{"title":"Mindclash Games","description":null,"products":[{"product_id":"voidfall","title":"Voidfall","description":"\u003cp\u003eFor centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach - and eventually inhabit - even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. \u003c\/p\u003e\n\u003cp\u003eMany thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. \u003c\/p\u003e\n\u003cp\u003eVoidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo\/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode - both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. \u003c\/p\u003e\n\u003cp\u003eAs the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048006955386,"sku":"ZBG-MINVF01","price":95.4,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Voidfall.jpg?v=1760976047"},{"product_id":"septima","title":"Septima","description":"\u003cp\u003eOnly in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor. \u003c\/p\u003e\n\u003cp\u003eSeptima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk... \u003c\/p\u003e\n\u003cp\u003eSimultaneous action selection with positive player interaction: Septima's central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction. \u003c\/p\u003e\n\u003cp\u003eRescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players' coven can end up in yours. \u003c\/p\u003e\n\u003cp\u003eAccessible, intuitive and familiar: Septima is Mindclash Games' most accessible title to date, with beautiful, hand-drawn art style by Villő Farkas and with the character art of Barbara Bernát, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048006988154,"sku":"ZBG-MINSE02","price":47.25,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Septima.jpg?v=1760976047"},{"product_id":"septima-shapeshifting-omens-expansion","title":"Septima: Shapeshifting \u0026 Omens - Expansion","description":"\u003cp\u003eRumors are abound in Noctenburg: the townsfolk whisper of sights of strangely humanlike animals in their homes, the hospital and even the court. Ominous omens indeed...\u003c\/p\u003e\n\u003cp\u003eGain new abilities as you shift into your powerful Animal Form, and beware of the looming Omens in this modular expansion for Septima.\u003c\/p\u003e\n","brand":"ASMODEE","offers":[{"title":"Default Title","offer_id":56048290136442,"sku":"ZBG-MINSE03","price":10.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Septima-Shapeshifting-Omens-Expansion.jpg?v=1760977164"},{"product_id":"septima-deluxe","title":"Septima Deluxe","description":"\u003cp\u003eOnly in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last remaining practitioners, have always been outcasts and could help human society only in strict secrecy. The leader of their people, the Septima, has always been the wisest, most knowledgeable witch. Now, as her time is coming to an end, witches from all over the world gather at Noctenburg to leave their mark on the hostile town and prove to the Septima that they are her worthy successor.\u003c\/p\u003e\n\u003cp\u003eSeptima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk...\u003c\/p\u003e\n\u003cp\u003eSimultaneous action selection with positive player interaction: Septima's central mechanism revolves around the simultaneous, secret selection of one of nine Action cards each turn: Move, Collect, Brew, Heal, Recruit, Plea, Chant, Rite and Remember. Each Action gets a powerful bonus if it is chosen by multiple players, but performing them together also raises suspicion in the townsfolk and attracts the attention of the Witch Hunters. Decisions of when to do a shared action (and who to do it with) adds a fresh, semi-cooperative touch to a competitive game, and lots of player interaction.\u003c\/p\u003e\n\u003cp\u003eRescue witches to build your Coven: Heal, enthrall or convince the townsfolk and amass enough support to sway the periodic Witch Trials in your favor. If the hostile witnesses are outvoted, the convicted witch is absolved and joins the coven that rescued them. You start small but you can grow your coven to up to four witches this way, each with their own personality and special ability to help your cause. Reckless Witches caught by Witch Hunters are also put to trial, so with enough support from the townsfolk, even witches from other, less careful players' coven can end up in yours.\u003c\/p\u003e\n\u003cp\u003eAccessible, intuitive and familiar: Septima is Mindclash Games' most accessible title to date, with beautiful, hand-drawn art style by Villo Farkas and with the character art of Barbara BernÃit, wooden components and intuitive, theme-inspired mechanisms. It is very quick to teach and set up, and takes less than 2 hours to play, even with four players.\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56048474882426,"sku":"ZKS-SEPTIMA","price":100.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Septima-Deluxe.jpg?v=1760977914"},{"product_id":"trickerion-board-game-dahlgaards-academy-expansion","title":"Trickerion Board Game: Dahlgaard's Academy Expansion","description":"\u003cp\u003eThe Great Dahlgaard's spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard's Heir, the city has once again become a bustling, flourishing center of magic and illusion, with a new generation of aspiring young Magicians on the rise.\u003c\/p\u003e\n\u003cp\u003eBut now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a center of the education and perfection of magic tricks and illusion.\u003c\/p\u003e\n\u003cp\u003eThe Heir issues a public call for contributors among Magoria's aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributor's name will be remembered forever as the Patron of Magoria.\u003c\/p\u003e\n\u003cp\u003eDahlgaard's Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:\u003cbr\u003e\na\u003cbr\u003e\nA new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protege, a new member of your team.\u003c\/p\u003e\n\u003cp\u003eA new Specialist - the Protege: Each Magician will now start with the Protege, a new type of specialist. The Protege is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Proteges can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protege will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!\u003c\/p\u003e\n\u003cp\u003eA new quartet of Magicians: Magoria's new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.\u003c\/p\u003e\n\u003cp\u003eSolo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard's Heir couldn't resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria's Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard's Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56049813487994,"sku":"ZBG-MINTRN01","price":23.39,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Trickerion-Board-Game-Dahlgaards-Academy-Expansion.jpg?v=1760983614"},{"product_id":"trickerion-board-game-dawn-of-technology-expansion","title":"Trickerion Board Game: Dawn Of Technology Expansion","description":"\u003cp\u003eDawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.\u003c\/p\u003e\n\u003cp\u003eThanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.\u003c\/p\u003e\n\u003cp\u003eEach Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!\u003c\/p\u003e\n\u003cp\u003eThe Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.