{"title":"Compass Games","description":null,"products":[{"product_id":"atlantic-sentinels-north-atlantic-convoy-escort-1942-43","title":"Atlantic Sentinels: North Atlantic Convoy Escort, 1942-43","description":"\u003cp\u003eAtlantic Sentinels is a solitaire, tactical level game placing you as the Senior Officer of the Escort, shepherding a convoy in the North Atlantic from the attacks of U-boats, both singly and in wolfpacks.\u003cbr\u003e\nYou are in command of a convoy escort group, composed typically of 4-10 escort vessels guarding a convoy on its way across the Atlantic.\u003cbr\u003e\nYour mission is to protect as much Allied shipping as possible while simultaneously destroying as many U-boats as possible during the height of the U-boat threat - 1942 to early 1943. \u003c\/p\u003e\n\u003cp\u003eAtlantic Sentinels provides players with a host of decisions as he is assigned to protect merchant convoys, typically ranging from 40 to 60 ships. The placement of escorts to offer front, rear, and flank protection to the convoy is complicated by the size of the convoy and available assets. Additional decisions must be made on where to place the escorts, which are equipped with Type 271 radars, the key to your defense. \u003c\/p\u003e\n\u003cp\u003eAs the game progresses, a player's Escort Group may receive upgrades in the form of additional radars, HF\/DF (High-Frequency Direction Finding) equipment, and possibly additional ships. Air support can be key, but until the CVE \"jeep carriers\" arrive, the \"Black Pit\" in the center of the Atlantic remains a high threat area. \u003c\/p\u003e\n\u003cp\u003ePlayers will find it highly challenging to minimize convoy losses and keep them to an acceptable level. \u003c\/p\u003e\n\u003cp\u003ePlayers may choose any of 9 historical Escort Groups (five British, four Canadian) armed with historical destroyers and corvettes. \u003c\/p\u003e\n\u003cp\u003eThese ships include:\u003cbr\u003e\nB\/C\/D\/E Classes DE\u003cbr\u003e\nF Class DE\u003cbr\u003e\nH Class DE\u003cbr\u003e\nV\u0026amp;W Class DE\u003cbr\u003e\nTown Class DE (American Lend Lease)\u003cbr\u003e\nRiver Class FF\u003cbr\u003e\nFlower Class Corvettes\u003cbr\u003e\nGameplay moves quickly, following a set sequence of events that are repeated until the end of the game. Once your initial Escort Group is set up, play proceeds by rolling for a convoy and escorting it across the Atlantic. Enemy forces range from single U-boats (typically a type VII, but possibly a Type IX) to entire wolfpacks. Wolfpacks increase in size (as they did historically) and will be your primary challenge. Encounters are randomly generated, ensuring no two careers will ever be the same. Weather can impact operations, as well as air support and crew upgrades due to experience. A logical but reasonably simple set of instructions bring the U-boats in to attack you from random directions, making your initial defensive array very important. \u003c\/p\u003e\n\u003cp\u003eOf particular note is the game is designed to integrate with The Hunters if players wish to combine the games. \u003c\/p\u003e\n\u003cp\u003eAtlantic Sentinels: North Atlantic Convoy Escorts, 1942-43 is meant to be a highly playable and interesting solitaire game covering the actions an Escort Group would have to deal with in fighting the U-boat peril during convoy escort. \u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003cbr\u003e\nComplexity: 4 out of 10\u003cbr\u003e\nSolitaire Suitability: 10 out of 10 (solitaire game design)\u003cbr\u003e\nTime Scale: Semi-abstract (Convoy escort missions, 2 per month)\u003cbr\u003e\nMap Scale: Abstract\u003cbr\u003e\nUnit Scale: Individual escorts, U-boats, merchant ships (when targeted)\u003cbr\u003e\nPlayers: One (with option for two)\u003cbr\u003e\nPlaying Time: 15 to 20 minutes (single mission), 6-8 hours (full career)\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56047675343226,"sku":"ZBG-COM1187","price":60.29,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Atlantic-Sentinels-North-Atlantic-Convoy-Escort-1942-43.jpg?v=1760974676"},{"product_id":"paper-wars-106-power-and-resolution","title":"Paper Wars 106: Power and Resolution","description":"\u003cp\u003eThis is a graphic update of the classic Simulations Canada game designed by Stephen Newberg and originally published in 1984. It is medium-complexity, strategic-level, with quarter-year turns and a large-hex map that covers all of Britain and the eastern half of Ireland. Special rules cover political infighting, religion, leaders, the navy, and much more. There is a grand scenario covering the whole war and four shorter ones. One sheet of 200 small-size half-inch counters. Playable by two, three or four, but not easily adaptable to solitaire.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56047676129658,"sku":"ZBG-COMPA106","price":34.69,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Paper-Wars-106-Power-and-Resolution.jpg?v=1760974679"},{"product_id":"american-tank-ace-1944-1945","title":"American Tank Ace: 1944-1945","description":"\u003cp\u003eAmerican Tank Ace: Europe, 1944-45 is a solitaire tank combat game set in WW2, where the player commands one of 9 models of an M4 Sherman tank or an M26 Pershing. Outgunned, the player must use every trick available to survive in combat against the heavier German tanks while avoiding German AT and Panzerfaust fire. Designed by Gregory M. Smith.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56048036970874,"sku":"ZBG-COM1157","price":69.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/American-Tank-Ace-1944-1945.jpg?v=1760976153"},{"product_id":"death-in-the-trenches","title":"Death in the Trenches","description":"\u003cp\u003eDeath in the Trenches is a strategic-level World War I game covering the entire war, in all theaters, on an army level with divisional formations handled on an off-map display that minimizes map clutter. The game relies on simple mechanics that eliminate production bean counting and complicated combat results tables. Designed with the narrative gamer in mind, its more than 500 random events draw you into the global nightmare of 1914-1918, while its pulse system of alternating player moves ensures very little down time for the non-phasing player.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56048037298554,"sku":"ZBG-COM1068","price":73.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Death-in-the-Trenches.jpg?v=1760976154"},{"product_id":"enemy-action-kharkov","title":"Enemy Action: Kharkov","description":"\u003cp\u003eEnemy Action: Kharkov is the second game in John Butterfield's acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56048040411514,"sku":"ZBG-COM1121","price":113.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Enemy-Action-Kharkov.jpg?v=1760976163"},{"product_id":"carrier-battle-philippine-sea","title":"Carrier Battle: Philippine Sea","description":"\u003cp\u003eCarrier Battle: Philippine Sea is a solitaire simulation of the largest carrier battle in history, fought during the invasion of Saipan (June, 1944). As the U.S. commander, you maneuver your task forces and conduct air searches in a tension-packed contest to find the Japanese carriers before they locate and attack yours. The game is based on Carrier (Victory Games, 1990) but is a new, standalone game featuring nine scenarios. Game design by Jon Southard.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56048042246522,"sku":"ZBG-COM1154","price":60.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Carrier-Battle-Philippine-Sea.jpg?v=1760976169"},{"product_id":"an-attrition-of-souls","title":"An Attrition of Souls","description":"\u003cp\u003eArmies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe's fate will be decided.\u003c\/p\u003e\n\u003cp\u003e\"An Attrition of Souls\" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049597186426,"sku":"ZBG-COM1117","price":66.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/An-Attrition-of-Souls.jpg?v=1760982686"},{"product_id":"fulda-gap-the-battle-for-the-center","title":"Fulda Gap: The Battle For The Center","description":"\u003cp\u003eStopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment - the famed Black Horse Regiment - in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible.\u003c\/p\u003e\n\u003cp\u003eThis is the first game in the Central Front series of games. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. Future games in the series will include the Hof Gap defense, the German Northern Plains defense and the last stand at Berlin.\u003c\/p\u003e\n\u003cp\u003eDetails:\u003c\/p\u003e\n\u003cp\u003eComplexity: 8 (out of 10)\u003cbr\u003e\nSolitaire Suitability : 8 (out of 10)\u003cbr\u003e\nTime Scale: 2 hours per game turn\u003cbr\u003e\nMap Scale: 500 meters per hex\u003cbr\u003e\nUnit Scale: Company\/platoon\u003cbr\u003e\nPlayers: 1-4\u003cbr\u003e\nPlaying time: 2-50 hours\u003cbr\u003e\nDesigner: Adam Starkweather\u003cbr\u003e\nArtist: Antonio Pinar\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003e5 scenarios included\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e4 22x34 maps\u003cbr\u003e\n9 countersheets\u003cbr\u003e\n1 rules booklet\u003cbr\u003e\n1 scenario booklet\u003cbr\u003e\n10 player aids\u003cbr\u003e\n2 D10 and 2 D6 dice\u003cbr\u003e\nBox and lid\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049630970234,"sku":"ZBG-COM1118","price":138.