Skip to content

Buy 3, get 3% off - use code ZATU3

Buy 5, get 5% off - use code ZATU5

Country/region

Cart

My Love–Hate Affair with Warhammer 40K

Warhammer 40k logo

If you only looked at my shelves, you’d assume I’m a dyed-in-the-warp Warhammer 40K guy.

Chaos stuff. Converted weirdos. Old metal models. The whole grimdark parade. I’ve been buying Games Workshop products since the early ’90s. I run a game store in Phoenix that sells this stuff for a living. I’ve read more Black Library than I’m proud of.

And yet…

I’m done with Warhammer 40K as a game.

Not because I stopped loving the universe. I love the lore, the tone, the aesthetics, the absurdly overwrought tragedy-opera of the Emperor and his doomed children. I still think 40K is the best-looking miniatures hobby in the room. I’ll happily build it, convert it, paint it, and display it as art.

But the tabletop rules—the churn, the rewrites, and the way an army can stop being itself overnight—finally wore me down.

Also, for the record: I have never played the so-called “good guys.”

No Space Marines. No shiny poster boys. I’m Xenos and Chaos all the way. Ask me which chapter a random shoulder pad belongs to and I’m going to shrug. Show me a Tyranid, an Ork, or a Chaos freak and I’m right at home.

So this is the honest version—from a guy who has both played and sold 40K across multiple editions—of why I still love the IP, why I won’t invest my time in the rules anymore, and why BattleTech (especially Alpha Strike) is what actually gets my table time now.

The Chaos Knights portion of the army, which is heavily converted. This shows off all the extra bits and kitbashes that have gone into them and how over-the-top the army has become.

Quick Take (TL;DR)

  • 40K hobby: still unmatched for models, vibes, and personal projects.
  • 40K gameplay: rough long-term if your joy depends on a stable army identity.
  • Why BattleTech: stable engine, scalable complexity, and your collection stays playable.

How I Fell for the Grimdark

My first contact with Warhammer 40K wasn’t some big cinematic battle. It was a glass case at a place called Hobby Bench on 19th Avenue and Northern, back when I was an early teenager in the ’90s.

They had metal minis in blister packs. I didn’t know the rules. I didn’t have friends who played. I barely understood what a “wargame” even was.

I just knew those models looked cool.

So I started buying individual figures purely on rule of cool (meaning: forget efficiency—does it look awesome?). No list building. No codex. Just, “That dude with the gun arm looks rad, I want him.” I was basically playing toys on the floor, not 40K.

High school is where it really clicked, but we didn’t start with 40K. We started with Necromunda.

Necromunda absolutely hooked me: a little gang scrapping it out in the shadows of a massive, uncaring universe. You weren’t fielding an army that represented an entire planet; you were a handful of desperate hardcases trying not to die in a hive city that didn’t know you existed.

  • You built a gang.
  • You named them.
  • Some died.
  • Some survived and leveled up.
  • The survivors got scars and better gear and stories.

It was an RPG wrapped in a skirmish game, living inside this huge, dark, ridiculous sci-fi mythos. Teenage me took one look at that and thought, this is the good stuff.

That’s the energy that kept me attached to Warhammer for decades: small stories inside an impossibly big universe. Even when the main game makes me want to walk away, that feeling is still there.

GW Still Makes the Best-Looking Minis in the Room

Let me give credit where it’s absolutely due: Games Workshop’s sculpts are top tier.

Across tabletop gaming—board games, skirmish games, other miniatures lines—I still think 40K is often the best-looking thing on the table. It’s a big part of why the brand has the gravity it does.

40K isn’t just “a lot of factions.” It’s a lot of factions with instantly readable identity:

  • dramatic silhouettes and clear aesthetics
  • ornamentation that implies culture and history
  • a design language so strong you can feel the lore before you read it

You look at a well-painted army and you don’t just see “spiky guys” or “space knights.” You see belief systems. You see propaganda. You see a worldview bolted onto armor plates.

That’s craftsmanship.

And it’s why I still tell people the same thing I learned as a kid: rule of cool is always correct. If a model looks cool to you, buy it. Build it. Convert it. Paint it. Even if you never play a single game, you can get real joy out of that part of the hobby.

Which brings me to the army in my display case.

A hero shot of the centrepiece Chaos Knight model – the one I’m most proud of. It’s super heavily converted and very much the “showpiece” of the force, which ties into that part of the article.

House Herpetrax (With a Rot Problem)

Those Chaos Knights are a years-long shop project of mine, built over 8th and 9th edition. Rules-wise, I ran them as House Herpetrax—not an Infernal House that got corrupted by accident, but a proud Knight house that turned away from the Emperor because they genuinely believed: we can do better on our own.

That independent streak is what I liked about them.

My own lore is where things go… damp.