\u003c\/p\u003e\n\u003cp\u003eWhen you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick \"upgrades\" a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the \"ordinary\" Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!\u003c\/p\u003e\n\u003cp\u003eSignature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank's Trick markers can be aligned freely in the Theater, meaning that you'll always be able to create Links with it.\u003c\/p\u003e\n\u003cp\u003eThis expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website.\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56049814045050,"sku":"ZBG-MINTRN04","price":17.25,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Trickerion-Board-Game-Dawn-Of-Technology-Expansion.jpg?v=1760983616"},{"product_id":"anachrony-exosuit-miniature-pack","title":"Anachrony Exosuit Miniature Pack","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eThis product features 24 highly detailed, 55 mm tall Exosuit miniatures, 6 for each Path, with player-colored base snaps and a plastic tray. These miniatures can be used to replace the hexagonal Exosuit tokens in the core edition for the ultimate Anachrony experience. Each Exosuit miniature has slot where you can place your piloting Worker, with its icon remaining visible while it's on the board.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56049849237882,"sku":"ZBG-MINAN10","price":28.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Anachrony-Exosuit-Miniature-Pack-1.jpg?v=1760983777"},{"product_id":"anachrony-classic-edition","title":"Anachrony Classic Expansion Pack","description":"\u003cp\u003eThe Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony.\u003c\/p\u003e\n\u003cp\u003eDoomsday\u003c\/p\u003e\n\u003cp\u003eThis module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation!\u003c\/p\u003e\n\u003cp\u003ePioneers of New Earth\u003c\/p\u003e\n\u003cp\u003eIn this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw.\u003c\/p\u003e\n\u003cp\u003eGuardians of the Council\u003c\/p\u003e\n\u003cp\u003eThis module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council's favor to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55mm tall Guardian miniatures.\u003c\/p\u003e\n\u003cp\u003ePlease note this is an expansion, and requires a copy of the base game in order to play.\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56049849303418,"sku":"ZBG-MINAN09","price":23.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-MINAN09.jpg?v=1760983777"},{"product_id":"anachrony-essential-edition","title":"Anachrony Essential Edition","description":"\u003cp\u003eIn the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place. Anachrony is widely acclaimed by both reviewers and players. It received multiple Game of the Year nominations and is currently in the Top 70 on BGG with an average rating of 8.1. The game returns in 2019 with a new edition and a significantly lower MSRP, focusing on the core elements of the gameplay. All previously sold expansions, modules and miniatures are still available separately, and two new expansions will be released in 2019. Anachrony features fourunique types of workers(each with their own strengths and weaknesses), and two different ways to place them. Your workers can operate freely within your Paths stronghold, but to venture out to the valuable World Capital slots they have to pilot your Exosuits, which are in a short supply. Thanks to the time travel technology, you know about the coming cataclysm, and you can borrow resources from the future to prepare for it. As the game progresses, traveling back to earlier eras and returning these resources can earn you points, while neglecting it can result in Anomalies ravaging your base! The cataclysm occurring mid-game devastates the World Capital. This makes its worker placement slots single-use but more powerful, and opens up the Evacuation action as a potential reward for your long-term strategy. The competition for these new slots adds even more excitement to the endgame. Each Path has a rich backstory and features two different Leaders, two Evacuation conditions (your long-term goal), and two different layer board configurations. These can be mixed and matched at will to ensure that the game always feels fresh and different.\u003c\/p\u003e\n","brand":"Mindclash Games","offers":[{"title":"Default Title","offer_id":56049850057082,"sku":"ZBG-MINAN08","price":49.35,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-MINAN08.jpg?v=1760983781"},{"product_id":"cerebria-the-inside-world-the-card-game","title":"Cerebria The Inside World The Card Game","description":"\u003cp\u003eCerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality.\u003c\/p\u003e\n\u003cp\u003eCerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria's areas, each with their own stats and abilities.\u003c\/p\u003e\n\u003cp\u003eThe Spirits can perform up to three actions on their turn. These include moving between Cerebria's Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin's Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game's most powerful effects.\u003c\/p\u003e\n\u003cp\u003eThe teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria's state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events.\u003c\/p\u003e\n\u003cp\u003eThe game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049923260794,"sku":"ZBG-MINCEB03","price":18.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cerebria-Card-Game.jpg?v=1760984114"},{"product_id":"cerebria-the-inside-world","title":"Cerebria The Inside World","description":"\u003cp\u003eCerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria's areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria's Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin's Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game's most powerful effects. The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria's state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049934500218,"sku":"ZBG-MINCEB01","price":51.85,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cerebria-The-Inside-World.jpg?v=1760984147"},{"product_id":"forces-of-balance-expansion-cerebria-the-inside-world","title":"Forces of Balance Expansion: Cerebria The Inside World","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eAs Bliss and Gloom struggle for control of the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dominance. Both Bliss and Gloom are important for the health of Cerebria, and Balance seeks a way for them to coexist in harmony.\u003c\/p\u003e\n\u003cp\u003eThe Forces of Balance expansion extends the world of Cerebria by adding a third side to the game with two new Spirits; unpredictable Intuition and wise Reason. The Balance game mode makes it possible for six players to play at once, and it also works for fewer numbers of players.\u003c\/p\u003e\n\u003cp\u003eThe Balance side has also some new mechanics. Their Emotions, the way they Invoke Emotions, gain Essence or Fortify are all uniquely tied to the playstyle of Balance.\u003c\/p\u003e\n\u003cp\u003eBalance players have their own method to gather final scores during the game. They do not compete for the Common Aspiration. Instead, they have a Hidden Aspiration with two equivalent conditions. 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