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Can you outwit your rivals and ensure the survival and prosperity of your House in the unforgiving Game of Thrones?\u003c\/p\u003e\n\u003cp\u003eIn Tiny Epic Game of Thrones, players utilize an innovative limited-action dice mechanism to strategically choose actions such as plot, whisper, event, march, and sail. With the option to follow other players' actions, players will be engaged every turn.\u003c\/p\u003e\n\u003cp\u003eFurthermore, players will wield the immense power of their respective Houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros, orchestrate grandiose events, and partake in exhilarating battles. They will wage war across all of Westeros, sieging castles, taking lands, and forging crucial alliances, all for a chance to sit upon the Iron Throne. After six rounds of play, one player will emerge as the Lord of the Seven Kingdoms and be crowned the winner!\u003c\/p\u003e\n","brand":"USA-OPOLY","offers":[{"title":"Default Title","offer_id":56047332819322,"sku":"ZBG-USOHB104859","price":29.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Tiny-Epic-Game-of-Thrones.jpg?v=1760973297"},{"product_id":"augsburg-1520","title":"Augsburg 1520","description":"\u003cp\u003eIn the 16th century, Jakob Fugger built an impressive trading empire centered in Augsburg. He earned so much money, that he was able to loan large amounts to royals in need of cash. As the royals were often unable to repay the loans, Jakob was more than willing to accept the special privileges the could offer instead - privileges that allowed him to become even richer and more powerful! Players take on the role of Jakob and compete to earn the most prestige by loaning money for privilege.\u003c\/p\u003e\n","brand":"Rio Grande","offers":[{"title":"Default Title","offer_id":56047903932794,"sku":"RIO-RIO295","price":13.79,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Augsburg-1520.jpg?v=1760975634"},{"product_id":"war-of-the-3-sanchos-1065-67","title":"War of the 3 Sanchos 1065-67","description":"\u003cp\u003eIn War of the 3 Sanchos 1065-67, the fourth game in the Pocket Campaigns series, you are one of three King Sanchos, fighting for control of castles and towers across Castilla, Navarra, and Aragon. The game is designed for 1-3 players.\u003c\/p\u003e\n\u003cp\u003eAll three of the King Sanchos, including any non-player Sanchos, are competing to win by fortifying the castles and towers illustrated on the board (one in each region). Players gain victory points for each castle or tower fortified with their pieces: 3 points for a home castle (2 points in the solo game), 2 points for a neutral castle, and 1 point for a tower. If at any time during the game a Sancho has 10 or more victory points, they win a major victory. If no player achieves this during the game, the Sancho with the most victory points after the last card is played wins a minor victory.\u003c\/p\u003e\n\u003cp\u003eThe game is played in rounds. Each player has a turn during each round. At the start of the round, the commander for the round plays a card from their hand. This card indicates the number of command points (CPs) from 1 to 3 that the commander uses during the round, and it also describes the actions that each other player must take on their turn, if possible. The game ends either at any point when a Sancho has 10 or more victory points, or after the final card from all players' hands has been resolved.\u003c\/p\u003e\n","brand":"Naylor Games","offers":[{"title":"Default Title","offer_id":56048050372986,"sku":"ZBG-NAY3SEN","price":17.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/War-of-the-3-Sanchos-1065-67.jpg?v=1760976219"},{"product_id":"vijayanagara-the-deccan-empires-of-medieval-india-1290-1398","title":"Vijayanagara: The Deccan Empires of Medieval India, 1290-1398","description":"\u003cp\u003eGathering at the monastery of Sringeri in Karnataka, the Sangama brothers have anticipated the ebb of Delhi’s authority in the Deccan and the crumbling of the Hoysala kingdom. From these ashes will rise Vijayanagara, “City of Victory,” which will ascend to take its place among the great empires of the medieval world. Meanwhile, the Bahmani Amirs have established their own kingdom, one which will rival Vijayanagara in strength and culture for decades to come. And in the mountains to the northwest, Mongol hordes are gathering, their eyes fixed upon Delhi from above.\u003c\/p\u003e\n\u003cp\u003eVijayanagara: The Deccan Empires of Medieval India, 1290-1398 depicts the epic, century-long rise and fall of medieval kingdoms in India over two dynastic periods, for 1-3 players.\u003c\/p\u003e\n\u003cp\u003eVijayanagara is the first game in the new Irregular Conflicts Series. with gameplay inspired by GMT’s COIN system, players will take on the asymmetric roles of the Delhi Sultanate, the Bahmani Kingdom, and the Vijayanagara Empire, navigating event cards and unique action menus as they contest to write themselves into medieval Indian history. Players will rally local amirs and rajas to their cause, construct epic temples, forts, and qasbahs, and battle for supremacy over the Deccan plateau.\u003c\/p\u003e\n\u003cp\u003eHighlights\u003cbr\u003e\n1. A sweeping, century-long narrative and numerous epic events.\u003cbr\u003e\n2. Playtime ~90 minutes.\u003cbr\u003e\n3. Three asymmetric Factions with different strengths and abilities.\u003cbr\u003e\n4. A fourth non-player Faction (Mongols) operated by the Bahmani and Vijayanagara players.\u003cbr\u003e\n5. A new battle-resolution system with strength-dependent risk mitigation.