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fulda-Gap-The-Battle-For-The-Center-1.jpg?v=1760982824"},{"product_id":"end-of-empire-1744-1782","title":"End Of Empire 1744-1782","description":"\u003cp\u003eEnd of Empire: 1744-1782 is a two player game covering the three great conflicts fought on the North American continent between 1744 and 1783: King George's War, sometimes known as the Old French War, which was part of the War of the Austrian Succession), the French and Indian War, part of the Seven Years War (known in England as the Great War for Empire), and the American Revolutionary War. The French and Indian War ended the French Empire in Canada; the American Revolution ended the British Empire in the 13 American colonies. An additional bonus scenario covers the War of Jenkin's Ear between Spanish Florida and British Georgia. Freely available post publication scenarios cover Lord Dunmore's War, the Chickasaw Wars, Queen Anne's War, King William's War as well as variant starts and political situations for the three wars in the published game.\u003c\/p\u003e\n\u003cp\u003eEach End of Empire game turn represents two months time. Each year consists of one spring turn, two summer turns, one fall turn, and two winter turns. Each hex is approximately 20 miles across. Units are mostly regiments but a few represent other sizes, each step represents approximately 250 men.\u003c\/p\u003e\n\u003cp\u003eEnd of Empire features two maps showing eastern North America. Each hex or town contains natural and\/or man-made features that can effect the movement of units and the combat between units.\u003c\/p\u003e\n\u003cp\u003eEnd of Empire is an Epic game and perhaps the most detailed coverage of the critical period that saw the Empires of England, France, and Spain exit North America and the rise of the United States of America. With fifteen scenarios, and another thirteen available here on boardgamegeek, End of Empire represents plenty of value for your gaming dollar.\u003c\/p\u003e\n\u003cp\u003eComponents:\u003cbr\u003e\nTwo 22 X 34 inch maps\u003cbr\u003e\nFour and 1\/2 countersheets (5\/8\" size)\u003cbr\u003e\nOne rulebook\u003cbr\u003e\nOne scenario book\u003cbr\u003e\nMultiple reference cards\u003cbr\u003e\nTime Scale: 2 months per turn\u003cbr\u003e\nMap Scale: 20 miles per hex\u003cbr\u003e\nUnit Scale: Various sizes - mostly regiments and fleets\u003cbr\u003e\nPlayers: Two\u003cbr\u003e\nPlaying Time: Three to eighteen hours depending on scenario\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631101306,"sku":"ZBG-COM1024","price":87.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/End-Of-Empire-1744-1782-1.jpg?v=1760982824"},{"product_id":"the-korean-war","title":"The Korean War","description":"\u003cp\u003eThe Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year of the Korean conflict, from June 1950 to May 1951.\u003c\/p\u003e\n\u003cp\u003eThis edition of The Korean War features a super-sized map and larger counters and is another Classic Reborn! by Compass.\u003c\/p\u003e\n\u003cp\u003eDuring this period, the United States found itself involved in a bitter struggle in a remote Asian land that many Americans had not even heard of. Amid the debacles and stunning victories of the first year of war, the very foundation of the American military system - so recently triumphant in the Second World War - was severely shaken. In a war that few Americans understood and which historians have tended to ignore, the foundation of future American diplomacy in the face of communism was laid.\u003c\/p\u003e\n\u003cp\u003eThe players control ground and air forces of the United Nations, North Korea, and Communist China. Each player's force consists of a wide variety of units, including infantry, marines, paratroopers, armor, and aircraft. The map is a 1:750,000 representation of the Korean peninsula from Pusan in the south to the Yalu River in the north. In addition to controlling military forces, the players must make a number of political decisions that have an important effect on the game. Above all, the UN player must strive to keep international tensions at a minimum for the purpose of preventing World War Three. Intense escalation and mobilization could have disastrous consequences for the militarily-unprepared United States. On the other hand, insufficient force applied to Korea could lead to the conquest of South Korea by North Korean communists.\u003c\/p\u003e\n\u003cp\u003eThis Designer Signature edition of the classic Joseph Balkoski game goes beyond merely incorporating errata found from the original edition; it includes enhancements that include:\u003c\/p\u003e\n\u003cp\u003e- Larger and easier-to-read 9\/16\" counters and three game maps\u003cbr\u003e\n- Game map information is updated and includes all-new map artwork\u003cbr\u003e\n- Enhanced ergonomics are built into the set up and reinforcement charts\u003cbr\u003e\n- Restrictions on UN build-up and breakdown so UN player cannot perpetually continue Action Phase by reorganizing units\u003cbr\u003e\n- Modified amphibious assault system that allows UN player to more effectively recreate September 1950 Inchon invasion\u003cbr\u003e\n- Modified victory conditions that lessen impact of Global Tension\u003cbr\u003e\n- New random events to make the operation a bit more unpredictable\u003cbr\u003e\n- Updated rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions.\u003cbr\u003e\n- Updated historical notes\u003cbr\u003e\nProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: 7 out of 10\u003cbr\u003e\nSolitaire Suitability: 6 out of 10 (landing options; no hidden units)\u003cbr\u003e\nTime Scale: one month per turn\u003cbr\u003e\nMap Scale: 7.5 miles per hex\u003cbr\u003e\nUnit Scale: battalions, regiments, brigades and divisions\u003cbr\u003e\nPlayers: one to two, best with two or more\u003cbr\u003e\nPlaying Time: 4-8 hours depending upon scenario, 20+ hours for campaign\u003cbr\u003e\nComponents:\u003c\/p\u003e\n\u003cp\u003eFour map sheets (42.5\" x 71\"overall map dimension)\u003cbr\u003e\nThree countersheets (9\/16\" size)\u003cbr\u003e\nRules booklet with updated Historical Notes\u003cbr\u003e\nTwo charts and tables booklets\u003cbr\u003e\nOne ten-sided die\u003cbr\u003e\nBox and Lid\u003cbr\u003e\nGame Credits:\u003c\/p\u003e\n\u003cp\u003eDesigner: Joseph Balkoski\u003cbr\u003e\nProject Director: John Kranz\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631166842,"sku":"ZBG-COM1091","price":98.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-Korean-War-1.jpg?v=1760982824"},{"product_id":"amerika-bomber-evil-queen-of-the-skies","title":"Amerika Bomber: Evil Queen Of The Skies","description":"\u003cp\u003eIn another timeline, England stands alone in Europe: beaten down but not completely destroyed. The Soviet collapse in 1944 combined with an armistice allows the Germans to rest and refit their armies and deploy back to the west. The Americans have finally decided to declare war on Germany, but it seems to be a somewhat futile gesture, as any attempt to liberate Europe would have to face the full might of the Wehrmacht and Luftwaffe.\u003c\/p\u003e\n\u003cp\u003eIn 1946, the Amerika Bomber becomes a reality. The German Atomic bomb project is almost complete.\u003c\/p\u003e\n\u003cp\u003eIn 1947, the first missions begin against the American Homeland…\u003c\/p\u003e\n\u003cp\u003eAmerika Bomber: Evil Queen of the Skies is a solitaire, tactical level game which places you in command of a hypothetical, yet historically-based bomber aircraft during a frightening look at what might have been in World War II. Each turn consists of one sortie, during which the player will fly a mission to bomb the mainland of the United States. As the player progresses, he may choose to upgrade to even more advanced bombers in this alternate history game. Amerika Bomber is based on the popular, action-packed “B17: Queen of the Skies” system and pays homage to Glen Frank’s original system, but with streamlined routines and a few twists. It builds a strong narrative around the pilot as you look to earn skills, rise in rank through promotion, receive awards and survive a dangerous year above America.\u003c\/p\u003e\n\u003cp\u003eThe objective of the game is to conduct numerous sorties in the role of a bomber pilot and rack up a high bombing percentage total. Pilots may use the experience gained to improve their odds of success by purchasing skills. Awards and technological advances via use of the technology track help to narrate the player's eventual goal – to become the “Scourge of Amerika” and end the war in Germany’s favor.\u003c\/p\u003e\n\u003cp\u003eThe system is packed with rich technical detail based on proposed aircraft designs, but without the complexity to capture the key facets of a hypothetical strategic bombing campaign over America. There are 5 bomber aircraft models available to pilot. The bombers are:\u003c\/p\u003e\n\u003cp\u003eMe 364\u003cbr\u003e\nFw 300\u003cbr\u003e\nJu 390\u003cbr\u003e\nTa 400\u003cbr\u003e\nArado E 555-1\u003cbr\u003e\nFor each bomber, you will be using the date of availability, speed, area of operations based on originating base, individual weapon systems, damage, and crew status.\u003c\/p\u003e\n\u003cp\u003ePlayers are assigned to the hypothetical air base in the Azores, and conduct bombing missions from there while Type XXI U-boats stand by to provide “lifeguard” duty if required.\u003c\/p\u003e\n\u003cp\u003eBesides the focus on hardware, the human aspect of the war is captured as the Pilot and Crew can improve over time via the acquisition of skill and “Ace Gunner” status. In addition to having streamlined combat routines to facilitate ease of play, the game includes a major change by the inclusion of the “Technology Track.” This system allows the player to decide which technological advances he wishes the scientists to pursue in order to improve his combat effectiveness. Some are based on survival, some on increased bombing accuracy – it is a major decision the player must make each month.