
If you know Holly Black’s The Folk of the Air series, you already know what kind of place Elfhame is. First introduced in The Cruel Prince and continued through The Wicked King and The Queen of Nothing, it is a faerie court built on beauty, cruelty, politics and constant manipulation. Alliances shift like weather, love is rarely simple, and power is something everyone is quietly (or not so quietly) fighting for.
Enemies & Lovers: The Crown of Elfhame takes that same world from The Folk of the Air and turns it into a fast-paced competitive card game, capturing the tone of the books rather than retelling their plot. The result is a tabletop experience that feels like stepping directly into the court politics that define the series.
From The Folk of the Air novels to the game table
In The Folk of the Air, Elfhame is a place where mortal and fae politics collide, often uncomfortably. Jude Duarte’s story is defined by her struggle to survive and thrive in a court where she has no natural power, relying instead on strategy, observation and sheer determination to outwit those who underestimate her.
That same sense of calculated survival is at the heart of Enemies & Lovers: The Crown of Elfhame. Players are not simply collecting cards; they are competing for influence within a shifting court of characters drawn from the world of The Folk of the Air. Each decision feels like a small political move, and each round can dramatically change who is in control.
Rather than focusing on a single narrative like the novels, the game distils the feeling of the book series into a system of competition and disruption. You are constantly building your own position while anticipating betrayal from everyone else at the table, which feels very much in line with the tone of Holly Black’s faerie court.

A game built on shifting alliances and sharp decisions
Mechanically, the game is quick to learn but full of tension. Players draw and play cards to assemble a court of influential figures, each contributing to their overall score and strategy. However, nothing stays stable for long. Opponents can interfere with your plans, disrupt combinations, or seize opportunities for themselves, forcing constant adaptation.
This creates a rhythm that mirrors The Folk of the Air perfectly. Much like the novels, success depends not only on what you build for yourself, but on how well you read the intentions of others. Trust is temporary, timing is everything, and overconfidence tends to be punished quickly.
Even without reading the books, the experience communicates its theme clearly: this is a court where everyone has an agenda, and no plan survives untouched.
The look and feel of Elfhame brought to life
One of the strongest elements tying the game to The Folk of the Air series is its presentation. The faerie world in Holly Black’s writing is defined by a contrast between elegance and danger, where beauty often hides something sharper underneath. The game’s artwork reflects that idea closely, with richly illustrated cards that feel like they belong in a royal archive full of secrets.
Characters from Elfhame are depicted with a sense of status and personality that reinforces their role in the court. The design choices help maintain the atmosphere of The Folk of the Air, where every figure looks important, and every interaction feels loaded with meaning.

Where it sits among other card-driven experiences
If you are familiar with compact strategy games, Enemies & Lovers: The Crown of Elfhame sits in the same space as titles like Love Letter, where each decision is small but impactful and reading other players is essential. It also shares some of the social tension found in The Resistance: Avalon, though expressed through card play rather than discussion and deduction.
For something a little more playful but still competitive, Unstable Unicorns offers a similar sense of disrupting opponents, though Enemies & Lovers stays much closer in tone to The Folk of the Air, focusing on political tension rather than humour.
Final thoughts from the court of Elfhame
For fans of the books, Enemies & Lovers: The Crown of Elfhame feels like a natural extension of the world rather than a simple spin-off. It captures the essence of Holly Black’s faerie court: ambition, deception, and relationships that are never quite what they seem.
For newcomers, it still functions as an accessible, fast-moving strategy game where the goal is simple to understand but difficult to master. Either way, it delivers a condensed version of what makes The Folk of the Air so compelling: a beautiful world where power is fragile, trust is optional, and every victory comes with the suggestion that someone else is already planning the next move against you.