\u003c\/p\u003e\n\u003cp\u003eVijayanagara is intended for players new to asymmetric wargames and veteran COIN players alike. The factions have distinct capabilities and each is faced with different strategic decisions, offering a very high degree of replayability. The game is streamlined: all player actions and most rules are visible on the table on player aids and cards.\u003c\/p\u003e\n\u003cp\u003eGameplay and turn order is organized around a deck of unique event cards. With each new card, factions have the option to carry out the event or to select from faction-specific Commands and special Decrees; Commands such as the Conscription of new troops, Governing in Tributary Provinces, and Migration to begin life anew, and Decrees ranging from Demanding Tribute, Conspiring with Delhi’s Governors to betray the Sultan, and forming new Alliances with minor regional powers.\u003c\/p\u003e\n\u003cp\u003eSample Cards for Vijayanagara (Please note that these are prototype images, not final art)\u003c\/p\u003e\n\u003cp\u003eHistorical Background\u003cbr\u003e\nIt is 1290, and the Indian subcontinent is dominated by the Delhi Sultanate, its influence stretching from the mountains in the north to modern-day Madras in the southern peninsula. Wealthy kingdoms beyond the Vindhya range and deep into the Deccan plateau have caught the eyes of Delhi for generations, and governors have been sent out to the southern provinces to impose the Sultan’s demands of tribute. The Sultan’s quest for riches comes with some urgency; ever-looming is the threat of Mongol incursions from the northwestern frontier, requiring the continual purchase of foreign war-horses from Central Asia and the payment of troops.\u003c\/p\u003e\n\u003cp\u003eBut grand schemes of foreign conquest, currency blunders, and a disastrous attempt to move the capital from Delhi to Devagiri are laying bare its weaknesses under Sultan Muhammad bin Tughlaq. Rebellions are starting to spread throughout the south in the Deccan, to the west in Gujarat, and to the east in Bengal. Desperately needed tributary payments are falling into arrears, requiring forceful reminders from a royal army which is expensive to maintain.\u003c\/p\u003e\n\u003cp\u003eBy 1347 with the Sultanate’s might subsiding, two independent kingdoms have formed on opposite sides of the Krishna river in the Deccan plateau. Once-loyal governors forced by the Sultan to relocate from Delhi have conspired to form an independent Sultanate, the Bahmani Kingdom. Further south, the Sangama brothers have rallied Rajas across the land and founded the Vijayanagara Empire.\u003c\/p\u003e\n\u003cp\u003eAlthough the oppressive tribute demands from Delhi have been cast aside, there remain fierce contests for important economic hubs, Goa and other port cities to the west, and the lush, fertile Raichur Doab between the Krishna and Tungabhadra rivers. Nayakas, warrior kings emerging from the embers of the Kakatiya dynasty, are aiding the Bahmani Kingdom in some contests of power and the Vijayanagara Empire in others. But the Sultanate may still have the power to reassert its control in this region, if it can balance its many pressing challenges.\u003c\/p\u003e\n\u003cp\u003eThe survival of each upstart kingdom will depend on its origin stories becoming infused with cult mythologies present in the region for centuries. One such origin story, the myth of the “Hare and the Hounds,” is even shared by both the Bahmani and Vijayanagara kingdoms. The narratives which are emerging from these early steps away from the Delhi Sultanate’s grasp, the foundational myths of these regional rivals, are beginning to spread throughout the land and into the spoken history.\u003c\/p\u003e\n\u003cp\u003eThe Factions\u003c\/p\u003e\n\u003cp\u003eThe Delhi Sultanate - “A totalitarian regime nears its twilight”\u003cbr\u003e\nThe Sultanate player must confront the constant threat of the Mongols, who are amassing in the mountains, advancing closer to Delhi, and plundering along the way, while strategically ceding control in some provinces and reasserting it elsewhere in a rebellious south. The player will send governors and troops to strategic locations, politically manipulate obedient Amirs and Rajas and attack rebelling ones, and demand tribute from its tributary regions. They will construct fearsome Qasbahs, conscript troops, and carry out epic campaigns to impose their will on the nascent southern kingdoms.\u003c\/p\u003e\n\u003cp\u003eThe Bahmani Kingdom - “Cultural center draws great minds from afar”\u003cbr\u003e\nThe Bahmani player is in the role of the ruler of the Bahmani Kingdom and its Amirs (commanders). Some of Delhi’s governors are exploiting their autonomy and distance from Delhi. Many will go on to rebel— ruling small kingdoms with their own armies, they will form or join the Bahmanis. Leaning on a network of other elite nobles and governors, they will conspire and simultaneously declare an entire Province to be an independent state, cutting off the tribute to Delhi completely.\u003c\/p\u003e\n\u003cp\u003eThe Bahmani player will spread its Foundational Myths, growing its potential pool of allies, including other governors and Rajas who now see the wind blowing towards an ascendant Bahmani Kingdom. They will enjoy the benefits of a growing culture, attract great minds from afar, construct powerful Forts, and exploit their substantial military advantages both against raids from Delhi to the north and their Vijayanagara rivals to the south.\u003c\/p\u003e\n\u003cp\u003eThe Vijayanagara Empire - “Lords of the Eastern and Western Oceans”\u003cbr\u003e\nWith the Delhi Sultanate receding from the southernmost reaches of the Indian subcontinent, Rajas further south see their own opportunity to form independent kingdoms and cast off their tributary relationship to Delhi. Like the Amirs to the north, the Rajas rule over small kingdoms and maintain their own armies, identifying one after another with the Vijayanagara Empire. 