In my headcanon, one of the princes starts getting whispers from the warp—subtle at first, then persistent—and slowly slides into worshiping Nurgle, the Chaos god of decay and blight. The house doesn’t fall all at once. It compromises. It adapts. It accepts small changes because they feel practical. And by the time anyone admits what’s happening, the banners are still raised… they’re just hanging from corroded chains.

That’s the magic of 40K to me: vibes, aesthetics, and story hooks you can build with your own hands.

It’s everything that happens when you try to play the game that eventually pushed me out.

Pull quote: “I can spend years building an army’s identity—then lose the tabletop version of that identity in a single update.”

Rules Churn: The Treadmill Problem

As a store owner, I started playing 40K regularly around the last six months of 7th Edition, then played through 8th, 9th, and into 10th. I’m not coming at this as someone who tried it twice and rage-quit.

And to be fair: if your fun is chasing a shifting meta with a competitive group, frequent updates can feel energizing. Some people love that pace.

But here’s what broke it for me: in modern 40K, your army identity can have a short lifespan.

It’s not just balance tweaks. The framework gets rewritten:

  • core rules change
  • faction rules change
  • points change
  • dataslates and FAQs rewrite interactions
  • edition turnover resets the ecosystem

In practice, it often feels like you’re not learning “your army,” you’re learning this quarter’s version of your army.

And if your joy is tied to a specific concept—some weird plan you assembled into a coherent threat—there’s always this question sitting in the back of your skull:

How long do I get to enjoy this before it stops existing?

I hit my limit the third time a rules shift didn’t just nerf my list.

It erased it.

The Chaos Army That Broke Me

Here’s the concrete story.

I built a Chaos army around Obliterators—those big mutated gun-monsters that look like a nightmare with a gym membership. They’re expensive units, financially and points-wise. They came packed with a Venomcrawler, which I didn’t care about. I didn’t want the crawlers.

I wanted the Oblits.

At the time, the rules let you take Obliterators in squads of up to four. With the usual list limits, you could commit to the bit and put 12 Obliterators on the table.

Were they fast? No. Were they “efficient”? Not really. Were they transportable? Nope. They were a slow, ugly problem that walked.

Which was the entire point.

My whole design goal was simple:

“I want to slowly walk across the board with an unkillable menace of Chaos things that all have a 5+ invulnerable save.”

Quick translation for non-40K folks: an invulnerable save is a defensive roll that still works even when armor-piercing gets nasty. It’s part mechanics, part power fantasy.

I wasn’t chasing “the most broken list.” I was chasing a feeling—an identity. A list that played like a horror film: slow footsteps, heavy breathing, and the certainty that if you didn’t deal with it now, you wouldn’t get another chance.

So I went online, bought my 12 Obliterators, built the list, started painting, tweaked the supporting pieces until the whole thing felt like mine.

I played two full games with that army.

Two.

It worked. The idea was sound. It was fun. I finally had a Chaos list that felt like my signature—like the thing I’d be known for in the local meta.

Then the rules changed.

Squad size went from four down to two.

One tweak. Small on paper. Catastrophic in practice. It didn’t just make the list weaker—it broke the concept the entire army was built around.

I tried to play one more game with the “fixed” version. I don’t even remember if we finished. I just got fed up and scooped. Because the spark was gone.

Since that moment:

  • I haven’t invested another dime in GW models.
  • I haven’t bought their paints.
  • I haven’t put another brush stroke on that army.

It sits in the case as a monument to hype turning into resentment.

A wider shot of more of the Warhammer army in a half-painted state. There are several daemon engines here; they’re a bit further along because, as I mention, the big monsters are easier to make look good quickly than all the intricate infantry.

Votann and the Five-Day Meta

If you want another clean example of why this all feels so bad, look at Leagues of Votann—the “space dwarfs.”

When their rules first hit the wild, the power level looked nuts. People got hyped. GW marketed that power fantasy hard.

Then the army released.

And within five days, it got hit with a major balance correction.

I’m not repeating internet drama here. I lived through it on the ground, behind the counter—having to explain to customers that, yes, the printed rules in their brand-new book were already effectively outdated, and yes, that’s just how Games Workshop works sometimes. That was the moment a lot of people realized the rules pipeline and the product pipeline weren’t moving at the same speed.

As a retailer, I understand the machine. New hotness moves product.

As a player? That kind of whiplash destroys trust.

I’m not asking for perfect balance. I’m asking for a game where the shelf-life of a printed book isn’t measured in days.

Pull quote: “I don’t need perfect balance. I need enough stability to finish the army I’m painting.”

Why This Can Feel Hostile to Adult Gamers

Here’s what all of this feels like when you’re not a teenager with infinite summer days, but an adult with bills, kids, a job, and limited gaming hours.

If I’m going to spend hundreds of dollars and dozens of hours building and painting an army, I want enough stable time to actually enjoy what I built.

But 40K’s current ecosystem can turn your army concept into a limited-time event.

