both the Royal Navy and the Regia Marina.\u003c\/p\u003e\n\u003cp\u003eThe operational map depicts the Red Sea and Gulf of Aden, including all the major ports and airbases (such as they were) of 1940-42. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship's capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: Ships can suffer damage to engines, hull or armament. Air attacks are resolved in similar fashion. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049635459450,"sku":"ZBG-APL0613","price":40.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-APL0613.jpg?v=1760982837"},{"product_id":"fleets-of-the-second-great-war-imperial-germany","title":"Fleets Of The Second Great War: Imperial Germany","description":"\u003cp\u003eIn November 1916, newly-reelected U.S. President Woodrow Wilson attempted to negotiate an end to the First World War. He failed, and the war went on for two more years, killing millions and destroying Europe's great empires. In our Second Great War alternative-history setting Wilson succeeds, sparing both those lives and the empires.\u003cbr\u003e\nOur Second Great War at Sea expansion sets (as well as a complete game) bring this story to our Second World War at Sea game series. New ships, new aircraft and even new fleets see action in the Second Great War - it's a battleship war, also featuring airships and biplanes.\u003c\/p\u003e\n\u003cp\u003eSince the series debuted, hard-core fans have wanted to know more about those ships, planes and fleets. Fleets of the Second Great War is a series of sourcebooks doing just that. The first of them, Imperial Germany, tells all about the ships, airships and naval airplanes of . . . Imperial Germany.\u003c\/p\u003e\n\u003cp\u003eThe Imperial German Navy, usually called the High Seas Fleet (the proper name of its sea-going surface element), is one of this world's most powerful fleets, with ships ranging from modernized veterans of the First Great War through new fast battleships. While these ships never existed, we've designed them along the lines of German warship development and these are our best guess at what Imperial Germany would have built had the regime survived.\u003c\/p\u003e\n\u003cp\u003eIn the book, each warship class (most of them found in The Cruel Sea, with some from upcoming expansion sets) is described, with ship data similar to that found in warship guides of our own world, and some schematics of their design.\u003c\/p\u003e\n\u003cp\u003eIt's a fun add-on to The Cruel Sea and other Second Great War games, filling out the background and making this world that never existed a little more real.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049636016506,"sku":"ZBG-APL0895","price":20.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fleets-Of-The-Second-Great-War-Imperial-Germany-1.jpg?v=1760982839"},{"product_id":"blood-and-iron-battles-of-1866","title":"Blood And Iron: Battles Of 1866","description":"\u003cp\u003eAs war loomed over Germany in the early summer of 1866, Bavaria aligned itself with Austria against Prussia and armed for war. The Bavarian chief of staff, Ludwig Freiherr von der Tann, met with the Austrian leadership and suggested that the Bavarian army march into Bohemia. There they would form the left wing of the Austrian North Army, and along with the Saxons would hold off the Prussian First Army at Jicin while the Austrians dealt with the Prussian Second Army.\u003c\/p\u003e\n\u003cp\u003eVon der Tann's bold plan might well have given the Allies victory, but the Austrian commander, Ludwig von Benedek, turned him down and Bavaria pursued a separate strategy. By the time Benedek changed his mind and called for the Bavarians to advance, it was already too late.\u003c\/p\u003e\n\u003cp\u003eBattles of 1866: Blood \u0026amp; Iron is an expansion book for Battles of 1866: Frontier Battles. It adds the Royal Bavarian Army to the game, based on the Von der Tann plan. There are six scenarios included plus background on the Jicin campaign and the Bavarian proposal to participate. While this battle never took place, the scenarios are based on actual operational plans.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049636573562,"sku":"ZBG-APL0876","price":19.23,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-APL0876.jpg?v=1760982841"},{"product_id":"prizes-of-war-great-war-at-sea","title":"Prizes Of War: Great War At Sea","description":"\u003cp\u003eDifferent courses of the Great War might well have seen warships of the Marine Nationale or Imperial Russian Navy serving under British or German colors: taken as booty by a victorious Germany (the actual fate of Russia's Black Sea Fleet), seized by Britain to prevent their falling into enemy hands following the defeat of an ally, sold in the face of more pressing priorities on land or a different ending to hostilities. Transferred to the North Sea arena across which the war's two principal naval antagonists faced each other, the more modern of these ships could well have played critical roles in determining whether Britannia or Germania would ultimately hold Neptune's Trident.\u003c\/p\u003e\n\u003cp\u003ePrizes of War is a supplement for the Great War at Sea series that allows players to examine this question of alternate history. French and Russian ships from our Jutland and Mediterranean games are allocated to the Royal Navy and Kaiserliche Marine, and included in a series of 10 battle and 11 operational scenarios set in and around the North Sea.