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The actions of the Mongols are guided through temporary strategic dialogues with the Bahmani Kingdom and Vijayanagara Empire, natural potential allies given their strong commercial presence in the Indian Ocean, and a shared enemy in Delhi. 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White or Red, York or Lancaster, gather your troops and banners and join the fight.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048425206138,"sku":"ZBG-GMT2310","price":87.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Plantagenet-Cousins-War-for-England-1459-1485.jpg?v=1760977724"},{"product_id":"the-last-kingdom-board-game","title":"The Last Kingdom - Board Game","description":"\u003cp\u003eThe Last Kingdom Board Game is game of war and politics for 2-5 players by renowned designer John D Clair that's based on the Netflix series The Last Kingdom.\u003c\/p\u003e\n\u003cp\u003eIn this world, the kingdoms of Britain are at war. Many have already fallen to the invading Danes, leaving the great kingdom of Wessex standing alone and defiant under the command of King Alfred. You are one of the great commanders and politicians in this war-torn land known today as England. Both Saxon and Dane armies openly battle for dominance, and it is up to you to title the scales of power. To claim these lands, you will need to tread a dangerous path between both sides of the conflict. Will you betray your allies for power? What part will you play in the birth of a new nation, and will you ultimately rule it all?\u003c\/p\u003e\n\u003cp\u003eThe Last Kingdom Board Game plays over the course of two rounds during which players will perform actions to command armies to shape the course of the war. Your allegiance to the Saxons or the Danes can be firm or fickle, and your score will reflect not just your prowess in battle, but your political skill in maneuvering the competing forces of Britain.\u003c\/p\u003e\n\u003cp\u003eEach of the ten leaders offers unique benefits to your strategy and provides special cards to start your hand. At the start of each round, players complete their hand by drafting cards from a deck specific to that round, then the war begins in one of the five regions. Players take turns playing cards to command Saxon or Dane armies, gaining affinity with the different factions, or positioning their heroes and leaders to shift the tides of war. Players also have access to a rotating market of actions that are available to everyone.\u003c\/p\u003e\n\u003cp\u003eAlternatively, players may choose to not act on their turn and instead pass to see what moves their opponents make.\u003c\/p\u003e\n\u003cp\u003eOnce all players have passed consecutively, the war in the current region will be decided by the strengths of the Saxon and Dane armies battling there. Players gain victory points if they are aligned with the winning faction and based on their level of affinity. The focus of the war then moves to the next region, and the battle continues.\u003c\/p\u003e\n\u003cp\u003eAfter the fate of each of the five regions has been decided, the round ends. After two rounds of play, the player who has accrued the most points wins.\u003c\/p\u003e\n","brand":"Gamelyn Games","offers":[{"title":"Default Title","offer_id":56048453714298,"sku":"ZBG-GLGTLK01","price":64.85,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Last-Kingdom-Board-Game.jpg?v=1760977833"},{"product_id":"joan-of-arc-orleans-draw-write","title":"Joan of Arc: Orleans Draw \u0026 Write","description":"\u003cp\u003eIn Joan of Arc: Orleans Draw \u0026amp; Write, 1-5 players draft followers that will help them move about France, gather goods, build buildings, establish trading stations, make money, and contribute to beneficial deeds. 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After all the followers have been drafted, the bag resets until you've exhausted one bag per player.\u003c\/p\u003e\n\u003cp\u003eIn the solo mode, you compete directly against Joan of Arc at one of three difficulty levels.\u003c\/p\u003e\n","brand":"DLP Games","offers":[{"title":"Default Title","offer_id":56048682959226,"sku":"ZBG-DLP1070","price":24.05,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Joan-of-Arc-Orleans-Draw-Write.jpg?v=1760978770"},{"product_id":"the-resistance-avalon-big-box","title":"The Resistance Avalon Big Box","description":"\u003cp\u003eAvalon Big Box is a remastered edition of the classic social deduction game The Resistance: Avalon with a huge amount of additional content added for near limitless gameplay options. Included are 23 distinct characters and numerous optional modules including Lancelot, Excalibur, Plot Cards, Sorcerers, and Rogues that were released as expansions for Avalon and The Resistance. Also included are new roles and modules such as the Messengers, Lunatic, Brute, Revealer, Cleric, Trickster, and Deceiver.\u003c\/p\u003e\n","brand":"Don Eskridge","offers":[{"title":"Default Title","offer_id":56048688234874,"sku":"ZBG-IBCAVABB","price":32.55,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Resistance-Avalon-Big-Box.jpg?v=1760978809"},{"product_id":"almoravid-reconquista-and-riposte-in-spain-1085-1086","title":"Almoravid: Reconquista and Riposte in Spain, 1085-1086","description":"\u003cp\u003eHow can we live in the same basket as the serpent? - Andalusian poet Ibn al-Gassal on the fall of Toledo\u003c\/p\u003e\n\u003cp\u003eAl-Andalus, 1085. The western jewel of Islam had broken into pieces. The petty Taifa emirs who inherited the once-mighty Caliphate squabbled and fought, then paid the Christian lords Parias in gold to avoid fighting at all. Alfonso VI, Christian king of a unified Leon and Castilla, could now put his extorted dinars to work. He would muster a great feudal host - not merely for plunder but to rip out the heart of Muslim Spain. He would seize the ancient Visigothic capital of Toledo and with it the great central plain to declare himself imperator of all Iberia.