{"title":"Century","description":null,"products":[{"product_id":"century-golem-edition-an-endless-world","title":"Century: Golem Edition An Endless World","description":"\u003cp\u003eThe original Century trilogy from Plan B Games featured three games. Setting-wise, 100 years separates each title. Spice Road, Eastern Wonders, and A New World were all designed by Emerson Matsuuchi. Soon after, Plan B reimplemented these into the Golem Edition. They redressed the setting, switching to a fantasy style and the resource cubes into gems. Century: Golem Edition An Endless World is the Golem equivalent of the third and final Century game. All Century games share the same core mechanism. You're trading resources to complete contracts, worth points. You aim to achieve that in An Endless World using a worker placement mechanism. Throughout the game, players place their meeples on spaces that provide trade actions. Like in Spice Road (and likewise, the Golem Edition), at some point you'll take action retrieval. (Where you 'rest' and take your meeples back. In Spice Road, you reclaimed your spent cards back into your hand.) The alternative is to place a worker and 'bump' other workers present in that spot back to your opponents. Placing in sought-after hotspots sees your own workers return sooner than you thought! Claiming contract cards (with required gemstones) provides end-game points. But that's not all! They also contribute towards engine-building, which benefits your future placements. They become less expensive, and likewise all the more powerful in resource-gathering. Other cards reward you with unique set collection goals for end-game scoring. New areas on the board get opened up as the game evolves, increasing the options and levels of strategy. Weight-wise, the Century\/Golem games come in at around the gateway, gateway-plus category. They're easy to learn... but difficult to master. As a game in its own right, An Endless World provides a pleasant array of variety with every play. But an appealing add-on with the Century games runs tue with the Golem Editions, too. This series can intertwine with one another to create hybrid games. You can combine any two of the Golem games to create a blend of gameplay. Or you can integrate all three for a giant (or should that be golem-sized?) game! Player Count: 2-4 Players Time: 30-45 minutes Age: 8+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049704206714,"sku":"ZBG-PBG40060EN","price":27.29,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Century-Golem-Edition-An-Endless-World.jpg?v=1760983135"},{"product_id":"playmat-century-spice-road","title":"Playmat Century - Spice Road","description":"\u003cp\u003eStunning Playmat, beautifully packaged in a 4 color box, this work of art will greatly enhance your play experience of Century: Spice Road !\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049829740922,"sku":"ZBG-PBGWEB40000-002","price":45.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Playmat-Century-Spice-Road.jpg?v=1760983694"},{"product_id":"century-golem-edition-eastern-mountains","title":"Century: Golem Edition - Eastern Mountains","description":"\u003cp\u003eAfter the roaring success of Emerson Matsuuchi's Century trilogy, Century: Golem Edition became a huge hit. It was a parallel option to the original Century: Spice Road, with a Manga-style art theme. Century: Eastern Wonders became the second game in the Century series of games. Century: Golem Edition Eastern Mountains is the second, therefore, in this Golem trilogy! Century: Golem Edition Eastern Mountains takes place in Carvania, home to the golems. In this game, you'll look to claim and trade crystals using a pick-up-and-deliver mechanism. The first player to complete four orders ends the game, and most points wins! Instead of spice cubes in Eastern Wonders (ginger, chilli, tea and cloves), here you deal in beautiful shiny crystals. Instead of a modular archipelago of islands, it takes place on a modular mountain range. Like Eastern Wonders, waiting on the four corners are specific crystal orders. If you can traverse your cart to these locations and pay in said crystals, you earn big points. Whenever orders get completed, a new one replaces it from a stack. Each mountain tile offers a different trade deal. Trading occurs like in Spice Road (and like in Century: Golem Edition). Players have a board with space for 10 crystals that they can hold at any one time. On a player's turn, they can move their cart to an adjacent mountain to partake in the trade there. They can haul their cart further this turn, but they have to drop off a crystal per mountain they skip. These dropped crystals can get gobbled up other players who visit that mountain on a later turn. To trade at these mountains, you must build an outpost there. First to reach that mountain builds there for free. Future players to reach that mountain have to pay crystals to build an outpost, so it's even more of a race. Build on four different crystal mountains and unlock your choice of points and bonuses. Century: Golem Edition - Eastern Mountains combines with its predecessor, Century: Golem Edition. This creates a whole separate game in itself, called The Call for Adventure!Player Count: 2-4 PlayersTime: 30-45 minutesAge: 10+\u003c\/p\u003e\n","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":56049850384762,"sku":"ZBG-PBG40020EN","price":19.45,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/ZBG-PBG40020EN.jpg?v=1760983782"},{"product_id":"century-a-new-world","title":"Century - A New World","description":"\u003cp\u003eThe final instalment in the Century Trilogy is here, and it was well worth waiting for! Century: A New World sees you not only completing the tableau created by the box art, but also using the familiar mechanic to up or downgrade your resources, in order for you to meet what's required to purchase the much desired victory point cards.