\u003c\/p\u003e\n\u003cp\u003eGame play moves quickly, following a set sequence of events that are repeated until the end of the game. Once you have your initial pilot and crew along with your assignment, play proceeds by checking for enemy aircraft along your path as you travel to your assigned mission – to bomb a multitude of targets on the mainland United States. Combat consists of interception from U.S. carrier and land-based aircraft, depending on where the player is currently located, and the U.S. antiaircraft guns will also pose a major threat upon approach to the target. After bombing and returning to base, landing operations occur, with the weather playing a factor again as part of the landing procedure. When the mission is completed, you will ascertain if any awards have been earned or Experience points gained prior to you next sortie. Here you can also spend Experience points if desired to gain skills and may request a new bomber type if one is available. You will repeat this process by going to your next sortie until shot down and killed, or until the end of March 1948, should you make it through unscathed.\u003c\/p\u003e\n\u003cp\u003eThis game is highly accessible to those familiar with the B17: Queen of the Skies system. The game system lends itself very well to capturing the tense feelings of being on a bombing mission, and gives a frightening look on “what might have been” had the Allies fared poorly in the war. While Amerika Bomber: Evil Queen of the Skies is designed as a solitaire gaming experience, additional options for play are provided for both multi-player cooperative and competitive gaming sessions.\u003c\/p\u003e\n\u003cp\u003eAmerika Bomber: Evil Queen of the Skies is meant to be a highly playable and interesting solitaire game covering a strategic bombing campaign that never occurred. But it is also a sobering look at what might have happened if World War II had gone differently.\u003c\/p\u003e\n\u003cp\u003eProduct Information:\u003c\/p\u003e\n\u003cp\u003eComplexity: 4 out of 10\u003cbr\u003e\nSolitaire Suitability: 10 out of 10\u003cbr\u003e\nTime Scale: Weekly turns (individual sorties, 4 per month)\u003cbr\u003e\nMap Scale: Abstract\u003cbr\u003e\nUnit Scale: Individual aircraft, weapon systems, specific crew members, and ammo rounds\u003cbr\u003e\nPlayers: One (with option for two or more)\u003cbr\u003e\nPlaying Time: 60-90 minutes\u003cbr\u003e\nComponents:\u003c\/p\u003e\n\u003cp\u003eOne Counter Sheet of 9\/16\" unit-counters\u003cbr\u003e\nThree Aircraft Display Mats\u003cbr\u003e\nFive Player Aid Cards\u003cbr\u003e\nOne Combat Display Mat\u003cbr\u003e\nOne Pilot Awards Display Mat\u003cbr\u003e\nOne Air Operations Mat\u003cbr\u003e\nRules Booklet featuring extensive Alternate History Background\u003cbr\u003e\nOne Logsheet\u003cbr\u003e\nTwo 6-sided, and one 10-sided die\u003cbr\u003e\nBox and Lid\u003cbr\u003e\nGame Credits:\u003c\/p\u003e\n\u003cp\u003eDesigner: Gregory M. Smith\u003cbr\u003e\nArtist: Bruce Yearian\u003cbr\u003e\nPackage Design: Bruce Yearian, Brien Miller\u003cbr\u003e\nProject Director: John Kranz\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631199610,"sku":"ZBG-COM1112","price":61.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Amerika-Bomber-Evil-Queen-Of-The-Skies-1.jpg?v=1760982824"},{"product_id":"raiders-of-the-deep-u-boats-of-the-great-war-1914-18","title":"Raiders Of The Deep: U-boats Of The Great War, 1914-18","description":"\u003cp\u003eRaiders of the Deep: U-boats of the Great War, 1914-18 is a new game inspired by Gregory Smith's The Hunters: German U-Boats at War, 1939-43 that places the player in command of a German U-boat during WWI. Completely re-written rules and reworked charts simulate all the major aspects of the First U-boat War, while all-new artwork immerses the player in the atmosphere of the period.\u003c\/p\u003e\n\u003cp\u003eYour mission is to destroy as much entente shipping and as many capital ships as possible, while advancing your crew quality, winning awards and increasing your commander rank - all while attempting to make it home amidst diminishing odds of survival as the war progresses.\u003c\/p\u003e\n\u003cp\u003eConducting patrols is the heart of the system: each game turn you will resolve encounters against individual ships, convoys, Q-ships and enemy aircraft. Situations you will face will demand decisions such as...\u003cbr\u003e\nHow will you engage a convoy?\u003cbr\u003e\nDo you risk closing range for a potentially more lethal attack?\u003cbr\u003e\nIf the engagement is at night, will you conduct a surface attack?\u003cbr\u003e\nWith ammunition dwindling, will you try to follow a convoy, or will you look for easier targets?\u003c\/p\u003e\n\u003cp\u003eEvery decision you make during the U-boat war determines whether you and your crew come home as heroes, failures - or not at all.\u003c\/p\u003e\n\u003cp\u003eThe game was designed by a ten year BGG veteran and was developed and playtested with the help of the U-boat game aficionados in the BGG community.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631297914,"sku":"ZBG-COM1062","price":87.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Raiders-Of-The-Deep-U-boats-Of-The-Great-War-1914-18-1.jpg?v=1760982824"},{"product_id":"red-poppies-campaigns-volume-3-assault-artillery","title":"Red Poppies Campaigns: Volume 3 - Assault Artillery","description":"\u003cp\u003eAssault Artillery (AA) recounts the Battle of La Malmaison, 23-27 October 1917, in which the French employed their Artillerie Speciale (tank force) and creeping barrage to capture Pinon, Vaudesson, and the coveted Chemin des Dames ridge. The French victory confirmed their recovery from the mutinies spawned by the disastrous Nivelle Offensive fought over some of the same ground six months earlier.\u003c\/p\u003e\n\u003cp\u003eIn a six-day preliminary bombardment, French guns, with a three to one advantage, silenced most of their German counterparts and smothered German rear areas with dense gas to impeded German reinforcements. At 0515 on October 23, (zero hour) six divisions of the French XI, XIV, and XXI corps attacked on a 7.5-mile wide front. French infantry advanced in the predawn twilight behind an elaborate creeping barrage with 63 Schneider and Saint-Chamond tanks in support. Twenty-seven of the 63 tanks bogged before reaching the front line. A combination of German fire and mud stopped 15 more in no man's land. Twenty-one French tanks (1\/3rd of the starting total) actually made it to the German second position. The French 38th Division captured Fort de Malmaison and XXI Corps took Allemant and Vaudesson. From 24 to 25 October, XXI and XIV corps advanced while I Cavalry Corps came forward to exploit a hoped-for German collapse.\u003c\/p\u003e\n\u003cp\u003eWith specialized \"eingreif\" companies sprinkled all along the front, the Germans launched numerous local counterattacks. However, the French wave was inexorable. Still, the German 7thArmy retired from the Chemin-des-Dames to the north bank of the Ailette in good order.\u003c\/p\u003e\n\u003cp\u003eBy October 26, the French had gained 3.5 miles in some places at a cost of only 12,000 casualties, far fewer than Germany's 38,000 and a significant improvement over the 30,000 French losses suffered in the same area during April's Nivelle Offensive. The French also bagged about 11,500 German prisoners. The Artillerie Speciale proved its worth by smothering numerous German machine gun posts.\u003c\/p\u003e\n\u003cp\u003eAA is the third volume in the Red Poppies Campaign (RPC) system for gaming World War I battles. Ownership of previous volumes, The Battles for Ypres and\/or Last Laurels at Limanowa, is NOT required to play AA; everything you need to play AA is in this box. AA offers the same rules as The Battles for Ypres and Last Laurels at Limanowa except that sections 12 and 13, the scenarios and campaigns for volumes I and II, are intentionally left blank while section 14, the AA scenarios and campaigns, has been added.\u003c\/p\u003e\n\u003cp\u003eProduct Information\u003c\/p\u003e\n\u003cp\u003eComplexity: 6 out of 10\u003cbr\u003e\nSolitaire suitability: 8 out of 10\u003cbr\u003e\nTime Scale: 10 minutes per turn\u003cbr\u003e\nMap Scale: 200 yards per hex\u003cbr\u003e\nUnit Scale: Companies, squadrons, sections\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631363450,"sku":"ZBG-COM1082","price":55.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Poppies-Campaigns-Volume-3-Assault-Artillery.jpg?v=1760982824"},{"product_id":"wizard-kings-map-pack-2-5-8","title":"Wizard Kings: Map Pack 2 (5-8)","description":"\u003cp\u003eMap Pack 2 for Wizard Kings. Includes: Maps 5-8.\u003c\/p\u003e\n\u003cp\u003eMap 5 is a desert land centered on the Barren Sea. The Henge Edernuru lies in the Khara Plateau.\u003c\/p\u003e\n\u003cp\u003eMap 6 is divided by Murcia Sound and Chanza Sound. Shoals limit seaborne travel to a narrow passage that can be easily defended.\u003c\/p\u003e\n\u003cp\u003eMap 7 centers on the Island of Dragonia with its volcanic Peak of Tears. The Ravenstones henge is across the water.\u003c\/p\u003e\n\u003cp\u003eMap 8 is dominated by the island city of Kelso on the Levan Sea, a wide channel dividing the map.\u003c\/p\u003e\n\u003cp\u003eMaps 5-8 are compatible with all editions of Wizard Kings.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631396218,"sku":"ZBG-COL8542","price":19.