\u003c\/p\u003e\n\u003cp\u003eBut Alfonso would find there was fight left in al-Andalus, as Christian strikes radiating from Toledo were too much for even the emirs in their pleasure palaces to bear. Alâ€'Mutamid of Sevilla, the strongest among them, would risk the Taifa dynasties' independence and call to arms a Muslim force unlike any that the Christian Kings had faced. Granada and Badajoz would join him to invite the Almoravid fundamentalists in to save the Muslim faithful. Yusuf, Sultan alâ€'Murabitun, had secured his Berber empire in Africa and seized a port and fleet just across the Mediterranean strait from al-Mutamid's Algeciras. A titanic campaign for Spain was set to unfold.\u003c\/p\u003e\n\u003cp\u003eAlmoravid, Volume II in Volko Ruhnke's Levy \u0026amp; Campaign Series, takes us from Nevsky's frozen northeast frontier to medieval Latindom's opposite corner. The same base rules show the muster of lords, their levy of forces and capabilities, and their command of armies on campaign across 11th-Century Spain. But al-Andalus was not Russia: your lords will enjoy good Roman roads and gentler seasons but must bypass or smash against Iberia's profusion of tough Moorish fortifications. Taifa politics and Parias tribute will guide your military strategy. African troops, bloodthirsty crusaders, the avaricious Cid - each may or may not make their appearance. And all will play out across a field half again as large as that of the first volume.\u003c\/p\u003e\n\u003cp\u003eGAME CONTENTS\u003cbr\u003e\n- One 22x25 1\/2 inch Mounted Map\u003cbr\u003e\n- 177 Wooden pieces\u003cbr\u003e\n- 108 Playing Cards\u003cbr\u003e\n- Three full-color Countersheets\u003cbr\u003e\n- 17 cardboard Lord and Battle mats\u003cbr\u003e\n- One Lords sticker sheet\u003cbr\u003e\n- Four Player Aid sheets\u003cbr\u003e\n- Two Screens\u003cbr\u003e\n- Rules Booklet\u003cbr\u003e\n- Background Booklet\u003cbr\u003e\n- Six 6-sided dice\u003c\/p\u003e\n\u003cp\u003eGAME SCALE\u003cbr\u003e\n- PLAYERS: 1-2\u003cbr\u003e\n- TIME: 40 Days per turn\u003cbr\u003e\n- UNITS: 100-200 Horse or 200-400 Foot\u003cbr\u003e\n- AGE: 14+\u003cbr\u003e\n- MAP: Point-to-point, 400 miles across\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56048985342330,"sku":"ZBG-GMT2113","price":78.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-GMT2113.jpg?v=1760980027"},{"product_id":"necromolds-monster-battles-collectors-edition-bundle","title":"Necromolds: Monster Battles Collector's Edition Bundle","description":"\u003cp\u003eNecromolds: Monster Battles is a miniature wargame where two players create, battle, and smash their way toward victory to prove themselves the most powerful master of the Necromolds.\u003c\/p\u003e\n\u003cp\u003e- Simple setup and rules\u003cbr\u003e\n- Highly detailed clay monster models and illustrated components\u003cbr\u003e\n- Basic Mode introduces young children to miniature wargaming\u003cbr\u003e\n- Advanced Mode adds new strategies for older players\u003cbr\u003e\n- Community-created rules and variants add replayability\u003c\/p\u003e\n\u003cp\u003eThis bundle contains:\u003cbr\u003e\n- Necromolds: Monster Battles Battle Box Collector's Edition\u003cbr\u003e\n- Monster Pack 2: Batadactyl and Mongeragon\u003cbr\u003e\n- Monster Pack 3: Fungix and Petripod\u003cbr\u003e\n- Mystery Ring Pack\u003cbr\u003e\n- Collector's Enamel Pin\u003cbr\u003e\n- Deluxe Distance and Sculpting Tool\u003cbr\u003e\n- Command Dice Set\u003cbr\u003e\n- Glitter Ring Set 1\u003cbr\u003e\n- Glitter Ring Set 2\u003c\/p\u003e\n\u003cp\u003eThe Necromolds Battle Box includes everything you need to start playing Necromolds: Monster Battles. It includes 3 spellbooks, 2 caster rings, spell clay, and more!\u003c\/p\u003e\n\u003cp\u003eThe Collector's Edition includes a box sleeve.\u003c\/p\u003e\n","brand":"Necromolds","offers":[{"title":"Default Title","offer_id":56049052025210,"sku":"ZKFOVER-NECROBNDL","price":114.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Necromolds-Monster-Battles-Collectors-Edition-Bundle.jpg?v=1760980321"},{"product_id":"bristol-1350","title":"Bristol 1350","description":"\u003cp\u003eThe dreaded Black Death has descended upon the town of Bristol. You are racing down the streets in one of the three available apple carts, desperate to escape into the safety of the countryside. If your cart is the first to leave the town and it is full of only healthy villagers when you leave, you and your fellow cart-mates successfully escape and win the game!\u003c\/p\u003e\n\u003cp\u003eHowever, some villagers on your cart may already have the plague! They are hiding their early symptoms from you so that they can enjoy their last few days in peace. If you leave town with a plagued villager on your cart, you will catch the plague. You must do whatever is necessary to make sure that doesn't happen!\u003c\/p\u003e\n\u003cp\u003eOn the surface Bristol 1350 is part co-operative teamwork, part racing strategy, and part social deduction. In reality, it's a selfish scramble to get yourself out of town as quickly as possible without the plague, by any means necessary.\u003c\/p\u003e\n\u003cp\u003eThe game comes in a magnetic book box and includes a rubber playmat, 9 wood pawns, 3 miniature carts, 6 rat\/apple dice, a linen bag, and 64 cards. The deluxe version adds 6 coins, 6 cards, and 3 metal carts. This standalone game is Volume 4 in the \"Dark Cities Series\" by Facade Games following Salem 1692, Tortuga 1667, and Deadwood 1876.