\u003cbr\u003e\nThis game is similar in that sense to , but the difference in this game is that worker placement has been added as well.\u003cbr\u003e\nThroughout the game players decide where to place their meeples and when to rest and take them all back, or whether or not to bump other workers back to their opponent owners. New areas on the board are opened up as the game plays, increasing the options and levels of strategy. \u003cbr\u003e\nNot only do the cards purchased provide victory points, but also build small engines that help continued placements to become less costly and even beneficial in resource gathering. And some cards reward the buyer with unique set collection goals for additional end game scoring.\u003cbr\u003e\nThis 2-4 player game has plenty of replay-ability in it, and that's before you even get into the other rules for the mix up games with the rest of the Century Trilogy. These hybrid games are also well worth owning this game and the other two tone able to play all eight in total!\u003cbr\u003e\nIf you already one the other two... this is a no brainer! Get involved! If you don't then still jump in as many say its the best out of the three! It's not a simple as Century Spice Road, but it's as fun with more strategy thrown in for the ride, and still an easy game to learn and teach.\u003cbr\u003e\nPlayer Count: 2-4Time: 30-45 MinutesAge: 8+\u003c\/p\u003e\n","brand":"Asmodee","offers":[{"title":"Default Title","offer_id":56049891934586,"sku":"ZBG-PBG40040EN","price":26.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Century-A-New-World.jpg?v=1760983959"},{"product_id":"shadow-of-the-century-fate-core-rpg","title":"Shadow of the Century: Fate Core RPG","description":"\u003cp\u003eEnter a world of 1980s action adventure with Shadow of the Century, a robust setting and supplement for Fate Core. The year is 1984, and the Shadows run the world. The Century Club has been disbanded, the Spirits of yesteryear driven underground - only to rise up alongside new wave heroes to stick it to the man! Fight the good fight in a gonzo game of underdog heroes set against the forces of oppression everywhere. Join kung fu masters, computer hackers, maverick cops, and more to right wrongs and prevent the darkest Shadows from ending reality as we know it. Shadow of the Century requires Fate Core to play. In this 212 page supplement you'll find: * A richly developed setting that continues and expands the pulp adventure world of Spirit of the Century\u003cbr\u003e\n * A detailed pitch session process that works with your group to create a story and characters that excite everyone\u003cbr\u003e\n * Character creation rules that focus on what roles your heroes play in the story, with plenty of stunts to pick from\u003cbr\u003e\n * Montage rules to make the most of teamwork and training\u003cbr\u003e\n * 'Gonzo' stunts and other rules for dialling the weirdness and superheroics up or down to suit your group's tastes\u003c\/p\u003e\n\u003cp\u003ePlease note: This product may be eligible for a free online copy via Bits and Mortar. To claim your free online copy where eligible, please contact our customer service team after placing your order.\u003c\/p\u003e\n","brand":"Spiral Galaxy","offers":[{"title":"Default Title","offer_id":56049915265402,"sku":"ZBG-EHP0045","price":15.59,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/zbg-ehp0045.jpg?v=1760984056"},{"product_id":"century-golem-edition","title":"Century: Golem Edition","description":"\u003cp\u003eThe Century trilogy of games from designer Emerson Matsuuchi and Plan B Games are something of an enigma. Starting life as a planned trilogy of games with two different themes, spice trading and um... Golems. After retail pre-orders overwhelmingly favoured the spice theme, the Golems were dropped. But you can't keep a good Golem down and eventually, after much fan pressure and many official denials, the Golems Edition was reborn. It now appears, again after many denials, that it will indeed be a complete trilogy too.\u003cbr\u003e\nIf you have played Spice Road Eastern Mountains this looks to be a non-issue.\u003cbr\u003e\nPlayer Count: 2-5 Time: 30-45 Minutes Age: 8+\u003c\/p\u003e\n","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":56050105975162,"sku":"ZBG-PBG40010EN","price":28.09,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Century-Golem-Edition.jpg?v=1760984822"},{"product_id":"century-eastern-wonders","title":"Century Eastern Wonders","description":"\u003cp\u003e\u003c!-- wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n\u003cp\u003eCentury: Eastern Wonders is part two of Emerson Matsuuchi’s trilogy of ‘Century’ games. Eastern Wonders is the sequel to Plan B Games’ Spice Road (a deck-building game about trading spices). Eastern Wonders offers some wonderful new flavours in the form of pick-up-and-deliver. The first player to complete four orders ends the game, and most points wins! Once again the aim is to collect spices – ginger, chilli, tea and cloves. The game takes place on a modular archipelago of islands. Waiting on the four corners are specific spice orders. If you can sail to these locations and pay in said spices, you can earn mega points. Whenever orders get completed, a new one replaces it from a stack. Early game, one of the four ports closes, but this rearranges with every later order filled. Each island offers a different trade deal. Trading occurs like in Spice Road: players have a board with space for 10 spices that they can hold at any one time. On a player’s turn, they can sail their ship to an adjacent island to partake in the trade there. They can sail further this turn, but they have to drop off a spice per island they skip. These dropped spices can get snaffled up other players who visit that island on a later turn. To trade at these islands, you must build an outpost there. First to reach that island builds there for free. Future players to reach that island have to pay spices to build an outpost, so it’s even more of a race. If you can build on four different spice islands, you unlock points and bonuses. These could be the ability to sail further for free, or extending your mat (so you can hold more spices). The clever thing about Century: Eastern Wonders is that you can combine this with Spice Road. This creates a separate game all in itself called Sand To Sea! Player Count: 2-4 players Playing Time: 30-45 minutes Age: 8+\u003c\/p\u003e\n\u003cp\u003e\u003c!-- \/wp:fl-builder\/layout --\u003e\u003c\/p\u003e\n","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":56050111086970,"sku":"ZBG-PBG40030EN","price":26.19,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Century-Eastern-Wonders.jpg?v=1760984843"},{"product_id":"20th-century-limited","title":"20th Century Limited","description":"\u003cp\u003eBecome part of a U.S. National Institution of the early 20th Century, as you build the routes and reputation of The Most Famous Train in the World: the 20th Century Limited. You are American rail luminaries, creating small independent lines to serve local cities. Plying your business acumen, you plan to sell these lines to larger companies. Of course, you wouldn't be where you are today without knowing a thing or two about turning tricky situations to your advantage: You have a scheme in mind to get the big companies what they need, without necessarily having, shall we say, exclusive ownership of it....\u003c\/p\u003e\n","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":56050145689978,"sku":"ZBG-RGG509","price":29.65,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/20th-Century-Limited.jpg?v=1760985004"},{"product_id":"century-spice-road","title":"Century Spice Road","description":"\u003cp\u003eIn Century: Spice Road, the first of the Century: trilogy by Emerson Matsuuchi, up to five players race to complete five demand cards, by cashing in a combination of spices. There are always five different public desired demands worth varying amounts, with the first two coming with bonus coins. Everyone starts with some low-value turmeric, and a starting deck of two basic cards that allows them to trade their spices away. There is an element of deck-building and therefore engine-building, too. Your turn is simple; you either play a card from your hand - allowing you to trade x for y, or perhaps upgrade spices (turmeric \u0026gt; saffron \u0026gt; cardamom \u0026gt; cinnamon); buy another card (which has a specific trade on it), but this might cost you spices to acquire it; complete a demand by cashing in the desired combo of spices, or pick up your spent cards to replenish your hand. Century: Spice Road is a race, but like a number of modern board games with a 'game end trigger', the person that ends the game is no guaranteed to win. The person who has accrued the most points via their completed demands wins, so the real question is: do you rush to end the game and complete more orders? Or risk completing fewer, more valuable ones? There's also a limit of ten spices that any player can hold in their caravan at any time, so you can't stockpile - you need to think efficiently. The spices themselves are simple coloured cubes, but they come in adorable little spice bowls, which is a pleasant inclusion apposed to having the cubes sprawl across your table. It also comes with metallic coins - unusual for a game of this price bracket in the Kickstarter 'deluxe' components era. The cards are bigger than a regular playing deck, and the artwork on them (and the caravan player mats) is as bright and warm as the spices you are collecting. Comparisons with Splendor are inevitable, but Emerson Matsuuchi and Plan B Games seem to have an ace up their sleeve to lure people towards their product over the likes of Splendor (and maybe Gizmos). Century: Spice Road is the first instalment of a trilogy of 'Century' games, each one set in a different historical era. Century: Eastern Wonders was released in 2018 (this is a set collection pick-up-and-deliver style game), and Century: A New World is due some time in 2019 (at time of writing). These titles could be enjoyed separately, or - and here's the fun bit - they can be integrated, to make a completely different board game. You can fuse the deck-building element of Spice Road with the delivery system of Eastern Wonders to make the individual gaming experience, 'Sand To Sea'. Century: Spice Road is a gateway gamer's dream. The rules take up two sides of A4, and they are super-simple to teach, and it looks lovely sitting on your table. Player Count: 3-5 Time: 30-45 Minutes Age: 8+\u003c\/p\u003e\n","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":56050149294458,"sku":"ZBG-PBG40000EN","price":27.2,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0916\/9970\/8282\/files\/Century-Spice-Road.jpg?v=1760985036"}],"url":"https:\/\/zatu.com\/collections\/century.oembed","provider":"Zatu Games","version":"1.0","type":"link"}