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Wizard-Kings-Map-Pack-2-5-8.gif?v=1760982825"},{"product_id":"commands-colors-tricorne-the-american-revolution","title":"Commands \u0026 Colors Tricorne: The American Revolution","description":"\u003cp\u003eBy design, Commands \u0026amp; Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands \u0026amp; Colors game system, where the Command cards drive movement while creating a \"fog of war\" and the battle dice resolve combat quickly and efficiently. Commands \u0026amp; Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands \u0026amp; Colors player many new play experiences and challenges.\u003c\/p\u003e\n\u003cp\u003eThe scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.\u003c\/p\u003e\n\u003cp\u003ePlayers, that are familiar with other Commands \u0026amp; Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands \u0026amp; Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.\u003c\/p\u003e\n\u003cp\u003eThe 12 battles, showcased in the scenario section of this booklet, feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution.\u003c\/p\u003e\n\u003cp\u003eBunker Hill -17 June 1775\u003cbr\u003e\nLong Island (Grant's Attack) - 27 August 1776\u003cbr\u003e\nLong Island (British Flank March) - 27 August 1776\u003cbr\u003e\nFreeman's Farm - 19 September 1777\u003cbr\u003e\nBemis Heights - 7 October 1777\u003cbr\u003e\nBemis Heights (British Redoubts) - 7 October 1777\u003cbr\u003e\nMonmouth - 28 June 1778\u003cbr\u003e\nCamden - 16 August 1780\u003cbr\u003e\nCowpens - 17 January 1781\u003cbr\u003e\nGuilford Courthouse - 15 March 1781\u003cbr\u003e\nHobkirk's Hill - 25 April 1781\u003cbr\u003e\nEutaw Springs - 8 September 1781\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049631560058,"sku":"ZBG-COM1039","price":87.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Commands-Colors-Tricorne-The-American-Revolution-1.jpg?v=1760982825"},{"product_id":"brotherhood-unity","title":"Brotherhood \u0026 Unity","description":"\u003cp\u003eBrotherhood \u0026amp; Unity is a 2-3 player card driven wargame which depicts the war in Bosnia and Herzegovina from 1992-1995 (\"Bosnian War\"). The game shows all of the major events: from the siege of Sarajevo (shown in separate, detailed map), to the ferocious battles for the Posavina corridore, and desperate defence of the Bosniak enclaves. Main features are: Point-To-Point movement system, play driven by Strategy Cards, quick combat resolution (no CRT), streamlined rules and fast gameplay. Interaction between warring sides (Bosniaks, Serbs and Croats) creates an intensive and exciting gameplay experience.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049688478074,"sku":"ZBG-COM1075","price":61.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Brotherhood-Unity.jpg?v=1760983057"},{"product_id":"interceptor-ace-daylight-air-defense-over-germany-1943-44","title":"Interceptor Ace: Daylight Air Defense Over Germany, 1943-44","description":"\u003cp\u003eInterceptor Ace: Daylight Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German fighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers. Interceptor Ace is based on the popular, action-packed Nightfighter Ace game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049814864250,"sku":"ZBG-COM1100","price":87.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Interceptor-Ace-Daylight-Air-Defense-Over-Germany-1943-44.jpg?v=1760983619"},{"product_id":"css-the-little-land-c2-96-the-battle-for-novorossiysk","title":"CSS The Little Land: The Battle for Novorossiysk","description":"\u003cp\u003eFebruary 4-9, 1943\u003c\/p\u003e\n\u003cp\u003eStalin had been unhappy with the progress of North Caucasus Front on Krasnodor and impatient to see more success, he ordered General Ivan Petrov, commander of the Black Sea Group of Forces, to break the stalemate by a surprise invasion from the Black Sea. This would unhinge the German defense and quicken the offensive.\u003c\/p\u003e\n\u003cp\u003eAlmost immediately, things went wrong - with a bombardment from the Black Sea Fleet that merely alerted the defense - and the invasion itself was running far behind schedule. So began the battle of Novorossiysk.\u003c\/p\u003e\n\u003cp\u003eCSS: Novorossiysk is the first game in the Nemesis series covering company level battles on the Eastern Front. With added special rules to cover the unique type of warfare on the Eastern Front, players will battle over the fate of the Kuban with tanks, amphibious invasions, paratroopers, naval ships and artillery.\u003c\/p\u003e\n\u003cp\u003eDetails:\u003c\/p\u003e\n\u003cp\u003eComplexity: 7 (out of 10)\u003cbr\u003e\nSolitaire Suitability : 8 (out of 10)\u003cbr\u003e\nTime Scale: 2 hours per game turn\u003cbr\u003e\nMap Scale: 500 meters per hex\u003cbr\u003e\nUnit Scale: Company\/platoon\u003cbr\u003e\nPlayers: 1-2\u003cbr\u003e\nPlaying time: 2-35 hours\u003cbr\u003e\nDesigner: Adam Starkweather\u003cbr\u003e\nArtist: Antonio Pinar\u003c\/p\u003e\n\u003cp\u003eScenarios:\u003c\/p\u003e\n\u003cp\u003e6 scenarios included\u003c\/p\u003e\n\u003cp\u003eComponents:\u003c\/p\u003e\n\u003cp\u003e2 22x34 maps\u003cbr\u003e\n6 countersheets\u003cbr\u003e\n1 rules booklet\u003cbr\u003e\n1 scenario booklet\u003cbr\u003e\n9 player aids\u003cbr\u003e\n2 D10 dice\u003cbr\u003e\nBox and lid\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049838260602,"sku":"ZBG-COM1106","price":118.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/CSS-The-Little-Land-_C2_96-The-Battle-for-Novorossiysk.jpg?v=1760983721"},{"product_id":"combat-volume-1","title":"Combat (Volume 1)","description":"\u003cp\u003eCombat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the players friendly teams and may have other effects depending on the card. After this the player will assign orders to each character on his side. This will determine the actions that the character can take this turn. Once all of the friendly characters have orders assigned to them the player will draw an Enemy AI Card for each enemy team with alerted characters on the board. These cards will determine the Initiative value for each enemy character and the Order that they will receive. The Order determines the actions that an Enemy Character will take that turn.\u003cbr\u003e\n The game turn is then played through in 4 Impulses. From the lowest initiative value to the highest each Character (Friendly and Enemy) each Character will perform the action specified on their Order counter. All Characters will act on Impulse 1 before moving to Impulse 2, then Impulse 3 and finally Impulse 4. At the end of the turn all Orders are removed and the played cards returned to the respective decks.\u003c\/p\u003e\n\u003cp\u003e With multiple maps and nearly a 800 counters Combat! will keep you entertained for years to come.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56049850220922,"sku":"ZBG-COM1097","price":126.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Combat-Volume-1.jpg?v=1760983781"},{"product_id":"cargo-express","title":"Cargo Express","description":"\u003cp\u003eIn Cargo Express, 2-4 players take over the roles of train entrepreneurs that accept orders and transport goods.\u003c\/p\u003e\n\u003cp\u003e Cargo Express is mechanically simple, but planning the best moves is complex. Moreover, each player has to cope with always changing conditions. Each game turn consists of a planning phase and three player turns in which one of three cards is played.\u003c\/p\u003e\n\u003cp\u003e Let your fellow players watch sparks fly from under the wheels of your dashing train!\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049871946106,"sku":"ZBG-COM2002","price":56.09,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Cargo-Express.jpg?v=1760983865"},{"product_id":"no-peace-without-spain-deluxe","title":"No Peace Without Spain Deluxe","description":"\u003cp\u003eIn November 1700, King Carlos II of Spain died without an heir. The long-standing feud between the Bourbons and Habsburgs erupted once again as both sides pressed their claim to the throne. No Peace Without Spain is a two-player game that elegantly recreates this epic struggle using a point-to-point map and a single deck of 55 cards. Action cards are used to activate armies for movement and siege, while event cards bring historical and special events into play that can swing the tide of fortune when least expected. Each turn represents one year, each \"corps\" represents 10,000 men of all arms and each leader represents a major commander and his staff.\u003c\/p\u003e\n\u003cp\u003e The game features an easy and intuitive battle system that highlights a unique aspect of this war - team-based battle command, perhaps the most famous example being the extraordinary success achieved by the partnership of two of the wars most prominent commanders, the Duke of Marlborough and Prince Eugene of Savoy. The Bourbon cause has talented leaders as well, notably Marshals Villars, Vendome and Berwick. These and other leaders are rated for Tactical and Command capabilities and they significantly influence the course of events.\u003c\/p\u003e\n\u003cp\u003e The map stresses the importance of fortresses in a war that was probably the high-point of formal siege warfare. Fortresses in this era rarely held out against a besieger that had the necessary time and manpower to conduct a proper siege, and the game neatly recreates this with a simple siege table that leaves room for unusually stout defenses or quick collapses.\u003c\/p\u003e\n\u003cp\u003e Victory points are gained or lost by the Alliance player and game victory comes either through automatic victory or based on final VPs after the 1713 turn.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049872863610,"sku":"ZBG-COM1072","price":63.