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049463624058,"sku":"ZBG-FCDBRS1001","price":19.95,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Bristol-1350.jpg?v=1760982115"},{"product_id":"little-town","title":"Little Town","description":"\u003cp\u003eFar beyond the farthest mountains, there is a rich and bountiful land still unexplored.\u003c\/p\u003e\n\u003cp\u003eThis region is the ideal place to build the town of your dreams. Which architect will be the most talented and ambitious?\u003c\/p\u003e\n\u003cp\u003eCollect, constuct, optimize... and build a perfect Little Town!\u003c\/p\u003e\n","brand":"Coiled Spring","offers":[{"title":"Default Title","offer_id":56049810047354,"sku":"TCS-LITTLE_TOWN","price":18.9,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Little-Town.jpg?v=1760983581"},{"product_id":"cataphract-2nd-printing","title":"Cataphract (2nd Printing)","description":"\u003cp\u003eThis edition includes the Battles of the Utus River (447 CE) and the Catalaunian Fields (451 CE) from the original Attila Scourge of God Module.\u003c\/p\u003e\n\u003cp\u003eCataphract is defined as a heavily armored cavalryman modelled either on the Sarmatians (cataphractarius) or the Persians (clibanarius). He was the ultimate mounted armored warrior of the ancient world, trained in both shock and missile combat.\u003cbr\u003e\nCataphract portrays the development of the art of war wrought by the early Byzantine Empire, during the reign of Emperor Justinian, under his great Generals, Belisarius and Narses. During this period the Byzantine Empire, also known as the Eastern Roman Empire, for a brief period of time, re-captured a large portion of what was formerly the Western Roman Empire. Although successful in its attempts to reconquer Italy and North Africa, the Byzantine Empire's resources were insufficient to hold on to its gains.\u003c\/p\u003e\n\u003cp\u003eCataphract covers all the major battles that defined this era. To place these battles in their proper historical context, the Campaign Game, Justinian, is enclosed, which covers the quest to reconquer the Roman Empire under one ruler.\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56049812177274,"sku":"ZBG-GMT990619","price":58.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cataphract-2nd-Printing.jpg?v=1760983610"},{"product_id":"the-taverns-of-tiefenthal","title":"The Taverns Of Tiefenthal","description":"\u003cp\u003eThe Taverns Of Tiefenthal\u003c\/p\u003e\n","brand":"Coiled Spring","offers":[{"title":"Default Title","offer_id":56049837572474,"sku":"ZCS-THE_TAVERNS","price":36.49,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZCS-THE_TAVERNS_FRONT.jpg?v=1760983719"},{"product_id":"kingdomino-duel","title":"Kingdomino Duel","description":"\u003cp\u003eKingdomino Duel is a dedicated two-player game based on the bigger box tile laying games, Kingdomino and Queendomino. Kingdomino Duel replaces the tiles with dice, but interesting keeps the tile laying mechanic, as you have to combine the faces of the two dice you roll into one \"tile\" which you draw onto your sheet. Essentially, the dice are there to randomise what the tiles could be and of course allow Kingdomino to enter the roll-and-write universe. Your goal is to fill your map with your domino's, grouping the different symbols as best you can. Each symbol on the dice is a coat of arms which represents different domains in your kingdom. Some of the dice also have a cross on them representing a dignitary who lives in that space. Points are awarded at the end of the game for each domain, with every space in that domain multiplied by the number of dignitaries. Each time you add a coat of arms without a cross you can fill in a square in your spell book on the reverse of the kingdom map. The first player to fill each line of spells can then use that power. This gives you the opportunity to lay your dominoes in \"rule breaking\" ways. Such as not worrying about matching one of the coat of arms you are laying to another space with the same symbol, or splitting your domino back into two dice and laying them separately. Kingdomino Duel is a fun standalone roll and write game that plays quickly and is a nice filler for two players. Player Count:Â 2 Time:Â 20 MinutesAge:Â 8+\u003c\/p\u003e\n","brand":"Blue Orange","offers":[{"title":"Default Title","offer_id":56049863590266,"sku":"TCS-KINGDOM_DUEL_UK","price":9.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Kingdomino-Duel.jpg?v=1760983830"},{"product_id":"crusader-kings","title":"Crusader Kings","description":"\u003cp\u003eFree League Publishing and Paradox Interactive are proud to present Crusader Kings - The Board Game, based on the acclaimed grand strategy computer game. In this game, 3-5 players lead the historical dynasties of medieval Europe to triumph - or downfall.\u003c\/p\u003e\n\u003cp\u003eYou are a Crusader King, striving for wealth and power across the continent. Across generations. Reshape the history of medieval Europe in your own image - if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans...\u003c\/p\u003e\n","brand":"Centresoft","offers":[{"title":"Default Title","offer_id":56049891836282,"sku":"ZBG-FLFCKB001","price":89.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Crusader-Kings.jpg?v=1760983958"},{"product_id":"fairy-tile","title":"Fairy Tile","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eWelcome to Fairy Tile, a kingdom of magical lands where a daring Princess, a devoted Knight, and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story, page after page.\u003c\/p\u003e\n\u003cp\u003eDevelop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess, Knight, and Dragon across different places such as mountains, forests, and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective, develop your story and read the page of your book aloud.\u003c\/p\u003e\n\u003cp\u003eBe the first to read all the pages of your book to win the game.