\u003c\/p\u003e\n\u003cp\u003ePrizes of War includes 70 playing pieces (you will need to assemble these yourself) and this booklet. Playing all the scenarios in this supplement requires the included pieces plus maps and pieces from our Jutland game (and no others!).\u003c\/p\u003e\n\u003cp\u003ePrizes of War is sold exclusively via .pdf download. The playing pieces are not die-cut and mounted, nor is the scenario book printed. Instead it comes as a series of .pdf files that will need to be assembled into the game's components.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049637622138,"sku":"ZBG-APL0889","price":23.22,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Prizes-Of-War-Great-War-At-Sea-1.jpg?v=1760982845"},{"product_id":"infantry-attacks-fall-of-empires","title":"Infantry Attacks: Fall of Empires","description":"\u003cp\u003eIn the late summer of 1914, the German General Staff informed their Austro-Hungarian allies that they would stand on the defensive against their common Russian enemy. Undeterred by this reality, the Austrians pushed forward with their plans to attack. After initial successes, the outnumbered Austro-Hungarian forces fell back with severe losses.\u003c\/p\u003e\n\u003cp\u003eFall of Empires is a stand-alone game in the Infantry Attacks series, our World War One equivalent to the long-running Panzer Grenadier series. Units are companies and squadrons, and the sixty scenarios represent actions from the opening battles of 1914 in on the Eastern Front between the Russian and Austro-Hungarian armies.\u003c\/p\u003e\n\u003cp\u003eForces include the Austro-Hungarian Common Army's infantry, mountain troops, artillery and cavalry. The Imperial Russian Army brings its own infantry, cavalry, artillery, Cossacks and Plastuns.\u003c\/p\u003e\n\u003cp\u003eThe pieces are the popular silky-smooth die-cut type seen in Broken Axis and An Army at Dawn.\u003c\/p\u003e\n\u003cp\u003eThere are six semi-rigid mapboards, the same type found in Panzer Grenadier games. They're fully compatible with the Panzer Grenadier boards - you can play scenarios from either series on mapboards from the other game system.\u003c\/p\u003e\n\u003cp\u003eStuff Included:\u003cbr\u003e\nForty scenarios.\u003cbr\u003e\nSix rigid cardstock maps.\u003cbr\u003e\n517 die-cut, silky-smooth playing pieces.\u003c\/p\u003e\n","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":56049716330874,"sku":"ZBG-APL0319","price":68.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Infantry-Attacks-Fall-of-Empires-1.jpg?v=1760983177"},{"product_id":"the-kokoda-campaign-panzer-grenadier","title":"The Kokoda Campaign (Panzer Grenadier)","description":"\u003cp\u003eThey ran into Australian infantrymen of the 39th Militia Battalion, starting a three-month campaign waged in some of the world's most forbidding terrain.An Australian militia brigade went up the trail to face the Japanese, who poured in reinforcements of their own.Next the veteran Australian 7th Infantry Division, the heroes of Tobruk, plunged into the jungles and finally stopped the Japanese attacks.While Australian soldiers fought on despite rampant malaria, Japanese troops hauled artillery shells over the mountains by hand and resorted to eating Australian prisoners of war.Finally in September 1942 the Japanese withdrew from one of the war's most brutal campaigns.The Kokoda Campaign is a complete boxed game in the Panzer Grenadier series.It has 30 scenarios originally designed by Dave Cheever and re-worked by Matt Ward and Daniel Rouleau, plus a campaign game.\u003c\/p\u003e\n","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":56050188091770,"sku":"ZBG-APL0331","price":40.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Kokoda-Campaign-Panzer-Grenadier.jpg?v=1760985217"},{"product_id":"great-war-at-sea-central-powers","title":"Great War At Sea: Central Powers","description":"\u003cp\u003eCentral Powers is a book supplement for the Great War at Sea series based on this naval war that never happened, but was probably more likely to have occurred than the actual events. It is not a complete game; ownership of Mediterranean and Jutland boxed games and Triple Alliance, Dreadnoughts and Zeppelins supplements is required to enjoy all of the scenarios.\u003c\/p\u003e\n\u003cp\u003eThe forty-two scenarios continue the \u003cem\u003eTriple Alliance\u003c\/em\u003e story line through to the end of the Great War; since the book shares the special rules of \u003cem\u003eTriple Alliance\u003c\/em\u003e, we have more room for the story! It's a unique project, telling the alternative history of the entire Triple Alliance Mediterranean naval war in a series of game scenarios.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAges 12+\u003c\/li\u003e\n\u003cli\u003e1-2 players\u003c\/li\u003e\n\u003cli\u003e30-180 minutes playing time\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Avalanche Press","offers":[{"title":"Default Title","offer_id":56050215420282,"sku":"ZBG-APL0862","price":20.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Great-War-At-Sea-Central-Powers.jpg?v=1760985343"}],"url":"https:\/\/zatu.com\/en-au\/collections\/avalanche-press.oembed","provider":"Zatu Games","version":"1.0","type":"link"}