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/No-Peace-Without-Spain-Deluxe.jpg?v=1760983869"},{"product_id":"hearts-and-minds","title":"Hearts and Minds","description":"\u003cp\u003eHearts and Minds, Third Edition is an uncomplicated approach to a very complicated conflict. Eight scenarios introduce players to U.S. involvement in Southeast Asia including a scenario after the US withdrew from Vietnam, a full campaign scenario as well as high solitaire capability. Players appreciate the ability to start in any year of the war they wish and fight to the end of any other year of the war. The game provides a comprehensive historical approach using mechanics that include guerrilla warfare, faction differentiation, political turmoil, and veteran advantages. This design has already been used as a successful teaching tool.\u003c\/p\u003e\n\u003cp\u003eThis is a card-driven, area-based design with low counter density and a much simplified combat system. Each scenario represents a year and players have the flexibility of starting in any year of the war and ending in any later year of the war. Players choose either the Allies (US, ARVN, Cambodian and Laotian) or Communist (NVA, VC, Cambodian and Laotian) Players engage in guerrilla warfare - VC units remain hidden until engaged. VC units may be simple units or reinforced units or simply false information. When determined to be false information, players roll on the Bush Events Table which involve events from discovering Chinese troops to the arrival of USO shows featuring John Wayne and Bob Hope.\u003c\/p\u003e\n\u003cp\u003eThis edition involves the use of three card decks, A red deck (communist), a blue deck (Allied) and a black deck (interchangeable). Prior to every game, half of the black deck is shuffled into each of the red and blue decks ensuring a different game every time. Cards indicate the amount of RPs (Resource Points) that may be spent or banked, a historic situation, and its game effects. Certain cards are year specific. Within each Red and Blue Deck are a number of Campaign cards that may be chosen by each player allowing increased abilities but only in a predetermined area.\u003c\/p\u003e\n\u003cp\u003eThe game does not ignore political ramifications. Card events cover mass protests in the U.S. and more significantly the instability of the South Vietnamese government. The Allied player controls more firepower but must walk a tightrope between U.S. and ARVN (South Vietnamese) casualties. Too many U.S. casualties leads to a rapid rise in Communist morale. Too many ARVN casualties will result in a coup which has major strategic advantages for the Communist Player. While in Cambodia and Laos, the destruction of all government forces means the fall of those governments. Throughout the game both sides jockey for the \"Hearts and Minds\" in each province. Political Control determines the availability and expansion of VC influence.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049886200186,"sku":"ZBG-COM1076","price":58.39,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Hearts-and-Minds.jpg?v=1760983938"},{"product_id":"zeppelin-raider-imperial-german-naval-airships","title":"Zeppelin Raider: Imperial German Naval Airships","description":"\u003cp\u003eZeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and come home. Zeppelin Raider is based on the popular Hunters game system by Gregory M. Smith that delivers a tense and nail-biting narrative throughout the course of play.\u003c\/p\u003e\n\u003cp\u003e \"England shall be destroyed by fire!\" - line from a popular German children's song, circa WW1.\u003c\/p\u003e\n\u003cp\u003e So hoped Germany after the initial successes of World War 1 turn into a quagmire and stalemate in the trenches...and now, a new weapon arose, capable of crossing the channel with impunity and bringing destruction to England. Count Ferdinand von Zeppelin's brainchild, the lighter-than-air rigid airship, came to the forefront of new weapons in this most brutal of wars. It took a certain amount of courage to go to war riding over a half million cubic feet of flammable gas, but there were no shortage of volunteers. Despite the arguable effectiveness of the world's first strategic bombing campaign, it without question tied up a huge amount of resources that England could barely afford, and for that reason alone was worthwhile. One hundred and seventy seven Zeppelin sorties pummeled England during the war, with high explosive and incendiary bombs, which caused a strong British response. The Zeppelins finally lost the arms race to aircraft and explosive\/incendiary bullets, however, and losses were grievous. Over half of the German Navy's airships were lost on combat missions, most of those in flames. It was not a job for the faint of heart.\u003c\/p\u003e\n\u003cp\u003e Players will find it challenging to survive an entire tour from 1914 to 1918, at which time, if still alive, you will surrender at base, having done your part on the front lines. If desired, a player may start with a more advanced model of Zeppelin which may actually increase their chances to survive. You may start at any month\/year you wish, but notice that some Zeppelins are available right away, but others are not available until later. Players may be reassigned to a newer model of Zeppelin under some circumstances, but typically will stay in the same airship until the end of game or until shot down in flames, sunk, or wrecked in a crash landing.\u003c\/p\u003e\n\u003cp\u003e The object of the game is to conduct numerous missions which include two main types: Bombing missions are required to bomb a specific geographic location in England (London, for example), whereas Scouting missions are required to scout a specific location in the North Sea. Players are not limited by the mission parameters for success; as you may choose to bomb or successfully scout somewhere else. The success of each mission can result in promotion and crew advancement. Just as in the real war, the game system involves a great deal of chance (as was the case historically), but ultimate success rests on the decisions, you make during your career.\u003c\/p\u003e\n\u003cp\u003e A strong historical narrative is presented without overly cumbersome or complex rules to memorize so the focus is always on game play and what critical decisions you will make during each mission. Rules cover mission selection, altitude adjustment and gas cell tracking, venting, emergency jettison, maximum altitude, dynamic lift, wind and weather effects, fuel management, bombing missions, aircraft and ship encounters, zeppelin damage, crew advancement, awards and promotion, reassignment to a newer ship, a special resupply mission to Africa, and much more!\u003c\/p\u003e\n\u003cp\u003e This game is highly accessible to those familiar with The Hunters or Raiders of the Deep. While Zeppelin Raiders is designed as a solitaire gaming experience, additional options for play are provided for both multi-player gaming sessions and organized tournament play.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049897275770,"sku":"ZBG-COM1080","price":71.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Zeppelin-Raider-Imperial-German-Naval-Airships.jpg?v=1760983980"},{"product_id":"war-for-the-union","title":"War for the Union","description":"\u003cp\u003eA strategic, one-map treatment of the Civil War, focusing on troop quality and other \"soft factors\" of the war. Features rules and units for foreign intervention, and a more detailed treatment of naval warfare than is present in most Civil War games.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049913397626,"sku":"ZBG-COM1078","price":76.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-COM1078.jpg?v=1760984050"},{"product_id":"coma-ward-core-game","title":"Coma Ward: Core Game","description":"\u003cp\u003eSterile, blinding whiteness - coupled with deafening, repetitious beeps - shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone...\u003c\/p\u003e\n\u003cp\u003eIn Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.\u003c\/p\u003e\n\u003cp\u003eEach time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust - if anyone - and how to win.\u003c\/p\u003e\n\u003cp\u003eEach playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.\u003c\/p\u003e\n\u003cp\u003eComa Ward plays in two parts:\u003cbr\u003e\nThe Prologue:\u003c\/p\u003e\n\u003cp\u003ePatients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient's Health or Terror. Other Tiles will impact the game in other unpredictable ways.\u003c\/p\u003e\n\u003cp\u003eWhile they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds...\u003c\/p\u003e\n\u003cp\u003eThe Phenomenon:\u003c\/p\u003e\n\u003cp\u003eUpon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game.\u003c\/p\u003e\n\u003cp\u003eSome Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival.\u003cbr\u003e\nEach Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience.\u003cbr\u003e\nSome Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes...\u003c\/p\u003e\n\u003cp\u003eAre you ready to open your eyes and experience the phenomenal horror of Coma Ward?\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049926177146,"sku":"ZBG-COMA01","price":50.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Coma-Ward-Core-Game.jpg?v=1760984125"},{"product_id":"coma-ward-cataclysmic-abominations-exp","title":"Coma Ward: Cataclysmic Abominations Exp","description":"\u003cp\u003eSterile, blinding whiteness - coupled with deafening, repetitious beeps - shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone...\u003c\/p\u003e\n\u003cp\u003e In Coma Ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.\u003c\/p\u003e\n\u003cp\u003e Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust - if anyone - and how to win.