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Coiled Spring","offers":[{"title":"Default Title","offer_id":56049898160506,"sku":"TCS-FAIRY","price":12.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/TCS-FAIRY.jpg?v=1760983984"},{"product_id":"quacks-of-quedlinburg","title":"The Quacks of Quedlinburg","description":"\u003cp\u003eWolfgang Warsch is becoming a bit of a superstar. He's released multiple games during a short time frame, including The Mind, Ganz Schon Clever and The Quacks of Quedlinburg.\u003c\/p\u003e\n\u003cp\u003eIn this game, you become Quack doctors, brewing wondrous and definitely genuine potions to charm the masses, cure ills, and most importantly get rich. Of course, when times are hard, you may need to fill it up with rat tails, but what they don't know...\u003c\/p\u003e\n\u003cp\u003eThe main mechanics at play are focused around bag building, and deciding how far to push your luck. Each round you will draw ingredients from your bag and add them to your cauldron player board, starting at the middle and spiralling outwards. Each ingredient is numbered 1-4, and that's how many spaces the ingredient moves around the cauldron. Your bag starts with lots of white ingredients in and one green and one orange. The trick is that if the total value of the white ingredients totals more than seven, your cauldron explodes, and you bust.\u003c\/p\u003e\n\u003cp\u003eThe further around the cauldron you get, the more victory points and spending power you receive. You can choose to buy up to two new ingredients of different colours at the end of the round. Not only do they not explode your cauldron, but they also give you access to special powers. These powers are colour-specific but for each colour, there are four different powers, with you choosing one each game or going with the suggested set-ups.\u003c\/p\u003e\n\u003cp\u003eIf you explode, you cannot choose to use your money and take victory points, but must instead take only one. The powers of the ingredients give you plenty of options for avoiding explosions by mitigating the dreaded white ingredients but this is a luck-based game and sometimes you are just going to draw all your white ingredients in a row.\u003c\/p\u003e\n\u003cp\u003eQuacks of Quedlinburg has tons of variety, a great catch-up mechanic and is just plain old fun. Thanks to the ingredient powers, there is plenty of variety. The Herb Witches and The Alchemists expansions add even more. With new powers, new ingredients and the titular characters themselves.\u003c\/p\u003e\n\u003cp\u003ePlayer Count: 2-4\u003cbr\u003e\nTime: 45 Minutes\u003cbr\u003e\nAge: 10+\u003c\/p\u003e\n","brand":"North Star Games","offers":[{"title":"Default Title","offer_id":56049921982842,"sku":"TCS-QUACK","price":39.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/TCS-QUACK_FRONT.jpg?v=1760984110"},{"product_id":"war-chest","title":"War Chest","description":"\u003cp\u003eWar Chest is an all-new bag-building war game! At the start of the game, players raise their banner call! They draft several units into their army, which they then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.At the start of each round, you draw three-unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player - or one team in the case of a four-player game - has placed all their control markers, winning the game!Player Count: 2-4Time: 30 MinutesAge: 14+\u003c\/p\u003e\n","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":56049981456762,"sku":"ZBG-AEG7035","price":39.7,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/War-Chest.jpg?v=1760984307"},{"product_id":"pendragon-the-fall-of-roman-britain-coin-volume-viii","title":"Pendragon: The Fall of Roman Britain (COIN Volume VIII)","description":"\u003cp\u003eVolume VIII in GMT's COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon - The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish, Pict, and Saxon raiders, to the establishment of successor kingdoms, both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political, military, religious, and economic struggles of Dark Ages Britain. Shrouded in mists of myth and legend, this story so foundational to many national groups has been subject to many different narratives and interpretations. The traditional Victorian vision of brutal and violent conquest of Roman and Celtic Britain by Anglo-Saxon raiders and invaders now collides with modern historical views ranging from continuity of tribal rivalries to quasi-peaceful cohabitation and acculturation. Pendragon leverages the tremendous flexibility of the COIN system, from dual events to dissimilar approaches and victory conditions, to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes, Pendragon is not about counterinsurgency per se, but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire\u003c\/p\u003e\n","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":56049991319930,"sku":"ZBG-GMT1720","price":72.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Pendragon-The-Fall-of-Roman-Britain-COIN-Volume-VIII.jpg?v=1760984359"},{"product_id":"crusader-rex","title":"Crusader Rex","description":"\u003cp\u003eCrusader Rex is a block game of the 3rd Crusade. One player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.The board depicts the Middle East from Antioch in the north to Egypt in the south, creating an engaging and elegant experience. You find yourself immersed in the theme and historical flavor that Crusader Rex has to offer. The Franks looking to take back the Holy Land, can they hold out until the powerful crusaders arrive, such historical figures as the ruthless Richard the Lionheart, Philip II of France, or even the 67 year old Frederick I red beard of Germania? As Saladin, who was the epitome of a chivalrous warrior, can you repeat history and retain the Holy Land for the Saracens?Crusader Rex plays a bit like other Columbia block war games but has many variants that give it its own historical flavor, such as siege warfare, knight charges, harrying, muster moves, freedom in set up, and more!