  • There’s a small window where your idea functions as intended. Sometimes it’s months. Sometimes it’s less.
  • If your list is strong, people avoid it. Not maliciously. Just: “I’m not in the mood to get my teeth kicked in tonight.”
  • Life doesn’t care about your meta window. If you only get a couple games a month, you can blink and miss the season where your army is both fun and viable.

So you end up in a weird lose-lose:

  • Build strong → fewer games.
  • Build weak → why did you invest?
  • Either way → the rules might shift before you ever feel “paid back” in fun.

None of this means you’re wrong for loving 40K. If you’ve got a steady group, you like the churn, and you’re having a blast—genuinely, awesome. I’m not here to yuck anybody’s yum.

I’m saying the treadmill stopped fitting my life.

What “Good” Looks Like to Me (And Why BattleTech Wins)

I don’t pretend I have the magic formula for balance. People will always find degenerate combos. That’s just humans being humans.

But I can look at other games and say, this feels healthier.

Magic: The Gathering isn’t perfect, but the core pattern is: something dominates, data piles up, then bans/restrictions happen after review. The engine stays recognizable. The environment changes.

And then there’s BattleTech—specifically BattleTech Alpha Strike, the fast-play version.

Here’s the lived difference: it’s a weeknight. You’ve got a real bedtime and a real alarm clock. You set down a handful of ’Mechs, roll dice, and you’re actually playing within minutes. The game ends cleanly. People leave happy. It fits adult time.

And months later? My ’Mechs still do what my ’Mechs do. My force still feels like my force.

BattleTech’s philosophy feels different:

  • the engine is stable
  • new books add options and depth instead of replacing the foundation
  • you choose your complexity level (Alpha Strike for fast; Classic BattleTech if you want the crunchy version)

If you want to see what I mean, here’s the one link I’d point you to: BattleTech: Alpha Strike on BoardGameGeek.

Top-down shot of the full BattleTech Alpha Strike battlefield. My custom pink force is massed along the bottom edge of the board, facing off against the canon green Clan Wolf force across the table. It shows the contrast between “my” faction and the established setting.

What I Tell Customers at Funkatronic Rex

I still sell Warhammer 40K. The IP is too big to ignore, and people genuinely love it. I’m not going to pretend otherwise.

So when someone walks into Funkatronic Rex and says:

“I love the look and lore of Warhammer 40K, but I’ve heard the game can be a slog. What should I do?”

I give them two tracks.

1) Use 40K for Hobby Joy

If you love the minis:

  • buy what looks coolest
  • build it
  • convert it
  • paint it
  • display it

Treat 40K as a modelling and painting hobby first, game second (or not at all). On that axis, Games Workshop is incredible.

2) Use Other Systems for Long-Term Gaming

If you want a minis game that feels satisfying on the table, finishes on a weeknight, and doesn’t reinvent itself every couple of years… I point people at BattleTech.

And I’m honest about my own stance:

As a retailer, I’m in. I carry it because people want it. As a player, I’m out unless GW commits to something that feels like a long-term foundation, not a seasonal reset.

Where to Start (If You’re New, Curious, or Burned Out)

If you’re standing at the edge of all this trying to figure out what to do next, here are three simple paths:

  • If you love 40K’s look: start with one box you genuinely want to paint. No meta. No list anxiety. Just rule of cool.
  • If you want game nights that finish: try Alpha Strike. Small forces, clean rules, fast payoff.
  • If you’re burned out: take a month off chasing updates. Paint something fun. Play something stable. See how your brain feels afterward.

Closing Thoughts: Permission to Love It… and Walk Away

If you love the Warhammer 40K universe but feel constantly exhausted by the game itself, I want to say this clearly:

You’re not crazy. You’re not alone. And you’re not a bad gamer for tapping out.

You’re allowed to:

  • love the lore and never play the tabletop
  • paint Xenos and Chaos and then play BattleTech on game night
  • keep reading Black Library and ignore whatever edition they’re on
  • say “this business model doesn’t work for my life” and move on

I’m not here to tell you “never play 40K.” If you enjoy it as it is—genuinely—awesome. Play what you love. Just go in knowing the trade-offs.

If you’re feeling fried, here’s a small next step I’d suggest:

  • Paint one model purely for fun. No list. No meta.
  • Then play a different game on your next actual game night—BattleTech, a skirmish game, a board game, whatever.

See how that feels.

And if you’ve had your own “last straw” moment—your own army sitting in a case like a tiny plastic grudge—I’d honestly love to hear about it. The more we talk about this stuff openly, the easier it gets to build gaming lives that actually feel good to live in… not just profitable for whoever owns the IP.

Zatu Games
Write for us - Write for us -
Zatu Games

Join us today to receive exclusive discounts, get your hands on all the new releases and much more! Find out more about our blog & how to become a member of the blogging team below.

Find out more