\u003c\/p\u003e\n\u003cp\u003e Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma Ward is a mature game with themes of violence, absolution, distrust, gore, and traumatic incidence. Player discretion is advised.\u003c\/p\u003e\n\u003cp\u003e Coma Ward plays in two parts: \u003c\/p\u003e\n\u003cp\u003e The Prologue:\u003c\/p\u003e\n\u003cp\u003e Patients will move through the Hospital discovering new Tiles that represent rooms. Some Tiles will affect a Patient's Health or Terror. Other Tiles will impact the game in other unpredictable ways.\u003c\/p\u003e\n\u003cp\u003e While they explore and search, Patients will discover items that will help them in their frantic search for answers. Items like Clothing and makeshift Weapons will defend you from unseen forces or even other hostile Patients. While Medicine and Food can restore your Health and Focus. Ultimately, Patients are searching for the horrific Clues to what has happened in this hospital. Once all of the Clues have been revealed, the true game objective unfolds...\u003c\/p\u003e\n\u003cp\u003e The Phenomenon:\u003c\/p\u003e\n\u003cp\u003e Upon uncovering the final Clue, the Phenomenon is triggered. Players will then withdraw and open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening and how to win the game.\u003c\/p\u003e\n\u003cp\u003e Some Phenomenon are cooperative, with players racing to escape the hospital or defeat cruel forces. While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival. \u003c\/p\u003e\n\u003cp\u003e Each Phenomenon can lead to multiple endings. So, even if Players reveal the same Phenomenon multiple times, they will always have a unique experience.\u003c\/p\u003e\n\u003cp\u003e Some Phenomenon are physical, real, threats inspired by classic horror tropes; others explore metaphysical and psychological themes...\u003c\/p\u003e\n\u003cp\u003e Are you ready to open your eyes and experience the phenomenal horror of Coma Ward?\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049927160186,"sku":"ZBG-COMACA","price":32.59,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Coma-Ward-Cataclysmic-Abominations-Exp.jpg?v=1760984128"},{"product_id":"command-and-colors-tricorne-expansion-1","title":"Command and Colors Tricorne Expansion 1","description":"\u003cp\u003eThe French \u0026amp; More! is the first expansion for the Commands \u0026amp; Colors Tricorne - The American Revolution game. The kit adds ten new battles, adding the French army to the mix and expanding your existing forces. Of course, the two major land battles involving the French Army are included in the scenarios: Savannah and Yorktown. The expansion also takes a detailed look at the Battle of Brandywine, along with the battles of Springfield, Kings Mountain and Pell's Point. New terrain tiles, additional blocks, stickers and larger, molded dice, are all included so you can play these new American Revolution War engagements.\u003c\/p\u003e\n\u003cp\u003e EXPECTED RELEASE DATE 4TH QUARTER 2018\u003c\/p\u003e\n\u003cp\u003e Here's what's in the box:\u003c\/p\u003e\n\u003cp\u003e 3 Terrain and Accessories punchboards containing (these are the thick tiles that have been so well received by players), totaling 45 Double-sided Terrain Tiles and 18 Double-sided Victory Banner counters\u003cbr\u003e\n 8 Battle Dice - Bigger and now molded dice...!\u003cbr\u003e\n 3 Block Label sheets\u003cbr\u003e\n 4 Summary Cards\u003cbr\u003e\n 2 Unit Reference Charts\u003cbr\u003e\n 2 Terrain Effects Charts\u003cbr\u003e\n 1 Rule and Scenario Booklet\u003cbr\u003e\n Over 100 wooden blocks\u003c\/p\u003e\n\u003cp\u003e You must own a copy of Commands \u0026amp; Colors: Tricorne base game to use this Expansion Kit.\u003c\/p\u003e\n\u003cp\u003e By design, Commands \u0026amp; Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands \u0026amp; Colors game system, where the Command cards drive movement while creating a \"fog of war\" and the battle dice resolve combat quickly and efficiently. Commands \u0026amp; Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands \u0026amp; Colors player many new play experiences and challenges.\u003c\/p\u003e\n\u003cp\u003e The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.\u003c\/p\u003e\n\u003cp\u003e Players, that are familiar with other Commands \u0026amp; Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands \u0026amp; Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049960812922,"sku":"ZBG-COM1061","price":63.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Command-and-Colors-Tricorne-Expansion-1.jpg?v=1760984222"},{"product_id":"europe-in-turmoil-prelude-to-the-great-war","title":"Europe In Turmoil: Prelude To The Great War","description":"\u003cp\u003eEurope in Turmoil is a card-driven game set at the beginning of the 20th Century in which two players each assume the role of a political ideology ascendant in Europe at that time, with one side playing the Liberal (representing not just Liberal but also Socialist principles) and the other side playing the Authoritarian (representing the repressive, autocratic regimes of Germany, Austria-Hungary and Russia).\u003c\/p\u003e\n\u003cp\u003e The card playing mechanic is closely related to that of Twilight Struggle or 1989: Dawn of Freedom, with the Naval Arms Race (representing the Dreadnought build-up between Germany and Britain) the closest equivalent to the Space Race \/ Tiananmen track from the aforementioned games.\u003c\/p\u003e\n\u003cp\u003e The map represents the political reality of Europe in the late Victorian era, with the politics of continental Europe dominated by the four superpowers of Austria-Hungary, France, Germany and Russia. The rest of the Nations of Europe (and northern Africa) are represented by 'independent' client states who are to be \"taken under the wing\" to win the game.\u003c\/p\u003e\n\u003cp\u003e Many of the events refer to (historical) crises which could have started a World War. Each of these events will increase the Tension between the European Nations and cause a Crisis roll, a roll modified by both the current Tension and the amount of Alliances that have been made by the major powers of Europe. Eventually, unless Tension is managed carefully, such a Crisis roll will spark the Outbreak of the Great War, ending the game after resolution of the war and a final Scoring.\u003c\/p\u003e\n\u003cp\u003e Will the strongly Authoritarian Empires of Central Europe hold out against rising Liberalism? Will the Workers combine forces with land-hungry Farmers and marginalized Intelligentsia to oust the ruling Bourgeois, Nobility and Monarchy? Will \"The Great War\" break out, shattering the Status Quo? These and other exciting possibilities will soon be open to players.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049960943994,"sku":"ZBG-COM1079","price":70.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Europe-In-Turmoil-Prelude-To-The-Great-War.jpg?v=1760984223"},{"product_id":"nightfighter-ace-air-defense-over-germany-1943-44","title":"Nightfighter Ace: Air Defense Over Germany 1943-44","description":"\u003cp\u003eNightfighter Ace, Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers. Nightfighter Ace is based on the popular, action-packed Hunters game system by Gregory M. Smith with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.\u003c\/p\u003e\n\u003cp\u003e The objective of the game is to conduct numerous sorties in the role of a German Nightfighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing skills. As their prestige increases, they may request a transfer to other nightfighter bases in an attempt to get \"closer to the action\" or request a newer type of nightfighter. Awards and ace status help to narrate the player's eventual goal - to become the top nightfighter ace of the war.\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049976148346,"sku":"ZBG-COM1070","price":79.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Nightfighter-Ace-Air-Defense-Over-Germany-1943-44.jpg?v=1760984289"},{"product_id":"russia-besieged-deluxe-edition","title":"Russia Besieged, Deluxe Edition","description":"\u003cp\u003eThe time is June 22nd, 1941. Over 3 million German troops are poised on the Russian border preparing to launch Operation Barbarossa! What was supposed to be a quick campaign ended up marking the beginning of the end of Nazi Germany.\u003c\/p\u003e\n\u003cp\u003e From Award Winning designer, Art Lupinacci, Russia Besieged covers the entire German campaign in the east from 1941 to the bitter end, in 1945. One of the finest Army\/Corps level games on the market, Russia Besieged Deluxe edition has been overhauled from years of experience and nuances discovered in Tournament play, to bring you a richly detailed, east front experience you expect to see from this classic wargame.\u003c\/p\u003e\n\u003cp\u003e Two large maps cover the territory from Berlin to Archangel to Astrakhan down to Bucharest, all to accommodate 5\/8\" counters! Rich in design features, the game simulates unit breakdowns, surrounded cities, Blitzkrieg attacks, a double impulse movement and attack system, two impulse turns, multi-weather turns and much, much more.\u003c\/p\u003e\n\u003cp\u003e As the German player, you experience many of the challenges experienced by the German commanders on the Eastern Front. Do you channel your forces to Leningrad? Push for Moscow? Or go for the oil rich regions of the Caucasus Mountains? All a tough call as each looks attainable, if you only had another couple of units more on the map!