\u003c\/p\u003e\n","brand":"Columbia Games","offers":[{"title":"Default Title","offer_id":56050106237306,"sku":"ZBG-COL3151","price":43.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Crusader-Rex.jpg?v=1760984823"},{"product_id":"878-vikings","title":"878: Vikings - Invasions of England","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003e878: Vikings – Invasions of England\u003c\/strong\u003e\u003c\/em\u003e, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.\u003c\/p\u003e\n\u003cp\u003ePlayers for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.\u003c\/p\u003e\n\u003cp\u003eThe year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!\u003c\/p\u003e\n\u003ch3\u003eBLOG\u003c\/h3\u003e\n\u003cp\u003eWho’s not drawn to Vikings these days? Vikings are everywhere in pop culture! I can bet if you’re reading this you’ve probably recently watched Thor Ragnarok in the cinema or been following Vikings on TV? Or let’s say you read Bernard Cornwell’s Last Kingdom or was devastated when Minnesota Vikings didn’t make it to Super Bowl LII? Nah, I know! You jumped into God of War when they ditched Greek for Norse Mythology right?\u003c\/p\u003e\n\u003cp\u003eChances are you also tried at least one Viking related Board Game like \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/blood-rage\/\"\u003eBlood Rage\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/champions-of-midgard\/\"\u003eChampions of Midgard\u003c\/a\u003e or Raiders of the Norse Sea. Am I getting there or have I just been hitting water? I am guilty as charged of almost all of those sins mate. But I tell you what, even if being a viking aficionado is not why you’re here, 878 Vikings - Invasions of England may have something for yourself.\u003c\/p\u003e\n\u003ch3\u003eWhat’s 878 Vikings all About?\u003c\/h3\u003e\n\u003cp\u003eThis game is in the portfolio of famed educational\/historical publisher Academy Games. It’s actually a young sibling to other board games such as 1754 Conquest, 1775 Rebellion and 1812 Invasion of Canada, all three part of the Birth of America trilogy.\u003c\/p\u003e\n\u003cp\u003eWhat does that entail exactly? Head to head, team area control with lots of dice rolling. Yes, you heard it right, although this game plays with two or even three players, it shines the most on it’s two x two version. This puts this one in a somewhat rare cluster of dudes on map partnership games that I so wanted more publishers to further explore, be it with vikings or not.\u003c\/p\u003e\n\u003cp\u003eApart from changing non-attractive wooden cubes for faction personalised plastic miniatures this game has perfected mechanics present on the above mentioned games. This probably contributed to it snatching 2017's Golden Geek Best War Game award. War game hun? This game is definitely on the light side and will most likely appeal to people that enjoyed \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/memoir-44\/\"\u003eMemoir 44’\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eIt most certainly will make sense as well to \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/kemet\/\"\u003eKemet\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/battlelore-2nd-edition\/\"\u003eBattlelore\u003c\/a\u003e, \u003ca href=\"https:\/\/www.board-game.co.uk\/?post_type=product\u0026amp;wrls_search_in=title%2Csku\u0026amp;s=Axis+%26+Allies\"\u003eAxis \u0026amp; Allies\u003c\/a\u003e and \u003ca href=\"https:\/\/www.board-game.co.uk\/product\/commands-colors-napoleonics\/\"\u003eCommands \u0026amp; Colors\u003c\/a\u003e series fans. So it doesn’t really matter if you go berserk with vikings or if you’re just a non-discriminatory history buff, stick with me and let’s check this one out.\u003c\/p\u003e\n\u003ch3\u003eHow Does it Play?\u003c\/h3\u003e\n\u003cp\u003eIt’s the end of the 9th century and vikings got tired of just raiding English shores. This time around they will be coming to settle and make a life this side of the North Sea! So if you play England you’ll be one of two factions - Thegn or HouseCarl, trying to protect England from Norseman and Berserkers coming from the shores.\u003c\/p\u003e\n\u003cp\u003eVikings start invading from the North Sea with one of their eight leaders which include names you may know like Ragnar Lodbrok, Rollo or Lagertha. Leaders are drafted through leader cards which come with a specific set of armies from both factions. As you move the pawns around, they will be able to drop troops on the map or bring on board stranded armies.\u003c\/p\u003e\n\u003cp\u003eYour objective is to conquer 14 cities by the game's end, which happens after seven turns unless if you play the Treaty of Wedmore card which ends the game either from turn five, six or seven with a different goal. In that case, if you’re viking you’ll have to be in possession of nine or more cities and if you don’t make it, you lose buddy.\u003c\/p\u003e\n\u003cp\u003eEvery round you’ll be drawing reinforcements. If you’re English, the map will tell you which cities spawn new troops, and that will make vikings target target them rest assured. But if you’re a viking the only way you’ll get more troops is by drawing previously mentioned viking leader cards. This creates an interesting dynamic where the English have troops scattered all over the territory and no leaders (till Alfred the Great comes into play by round five) while vikings will come in waves of unstoppable vicious hordes.\u003c\/p\u003e\n\u003cp\u003eWhenever there is a viking attack in a city you will be able to draw a Fyrd card to defend it. This will grant you extra armies up to five units. Each faction will have their own die with different powers going from killer red Beserker dice, to underwhelming yellow Fyrd rolls that reflect untrained and badly equipped common folk troops. There is also an element of luck in regards to turn order. Game starts always with a Norseman invasion but after that you’ll be drawing from a bag who’s playing next, which means it’s not impossible for you to finish one round and be the one to start the next.\u003c\/p\u003e\n\u003cp\u003e878 Vikings also other elements of card drafting beyond Fyrd and Leader cards. You’ll have three cards in your hands and those are either going allow you to move or grant your special powers that may change the course of the game, and so very often do so to your joy or utter despair.\u003c\/p\u003e\n\u003ch3\u003eSo, is 878 Vikings for me?\u003c\/h3\u003e\n\u003cp\u003eI should start by saying that I am currently obsessed with 878 Vikings and I hope this is not clouding my judgement. I think Academy Games managed to create a sleek design that plays fast and is easy to learn and teach. The mix of dice rolling, turn order drawing and card drafting brings a chaotic enough experience preventing you from just “building the machine” and implementing your \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/strategy\/\"\u003estrategy\u003c\/a\u003e as it is the case in so many deeper \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/war-games\/\"\u003ewar games\u003c\/a\u003e. You’ll be working with a much shorter decision making time frame, which is not to say this game is devoid of bigger strategic reasoning.\u003c\/p\u003e\n\u003cp\u003eHaving been introduced into board gaming by means of Risk and \u003ca href=\"https:\/\/www.board-game.co.uk\/?post_type=product\u0026amp;wrls_search_in=title%2Csku\u0026amp;s=Axis+%26+Allies\"\u003eAxis and Allies\u003c\/a\u003e, I must say this is very familiar territory for me. I don’t remember, however, experimenting something that plays like this. In 878 Vikings you can actually move your teammate’s units as you will, which at first looked like something that could never work but somehow it does, perfectly.\u003c\/p\u003e\n\u003cp\u003eThis partnership mechanics brings about everything that I love about board games, those very cool moments of sharing, conspiring and strategising with your peer while trying to subdue an opponent. In terms of player interaction I honestly don’t think it gets a lot better than this, it’s just the right mix of \u003ca href=\"https:\/\/www.board-game.co.uk\/product-tag\/co-operative\/\"\u003eco-operation\u003c\/a\u003e and competitiveness.\u003c\/p\u003e\n\u003cp\u003eThe game does of course have its improvement opportunities. Cards can be sometimes confusing on its powers and require consulting rule books a lot more often than should. Since there are no objectives apart from game winning conditions, replay-ability can be compromised after a while considering you’ll always be trying to do the same very thing and there are just so many possible macro strategies to do so.\u003c\/p\u003e\n\u003cp\u003eAlthough card decks come with extra seven cards, allowing some degree of customisation, that won’t take you very far either. If you're not a big fan of the pastel colour palette and if the artwork won’t compromise it, it won’t make you keener in the whole game experience. There is also a slight issue of balancing. Winning as a Viking is a lot more challenging with the treaty of Wedmore which in my experience is always triggered by the English before round five (haven’t managed to play a single game in any other fashion so far). But hey, that’s how history went by right, so I guess it makes sense?\u003c\/p\u003e\n\u003cp\u003eSo yeah, not surprisingly this game isn’t any sexier than any other \u003ca href=\"https:\/\/www.academygames.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eAcademy game\u003c\/a\u003e but it ticks all the boxes for a great gateway \u003ca href=\"https:\/\/www.board-game.co.uk\/product-category\/board-games\/war-games\/\"\u003ewar game\u003c\/a\u003e or medium weight dudes on the matt game. Although this is definitely not a filler I do take it along when playing heavier stuff, but quite honestly this is the type of game I am eager to find a group keen on playing it over and over again as gaming night’s main course. So, if you’re in Edinburgh please let me know, and if not just give it a go and enjoy!\u003c\/p\u003e\n\u003cp\u003eRead More \u0026gt;\u003c\/p\u003e\n","brand":"Academy Games","offers":[{"title":"Default Title","offer_id":56050117607802,"sku":"ZBG-AYG5500","price":63.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/878-Vikings.jpg?v=1760984885"},{"product_id":"saga-of-the-northmen","title":"Saga of the Northmen","description":"\u003cp\u003eEurope of the Dark Ages was a treacherous landscape of shifting alliances, warfare, and betrayal. Among the most feared peoples of this time were the Northmen, who came from the lands of Scandinavia to pillage and conquer, without warning and without mercy. In time, the Northmen established their own kingdoms across Europe, and came to dominate many more, gathering enormous wealth and establishing lucrative trade routes. In Saga of the Northmen, you control a clan of mighty Northmen. Each round, you will use your influence cards to try to gain control of the seven major kingdoms of Europe. You will then maneuver the armies and fleets of the kingdoms that have fallen under your sway. Use your forces wisely, and the riches of Europe are yours for the taking. But beware, there are other clans who also seek plunder and coin. 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