\u003c\/p\u003e\n\u003cp\u003e Early victories quickly change to difficult advances to the point where you make that fateful decision to go on the strategic withdrawal to fend off defeat. Or not! Sudden Death Victory conditions can be met at any time during the struggle.\u003c\/p\u003e\n\u003cp\u003e As the Russian player, the first year of the war is a nail-biter! German troops pour deep into Russia as you husband your forces to blunt the most dangerous attacks, giving up ground grudgingly as you pray for the early onset of Winter. Snow brings respite and fresh forces. But, the relief is short lived as the warm weather of 1942 brings new challenges. A rejuvenated German Army, a shadow of the initial invasion force, is still a force to be reckoned with! Unable to attack everywhere, the German will marshal his panzers and push where he feels success will bring decisive victory. Can you stop him!\u003c\/p\u003e\n\u003cp\u003e Russia Besieged is a multi-layered game experience that includes not only pushing counters on the map, players must also take into account their side's War Economy. The Russian player must deal with production of troops and oil to rebuild depleted forces while the German is on a constant struggle with replacement points to rebuild a proper mix of units to defeat the Red Horde!\u003c\/p\u003e\n\u003cp\u003e Can you do better than the historical counterparts? Play the game and challenge yourself!\u003c\/p\u003e\n","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":56049982210426,"sku":"ZBG-COM1048","price":87.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Russia-Besieged-Deluxe-Edition.jpg?v=1760984311"},{"product_id":"nine-years-war-of-grand-alliance-1688-1697","title":"Nine Years War of Grand Alliance 1688-1697","description":"\u003cp\u003eIn 1688, Louis XIV embarked upon a war of aggression later called the Nine Year's War or the WAR OF THE GRAND ALLIANCE. At the same time, supported by influential British political and religious leaders, Wiliam III Prince of Orange crossed the Channel to invade England, deposing the English King James II, his father-in-law, in the \"Glorious Revolution.\"  Nine Years: The War of the Grand Alliance is a stand alone game using the No Peace Without Spain system. In addition to the Grand Alliance scenario (from 1688-1699), players owning both this game and No Peace Without Spain can play the epic Grand Campaign scenario running from 1688 to 1713. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance and Britain asserts itself as the preeminent power of Europe.\u003c\/p\u003e\n","brand":"Compass Games LLC","offers":[{"title":"Default Title","offer_id":56050081071482,"sku":"ZBG-COM1043","price":56.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Nine-Years-War-of-Grand-Alliance-1688-1697.jpg?v=1760984725"},{"product_id":"red-poppies-campaigns-volume-2-last-laurels-at-limanowa","title":"Red Poppies Campaigns: Volume 2 - Last Laurels at Limanowa","description":"\u003cp\u003eRed Poppies Campaigns: Volume 2 - Last Laurels at Limanowa (LLL), simulates Austria-Hungary's last independent victory against the Russian Empire in World War I. In November 1914, Russia's 3rd Army pressed on Krakow, the center of Austrian Poland, while the Russian 8th Army threatened to break through the Carpathian passes into Hungary. Desperate to relieve the pressure, Franz Conrad von HÃotzendorf, Chief of the General Staff for Austria-Hungary, gambled on a counter attack about 25 miles southwest of Krakow.Conrad launched his 4th Army into the thinly held, 20-mile wide gap between the Russian 3rd and 8th Armies on December 3. Austro-Hungarian forces rolled forward about 12 miles in just three days along a front from Lipanow in the north to Limanowa in the south. Russian resistance stiffened on the 6th with fierce fighting erupting around the village of Limanowa. Several days of see-saw action ensued until the lines crystallized on December 11.For once, Conrad's daring paid off. In response to his gains, the Russians scrambled to secure their front and so abandoned plans to drive on Karkow and Hungary. Conrad, however, paid a heavy price by suffering 12,000 casualties and expending the last of his elite 14th \"Innsbruck\" infantry corps to stop the Russians who easily absorbed and replaced their 30,000 losses. Never again would the Austro-Hungarian Army win an independent victory; from now on, all progress depended on German participation.LLL is the second volume in the Red Poppies Campaign (RPC) system for gaming World War I battles. Ownership of volume one, The Battles for Ypres, is NOT required to play LLL; everything you need to play LLL is in this box. LLL offers the same rules as The Battles for Ypres except that section 12, the Ypres scenarios and campaigns, is intentionally left blank while section 13, the Limanowa scenarios and campaigns, has been added.LLL offers a map of the Limanowa battlefield scaled at 200 meters per hex. Game play proceeds in interactive turns representing 10 minutes of real time each as players maneuver opposing cavalry and infantry companies across a rugged rural landscape typical of the Carpathian foothills.\u003c\/p\u003e\n","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":56050086543738,"sku":"ZBG-COM1051","price":48.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Poppies-Campaigns-Volume-2-Last-Laurels-at-Limanowa.jpg?v=1760984743"},{"product_id":"battle-hymn","title":"Battle Hymn","description":"\u003cp\u003eBattle Hymn is a solitaire game of combat, adventure, and heroism in the Pacific during World War II. Using the revolutionary programmed paragraph approach pioneered in the Ambush! game system, Battle Hymngives you a squad of American Marines and challenges you to fight your way through a variety of Missions against a deceptive and ever-changing Japanese foe. Unexpected events and innumerable tactical options offer virtually endless solitaire enjoyment, and the easily learned rules start even relatively inexperienced players on their first Mission quickly. Select you squad, arm them, and choose their Mission. Move your men out, advancing them as you wish, until something triggers an Event - until a peaceful walk in the steaming jungle turns out to be a fight for your life!\u003c\/p\u003e\n","brand":"Victory Games Inc.","offers":[{"title":"Default Title","offer_id":56050098733434,"sku":"ZBG-COM1058","price":70.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Battle-Hymn-1.jpg?v=1760984796"},{"product_id":"lion-judah-war-ethiopia-1935-1941","title":"Lion of Judah: The War for Ethiopia, 1935-1941","description":"\u003cp\u003eLion of Judah: The War for Ethiopia, 1935-1941 is a two-player war game simulating two campaigns located in the Horn of Africa - Italy vs. Ethiopia in 1935-1936, and the British Commonwealth and Ethiopia vs. Italy in 1940-1941. The scenarios use a common rule set combined with scenario-specific rules. Regular units are mostly divisions, brigades and regiments, while irregular units include warrior levies and tribal bands. Armour, transports, air power, and headquarters (which represent corps-level artillery assets, engineers, and administrative and command centres) are also represented. Lion of Judah has one large-hex map and approximately 400 counters representing Italian, Ethiopian, Commonwealth, French and German units. In addition to the military units, there are markers to track game and unit status, as well as several Random Event markers used in the historical scenarios for added historical flavor.\u003c\/p\u003e\n","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":56050106728826,"sku":"ZBG-COM1054","price":53.69,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Lion-of-Judah-The-War-for-Ethiopia-1935-1941.jpg?v=1760984826"},{"product_id":"silent-war","title":"Silent War","description":"\u003cp\u003eSilent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box.Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more.Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job?\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050106827130,"sku":"ZBG-COM1001","price":67.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Silent-War.jpg?v=1760984825"},{"product_id":"war-expansion-kit-war-europe-1939-1945","title":"The War Expansion Kit: The War: Europe 1939-1945","description":"\u003cp\u003eFollowing up on its 2012 release of The War: Europe 1939 1945 (TW), Compass Games is pleased to announce the next installment of the TW franchise, The War 1939 1945 Expansion Kit. The Kit will offer:\u003c\/p\u003e\n\u003cp\u003eTwelve new scenarios, including alternative history scenarios such as A Road Not Taken (what if Hitler had not declared war on the U.S.) Operation Tannenbaum (the never-executed invasion of Switzerland in 1940) Lord Halifax's Treaty (where Britain makes a deal with Germany in 1940 after losing the BEF at Dunkirk) and historical scenarios such as Kursk and Stalingrad.\u003cbr\u003e\nA 38-page optional rule book, which introduces such new concepts as Hidden Buildups (which allow Bulge-style strategic surprise) variable French and Soviet Surprise rules (for 1940 and 1941, respectively); new Diplomatic targets and strategies; solitaire Diplomatic rules; a much more robust Spain; expanded SS recruiting, Hiwis, Brandenburgers and 49 new variants.\u003cbr\u003e\nTwo new counter sheets, enabling players to operationalize the new scenarios, optional rules and Variants.\u003c\/p\u003e\n\u003cp\u003eFor TW gamers, and all those interested in becoming TW gamers, the TW Expansion Kit will offer a whole new set of exciting and challenging what ifs.\u003c\/p\u003e\n","brand":"Compass Games","offers":[{"title":"Default Title","offer_id":56050107613562,"sku":"ZBG-COM1044","price":74.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/The-War-Expansion-Kit-The-War-Europe-1939-1945.jpg?v=1760984829"},{"product_id":"red-poppies-campaigns-the-battles-for-ypres","title":"Red Poppies Campaigns: The Battles for Ypres","description":"\u003cp\u003eRed Poppies Campaigns (RPC) enables players to game WWI battles from the perspective of battalion and regimental command posts. Players unleash opening bombardments and then maneuver infantry companies against machine gun fire to fight battles on historically accurate maps of actual battlefields. The streamlined system for fire and movement enables a rapid ebb and flow with minimal dice rolling and lots of historical chrome. Generally speaking, units can move or fire once per turn - machine gun fire is the notable, unpredictable exception - and can initiate melee after a move. Fire resolution requires only one dice roll, made by the target and modified for the relevant circumstances such as incoming firepower, terrain, visibility, etc. Throughout, players must effectively manage the dynamic tension between top down control and bottom up initiative to get their units onto the objective before their ever-eroding control crumbles to nil.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050166202746,"sku":"ZBG-COM1035","price":68.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Red-Poppies-Campaigns-The-Battles-for-Ypres.jpg?v=1760985085"},{"product_id":"steel-wolves","title":"Steel Wolves Vol.1","description":"\u003cp\u003eSteel Wolves is a solitaire simulation of the German submarine war against British and Allied shipping, the follow-on title to the award winning Silent War.\u003c\/p\u003e\n\u003cp\u003eVolume I covers the period from the start of the War in 1939 to the early months of 1943. You serve as BdU, Befehlshaber der U-Boote; the Supreme Commander of Uboats, Kriegsmarine. Your mission is to deploy your forces with maximum effect to destroy British and Allied shipping, while limiting your own submarine losses. Featured scenarios cover actions ranging from famous short single sub patrols, through short campaigns, ending with the full campaign covering 1939 to 1943.\u003c\/p\u003e\n\u003cp\u003eThe game map breaks the Atlantic, Mediterranean, South Atlantic, and Western Indian Oceans into historical Operations Areas through which subs patrol in search of shipping. Special rules feature historical events such as the invasion of Norway and Torch; b-dienst, ULTRA, and the intelligence war; torpedo improvements, German wolfpack tactics, Super-Skippers, large vs. small U-boat philosophy, appeals to Berlin for resources, and many others. Every German sub deployed between 1939 and 1943 (as well as some what-if classes) is represented with its very own counter, each meticulously and accurately drawn and shown from their side in full-color.\u003c\/p\u003e\n\u003cp\u003ePlayers familiar with Silent War will find Steel Wolves takes the system to new depths, while those trying it for the first time will be able to quickly get into action!\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAges 12+\u003c\/li\u003e\n\u003cli\u003e1 player\u003c\/li\u003e\n\u003cli\u003e3000 minutes playing time\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050213749114,"sku":"ZBG-COM1011","price":85.99,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Steel-Wolves.jpg?v=1760985334"},{"product_id":"blitz-a-world-in-conflict","title":"Blitz! A World In Conflict","description":"\u003cp\u003eBlitz! A World in Conflict is a grand strategy game where players fight all the battles and manage all the economies of the five major powers who fought World War II: Germany and Japan for the Axis, and for the Allies: the Anglo-French Alliance (Great Britain, France, the British Commonwealth nations, and all of their colonies), the United States of America, and the Union of Soviet Socialist Republics. Developed in cooperation with the Australian Design Group, Blitz! A World in Conflict brings the award-winning tradition of World in Flames into a re-imagined format that is much faster to play, with beautiful components, while maintaining World in Flames' premiere historical accuracy.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAges 12+\u003c\/li\u003e\n\u003cli\u003e1-5 players\u003c\/li\u003e\n\u003cli\u003e30-480 minutes playing time\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050213912954,"sku":"ZBG-COM1030","price":61.49,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Blitz-A-World-In-Conflict.jpg?v=1760985335"},{"product_id":"balance-of-powers","title":"Balance of Powers","description":"\u003cp\u003eBalance of Powers enables players to game the entire First World War in a hex-and-chit format at the army corps and naval squadron-level from the diplomatic crisis of July, 1914, through countless air, land and naval battles until Europe reaches an armistice which can occur as late as May, 1919. In addition to a three-map, four-year grand campaign, the game has several smaller scenarios, including single season, one-mappers, to accommodate every schedule and area of interest. The innovative map layout divides Europe horizontally rather than vertically to enable two-front struggles on a single map sheet. Taken together, the maps permit a degree of strategic speculation absent from operational-level games. For example, the British can invade the German or Adriatic coast instead of the Dardanelles. Balance of Powers also portrays diplomacy and economics. A haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050213978490,"sku":"ZBG-COM1029","price":79.79,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Balance-of-Powers.jpg?v=1760985336"},{"product_id":"enemy-action-ardennes","title":"Enemy Action: Ardennes","description":"\u003cp\u003eEnemy Action: Ardennes is a fun, tense new gaming system from John Butterfield. A card-driven and diceless system featuring three games in one box: 2 solitaire games and a two-player game. The first module, Ardennes, portrays the German offensive against the Western Allies in December 1944 - the Battle of the Bulge.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050215387514,"sku":"ZBG-COM1018","price":95.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Enemy-Action-Ardennes.jpg?v=1760985341"},{"product_id":"fatal-alliances-the-great-war-1914-1918","title":"Fatal Alliances: The Great War 1914 - 1918","description":"\u003cp\u003eFatal Alliances: The Great War is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts. To guide your nation to victory, you must navigate the world of international politics, swaying both minor and major powers to your side. Can you survive civil unrest or military revolution at home, while instigating it abroad? Can you prevent your troops from refusing to fight, and maintain control of your far-flung colonies? Strategic warfare on the seas and in the air must form a vital part of your strategy, preserving your nation's own will to fight while degrading the enemy's. Whatever your strategy, Fatal Alliances: The Great War is a truly dynamic and all-encompassing simulation of every theater of the First World War. What forces to produce, where to commit them and when? No two games of Fatal Alliances play the same, no strategy is foolproof, and any decision may have unforeseen consequences. Ages 12+, 2-6 players, 240-1200 minutes playing time.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050215518586,"sku":"ZBG-COM1032","price":100.89,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Fatal-Alliances-The-Great-War-1914-1918.jpg?v=1760985341"},{"product_id":"war-in-the-wind-battle-for-attu-island-may-1943","title":"War in the Wind: Battle for Attu Island, May 1943","description":"\u003cp\u003eIn June 1942, forces of the Japanese Northern Army occupied Attu Island as part of its Midway campaign. Attu, at the far western end of the Aleutian Archipelago, was American soil. In May 1943, American forces landed on Attu to liberate it. They were unprepared for the tenacity of the Japanese defenders and the brutality of the environmental conditions. What was expected to be a week-long clean-up exercise became a month-long, nose-to-nose meat-grinder whose casualty levels would not be exceeded until Iwo Jima.\u003c\/p\u003e\n\u003cp\u003eWar in the Wind is a low-to-moderate complexity game (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers. In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050215715194,"sku":"ZBG-COM1028","price":50.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/War-in-the-Wind-Battle-for-Attu-Island-May-1943.jpg?v=1760985342"},{"product_id":"a-las-barricadas","title":"A Las Barricadas","description":"\u003cp\u003eA las Barricadas!, the first title in the War Storm Series, is a game that simulates the battles which took place on the different fronts of the war, at platoon and company level. The rules are oriented towards the tactical simulation of combat involving armored vehicles, infantry, artillery, and aircraft, and as such are especially suited to represent almost any 20th century armed conflict as it actually happened. This new edition of A las Barricadas! is a major upgrade over the earlier game. With updated and rewritten rules, improved and illustrated examples, a new scenario, nearly double the number of counters all with updated graphics, the Compass edition is a must-have for your gaming collection.\u003c\/p\u003e\n","brand":"Compass Games, LLC.\"","offers":[{"title":"Default Title","offer_id":56050217189754,"sku":"ZBG-COM1026","price":56.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/A-Las-Barricadas.jpg?v=1760985346"}],"url":"https:\/\/zatu.com\/collections\/compass-games.oembed?page=2","provider":"Zatu Games","version":"1.0","type":"link"}